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Excite Truck Review

Wii Review by Tom Bramwell

16 February, 2007

All sports are rubbish. Football? That's crap. Once you've kicked the ball in the goal once, what's the point? Golf's even worse. You're allowed as many shots as you like. Don't even get me started on snooker. It's not just sports either. All board games ever are pointless. Babies are a waste of time. Self-betterment is an act of folly. The universe will stop expanding eventually and begin falling back in on itself, rendering all human endeavour meaningless, so why bother doing anything at all? There certainly isn't any point playing Excite Truck after you finish it. It's only incredible fun. Might as well throw it in the bin. You've finished it, after all.

Oh well, might as well explain it a bit. It's about maintaining ridiculous speed through hazard-strewn environments, skimming through the undergrowth, leaping miles into the air, and trying not to crash violently into trees. It's a bit like Burnout, really - designed to respond best to minor control adjustments, unhappy when it's thrown into wide, raging turns, but genuinely keen to give you a massive boost of speed every time you look like you could do with one. Unlike Burnout, however, Excite Truck is controlled by holding the Wiimote like the edge of a plate with a potato rolling around on top of it.

Yes readers, he's on about potatoes again, but then some of the Wii's best control schemes owe their quality to the stability of a horizontal grip and the fine, multidirectional adjustment this allows, and so I will cling onto my potato analogy until I can think of a superior vegetable. As to its bearing here, these excitable trucks may not behave the same way as Mercury's blobs, but they are best directed with the same delicacy, and noticeably similar in terms of their behaviour.

The critical thing to grasp is that these trucks aren't for turning - at least not beyond a certain, surprisingly slight angle. Not realising this on the first, second and seventeenth occasion you smash into a tree because you didn't seem to turn far enough, you mistakenly assume that you're getting the wacky gesture bit wrong and start twisting your arms round in circles like a drunken washing machine. The trick, it turns out, is to limit your movements to small, guiding tweaks. A few minutes after that clicks, the game comes into its own, which is silly really, because better-written instructions would have cleared it up before the disc was even out of the box.

With the underlying logic properly installed, you're more able to enjoy the frantic pace. Excite Truck moves at ridiculous, F-Zero-like speeds, with your right thumb clamped to the accelerator almost the entire time. Meanwhile, your left thumb's busy operating the turbo boost, which is activated with the d-pad and which is in use more or less constantly. The boost needs a second or two to cool down in between bursts, and while managing it constantly is initially awkward, it soon becomes second nature. As do the actions of timing a little stab of the button to coincide with your wheels leaving the ground, in order to gain an aerial boost, or angling your car so that it lands on all four wheels to gain another dose of speed. It's all designed to keep up the pace, and for once in a racing game you'll want to aim for the water when you see it, because it's cool enough to allow for constant turbo.

'Excite Truck' Screenshot 1

Volcanoes spit rocks that get in your way. Obviously. And they say Wii games aren't realistic.

And if it wasn't clear from all that, Excite Truck is the kind of racing game that never settles for autopilot. Tracks are designed to constantly bank and swing amongst trees, walls and rocks that crush your ride on impact. Jumps are huge, and need to be managed carefully to avoid landing on a speed-whacking upward incline, while shortcuts can be found all over the place - and will need to be found if you want to secure the best possible route and keep up your momentum. You need to be on your guard at all times, watching out for POW blocks that allow you to mow down trees, AI cars trying to bash into you, and terraform icons that reshape the environment. The latter change the shape of the course ahead of you, turning a hill into a flat, water-covered plain, or morphing gentle undulations into massive ramps that send you flying over castles. Terraforming is quite strategic when you're alone, but it's most satisfying with another player, allowing you to toss them into the air by activating a mountain beneath them. The computer-controlled racers don't make use of this stuff, but that shouldn't lead you to conclude they're a soft touch - in fact they're quite capable of leaving error-prone players for dust in the later of the four tiers of races.

Excite Truck's also the sort of game where second place is often good enough to advance, albeit never to perfect. It may look like a racing game, but there's a high-scores mentality lurking behind its main championship mode, where instead of simply gunning for first place, your goal is to reach or exceed a required number of "stars". These, a running total of which is maintained at the top of the screen, are amassed through cunning drifts, big jumps, close shaves and other noteworthy manoeuvres in increments of one to five - depending on how cunning, big, close or noteworthy your actions were. Maintaining speed while you perform is important though, because you get an extra burst of potentially pivotal stars if you finish close to the front of the pack. Achieving S-ranks, the ultimate accolade, will certainly be hard to do if you don't finish in first.

