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Exclusive Banjo-Kazooie gameplay vids News

Xbox 360 News by Johnny Minkley

4 September, 2008

It's 10 years since Rare turned out the original Banjo-Kazooie on N64, in a blummin' marvellous platformer that rivalled Mario 64 in the gameplay stakes while charming us with the Britsoft studio's irresistibly quirky humour.

To make the series relevant to today's discerning gamer, the duo's long-awaited return this November in Nuts & Bolts sees Rare jumping on the user-created content bandwagon, offering a blend of traditional platforming and custom vehicle creation, with a big emphasis on the online community.

We recently visited Rare to take an in-depth look at how the game was shaping up, which you can read all about in our detailed preview , and go further behind the scenes in our Eurogamer TV Special .

But we also made it out of Twycross with a good deal of exclusive, direct-feed footage captured from the latest build of the game, which you can check out below.

Vehicle Editor - This is, if you'll forgive us, the nuts and bolts of the new Banjo experience. Create and customise vehicles with an increasing range of parts as you progress through the game. And you can share your best blueprints with others over Xbox Live.

Showdown Town - Welcome to the hubworld of Banjo-Kazooie: Nuts & Bolts. All of the game's areas are accessible from here, although you'll need a seriously pimped-out motor before you can reach everywhere.

Challenges - Nuts & Bolts is packed with mini-games that promise to give it that 'one more go' feeling, as you try a few more tweaks under the bonnet to beat your best scores.

Multiplayer - Arguably as big a draw as the single-player portion, Rare has exploited the current fad for user-created content with a range of games that will put your most ingenious vehicle designs to the test.

Banjo-Kazooie: Nuts and Bolts is due out on Xbox 360 in November.

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Comments: 1-20 of 20 in total

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Razz
04/09/08 @ 12:31
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谢谢
Ninja_Tino
04/09/08 @ 12:36
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Cannot wait but here's hoping for it being dirt cheap with a free copy of Banjo Kazooie 64 for pre-ordering! Well, in the words of Elvis, "If I can Dream".
woodnotes
04/09/08 @ 12:36
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Thank you too
asphaltcowboy
04/09/08 @ 12:49
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Great stuff!
Jimbob89
04/09/08 @ 12:57
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Looking very good!
Dizzy
04/09/08 @ 13:00
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Wow... some good stuff in there. I wonder how expansive the vehicle editor is.
Psychotext
04/09/08 @ 13:04
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Good stuff... but the vid quality is terrible, even on high.
Colin8703
04/09/08 @ 13:07
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Anyone know anything about the original Banjo-Kazooie release date wise?
sanctusmortis
04/09/08 @ 13:54
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Ninja_Tino: That's exactly what they're doing in the US, so...
Ninja_Tino
04/09/08 @ 14:15
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...so chances are we'll pay full-price with no pressie!
woodnotes
04/09/08 @ 14:39
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I love Rare and I love Banjo, but this doesn't look too good at all. I want to believe, but the game looks like a shambles. Let's just hope it gets a lot of polish before November too.
farticusmaximus
04/09/08 @ 15:10
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"Rare should have made a straight up platformer and forgot about trying to be different"

Or perhaps they should have stuck with a 2d platformer, oh hell, why not lose the platforming altogether and keep it a simple run'n'jump. Nah, sod that they should have kept it simple and just had a page of text explaining the story and maybe a picture. Second thoughts, having a picture is too revolutionary.

I'm so glad people like you don't have a say in anything significant, or we would all be living in caves and wearing animal furs right now.
TipTop
04/09/08 @ 15:10
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What planet are you two on? This looks like a Scrap Heap Challenge simulator. Reminds me a little of the old school Mind Rover without the degree in electrical engineering.
DrDamn
04/09/08 @ 15:49
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This looks like it has loads of potential. I hope the vehicle creation actually matters in the single player, i.e. it's not just a case of creating a different way to go from A to B without much impact gameplay wise - hell I suppose even if it is that it will be a load of fun anyway.
foreverafternothing
04/09/08 @ 15:55
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Looks superb.

Pppppppppplease be good. Really in the mood for a game like this.
DrDamn
04/09/08 @ 16:06
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Having just watched the Challenges vid my fears appear to be unfounded. Lots of scope for custom builds for each challenge. Nice.
Negotiator
04/09/08 @ 17:46
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This could very well be amazing, the vehicle creator is gonna be the magic of this game. An almost limitless about of vehicle combinations, to tackle the in-game tasks. And MP almost everyone with a unique vehicle online, as I said before could be amazing.
Xerx3s
04/09/08 @ 22:26
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"Rare should have made a straight up platformer and forgot about trying to be different, as it hasn't worked."

And the idiot award goes to Coin-op who can judge a game before it is released. If you are original people complain that you should stick to old stuff and if you stick to old stuff people complain that you are not original. People just like to complain.
farticusmaximus
05/09/08 @ 08:57
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"What's wrong with caves and animal furs??

Cavist. "

Pffft, caves are for losers, I got me a pimped out Igloo. Now that's a dwelling!

Must admit I kinda dig the furs, must have been hell in caveman times though what with animal rights activists causing a stink left right and centre. ;)
DAN:SOLO
05/09/08 @ 09:54
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i must admit i was dissaponted in the new direction this game is going
yes i know that things must evolve and all that but there are no good platformers on 360 so why take such a massive risk?
they could have still made this game and just changed the name,then made a new banjo game.
i really hope it turns out to be brilliant as the original is one of my all time faves.
im a bit gutted the xbla version isnt getting a graphical face lift too.
i will buy both regardless tho.

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