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EVE Online: Walking In Stations Hands On

MMO PC Hands On by Oli Welsh

7 November, 2008

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There aren't many MMO expansions that change a game wholesale when it's over five years old. There aren't many that introduce entire new methods of interaction, environment types, mini-games and meta-games, graphics and more. There certainly aren't many that offer all that as a free update to subscribers. That's what Walking In Stations, the update that will bring interiors and avatars to EVE Online for the first time, proposes to do.

It's a no-brainer, you'd think. Senior producer Torfi Frans Olafsson admits that players were asking if they'd be able to walk around and socialise inside space stations before the famously complex science-fiction MMO was even released; it's simple, natural wish-fulfilment, a limb the game has always been missing.

Nevertheless, it carries with it serious risks. EVE Online may be an incomprehensible formula to many, but it's a successful one: with almost a quarter of a million subscribers, it's a solid performer that's still steadily growing in popularity five years after release, something almost unheard of in MMOs. As the producers of Star Wars Galaxies will tell you, a radical change to an established game can easily destabilise it, and alienate its audience. If it ain't broke, why fix it?

Olafsson claims that they always wanted to do this, but that PC graphics simply weren't advanced enough in 2003 to portray characters in the serious, hard-sci-fi mode - comparable to film and TV - that they wanted. Disingenuous that may be, but the first live demonstration of the game proves it was worth the wait. As far as realistic human avatars (and their clothing) goes, Walking in Stations is right up there with Quantic Dream's Heavy Rain. There's still a certain plasticity to faces, and you can expect the rather stiff animations to improve, but in anatomy, shadowing, lighting - even light reflections on PVC and leather clothing - these characters are second-to-none.

'EVE Online: Walking In Stations' Screenshot 1

This is the only official avatar screenshot that exists at the moment. We're chasing CCP for more.

If you're particularly attached to your current 2D visage, you'll have to do your best to create it from scratch. "Rather than write a hugely complex non-linear algorithm that would translate your existing avatar, we decided that the best such filter that exists is the human brain," Olafsson says. Character customisation wasn't shown at the EVE Fanfest.

Film visuals are constantly referenced as a benchmark. The initial costumes created by artists "were very gamey - although they were cool, we felt that you wouldn't see this in a science-fiction film". Out they went, replaced by a costume designers' work that could actually be made in fabric, accurate down to the stitching. Similarly, the environment designs created by "level artists from popular FPS games" were scrapped for the work of architects and industrial designers, since stations wouldn't be used for combat, but shopping and social interaction - the things real-world buildings are used for. Film animation studios are creating assets for Walking In Stations, Olafsson boasts.

(Visit Fanfest, and you quickly learn that CCP, while a very friendly company, is also an obsessive elitist like no other. It prizes measurable performance and bragging rights above all else. Just check out yesterday's insanely detailed presentations on graphics and server performance, if you don't believe us.)

Walking in Stations will also make EVE the first game to take advantage of a new lighting technology called Enlighten from Cambridge's Geomerics. In technical terms this means real-time radiosity - the bouncing of light from surfaces to other surfaces. In practical terms, it's supposed to allow games to take advantage of the kind of dynamic mood lighting of film, and especially film noir. A Geomerics representative showed clips of Alien and Blade Runner as well as a deeply impressive tech demo. Enlighten wasn't built into the demo shown, but regardless, there were some stunningly subtle lighting and shadowing effects on display already - ambient occlusion (softer darkening of obscured areas, as opposed to hard shadows) was spectacular.

'EVE Online: Walking In Stations' Screenshot 2

This is actually a hangar, but gives you some idea of the scale and aesthetic of stations.

When you dock your ship, you can choose to exit your pod to your captain's quarters. Your large, organic pilot's pod leads to a dressing room for choosing costume options, and a generically curvy and antiseptic space-lounge with open-plan kitchen (and a box of "protein delicacies") and animated news screen. An elevator takes you down to the station itself.

These fairly standardised digs will allow some limited customisation - sofas, tables, pictures on the wall, "frozen corpse display cabinets" - but they're mostly there as a default showcase for your avatar, and somewhere any player can immediately call home. Appropriately enough for this rapaciously capitalist game, your real investment in Walking In Stations won't be as a home-maker, but as a shop-keeper.

CCP is taking its own idiosyncratic approach to content in Walking In Stations. Instead of designing lavish environments and writing hours of NPC dialogue for players to enjoy, the game's space stations will largely be blank canvasses: promenade rows of empty sockets for players to plug their own businesses into, and even write their own content.

