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EverQuest series moves into item sales Comments by Oli Welsh

10 December, 2008

SOE launches real-money marketplace.

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skullstorm
10/12/08 @ 15:12
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Looks like RMT is gaining ground on the western front, turns out SWTOR is going to be RMT based with no subscription fee's.
Eraysor
10/12/08 @ 15:13
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Experience boost potions are the dumbest idea in the universe.
iokthemonkey
10/12/08 @ 15:18
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Experience boost potions are the dumbest idea in the universe.

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In EQ1 you lost experience when you died and in EQ2 you had an experience debt you had to pay off before you started earning proper XP again, so unless this has changed, I can understand why somebody would want to recover from the death penalty faster...

Secondly, if EQ1 is still as slow as it was when I played, it takes you weeks to earn a level toward the end game, so again, I can totally understand why somebody might want to speed that up.

Of course, they may have since changed both games, but even so, it's no different to somebody logging out in a Tavern to increase their rested XP...
skullstorm
10/12/08 @ 15:25
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EQ1 needs all the boosting it can get imo, far too slow to keep new casual players interested. In EQ2 I don't think it matters if they are available to purchase, xp boost have been available in one form or another for ages and alot of the community still disable combat xp completely. Fluff items are no harm to the game at all and I don't have a problem with it personally if it remains that way, you still have to work for the good stuff.

SWTOR on the other hand might just sell everything, but then it's not looking to be a real mmo anyway.
iokthemonkey
10/12/08 @ 15:30
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EQ1 needs all the boosting it can get imo, far too slow to keep new casual players interested.

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It amazes me when I look back now at how much time I invested in EQ that was spent sitting around for 20 minutes waiting for my Health to recover before wandering out to kill the same creature over and over. Only 200 more and I'll get a bubble of XP!

Nill
11/12/08 @ 08:08
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Of course, they may have since changed both games, but even so, it's no different to somebody logging out in a Tavern to increase their rested XP...

Of course there's a difference, and a big one at that: You pay for this with real world cash.

I don't find the money milking very appealing at all; they should design their game better instead of trying to get more money out of already paying customers - that's the point with the subscriptions to begin with.

Not that I care for Everquest 1 or 2 anyway. SoE is not a company that I care for at all and this further proves why. Hopefully this practice doesn't become norm elsewhere, but then again, I'd be astounded if Blizzard for example picked this up.
Nill
11/12/08 @ 08:24
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"Rytan_the_Wyrmlord wrote:

We have no plans what so ever to do actual sales of in game items, and I'm personally very opposed to the idea for EverQuest. I think microtransations can be a valid business model if planned from the ground up for a game, but it would be very very bad for EQ.

-Ryan"


Haha! Looks like they are getting desperate then?

As a quick look on Google reveals, Ryan holds the position of Asst. Lead Designer on EQ.
iokthemonkey
11/12/08 @ 09:24
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I'd be astounded if Blizzard for example picked this up.

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They already offer such "premium" services such as character renames (as most do) Blizzard said a while ago they were going to start including additional "pay to use" services for "character customisation."

EDIT: And what's the lead story on http://www.massively.com/ today?

As for the potion vs tavern rest, I was speaking about it as an in-game mechanism, not the "free" vs RMT concept - sorry if it appeared otherwise.
Edited 1 times, most recently on 11/12/08 @ 09:29

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