Exclusive Banjo-Kazooie gameplay vids
Doing it for the skids.
It's 10 years since Rare turned out the original Banjo-Kazooie on N64, in a blummin' marvellous platformer that rivalled Mario 64 in the gameplay stakes while charming us with the Britsoft studio's irresistibly quirky humour.
To make the series relevant to today's discerning gamer, the duo's long-awaited return this November in Nuts & Bolts sees Rare jumping on the user-created content bandwagon, offering a blend of traditional platforming and custom vehicle creation, with a big emphasis on the online community.
We recently visited Rare to take an in-depth look at how the game was shaping up, which you can read all about in our detailed preview , and go further behind the scenes in our Eurogamer TV Special .
But we also made it out of Twycross with a good deal of exclusive, direct-feed footage captured from the latest build of the game, which you can check out below.
Vehicle Editor - This is, if you'll forgive us, the nuts and bolts of the new Banjo experience. Create and customise vehicles with an increasing range of parts as you progress through the game. And you can share your best blueprints with others over Xbox Live.
Showdown Town - Welcome to the hubworld of Banjo-Kazooie: Nuts & Bolts. All of the game's areas are accessible from here, although you'll need a seriously pimped-out motor before you can reach everywhere.
Challenges - Nuts & Bolts is packed with mini-games that promise to give it that 'one more go' feeling, as you try a few more tweaks under the bonnet to beat your best scores.
Multiplayer - Arguably as big a draw as the single-player portion, Rare has exploited the current fad for user-created content with a range of games that will put your most ingenious vehicle designs to the test.
Banjo-Kazooie: Nuts and Bolts is due out on Xbox 360 in November.
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Comments (18) Latest comment 3 years ago
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Pppppppppplease be good. Really in the mood for a game like this.
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And the idiot award goes to Coin-op who can judge a game before it is released. If you are original people complain that you should stick to old stuff and if you stick to old stuff people complain that you are not original. People just like to complain.
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yes i know that things must evolve and all that but there are no good platformers on 360 so why take such a massive risk?
they could have still made this game and just changed the name,then made a new banjo game.
i really hope it turns out to be brilliant as the original is one of my all time faves.
im a bit gutted the xbla version isnt getting a graphical face lift too.
i will buy both regardless tho.