Making progress involves styling your performance, then, as well as stunning the opposition, but missing out is also of some value. Fall short of the goal, or short of your S-rank attempt, and you still get to enjoy the benefits of the stars, which go toward trophies in individual categories (the amount of trees you skimmed without hitting, the amount of enemy cars you smashed up, the number of times you piloted your airborne truck through five rings in a row), and unlock things like new skins for your cars. Your overall ranks per track also help unlock the harder difficulty mode. Logically, with this sort of emphasis on stars, the game ensures you don't just sit back and harvest them by enforcing a time limit during races, too.

Anyway, by the time you're shooting for the higher ranks, you'll also be about ready for Challenge mode, which is almost cruelly exacting. Here you try and navigate tracks by heading through coloured gates, hitting rings suspended in the air, or crushing other vehicles, with more examples of the same tasks to unlock if you can beat the tricky targets. Like the championship races, it's all very moreish, and the sort of thing that you could happily peck away at over the course of several days, or enjoy hotseating with a friend.

'Excite Truck' Screenshot 2

Bent teenager not included.

You can both afford to sit back from the TV, too, because accusations of blandness and fuzzy graphics carry about as much water as a witch in Oz. It doesn't look like Gears of War, obviously, but there are some very nice spray effects, the cars are good and shiny, the draw distances are smashing and it's all being articulated by the Wii's supposedly rubbish hardware with enough room left to ensure a solid frame rate - something critically important to a game that has you operating under such frantic conditions. Arguably more significant than the graphics though is the collision detection, which is almost perfect - you never feel as though you crashed because of the game's fuzzy logic; more because you drove into a tree. Numpty.

Why then, you're probably starting to wonder, has Excite Truck been so much maligned? It's been out in the US since November, and you would have noticed if it was catching everyone's attention. You're observant, after all. And it can't just be because of the horrible looping guitar music, because you can replace that with MP3s off an SD Card. Nor can it be on account of the button-mashing you have to do every time you crash, because it's a little tedious but your thumbs are pretty sprightly, and if the whole thing was a car crash on account of car crashes, I would certainly have made fun of that in the intro.

Apparently it's because it's not very big. It's the sort of game where you can unlock everything you're likely to access within a couple of days. What a shame, eh? I mean, you could go back to some of the earlier tracks and try and get S-ranks but... actually, that's top fun. Hrm. And I bet I could get another 15 or 20 stars if I didn't screw that bit up on lap two. Yep. Right, one more go at getting this over 160, then I'll try the next one. Alright, two goes. Three. Seven. YES. And every failure adds stars to the total, building towards trophies, so it's worth completing each race. Can't be bothered? There's an instant restart button on the pause menu. It's as if they knew.

And so on and on and on. Compete with yourself, compete with your friends (perhaps you can email each other scores, or use the Wii's messaging system - just because Xbox Live's made everyone lazy doesn't mean the old methods stopped working). But, amazingly, despite the fact you might have to cross the same polygon more than once to do it, the game's a source of surprisingly inexhaustible enthusiasm. Built on a moreish achievement system, around mechanics that satisfy more and more with each passing day, it's a game maligned for the usual reason: reviewers wanted to move on, and weren't being offered any incentive to redo things beyond simply enjoying the activity. If you can reconcile yourself with that, and like the sound of the game, this is 35 pounds well spent.

8/10

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Der_tolle_Emil
16/02/07 @ 09:21
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Yes. I knew I was going to buy it today and it will be all the sweeter knowing the game is indeed great. Thanks for the timely review!
kissthestick
16/02/07 @ 09:22
#2
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it looks fun, donno about an 8 though, maybe 7
bunglebonce
16/02/07 @ 09:24
#3
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As good as Gears of War? Fantastic.
Der_tolle_Emil
16/02/07 @ 09:25
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@kissthestick: Sorry to offend but you realise that that is quite a retarded comment?
Edited 1 times, most recently on 16/02/07 @ 09:25
ChrisS
16/02/07 @ 09:25
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Fantastic review. I always suspected that this was getting a raw deal. I played this at Wii House back in November, blasted through four tracks and had a ball. Most enjoyable game I played all day, and I couldn't imagine it not being fun any more.

Granted, the multiplayer looks a bit rubbish, and it could perhaps still do with a bit more fleshing out, but I was always keen on buying this, and that review's just reinforced my decision to get this over the weekend.

Nice work, Tom. :)
Ignatius_Cheese
16/02/07 @ 09:27
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Pleasantly surprised by Tom's overally positivity, considering this title has been belittled by other journos. Glad I preordered this and will gaily skip along the high street to collect it at lunch. What a nice start to the weekend. Cheers!
Have_to_Speak_Up
16/02/07 @ 09:29
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Emil... I agree... a little silly. The fact that it "looks" good... and then offers what he would give it in a "review" when the ability to "review it" is obviously "lacking" due to the "fact" that "he" has only "looked" at the game "most" likely only in "Tom's" re"v"iew.

