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Eurogamer's Top 50 Games of 2007: 10-1 Article

PC PlayStation 2 PSP DS Xbox 360 PlayStation 3 Wii
Article by Eurogamer staff

28 December, 2007

Page 2 of 3. <- Page 1Page 3 ->

5. The Legend of Zelda: Phantom Hourglass

Nintendo / DS

Kieron Gillen: Will a Zelda game ever get beneath the Eurogamer Top 10? I suspect not.

Kristan Reed: I've got to finish Twilight Princess first, dammit!

John Walker: It seems I'm Mr Miserygrumps for the top 10, but I don't get this one. I came late to the Zelda party, but really enjoyed Link's previous GBA outings, and utterly adored last year's Wii beauty. But this one never clicked. And oddly enough, in the same way that Wind Waker never clicked. It felt routine, going through the Zelda motions, and worst of all, going through that same incredibly dull dungeon four hundred and seventy-two times. Someone tell me what I'm missing so I can love this one too.

Keza MacDonald: Like most Zelda games, this made me grin like an idiot every few minutes, but for different reasons than before. I've always wanted a game that makes me yell at giant rabbits. There are so many inspired moments in this that make even a game as practiced and refined as Zelda feel like it's redefining itself - shouting for attention, or copying things onto your map, or closing the DS lid to make a stamp, or painstakingly drawing symbols and calculations to find a piece of hidden treasure. It's magic.

Tom Bramwell: There are a couple of games in this year's top ten that I always seem to have bouncing around somewhere in my head, replaying bits of them mentally, and Phantom Hourglass is definitely one. The controls, the map system, the graphical style, the silly characters - it's such a lovable game, so effortlessly at home on the DS, and actually so much more full of extras and secrets than even I realised. I'd finished it over a respectable number of days, content that I'd seen much of what it had to offer, and was almost aghast at just how much other stuff the likes of our designer, Mark, and Dan who puts the screenshots up uncovered when they subsequently tucked into it. It all made me want to start it again. Most of the other games on this list - Portal and BioShock excepted - I knew I would prefer to wait for a while before tackling a second time, but Zelda I could have rebooted and re-entered from scratch within minutes of closing the DS' lid. With the Christmas break sending me home to dreary Chesham in frosty Buckinghamshire, I'll finally get the chance.

Oli Welsh: Hey, I've finally played Twilight Princess, now. This is loads better. Until Phantom Hourglass there was no single game that made sense of every aspect of the DS hardware design. It just feels so effortless, so right, so complete; the total, pleasurable sense of command you get from the controls is up there with early 2D Mario. And what a cracking little multiplayer mode, too - but I still want that DS Four Swords, Nintendo. Don't think I've forgotten.

Matt Martin: I only play first-party games (and Puzzle Quest) on the DS. Phantom Hourglass is a great adventure. The stylus controls just seem right, especially when using the boomerang. Those Nintendo cats no how to make bloody good games don't they?

4. Crackdown

Microsoft / Real Time Worlds / Xbox 360

'Eurogamer's Top 50 Games of 2007: 10-1' Screenshot 6

Alec Meer: The hardest I laughed this year was when I roundhouse-kicked the deputy editor of PC Gamer magazine off the edge of a suspension bridge and into the ocean. AND IN THE GAME.

Keza MacDonald: Nope, sorry. I love my free-roaming, but all there is to actually do in Crackdown is shoot at men, and shoot at men in cars. It's hardly Oblivion, is it?

Tom Bramwell: Uh-oh readers! It's the wrongface alarm! Keza, you have been cited for ignoring that you can tempt Kristan up buildings in it and then kick him off them.

Simon Parkin: Grand Theft Auto is city-based gaming on a purely horizontal axis. Sure, you take to the skies from time to time but these sub-missions feel self-contained and set apart from the main experience. In Crackdown, by contrast, the vertical axis is everything. Why out-drive pursuers around tight corners and through dense traffic when you can disappear up a skyscraper in a single bound. And once you've reached the summit? This year gaming had no thrill greater than swan-diving from the agency tower ten thousand feet into a speck of water. Although, all that said, Crackdown be damned for introducing the collectable-tokens-in-difficult-to-reach-places-for-auticstic-collect 'em up gamers - a crutch that has since infiltrated everything from The Simpsons and Transformers to Assassin's Creed.

Tom Bramwell: A bit like BioShock, the lack of a context within which people could be contented seemed to fuel a bizarre backlash to Crackdown. I thought it was brilliantly silly and over the top, and in many ways it's the most playful game of the year, even in a list that contains Portal. Play it for a weekend and remember it fondly. And for heaven's sake get someone to play it with you over Xbox Live: fully beefed up, it's a superhero play-set for a pair of idiots.

Jim Rossignol: Let's say this: all games should be Crackdown.

