EVE Online's Player Council: The Big Vote
Democracy inaction?
We've just entered a two-week voting period in EVE Online, in which every subscriber is being given an opportunity to vote for their choice of representatives from the player-base. This democratic process allows players to decide which of the 31 candidates gets to represent them in the regular Reykjavik summits between developers CCP and the inaugural Council of Stellar Management (CSM). Nine councillors must be chosen.
Players will be deciding who they trust with their voice, and who they think will have the best influence on the issues raised at the talks. That is, of course, if they bother to vote. Just as in the real world, voter ignorance and apathy seems rife, and even the hardest of hardcore players seem indifferent to the entire affair. Has CCP done enough to promote the entire business?
We asked CSM organiser, Petur Oskarsson. "The answer to this is twofold. Those who have dipped their toes in the EVE water are very quick to understand the idea, and see its merits or flaws," he argues. "EVE is a very open game when it comes to content, and you can’t play the game without interacting with another player, it is simply impossible.
"Additionally, the development philosophy for EVE is special. When expansions are released the focus is more on making the game deeper, not broader... Instead of adding new solar systems, things are added that can be done within the existing systems, such as mining a moon, or building a space station. This sounds a lot like our current Earth problem, how we have to use the land we already have, instead of being able to spread out more.
"The potentials (and dangers) are obvious to everybody. Being able to speak directly to the developers regarding the issues and concerns the players have about the game is a very powerful tool, a tool that can be used for both good and bad," Oskarsson warns. "Those who are still EVE virgins have a very difficult time grasping this concept. Both the structure of EVE makes the concept alien, and the thought of people wanting to spend time doing a developer’s job."

So how do you make videogame elections make sense? Through a simple analogy, says Oskarsson. "Relating to the real world in those situations seems to work best - imagine if you were unable to suggest an improvement in your town or city; not that you don’t have any power, but the system that allows you to make a suggestion simply isn’t there. Most people can relate to that."
As it turns out, there are 31 candidates who can relate to that, and want to be the ones making the suggestions. Some of the CSM candidates are new players, and "people's voice" Vox Pop is an account created specifically for the election, but many have a very long track record in EVE Online. Candidate Serenity Steele, for example, was the entrepreneur responsible for the ISS project, in which public money was used to fund some of the first player-built outpost space stations. Whether the long-term failure of the ISS as a neutral money-making enterprise will affect Steele's candidacy is hard to predict.

One personality who is likely to remain popular is Hardin, of the consistently stable and popular Curatores Veritatis Alliance. Hardin has become well-known within the game for running his alliance, and for getting stuck into almost every aspect of the game world, from missions to large-scale player-versus-player combat.
It's that large-scale PVP that Hardin sees as one of the key issues for discussion at the summit: "Certainly lag is one issue that affects most players in some shape or form, and I want CCP to remain focused on tackling it, even if that is at the expense of some new content," he says. "When I first started playing EVE five years ago, a 15 vs 15 fleet fight could result in some serious lag, but today you can have relatively lag-free 100 vs 100 fights. However, as CCP has improved the game, we, the players, keep pushing the boundaries. It's not uncommon for 400 pilots to contest a system, at which point the game degenerates into a slideshow. So CCP has to ensure that its main priority is continuing to optimise and streamline the game to reduce lag - otherwise the game will become a victim of its own success."
But does he think that the CSM can really change the game for the better and fix the problems that already face the game world? "The cynic in me says 'no'. The idealist in me says 'I hope it does'," says Hardin. "Certainly, many view it as nothing more than a PR stunt. However, I think CCP may just underestimate the power embodied in a body elected democratically through a popular vote. They may end up listening, even if they never really planned to in the first place. Certainly, no other MMORPG that I know offers its players an opportunity to directly influence the game's future development."
Jade Constantine, another relatively famous name in the space-lanes, will also be standing. A vote for Jade is a vote for supporting the little guy. Constantine runs a 150-man alliance, and isn't interested in the grand 1000-man territorial alliance game: "I decided to run for CSM because I believe in EVE, I love the game, I have a strong sense of the heart and passion of the server and, having risen from obscurity to fame and glory myself, I want to ensure these same opportunities are protected and enhanced for newer players and those just starting out in EVE today.
"The CSM needs a voice for independent, non-huge-alliance players," Constantine continues. "It needs an advocate for small-unit PVP and conflict dynamism, and it deserves a candidate with the experience, maturity, good humour and enthusiasm to see this inaugural CSM session achieve its full potential for the benefit of every player." [Talk about on-message. This one will go far - Ed.]
"Dynamism" has become Constantine's buzzword, and it's a concept that CCP really should pay attention to. "The main thing is, I'd love to see the game break its addiction to POS warfare and move to a more dynamic form of sovereignty conflict and assessment that brings the focus back to players fighting players rather than players fighting structures," Constantine says. "I think we've moved far too far down the route to 'Sim City in space', and a lot of the current space-alliances have become overused to safety and security and the knowledge that their holdings are effectively invulnerable and persistent. I think we've got to return to the notion that if you put something in open space, it's open to attack, and empire builders must be able to defend their empires."

