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EVE Online: the new player experience Article

MMO PC Article by Eurogamer staff

13 March, 2009

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EVE Online's Apocrypha expansion launched this week and implemented sweeping changes across the whole arc of the space MMO, from unexplored space and new technology to epic mission arcs, much of it detailed in Monday's interview with senior designer Noah Ward. Along with the expansion is a determined effort to open up the famously complex game to a new audience, with a new boxed copy in the shops and a revamped introduction.

Is now really the right time for those previously too scared to jump into the universe of New Eden? We examine that question in a two-part feature: first, veteran EVE player Jim Rossignol explains what's changed and puts it all in perspective; second, novice (and frankly, rather scared) space pilot Oli Welsh takes his first timid steps in EVE.

The veteran

Starting out in EVE Online is daunting - even intimidating. It's down to the ever-evolving New Player Experience - a lengthy tutorial sequence which CCP has dedicated a small team to - to make that introduction smoother, easier, and less frightening.

EVE's rather beautiful character-creation remains one of the easiest in gaming, although it's fair to say that the mugshot character poser is starting to look its age. Fortunately things have long ago been jazzed up, and the actual explanation of race, faction, and specialisation takes you much closer to the reality of how your player performs. One of the odd things about EVE is that there are no character classes as such, but the boosts to the character-creation system - and accelerated skill progression - mean that you are much closer to your chosen archetype, much more quickly, than in previous years.

Crucially, EVE's early days allow you to train skills faster (EVE uses a time-based skill training, rather than levels) and provide you with a far better grasp on what it is you need to train as you progress. New players actually get a boost to training speed, making the entire process of placing one skill after the next much smoother.

'EVE Online: the new player experience' Screenshot 1

Inside a space station, otherwise known as a windocalypse

But it's also much easier on time management: you won't be trying to log in from work to fix that awkwardly-timed skill, because the new skill-queue means that you can set up any order of skill training within a 24-hour period. Not great for the ancient characters training month-long skill plans, but brilliant for those gamers who are just starting out. Creating a structure of skills over 24 hours means that you can leave the game overnight and come back the next evening able to fly a new ship, and probably have better damage on your guns too.

As for the opening experience itself, it has changed little, despite being smoothed and honed. It's perhaps a little odd that the character-creation menu defaults to the station, when you need to start in space for the tutorial to kick off. Once you're outside however, things run rather more intelligibly. The missions are straightforward, and cover a number of issues - using the mission waypoints, getting about in space, looting wrecks, combat, learning skills, travelling - the basics are rapidly broken down and most players will soon grasp the fundamentals of moving between locations and carrying out the wishes of NPC agents.

These agent missions are better defined than ever before, with the passage into various industries - and the division between industrial and military careers - being far clearer than they had been previously. This is crucial, because specialisation is everything in the early days of playing EVE. The better you become in one area, the more of a money-machine you become. And money makes the galaxy go around.

Of course, you can rapidly change careers, and are almost certain to do so along the way. A new respec systems allows you to alter your stats (the attributes that dictate how fast you train certain skill types) - a system which can be gamed for extremely fast skill-buffing. It's worth mentioning right now that for absolutely optimal training speed - and likely optimal boredom - a week spent training the learning skills will pay off dividends long-term, so speccing for high memory and the start might well be a good idea. It's not exactly rewarding in the short term, but for anyone playing the game beyond three months, the reduced time really pays off.

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Comments: 1-29 of 29 in total

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Lutz [mod]
13/03/09 @ 15:39
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Damn it, stop tempting me. :(
Widge
13/03/09 @ 15:41
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Eve is something I will never play, but I just like the fact that its out there, doing its thing
FWB
13/03/09 @ 15:50
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Even the basic ship designs are extremely cool.