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Comments: 1-14 of 14 in total

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coastal
07/11/08 @ 16:25
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when we actually reach the future the whole future look will have been done til its dead.
marronthered
07/11/08 @ 16:51
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yeah but it will be real-life
smoothpete
07/11/08 @ 17:02
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Did you mean to say "solid platformer" or "solid platform"? The latter I assume
ZuluHero
07/11/08 @ 17:02
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and there will always be more future.... ;)
07/11/08 @ 22:11
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Do I want a game thats a 2nd job?

No thanks. Dont think Ill ever return to eve, its just too much hard work unless your prepared to spend real money for ISK.
Garibaldi
08/11/08 @ 04:13
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Great, now we can be bored on foot!

Sarcasm aside I really wanted to like EVE, and I have a mate who loves it, but the whole thing was just so ponderous. Great community in there though, met a few chaps who set me up with all kinds of equipment and guidance, I felt quite guilty that their generous efforts were in vain.

And oh yes, get rid of that fucking banner as well please EG. It's gone from irritating to being a splinter in the brain.
Edited 1 times, most recently on 08/11/08 @ 04:14
Errol
08/11/08 @ 09:59
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When is EVE 2 starting?

They need to go back to the beginning again. Reboot the universe and all characters.
Velios
08/11/08 @ 11:25
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Very dangerous for CCP to be telling people about their big and unique ideas. They are so slow to implement them that they will probably get nicked and put into a different game by somebody else before they can release it themselves.
loki88
08/11/08 @ 12:58
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It'd be briliance and beyond if the game wasn't so heavily timesunk and loaded with flavored metagamming crap to favour ccp's dubious marketing practices.

I hear you guys when you talk about 2nd job, if you wish to play this game on a competitive level against others thats exactly what it is.

Multiple accounting on a grand scale, legalised in game isk buying, you'll get drawn into all of that and worse if you allow the game to take you over as so many do.

Eve does however still offer the slow burning world for those inclined such as myself, where peace and tranquilty become a very normal existance and reason to continue throwing money at it.

The ambulation thing could fit well in with what i now get from the game, just concerned with recent rumblings coming out in recent dev blogs. With only a couple of hours every other day or so to play, changes to things like roid belts requiring an hour or two of scanning down to futher spend an hour or two mining it, and the ever looming all things must go low sec to balance risk reward are slightly concerning.

I could agree in principle, but ccp don't have all that many themselfs, encoraging more multiple accounts, isk buying, after the last few years of listening to the apathetical way ccp talks to it's playerbase, changes they make like that arn't done for the sake of game balance, rather exploit the rabid hooked in players.
Harmonica
09/11/08 @ 02:33
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This has been a long time coming, but it won't work out. It's not that EVE can't support a social roleplaying network, it's just that the large corporations (which I'm a member of one of) aren't interested in in-game RP, and the large corporations are what are driving EVE. Everyone else in their plinky plonky ships could spend months or even a year trying to get what a new recruit to a corp could get in a day. Like real life, they have all the money, and they aren't interested in creating an avatar and sitting in a virtual chat lobby.

For corps, it's all about combat, owning large areas of space, and screwing over the other big guy. CCP have been slowly killing what was one of the best online games with a raft of dubious rulechanges, largely designed to earn them more money, and if this hinders space exploration, ownership, and expansion, then they will scare off their userbase in droves (most of them are already gone or getting ready to quit).

It's true that you can have a great alternative life in EVE, and it's a great timesink for a few months at a time, but the best social opportunities are not in-game, they are in the many forums and teamspeak lobbies on the internet.
BlankOBlank!
11/11/08 @ 12:44
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@Errol

So you can steal their money all over again, you scoundrel?

;)
BlankOBlank!
11/11/08 @ 12:47
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I think people may be missing the point.

This update is for all the many people who have said "Ooh, that Eve sounds good, I might check it out. Wait, you can't get out of your ship? Nah, not interested."

There are lots and lots people on that side of the graph, and this may finally draw them in.
Harmonica
11/11/08 @ 19:55
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...like lambs to the slaughter :P
Nill
12/11/08 @ 08:32
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Yeah, no EVE 2 in a good while - if ever.

They've said that they can basically continue expanding on EVE's foundation for at least 50 years, and that they see no reason not to.

With graphical reboots and now a reboot at the retail side of things as well, that makes sense considering they don't top-pile linear content the way Blizzard loves to.

I look forward to seeing EVE in 10 to 15 years. I'd love to see the enormous scope that they have set for its future realize.

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