Meanwhile, Goonswarm candidate Goumindong could prove to be popular, not only because of the vast size of the Goon faction, but also thanks to his contribution to the debate about ship-speed, or "nano", in EVE Online. "It ruins the ability of non-nano ships to partake in PVP, it creates a hegemony of the old and rich, it removes otherwise viable fitting options of for all sub-battleship ship classes, and as a 'no lose' choice they encourage and promote everyone to follow the same model which is boring, stagnant, and offers no legitimate meta options except bringing more nano-ships," says Goumindong. "There needs to be both a reduction in speed and a proliferation of more counters."
He's not wrong. This is one of the most significant issues in the game today, and it's the one that I personally would like the CSM to go chasing after. A PVP game is nothing without broad balance, and EVE currently lacks precisely that. (We'll be writing a more detailed article about PVP in EVE in the coming weeks.)
In a few months' time, we'll be able to see whether CCP's project to give more power to the players will work out for the best, as the CSM is elected and then convenes in Iceland at CCP HQ. Can the players make their issues heard? Will it really change the course of development? For the moment, players seem sceptical, both of the council idea, and of the notion that players can actually influence the direction CCP will take the game.

Band Of Brothers pilot Chowdown says, "Well, I am not really a hater, but what I have seen so far, in my opinion, is a council put together that will not bring about change." Meanwhile, StateCorp pilot D'Jannek says, "I can't see the devs taking too much notice of their complaints on actual game balance issues, and I foresee it just being a popularity contest - pretty much just Goons versus various forum celebrities."
There might some truth in this, but I believe that CCP are only formalising what was already there in the symbiotic-antagonistic relationship between what the players want, or think they want, and what the developers want, or think they want. Perhaps, if that dynamic can be made explicit, and dialogue can really be integrated into the design process, EVE Online will evolve into something bigger and better than it is today.
Let's cast our votes.
EVE Player Council voting closes on 19th May. Check the MMO channel next week for an update on the results. Screenshots by roBurky.
You may also like...
-
Why Can't Videogames Do Sex?
-
Who Killed Rare?
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Retrospective: Star Wars Episode I Racer
-
Game of the Week: Catherine
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Dear Esther Review
-
Girl Vader stars in Kinect Star Wars trailer
-
Motorola Xoom 2 Tablet Reviews
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Metal Gear Online to be switched off in June
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
UFC Undisputed 3 Review
-
PlayStation Vita trailer launches new Sony campaign
-
Will there be a PS3 version of The Witcher 2?
-
App of the Day: Candy Train
-
Happy Action Theater Review
-
Resistance: Burning Skies PS Vita release date
-
Wii RPG Pandora's Tower release date
-
Project Draco's final name is Crimson Dragon
-
Why Devs Owe You Nothing
-
Infinity Blade's Chair: "we're in the golden age of gaming"









