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EVE Online Re-review

MMO PC Re-review by Jim Rossignol

7 April, 2008

The Trinity upgrade for EVE came at exactly the right moment - a moment at which thousands of gamers had started to realise that the seemingly perpetually beautiful space game was looking a bit more like something made out of cardboard. Now, on the other side of a massive visual overhaul, it is once again the most beautiful vision of bleak interstellar warfare that the world has ever seen. Sure, it doesn't quite run so smoothly on all our clunky old PCs, but you can always flick it back to the "classic" visual theme if you're having problems.

If I'm entirely honest, I'd have to say that EVE has long lost its meaning as a posh graphical experience. It's always looked good, sure, but I've been waging war in the nebulae too long to really notice that stuff any more. These days, it's about numbers: how much money? How many kills? And relationships: How many enemies? How many allies? The game becomes abstract - more about speed and ranges on your overview interface than about piloting a glittering warp-speeding death-tube - to a point at which, when you do notice the visuals, it's a bit of a jolt. Blimey, those ships really do look grand.

Of course, for new players, all this fresh splendour seems incredibly alluring. EVE's lavish universe is pretty much unrivalled, and marvelling at the new shadows and bump maps on your ships will eat up hours of your time. Simply sitting in busy space lanes until you've seen every kind of ship will seem like enough for the first couple of days of the game. One thing I have appreciated is the overhaul of the larger ships and the space stations, which, finally, do look like giant pieces of engineering in space. The new lighting and dynamic shadows add something to the perspective of the game, allowing these monsters to seem as immense as they really are.

Those first few days are also far smoother than they have been in the past. EVE's learning curve has always been formidable, but the addition of extra tutorials, help screens on every aspect of the interface, and a general trend towards encouraging gamers to work with other EVE players all really help. Putting people in a position where they feel comfortable to ask for help or for mission partners is always tricky. The most difficult thing about PC gaming generally is getting over the hump of accessing the larger community, and CCP have begun to see that they need to do more than rely on player initiative to get people into the habit of asking for help, and applying to corporations.

'EVE Online' Screenshot 1

This is a game that is, as its creators occasionally mumble in interviews, about human interaction. It's incredibly easy to overlook that and to try and play it like any other MMO, especially when CCP crank out more and more missions, and make the rewards for solo mission-running more and more valuable. Ultimately, though, the real rewards to be reaped in this game are through play with others: in the alliance game, in piracy, combat, and in trade.

Trade is now rather a complex issue for EVE. While everything still hinges on the price of a number of essential minerals, the invention processes now mean that the more advanced technologies are no longer limited by blueprint-holding cartels. Anyone with enough patience (and they're going to need a great deal of that particular ingredient) can now get in on the high-tech angle. Even in a tiny 20-man player corp like the one I run, we're able to come up with some tech 2 production lines, thanks to the hard work of just a couple of players. But why dwell on that tricky money stuff when most people are just interested in what they can buy for their isk? Why indeed.

The thing that concerns most pilots is simply what ships they can stock their hangar with. The most recent additions - a range of frigates with special bonuses, and some specialist, ultra-costly battleships - have confirmed what I had said, and CCP had tacitly admitted, a year ago: that the game has basically filled all the essential niches for spaceships. Anything they're adding now is essentially gloss, and doesn't really do much other than pad out the functionality of the game's gangs with new toys.

'EVE Online' Screenshot 2

The one ship that has been making a difference is the heavy interdictor, which was supposedly designed to counter the rise of capital ships in the game. In practice, it has simply become another addition to the already super-versatile range of cruisers that EVE has to offer. No complaints from me: I'd rather bomb about with a bunch of cruisers than anything else, and heavy interdictors make roaming gangs a little tougher and more versatile.

EVE's evolution has always been about increasing the detail within the game universe. That has come in incremental layers of NPC content, trade and industrial content, player-vs-player mechanics, new ships, new player-owned structures, and so on. The most recent additions to the game are simply more detail burned into the universe. However, it's the additions that the players make to this single, persistent galaxy that really make a difference.

We seem to be in some kind of mature phase now, with the biggest war the game has ever seen finishing up, and dozens of other, smaller conflicts breaking out. We're now benefiting from thousands of experienced combat pilots, and dozens of competent, ambitious leaders, all wanting to carve out a place in the galaxy for their pilots. It's an exciting time to be in the game world, and joining a new alliance and finding new goals for our corporation has utterly rejuvenated my interest in the game.

Ultimately, it's worth remembering that EVE isn't like other girls. She has never treated us like other players, and we should never treat like any other MMO. EVE might never stop evolving, but I don't think it's ever going to stop being the outsider, either.

Thank God.

8/10

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Comments: 1-37 of 37 in total

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Rirekon
07/04/08 @ 14:36
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More power to EVE, it's got a strong slow-burn going on and long may it last.
binky
07/04/08 @ 14:52
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I so wish I had the time to devote to this, reckon I'd love it!
mingster
07/04/08 @ 14:55
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hmm bit short on actual facts this re-review.
KingOfSpain
07/04/08 @ 15:03
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I hate it when EG do a EVE article. I always end up starting back up again, playing for a couple of weeks and the remembering that I really don't have the time so I have to cancel my sub.

