"Europe is the priority for Spore"

Maxis on why we'll get it first.

Speaking exclusively to Eurogamer, Maxis's Patrick Buechner has explained why the game is to be released in Europe on 5th September, two days earlier than in the US.

Asked if Maxis was always aiming for a simultaneous release Buechner said, "Oh, absolutely. Europe probably represents about 60 per cent or more of our PC business, so getting it right in Europe is going to be a real focus over the next few months."

"Getting the launch right, getting the game working right here, getting those online features working in Europe... Europe is the priority for Spore," he continued. Isn't it nice to feel loved?

Spore has been delayed several times since the original projected release of 2006, and more recent launch windows of late 2007 and spring 2008. September 5th is the first official date given and Buechner is confident it won't change.

"We wanted to be able to give a date that we knew that we could stick to," he said, explaining the long wait for release date confirmation. "And we're really confident that we're going to be able to make this date."

"It is a little bit later and some people are sad," he confessed, but added that public reaction has mostly been positive. "Most of the fansites that I was reading, and most of the forum posts that I was reading, they're just really happy to have an actual date that's official."

At a preview event earlier this week, Buechner had said that Spore was "almost done"; so, we asked him, how come there are seven more months to go?

"We're spending a lot of time doing usability testing, and there's a lot of polishing and tuning that needs to be done," he explained. The online content-sharing features of the Sporepedia, which will also be available on the Spore.com website, are a particular challenge, he noted.

"Anything online is a challenge to get right and make sure that it's operating smoothly. We're doing load-testing over the next several months just to make sure that all those systems work, so that when you turn it on in September it doesn't have any major issues." However, he stated that there wouldn't be a public beta test before launch.

"Also... It's just a really big game," he said. "Anything from the microbial level up to travelling through space; the sheer scale of it is pretty mind-boggling."

Buechner confirmed the Mac and DS versions of Spore will launch simultaneously with the PC game, although the release date for the mobile phone game "may be just a little bit different".

Commenting on the unusual simultaneous release for the Mac port he said, "I think Spore really fits with the Mac audience. We know we can reach out to the gamers, they're already pretty excited, but the creativity elements of Spore will really appeal to that Macintosh user mentality. They probably think of themselves as creative folks on the cutting edge of technology, and Spore fits in with that."

Plus those pretty little MacBooks are selling by the truckload, of course.

Finally, Buechner confirmed that a Wii version of Spore is in the works at Maxis, but "it'll be some time". Asked if it would be close to the scope of the PC and Mac game, or a more limited spin-off like the DS version, he would only say, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind."

In terms of other formats, Buechner simply said that "nothing has been announced" - so we would suggest PS3 and 360 owners don't hold their collective breath.

For more on Spore, check out our latest impressions.

Comments (17) Latest comment 4 years ago

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  • Triggerhappytel #1 4 years ago

    Well, if EA (and Take Two) can do it, why are we so unimportant to Nintendo and others?
  • aldo_14 #2 4 years ago

    Presumably, it's Ze Germans?

    Well, if EA (and Take Two) can do it, why are we so unimportant to Nintendo and others?

    It's because of PC game sales, not console game sales. They say.
  • Der_tolle_Emil #3 4 years ago

    I'm not surprised. Germans will buy this thing like crazy, the PC market is huge there and simulation games sell more than anywhere else as well.

    Also releasing something 2 days early is hardly something I would call 'setting priorities'.
  • samaran #4 4 years ago

    assuming this is good i will definitely get the mac version. it's nice to feel loved.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #5 4 years ago

    [Mac Users] probably think of themselves as creative folks on the cutting edge of technology, and Spore fits in with that

    So it's going to be aimed at pretentious, self-satisfied, image-obsessed wankers with more money than sense, then?

    Charlie tells it like it is...
    http://ww w.guardian.co.uk/commentisfree/...
  • Saladin #6 4 years ago

    Where's your Boston Tea Party now, eh?

    muhahahaha etc.
  • 4thVariety #7 4 years ago

    September 5th is a Friday, so what's wrong with that? When was a game ever released on a Sunday (Sept.7th) or a Monday? This press release is the worst sort of spinning in a long while.
  • stoopidgreg #8 4 years ago

    i thought america would be a priority since less than 50% of them believe evolution to be true, the lowest of any developed nation. if anyone needs educated on evolution it's them.
    Edited by 1 at 13/02/08 @ 14:43
  • dsmx #9 4 years ago

    Erm from a technical standpoint you could argue that spore supports intelligent design..................... or you could argue it supports evolution depending on how you look at it.
  • imamazed #10 4 years ago

  • stoopidgreg #11 4 years ago

    hm, i guess i never thought about it like that. you do play god in it, choosing how your creatures look, but they do evolve over time and there's also some natural selection going on with the other creatures in the world. intelligent design, or creationism as it's properly called, stipulates god created everything as-is and there is no room for evolution or natural selection. the only reason you play god is because it would be pretty boring just watching a creature evolve on its own, so i guess you don't play god so much as just guide the evolution of the creatures.

    i'm confused.
  • crozon #12 4 years ago

    this game is sure to sell like mad. its on the bbc website again, on the technology page
  • L42yB #13 4 years ago

    @imamazed - It's better than having to wait months and months, isn't it?

    *sigh*

    sum ppl are never happy...
  • sneetch #14 4 years ago

    @4thVariety
    Yep, publishers nearly always release on Friday in Europe and Monday in the State (sometimes Sunday now). It's just spin, business as usual dressed up as EA giving a crap.

    Still the game looks interesting.

    @Saladin
    I lolled. :D
  • hiddenranbir #15 4 years ago

    Makes sense. Lots of Euro devs use PC.

    Europe, the last bastion of True Gaming! Support the creative! Spite the corporate!


    Uh...anyway. Real happy we're gettin' love. For Queen and Country!
  • Bloodloss #16 4 years ago

    Only 2 days? I'd like to see the Americans have to wait months for a really anticipated game while us Europeans go on about how much it rocks so they could see how lucky they are. Ah well.
    Edited by 1 at 14/02/08 @ 01:46
  • Daikon #17 4 years ago

    No doubt the fact that at the moment the dollar is worth peanuts compared to the euro also has a thing or two to do with this preferential treatment...