Not if you're Minmatar, but then flying rubbish bins raped by a Terry's chocolate orange makes you special, right?
Norfolk'n'Clue
13/03/09 @ 15:58
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True, but they're rubbish bins that hit with the power of a dustcart :)
trav
13/03/09 @ 16:07
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Funny thing is, this hasn't interested me to play EVE Online more dig up my copy of Freelancer.
Eraysor
13/03/09 @ 16:11
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The Minmatar starter ship looks like an enlarged rusted computer chip.

I only hope the user base continues to grow.

Also, Freelancer is epic win.
Agent_Llama
13/03/09 @ 16:12
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Started the trial a few weeks back when some of the other guys on here did - would love to carry it on but no time. :'o(
LittleSacky
13/03/09 @ 16:21
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I started a trial of this and so far I'm enjoying it.

As a EVE noob, and being use to "traditional" mmo's, my thought's are similar to that of the latter portion of the article, at the moment It is alot less hands-on than I thought it would be (I knew It wasn't a arcady space sim mmo). The right-click context sensitive menu does seem to take alot of the 'work' out of doing things, making it seem alittle trivial.

I keep hearing about the need to specialise and so far I'm not feeling the game is letting me know how & in what way I should be specialising. I'm sure this is just from my very short time in the game, I'm just simply not aware of what the limits/weaknesses are of my current character. I'm willing to learn the ways of EVE, I'm in no rush to become a vertern player.

I have a feeling I'll be a long time running agent missions before I start to feel confident with exploring other parts of the game's space & features.
Edited 1 times, most recently on 13/03/09 @ 16:27
maguire12
13/03/09 @ 17:16
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tried this on mac, it was pretty unstable, it kept crashing every hour. from what i did play tho it showed a lot of potential:D
citizenHUNTER
13/03/09 @ 17:48
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Right clicking, contextual menus... They should make a game like this like Shenmue. If I had my own ship I'd want it to exist completely, and I'd be able to wander round it with Halo level graphics and soak up the atmosphere. I know this game's about strategy and statistics but man is that dull :p
Jockie
13/03/09 @ 18:05
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Oli's comments about feeling as though you're in a bubble and the 'real' Eve online being out there somewhere are my experience of the game from the two 14 day trials i've attempted thus far. I've tried mission running, which was dull and tedious, mining which was well, sitting watching a ship fill up with ores, whilst drinking copious cups of tea. Thirdly i tried joining a PVP training academy, which mostly consisted of trying to trick people into stealing from you so your guild can swarm in and kill them for practice and being harrassed to go onto a Teamspeak channel, full of excitable enthusiasts/internet weirdos.

Im sure 0.4 space and below is more exciting, but i've never managed to stay interested in the game long enough to find out. I'll just stick with reading the crazy news stories that come from Eve in future.

Lunaticorc
13/03/09 @ 18:06
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I keep hearing about the need to specialise and so far I'm not feeling the game is letting me know how & in what way I should be specialising. I'm sure this is just from my very short time in the game, I'm just simply not aware of what the limits/weaknesses are of my current character. I'm willing to learn the ways of EVE, I'm in no rush to become a vertern player.

I have a feeling I'll be a long time running agent missions before I start to feel confident with exploring other parts of the game's space & features.


Specializing is easy. Pick a ship you would like to fly and train everything required. You should ask a veteran player for advice though cause it's not immidiately obvious to a new player what any ship is really good for. Before you start training for specific ships you might want to cover the basic competence certificates though.

It's also not terribly difficult to get started in almost anything be it PvP, doing missions, mining or running a successful trade empire. It does however take some effort, but fortunantely there are lots of guides out there that will get you started.

I strongly recommend joining a player corporation, however even though there are tons of corps out there that will accept a new player most of them are rubbish and worse than the NPC starter corp. If you do manage to join a good one you might find yourself in the middle of a fleet battle helping take down battleships with your worthless bucket-of-bolts frigate in just a matter of days.