God dam you EG, Dam you to HELL!!
4thVariety
07/04/08 @ 15:09
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This review raises more question than it answers:

Which genre is this game? Is it a space shooter? Is it an Elite style trading sim? Is it a combination? What AM I doing in this game most of the time? Are these parts holding up as a game?

How am I advancing in this game? At which rate does that happen? How much time does playing this game require? What is the minimum length of a typical session?

What is the MMO side of this game? I heard of weird alliances, how do they work and impact my gameplay from start to finish? Small 20 man cooperation? Does that mean I can't play alone and have to commit to a grinding cartel who will kick me if I don't deliver?

8/10 also sounds to me as if there weren't enough reasons to give it a 9/10 but awarding a 7/10 would also need good negative arguments that can't be provided. 8/10 is sort of the middle ground that neither offends fans nor publisher. I rather play a 6/10 game if I can see the author hating on stuff that I don't mind.
defdaz
07/04/08 @ 15:10
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Awesome game!
souljah
07/04/08 @ 15:16
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@ KOS

:D

I actually had the urge to re-download the client after reading that. I always do after reading every EVE article - until I realise that I'd probably have to find somewhere else to live if my GF caught me!
Oli [staff]
07/04/08 @ 15:17
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4thVariety, you'll find answers to some of your questions in Jim's "Getting into EVE" feature from last month: http://www.eurogamer.net/article.php?art...
Stickman
07/04/08 @ 16:19
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I really wish I liked this game. It always seems like everything I've ever wanted in a game, but then I play it and couldn't be less engaged.
riz23
07/04/08 @ 16:19
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Ah so there was another eve article written by the gnome just recently? I was getting a sense of deja vu...
node
07/04/08 @ 16:47
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Jim, be honest now. This really was just an excuse to play more EVE and not feel guilty. ;)
Orange
07/04/08 @ 17:06
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This is one of those games where I love the idea behind it and I love the stories, but I just don't have the time to get into it and the mining / slow start would likely turn me off anyway.

Hopefully World of Darkness will be a more accessible next step.
AOFanboi
07/04/08 @ 17:07
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After unsubbing to WoW for the time being I foolishly downloaded this and subscribed. (It is one of few MMOs with a Mac client, even if they just emulate DirectX underneath the Windows client.)

Frag it, I had forgotten how you end up setting your alarm clocks to when a skill training has completed. How you end up adjusting your life to those times when you can start training another skill...

I need to unsubscribe. Soon. I just have to complete this mission in 1 hour and ten minutes to get the time bonus...
tobsen
07/04/08 @ 17:49
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I once tried the demo of this game. It started with a tutorial that you couldn't interrupt, and which lasted for hours. After about three hours, I gave up and moved on. With my life, that is.

Who ever finished that tutorial? How long does it eventually take?
Kremlik
07/04/08 @ 18:15
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tob the tutorial may be a bore but unlike games like LOTRO and WoW you can't just jump in and go pew pew to every ship out there, EVE is very much 'either you can hack it or can't' hence the reason why it's lastest so long the players in it want to play, once you get out of the tutorial you understand why you needed it, EVE as bigger comittments then a lot of MMOs out there and can't just leave the game alone is the earily stages for more the a few hours...

Bottom line is EvE isn't just a game, it's an alturate life, like MMOs should be.
Frosty840
07/04/08 @ 18:31
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While I know Jim's always been a big fan of EVE and is therefore very well-informed about the game, I'd really have liked to have seen a review by someone coming at the game from a newbie's perspective. This review leaves most of the game something of a mystery to most readers because Jim's only really explaining the new bits since the last big patch.
You could come back at me and say that the original review is there for learning that (such is the beauty of the infinite internet) but trying to piece together a picture of the modern EVE from the orginal review and successive re-reviews is rather more of a task than I'd expect to have to complete as a prospective buyer.

For those of you out there left similarly mystified about the game, I leave a link to an image showing a graph of EVE's learning curve when compared to other MMOs.
http://livingwithstyle.com/1869957099-le...
steoc4
07/04/08 @ 18:39
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I want to like Eve, I really do. Whenever I read about the "endgame", the PvP, the economy and the politics it all sounds so appealing.

Then I try to play it and remember that there's nothing for me to do except mine and run boring agent missions and agonisingly wait for my skills to increase to a point where I might just be able to engage in any of the interesting stuff in the distant future.
Saladin
07/04/08 @ 18:54
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The new tutorial is much more streamlined. I finished it in about twenty minutes, or under. CCP have done a good job with that aspect.
Errol
07/04/08 @ 21:17
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They really need to reset the server and start again. Either that or bring out EVE II.
Krun
07/04/08 @ 22:58
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So this interactive screen saver and spreedsheet got an visual update then?

