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EVE Online's Torfi Frans Interview

MMO PC Interview by Oli Welsh

21 November, 2008

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The developers at CCP aren't like other boys. Neither are the fans of its space MMO EVE Online, which we would probably describe as "cult" if a quarter of a million subscribers worldwide didn't make it a bit bigger than that.

EVE's Fanfest, which took place a couple of weeks ago in CCP's hometown of Reykjavik, Iceland, makes BlizzCon look like Pride. The developers and fans alike are serious young men, dressed in serious black clothes, who are serious enough about their game to attend an economics lecture at 10am on a Friday morning.

Don't think we're being rude - it was a fascinating event, in a beautiful country, attended by an unusually friendly, passionate and knowledgeable crowd. And as with BlizzCon - if on a more intimate scale - an amazingly frank and humorous exchange between developer and fan was the heart and soul of Fanfest.

For much of the event - especially the presentations of the blockbusting next expansion, and the slightly further-off paradigm-shift of Walking In Stations, the voice of EVE to fans and press alike was its senior producer Torfi Frans Olafsson, who everyone just seems to call Torfi Frans.

An earnest Icelandic technocrat with rimless glasses, a dry sense of humour and a nonchalant manner - when the Walking In Stations client crashed on its first public outing, he simply said, "oh f***" - Olafsson spared us some time to answer questions at Fanfest after the Walking In Stations demo, but before the announcement of the expansion and the publishing deal with Atari. He toyed distractedly with a small pistol-grip Nerf gun throughout.

Eurogamer: How do you feel Walking In Stations went down?

Torfi Frans: It went well. I really just want to communicate that the expansion is about growing EVE Online as the general-purpose science fiction simulator out there, and in our game design we've taken great care not to take existing gameplay and make it more complex or irritating just for reality's sake. The whole idea is just to deepen the experience. I think we've communicated that well. And to the new player, it's showing what the potential of EVE Online is. I mean it's a five-year-old game, how many five-year-old games out there look like something that's going to be out in two years - look next-gen and have all this stuff in it.

It's really what sets us apart from a lot of other MMO companies - many of them have huge budgets to begin with, they have massive development teams, then they release and switch over to a smaller skeleton live team. With CCP the experience has been the reverse. There are actually ten times more people working for CCP today than there were back in 2003.

'EVE Online's Torfi Frans' Screenshot 1

The clothes are by a costumes designer, but the graphics programmers were probably the ones insisting on all that PVC and leather.

So our capacity to deliver a compelling product has grown tremendously, and it's thanks to the players who pay a monthly subscription that makes that possible. So it's a self-feeding cycle, you know. And we made it a very strong decision to never leave it at that. We never feel that EVE's development is done.

Eurogamer: There must be a risk involved though - when you have a successful game that's still growing - in making as radical a change as Walking In Stations? We've seen with other MMOs like Star Wars Galaxies that major changes to an established game sometimes don't go down at all well.

Torfi Frans: No, and I think the entire MMO development community learnt from [Sony Online Entertainment's] experiences really well. And therefore, when we release Walking In Stations, its impact on the existing gameplay will be negligible. It will be merely an addition that will be optional for you to participate in. There's nothing in there that compels you to go there or that you need to find in there in order to succeed in the game as it is today.

However, we plan to build it gradually, iteratively, just as we've developed and built EVE Online and systems within it gradually and iteratively in close collaboration with the community, to make it a more and more integral part of the overall EVE Online experience. So my vision for the next three years on is that somebody starts playing EVE and he doesn't even realise that he never had an avatar, never had a body. Just like now people can't imagine how the game was without agent missions or without alliance warfare or all sorts of things that we brought into the game as it progressed. All it had in the beginning was just mining and being killed.

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Comments: 1-13 of 13 in total

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dr_faulk
21/11/08 @ 14:38
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Nice "Jez North" article picture, there.
zombies
21/11/08 @ 14:43
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Good luck to them.

Spent a very long time in Eve, best MMO out there by far. Others should be ashamed charging ££ for expansion packs when they get a income from subs.
PearOfAnguish
21/11/08 @ 14:47
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Nice mug shot!
DrunkenKillfish
21/11/08 @ 14:55
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That photo just needs the headline 'I ate my victims spleens' and he would be scarier than Huntley :)
Iora
21/11/08 @ 14:56
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Played EVE from beta and its by far the most forward thinking MMO out there... it will continue to evolve as long as the subscribers are there. I'll be interested to see where it will be in another 5 years.
andromeda
21/11/08 @ 14:57
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cheer up mate, might never 'appen.
Azazel
21/11/08 @ 15:26
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Nice "Jez North" article picture, there.

Argh! He's no longer quadra-spazzed on a life-glug!
dr_faulk
21/11/08 @ 15:31
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rofl

Evil scientsts turned him into a robo-plegic wrong-cock.
Velios
21/11/08 @ 17:18
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Looks brilliant, and I'm really looking forward to seeing it in action. I have played eve for over 5 years now and this is exactly what the game needs, a shot in the arm and something different.

EVE has complexity and depth beyond that of any other MMO, and the way that players work together in the corporation system is just leagues ahead of any other MMO - having this graphical update and interiors will just round off the whole experience and make everything seem more personable.

The graphics look amazing too. Another first for EVE.

Check out my corporations website if you are interested in being part of a great team in this great game.

DFawkes
21/11/08 @ 21:47
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It took me about a week of wondering what was supposed to be good about Eve, when I got my first ship (an Incursus) and it all clicked. I can't imagine losing my ship, but hopefully I won't considering I've just upped to a Catalyst.

It's a fantastic game, and I can't wait for Walking in Stations.
AphoticCosmos
22/11/08 @ 07:34
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As a once-sometime, now-resident EVE player, it's good to know that Torfi and his team of sex gods are making progress with it.

I am still bloody annoyed that my stealth bomber can't blow anything up now without a wolfpack and a tackler or two. I have no problems with teamwork and all - but for a covert operation having two tacklers at the gate to pin your targets down can be an annoying giveaway. But aside from that minor niggle which will probably be rebalanced at some point anyway, EVE is amazing. I'm moving into flying a freighter to make ISK on a colossal scale for our corp.

Go EVE! :)
Yeevle
22/11/08 @ 20:07
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There is no point playing unless you join the cool kids. I see no point, I never will join anything like that.
basalarmageddon
23/11/08 @ 17:39
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DFawlks here's a bit of advice from a retired (due to lack of interwebs) longtime PvPer. Upgrade out of the Catalyst as soon as you can as it's basicly considderd as the worst destroyer in the game and upgrade to either a vexor or a thorax. Plus train up for T2 meduim blasters and drones for them as well, because as far as I know those are still the best two T1 Cruisers in the game.
Edited 1 times, most recently on 23/11/08 @ 17:41

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