Most importantly remember you can't in any way mess up your character with skill training because you can at any time begin training anythng you like. Your race doesn't matter and in no way limits what you can train or use.
Edited 2 times, most recently on 13/03/09 @ 18:08
darc
13/03/09 @ 18:13
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I can't even bring myself to read the "Veteran" half of the article properly. There's no way I could ever play the game properly. But the "noob" half reinforces the impressions I got during my brief trial last year.
Slabbathepave
13/03/09 @ 19:54
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@Widge

Couldnt agree more
Spekingur
13/03/09 @ 20:53
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Freelancer needs a new number behind it.

These 14 days are nowhere enough to fully experience Eve, sadly. What I enjoy the most about Eve though is that it allows for diffirent type of playstyles. I could easily just spend my time doing something that takes awhile whilst having my full attention on TV. And then turn into some major battle in an NPC mission (intense battles, probably not something you'll experience in the first 14 days - perhaps there needs to be an active new player event).

I believe many MMOs should take up Eve Online's subscription system and the ease-of-access client.
Kelduum
13/03/09 @ 21:25
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Time to pimp Eve University again methinks - new players join us, we teach them with experienced members just because we can, right now we have over 1100 members (so there's always someone to answer a question) and thousands of alumni and tomorrow is our 5th anniversary.

Edit: fixed link.
Edited 1 times, most recently on 13/03/09 @ 21:25
ShineDog
14/03/09 @ 02:53
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Something all newbs should be aware of.

When you are travelling in Hisec, dont use your autopilot unless you are wandering off to make some tea.

Use the map to set a course but dont trigger the auto. This is because tghe auto pilot jumps to a point some distance away from the gate, it takes.... 20 30 seconds? to travel to the gate unless you have an afterburner or MWD and manually activate it. If you are around to MWD you might as well target the next gate and use WARP TO 0. Which will let you make an immediate manual jump when you exit warp.

You will get around in half the time eaaasy.


Also. If you are a Something Awful subscriber, join the goons. No better introduction than sacrificing your ship for the swarm in 0.0 security space.

(Contrary to popular belief, a day 2 newbie is not useless in PvP. this is because he can tackle as well as any fighter.Tackling is basically rooting in other games, you jam his engines and shut down his warp drive, and he cant get away. This has been many a battleship or even biggers downfall. Some corps wont let you fight or enter till you have Battleships with T2 fittings. These corps are doing it wrong, so find a PvP corp that wants newbs and play.


Edited 2 times, most recently on 14/03/09 @ 02:59
Kanjin
14/03/09 @ 09:18
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Now I really REALLY want to play... damn you Uni work : P
14/03/09 @ 10:10
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been there, done it, bought the HAC many times and died.

/no, I dont need a 2nd job in real ( game time cards ) or a virtual life to play eve, im enjoying the free time ( read my life ) since i gave it up.
Norfolk'n'Clue
16/03/09 @ 10:21
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Goonswarm is the worst step you could make. Why would you want to join an alliance that is sworn to wreck the game?
Edited 1 times, most recently on 16/03/09 @ 10:22
shamblemonkee
16/03/09 @ 10:28
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from the 'newb' article it sounds like the haven't discovered the overview?!
phoboss
16/03/09 @ 12:15
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I installed EVE 2 days ago and did 2 of the tutorial lines (Military & Industrial) but so far I can only second the n00b part of the article. I have also the "in-the-bubble" feeling and the game seems to give no directions what so ever how to escape from it. Using chat channels seems like something you don't want to do, because w/ 50k players your chances to even notice you have been given an answer are really low, because of the never-ending stream of new questions (like 1msg/sec rate). The space I have been exploring was pretty uniform so far, w/ beautiful gfx but you can't really tell one system from another...