Comments (22) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
http://www.ogame.org for example.
I must agree with Nallen. Some forum trolls are more equal than others... and the once the post the most (even if it's utter shit) get to represent the masses.
not a good system.
the producer of the game should fix the known issues (whatever they are in this case) and that's it. the community will always vote with their feet.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Had enough of corrupt politics
Comment below viewing threshold Show
Yes. Big Yes.
I knew Hardin from when he was one of the founder members of PIE with me and a few others. Im tempted to reactivate just to vote for him. Hes a top bloke.
I on the other hand don't know anything about him, and the alliance I'm in have been going on fleet ops with CVA for over a year and working with them from before we even were an alliance. Just goes to show that even the most 'famous' of eve players can be total unknowns for almost everyone. Same goes for Jade, fought wars against him for months, know almost nothing about him.
Here's another thing to consider, these people are big in Eve because of what they've done in the dark underbelly of Eve, 0.0. If memory serves correctly the first QER stated only 9% of the Eve player base actually exists in 0.0, the rest are in empire (secure space). So now the loudest shouters of just 9% decide content changes for the other 91%?
It doesn't work for me, very 95% of the wealth, 5% of the population. There was enough of that with T2 BPO's
On the other hand it's those very same people that kick off after every change and it is a rare thing indeed that the screaming gets much done. Perhaps CCP's sole intent is to allow that screaming before changes go in, asses if that very slim change of a change being acted upon exists and then implementing things with the caveat that the screaming should have already been done.
I think there is a place for player driven development in MMO games, it is after all basically a huge ongoing QA process on a regularly patched piece of software. However I think it should be limited to the hard facts, god knows Eve players can be somewhat hardcore with their stats and maths. If a balance issue can be proven then players have every right to shout and be heard. Developers should make a change. However when it comes to opinions of how things should be done I think you're going to far to take the opinion of one as the opinion of many and act on it.
Comment below viewing threshold Show
As a an incidental addition, I also knew Hardin of old. Top bloke tbh. Hope he wins.
Comment below viewing threshold Show
Secondly - Thanks for the comments Sarkster and Corposant - Please come back and play EVE again. Corposant you will be pleased to know that your brainchild 'The Society for the Prevention of Cruelty to Slaves' is still going strong
Thirdly - to the chap who stated that he has been on ops with CVA and doesn't know me - well I do have two other accounts and my main PvP character is Siobhan. So maybe that rings some bells (or not). I do disagree with your assessment of the 0.0/Empire split. While most characters are based in Empire space - a large percentage of those are owned and operated by 0.0 characters, so the divide is not quite as obvious as the raw numbers portray it.
And finally - if you are interested in the EVE CSM elections check out my blog http://www.hardinf aq.blogspot.com as it links some of the other campaign resources and info...
Comment below viewing threshold Show
Comment below viewing threshold Show
CSM: The greatest achievement of CCP's existence: reducing the amount of complaints levelled at the game & company by turning the most vocal forum whores against each other, while getting everyone else to participate.
Comment below viewing threshold Show
How's your book coming along?
Thanks for the mention in your article
I'd like to add that since the ISS IPO Projects ended, I been running a regular newsletter <a href="http ://www.eve-maps.com/outpostalert/archive.asp">Ou tpost Alert!</A> to 4500 subscribers, the most popular EVE <a href="http://www.eve-maps.com/outpostalert/alliancerank.a sp?Sov=OFF">Alliance Rankings</A> and published a CCP licenced EVE Strategic Map Book (ships this week).
/Serenity
Comment below viewing threshold Show
Interesting article, thanks for that. If anyone would like a little more detail on my personal CSM platform feel free to come and have a read on the official Eve forums at:
[link url=http://myeve.eve-online.com/ingameboard.asp?a =topic&threadID=759968
]http://my eve.eve-online.com/ingameboard....[/link]
Or my CSM blog:
[link url=http://www .jericho-fraction.net/wordpress/
]http://www .jericho-fraction.net/wordpress/
[/link]
The election still has 6 days to run so please get out and vote and maybe just maybe we can stop the big alliance fat-cats dominating the show and voting more defensive powers for their Outposts and Towers!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
How many peeps did CCP insta-ban for downloading the leaked eve code?
Comment below viewing threshold Show
Well, the main thing is getting POS removed from the Sovereignty System. I'd be very happy to see POS returned to their roots as purely economic platforms used by moon-miners and researchers.
I don't think POS are a good basis for territorial warfare though - we do need Eve to return to a more honest model of warfare where territorial ownership is about player on player fleet action - not player vs Structure grindfests with gangs of ships shooting POS shields for hour after tedious hour and feeling their sense of wonder and space operatics evaporating in a puff of dull mediocrity.
Comment below viewing threshold Show
Comment below viewing threshold Show
I don't think POS are a good basis for territorial warfare though - we do need Eve to return to a more honest model of warfare where territorial ownership is about player on player fleet action - not player vs Structure grindfests with gangs of ships shooting POS shields for hour after tedious hour and feeling their sense of wonder and space operatics evaporating in a puff of dull mediocrity. "
That would be superb if the game could return to actual fleet vs fleet combat, but I think sadly it's too far gone now for it to return to how it was. There would have to be a major shift in attitudes in how things were done atleast. God I miss the old days of eve heh.
Comment below viewing threshold Show
Comment below viewing threshold Show
/runs for mayor of Liberty City