How strange

That said I'd give it a 9

BAAAAAAAAAAAAAAAAAAAAAAAAAAA
The12thMonkey
16/02/07 @ 09:29
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Bent teenager not included.

Best. Tagline. Ever.
richardiox
16/02/07 @ 09:29
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Gah! In my head this morning I was weighing up getting this today or Korininpa next week. Thought "if it gets an 8 or more on EG then i will" - although I was expecting a seven.

Now I have to buy it and I know I wont be able to resist Korininpa next week either. I hate this Wii Drought.
dbeamish
16/02/07 @ 09:30
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sounds like a solid 20-25 quid game..

oh.. 35 you say?
morriss
16/02/07 @ 09:31
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"Golf's even worse. You're allowed as many shots as you like."

No you're not. 10 over par in one hole and you forfeit it.

/pedant

:)
Der_tolle_Emil
16/02/07 @ 09:34
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Isn't it 7 over par?
Rambaldi
16/02/07 @ 09:35
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Hmm...

Forgive me for not quite buying the line "it's a game maligned for the usual reasons" coming from people who appear to get all wet and squichy over anything obscure and bored and jaded over anything not so.

That said, it does look OK.

Hmm...
bushwod
16/02/07 @ 09:37
#14
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8 / 10, as good as motorstorm then?

Funny thing is, I hate racing games but the wiimote makes me want to buy this.
morriss
16/02/07 @ 09:38
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So can you or can't you play against friends online?
morriss
16/02/07 @ 09:39
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@Der_tolle: you might be right, yes. Point is, you can't have as many shots shots as you like. :)
Dizzy
16/02/07 @ 09:41
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Good stuff.... I need 2-3 more 8+ games on the Wii to buy one, but it looks like that won't take that long. When MP comes out I am in ;)
Edited 1 times, most recently on 16/02/07 @ 09:41
[maven]
16/02/07 @ 09:44
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morriss: Can't.
Agent_Llama
16/02/07 @ 09:52
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NOOOOOOO... Oh wondrous Eurogamer, don't make me buy another fricking game... *sob*
Eraser
16/02/07 @ 09:58
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Hoorah! I'm happy. The review convinced me to get the game. I've been eyeing it in the past, looking out for the release, thinking buy or not buy, but now I'm sure, it's a definite "BUY!"

ps:
did anyone notice how weird everyone's been controlling this game in videos from Nintendo? In every video I see people swinging the remote around like a madman resulting in their truck being completely out of control.
Edited 1 times, most recently on 16/02/07 @ 10:01
Pac-man ate my wife
16/02/07 @ 09:59
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Sounds exactly like what I want to play now!

/heads off to GameStation with voucher in hand
OnlyMe
16/02/07 @ 10:01
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I wonder why controlling the cars like that with the Wiimote is a fantastic idea, but when talking about doing the same with the PS3 controller it's like "omg, the worst idea evah!".
MadMirko
16/02/07 @ 10:04
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Heh, will pick it up shortly. It always pays to wait for the EG review!
Dizzy
16/02/07 @ 10:06
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"I wonder why controlling the cars like that with the Wiimote is a fantastic idea, but when talking about doing the same with the PS3 controller it's like "omg, the worst idea evah!". "

Wiimote is no SIXAXIS... it is not a "tilt" controller.
Pac-man ate my wife
16/02/07 @ 10:07
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@ OnlyMe

Don't turn this into a fanboy debate. No one here has said any such thing so don't troll!
Edited 2 times, most recently on 16/02/07 @ 10:08
MadMirko
16/02/07 @ 10:08
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+1 to Pac-man ate my wife
mkreku
16/02/07 @ 10:08
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But aren't the tilt functions all you need to use in this game, even if the controller is capable of reading your position in a 3D space? I mean, what does moving the controller backward and forwards or up and down accomplish in the game? I figured it was only tilting it in any direction that gave any results on the screen?
andromeda
16/02/07 @ 10:09
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looks like a lot of fun:)

although still think ExciteTruck is the silliest name i've heard in a while.
MadMirko
16/02/07 @ 10:10
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ExciteTruck is the silliest name i've heard in a while.