And the travel... Nearly every quest takes place in a system 6+ jumps away, which takes some serious time to go there and back. I miss the "spatial consistency" of other MMOs, where you first get familiar with your starting area, then its surroundings and after you create your virtual "solid point" where you often return you begin to explore the rest of game map. But it's maybe due to the uniformity of the universe I've been in so far... Every system is like 1 station, 4-8 asteroid belts, 4-8 planets and nothing more, every one of them looking exactly the same (well the shape of asteroids changes a little - 'Noise' mod from 3dsMAX I guess xDDD). I'd maybe prefer like 50 systems instead of the 1000+ they are advertising but with greater difference between them and with something you could actually explore...

On the other hand, the game feels like something BIG and the UI is pretty intuitive (exceptions allowed xD). Even with the overall negative feeling I have about it, there is still SOMETHING that makes me want to log this evening... I will play the 14 days of trial and then see. I really think it is NECESSARY to join a good guild (oops... corp.) to enjoy EVE, because the agent quests are really dull and boring (go there, kill 5 enemies, go back, go elsewhere, kill 3 enemies, go back, ...) so the only option would be to participate on PvP to have at least some fun :/
Ginger
16/03/09 @ 12:34
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there's an EG corp started up again recently so anyone feeling they're in the bubble give us a shout. In game chat channel is eurogamer.net.

We've just been wardecced so it's fun and frolics for all the family at the minute :)
16/03/09 @ 13:43
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Wardecced by whom?
Ginger
17/03/09 @ 08:20
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Clan Goliath Scorpion and Ghetto Tech - a couple of merc corps

Still, it's good practice for everyone but it'd be nice to know who we'd pissed off enough to spend money on killing us!
Notez
17/03/09 @ 10:43
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Yeah, now I remember. The point, click mechanics with no real interaction whatsoever. I wish someone would make a proper space MMO with a bit more action in it, the beginning of Eve is just such a turn off and I don't really see the merits of the skill system either.

Edit: Or actually scratch the MMO part and just make it a proper space exploration game.
Edited 1 times, most recently on 17/03/09 @ 10:52
cragtek
17/03/09 @ 12:10
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I played the EVE trial a while back and thought it was pretty tedious and not really something I could justify forking out on monthly. Every time I read one of these articles I feel a twinge of, "should I be playing this after all"? But then I remember how dull it was ferrying frozen food through space while reading a book. It has its audience, its audience ain't me.
Iora
17/03/09 @ 13:53
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@ Ginger

I may need to sign up for that. Got a few harderned Vet characters itching for a fight.
and I can gaurentee you that those "Mercs" arent hired by anyone. There doing it for the giggles they'll tell you otherwise to put up that professional corporation facade.

How many in corp at the moment?
Nostrus
20/03/09 @ 12:54
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I fail to see where this "you'll get no help if you're a newbie" sentiment is coming from. Not only are there people in the NPC corps who've been there for ages and are perfectly willing to lend a hand, new characters are automatically joined with the New Player channel where there are designated volunteers who will answer any questions you may have to the best of their ability.

Eve Online is not an easy game; that is true. But then that's where part of its appeal lies. Early missions are not always six jumps away as someone stated; in fact I've yet to undertake a level 1 mission that is more than 3 jumps away and most of them are in-system or the next jump over.

You won't see the handholding you do in WoW, because it's not designed for the lowest common denominator. Instead, it's designed to give you a feeling of achievement the first time you make a load of ISK on the open market, or the first time you jump into a new ship. Frankly, I think most of the detractors are people who just don't want to sit in front of the computer and not be "super awesome" within ten minutes.

Also, I think Eve Online is the MMO with the most capacity to not become a second job. Yes, if you become embroiled with the nullsec alliance politics then it's likely to eat your time like any other endgame in any other MMO. However, just about everything you can do in Eve is done in real time meaning that when you log out, it continues to run. Want to produce a run of ships to sell on the market? Make sure there's enough materials in your items hangar and then run the factory run and log off and do something else. You don't have to stick around and do pointless things, unlike the endgame in WoW, for example, where a two hour long raid has to be prepared for by some unfortunate souls who have to craft pots, cook buff foods or simply grind cash so that they can buy the afore-mentioned on the market.

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