I guess the games fine if you can spend all day and night staring blankly at your screen. Personally I gave up smoking the stuff that lets you do a long long time ago. But for the rest of the space cadets who burnt out their minds, they may find the mining rocks in space screen saver just what they need to chill out and fill the emptiness of doing nothing else with their lives.
Svecke
08/04/08 @ 06:04
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Yeah, the big problem with Eve is that for long, long periods of time, you sit there staring at the screen, waiting for your ship to reach its destination. Or you're waiting for your skill training to complete. Or for your manufacturing to finish. Maybe if they someday do that whole getting-out-of-your-ship thing I might start it up again.

But hey, for those who like management games in space, this is GOLD!
Whitewalker
08/04/08 @ 06:55
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Hmm...if this is a re-review, where is the first review? It's no where to be found??
TheDudesRug
08/04/08 @ 07:22
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Why is there a re-review?
strangeed
08/04/08 @ 08:38
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By the gods this thing is addictive, and it looks soo good, but I really don't have the time. So please, no-more features on this please? I loved it, but it just wanted more and more of my time. Got all sulky when I said I had to go out and eat. Last time I was in, we were in a massive war with the Red Alliance. Long time ago that.

Maybe I should just check the status of the different factions out there.

Eve is crazy, it's one of the only games I know about where some of the larger corps have internal intelligence services and counter-intelligence officers.
El_MUERkO
08/04/08 @ 09:25
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We seem to be in some kind of mature phase now, with the biggest war the game has ever seen finishing up, and dozens of other, smaller conflicts breaking out.

i cant see BOB and Goons ending with 'tonight we dine in NOL'
El_MUERkO
08/04/08 @ 09:27
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swisstony
08/04/08 @ 10:42
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i bet they'll entice a lot of new players with one more server. A chance to start the same as everyone else.
hiddenranbir
08/04/08 @ 11:02
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Article up Armada Online!
Immaterial
08/04/08 @ 11:04
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Kind of missing the point of the whole 'one server for the world, unless you're Chinese' aspect of the game.
Ergates_Antius
08/04/08 @ 11:32
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Statecorp FTW. How are they all doing?
Gibroon
08/04/08 @ 18:39
#31
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I played this quite a bit and would love to spend more time on it but time is a luxury I have little of at the moment. Next winter I may start up my account again for a couple of months.
arqueturus
08/04/08 @ 19:06
#32
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@Ergates

We rock mate, naturally. Come back so you can be primary'd again, deV's getting sick of it.
anomagnus
10/04/08 @ 09:45
#33
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tried to get into it, and i know its fantastic, but i just CANT break the mindset of having a standard, humanoid character
crsh
10/04/08 @ 11:55
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EVE is 5 years old and doing well, you'd forget it's that "old" because it never achieved superstar status like WoW (different type of fantasy anyway); aside from the technical marvels, like the unique server shard, it's way up there in terms of quality and diversity. Players aren't pigeon-holed into class/race/profession combos, there's no need to roll multiple alts to experience different aspects of the game (hello other MMOs that rely on rerolling to extend replayability).

Definitely not for everybody, the learning curve is steep, it's not about instant gratification either, but there's definitely a need for such a game; here's to another 5 years and more.
Lanceret
26/06/08 @ 21:47
#35
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God i really want to get into this game i bought a copy about 6 months ago but its so daunting especially when theres people there telling you, you won't be able to do much for 2-3 months. Maybe i'll resub seeing as i now have 8 weeks of holidays.
trinbar
22/08/08 @ 19:14
#36
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I favorite dark orbit because a space ship. I try to EVE online
beorntheold
04/12/08 @ 23:16
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after 6 months i cancelled.

a 5 year old game with an engine that does not support AA. servers that do not support it's own end-game... the GUI is a horrible mess. forums that take DAYS to upload your avatar. piles of little things like that left me with the impression that CCP are too full of themselves and their fancy ideas for the future to actually look at their game and make it work. who cares that the game is far from stable despite its age? we have real architects working on the station environments for our next expansion!

PVP is inherently imbalanced, because...

combat_effectiveness = skills(time_spent_playing)*quality_of_equipment(time_spent_p
laying)*size_of_army(time_spent_playing)


you find yourself doing the same missions for effin MONTHS, over and over and over again (i'm not even going to go into MINING, which is exactly as much fun as it sounds), looking forward to finishing the skills to board the next class of ships.
and if you persevere you may end up enjoying your ship for a mere days, before you run into a bunch of bored pirates...

I love the concept of it, don't get me wrong. I even got used to the idea of a "cold universe" that dedicated players seem to excuse almost all shortcomings of the gameplay with. There's just NOT ENOUGH FUN to be had, though. It's all spread too thinly. Also, far too dependent on other people for my taste and not really fit for casual players (unless they're half asleep or really undemanding, because you can safely spend 12 hrs at a time in EVE without anything even slightly exciting happening; hell, did i say 12 hrs? make that 12 weeks!).

i'd play EVE if it was free to play. the way it is i just don't feel i'm getting my money's worth. it feels like me paying them to be allowed to go to work.
Edited 3 times, most recently on 04/12/08 @ 23:18

Comments: 1-37 of 37 in total

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