The purpose is to remind you of Excite Bike. And yes. :)
Trip SkyWay
16/02/07 @ 10:11
#30
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It's a great game, loads of fun.
MadMirko
16/02/07 @ 10:21
#31
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It should be, in Germany RRP is 49,99 Euros but you can get it for 39 online.
MoGamer2006
16/02/07 @ 10:32
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Nice one, EG - I concur wholeheartedly with your thoughts. Got this at US launch and couldn't understand why it was getting only medium to fair reviews... it's great fun, and even having cracked it I still fire it up regularly for a blast!

My fave track is that Canadian one where, near the starting grid, you can Power through some trees and make an insane leap through the air and earn about 7 stars - exhilirating!

I think what I like most is its lack of pretension - it's just a good old-fashioned racer with the accent on crazy excess... in fact, it reminds me a lot of that VW Beetle game that EA did on the N64 yonks ago, which I also loved...
Edited 1 times, most recently on 16/02/07 @ 10:34
SBfistfun
16/02/07 @ 10:34
#33
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Hoped it would be good but sounds meh
malteaserhead
16/02/07 @ 10:37
#34
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Mapster
16-Feb-07 10:14:03

IT'S MY BIRTHDAY AND I WANT THIS FOR MY BIRTHDAY!

__________

No need to shout old timer (ah the hearing is going)! Happy bday!
Edited 1 times, most recently on 16/02/07 @ 10:40
NOSAVIOUR
16/02/07 @ 10:38
#35
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@ Dizzy 'Wiimote is no SIXAXIS... it is not a "tilt" controller.'

Only it is also a tilt controller with motion sensors similar to that of the sixaxis
MoGamer2006
16/02/07 @ 10:39
#36
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Ah yes, Google is the saviour of my ailing brain... it was Beetle Adventure Racing, of course, developed by Paradigm (the talented chaps what did Pilotwings 64).
malteaserhead
16/02/07 @ 10:39
#37
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yes! and Beatle AR was top stuff!
MoGamer2006
16/02/07 @ 10:42
#38
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@Malteserhead:

Nice to see someone here with good taste - and, if your name is literally true, who tastes good too!
malteaserhead
16/02/07 @ 10:45
#39
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:)
@Mogamer

I thought BAR was one of those games that people who don't like racing could get into (but skillful/demanding enough to satisfy those that do like racing games).
Like Burnout and hopefully Excite Truck
fiery_jackass
16/02/07 @ 10:49
#40
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what an odd, defensive tone in that review; I find it quite off-putting and clumsy.

e.g. "Compete with yourself, compete with your friends (perhaps you can email each other scores, or use the Wii's messaging system - just because Xbox Live's made everyone lazy doesn't mean the old methods stopped working)"

seems a touch unnecessary
Der_tolle_Emil
16/02/07 @ 10:49
#41
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Beetle Adventure Racing was great. Especially the later tracks (the city for example) where you had to take another route each lap to collect all the boxes. Plus it was very nice visually for the N64 (the cars had real time environment reflections!!).
peterfll
16/02/07 @ 10:50
#42
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I've had this since I got my US Wii at Xmas. I agree whole-heartedly with the review, it seemed to get judged way too harshly on release. It's enjoyable in a trashy way - in the sense that it doesn't take itself very seriously and is simply fun to play. I also think it has some of the best graphics of any Wii game so far, at times it looks quite the swishy-thang.

Nice Crash!
jamiscool
16/02/07 @ 10:57
#43
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Beetle Adventure Racing needs a sequel...

Although this looks good as well.
AcidSnake
16/02/07 @ 11:02
#44
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Ok...now to see if I can find a shop that has it...
MrFlintBlackman
16/02/07 @ 11:06
#45
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Theres far too many mixed reviews for this game, what to do!?
peterfll
16/02/07 @ 11:16
#46
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^

Trust your instincts. Reach out with your FEELINGS.
Alastair
16/02/07 @ 11:21
#47
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@Morriss

'No you're not. 10 over par in one hole and you forfeit it. '

Can you show me where it says that in the Rules of Golf. I'm pretty sure that's not the case at all. Or do you mean golf games, like Tiger Woods?

/uber pedant :o)
Rodster
16/02/07 @ 11:23
#48
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I think all average games deserve a 10. Come on EG your slacking.
Arganoid
16/02/07 @ 12:02
#49
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"But aren't the tilt functions all you need to use in this game, even if the controller is capable of reading your position in a 3D space?"

The Wii controller isn't capable of reading your position in 3D space. It can tell where you're pointing (as long as you're pointing in the direction of the sensor bar), and it can detect acceleration and tilt.
richardiox
16/02/07 @ 12:24
#50
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Er, yes it can detect position in a 3D space - for example the games on Wii Play or WarioWare where you have to reach towards the screen / away from to alter the depth in the 3D game space.

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