Oli Welsh: Few games have ever done the steady, inexorable accumulation of power so well. You start it as a serious badass and end it as rampaging superhero, the unstoppable force and the immovable object rolled into one. Also, running and jumping on rooftops is one of my personal favourite videogame wish-fulfillments, and Crackdown cracked it perfectly. Bad luck, Assassin's Creed.

'Eurogamer's Top 50 Games of 2007: 10-1' Screenshot 7

Dan Whitehead: A holiday romance kind of game. I fell deeply in love with it for a week, explored every inch of its delicious body, and then barely gave it a second thought for the rest of the year. It's fun, just not "4th Best Game of the Year" fun. I'll save the plaudits for a sequel with more to do.

Kieron Gillen: What I love about Crackdown is how ballsy the game is. Where something like Assassin's Creed messes around with an hour of standing up and lying down and cut-scenes before dropping you in a city, Crackdown... drops you in a City.

Rich Leadbetter: By far and away the best sandbox game of the year, Realtime Worlds deserve plaudits not just for a staggeringly good game, but also for what must surely be the greatest playable demo of all-time.

Kristan Reed: Starts off slowly (dare I say, it's bloody boring initially), but within a few hours builds into something monumentally special. Lacks the narrative hook that made Rockstar's efforts so moreish, but more than made up for it with superb online co-op play and the kind of environmental freedom that made exploring every last nook and cranny a mission in itself. Climbing the agency tower was probably my most memorable gaming moment of the year. I sodding well tripped while jumping off, too.

Matt Martin: The game I've spent the most time playing this year. I'd been completely bored with open-world games since the overkill of San Andreas, True Crime and Mercenaries so I was as cynical as the next man before Crackdown arrived. The demo got me pumped, the game was just a riot of messing around, killing, crashing, throwing and going apeshit anyway I pleased. The sense of scale was superb and jumping from one skyscraper to the next was a real thrill. And the downloadable content seemed perfectly priced and pitched.

Rob Fahey: I'm really happy to see this being placed so highly. It's a superb game, one which makes no apologies for just being fun rather than being deep or meaningful. Leaping across rooftops and kicking trucks into miscreants' faces will never get old - hell, I like it so much that I'll even forgive it for causing my second Red Ring of Death incident.

3. BioShock

2K / 2K Boston / Xbox 360, PC

'Eurogamer's Top 50 Games of 2007: 10-1' Screenshot 8

Alec Meer: There's no way I'd score BioShock a 10, and, with all due respect to my EG overlords and Comrade Gillen, if a game needs 4000 words of zealotry three months after the event to defend it, something significant really is wrong with it in my book, But it's an easy, easy 9. Rapture's a wonderfully atmospheric place to be, and arranges some truly unforgettable moments amongst its often workmanlike corridor-pounding. And I don't mean the more obvious plot-based ones. The sinister, looming Andrew Ryan statue in Rapture's entrance hall, the palpable terror of the first Little Sister you're asked to choose the fate of, the monstrous ballet of clubbing Splicers to death in time to The Nutcracker Suite - brief moments of intense artistry. Yeah, I'm disappointed by the punches it pulled, but it proved that a more thoughtful action game can be sold to a wide audience, and because of that there's a good chance we'll get more of 'em. Deus Ex 3 wouldn't be happening if BioShock hadn't been the success it has, I'll bet.

Simon Parkin: Kieron probably won't bother commenting on this one will he?

Rob Fahey: I don't think BioShock is a bad game - it's a cracking few hours of entertainment - but I do find myself in the "somewhat disappointed" camp. The atmosphere, the art direction and the use of music are superb, head and shoulders above anything else released this year, but the narrative falters badly in the final act - and the game itself promises a great deal with the introduction of the various genetic enhancements, but then fails completely to capitalise on the potential of the system. The result is a slightly unsatisfying first-person shooter, raised above the rabble by stunning presentation. It's intelligent and it's enjoyable, but it could have been so much more. I probably wouldn't say any of this to Kieron's face, though.

Dan Whitehead: Most of my favourite gaming moments of the year, both action and story, can be found in BioShock. Whether it's the eerie sense of being in a real place, with history and character, or the grand baroque black comedy of Fort Frolic, or the masterful reveal, BioShock is a stunning creation. So much so that I can use the phrase "grand baroque black comedy" and only feel a little bit like a twat. It's just a shame it all builds up to such a generic boss fight. But maybe that's the point...

John Walker: I have to make a conscious and concerted effort to keep reminding myself how much I enjoyed playing BioShock while I was playing it. Because if there was ever a game that suffered in hindsight, it's this one. Certainly a great deal of this is because the game lets everyone down so badly, no matter how deep Kieron's denial. It makes a series of promises over a number of hours, and then fails to keep them. The promises were tantalising, and it was their potential, and the excitement of their fulfilment, that made the experience quite so enjoyable. To reach the end and find out that it was all hot air, and that a game that presented itself as a critique of the linearity in shooters, as well as the lack of imagination in people's ambitions, in fact was a starkly linear shooter with a horrible lack of imagination and ambition for its climax... well, that's disappointing. But that doesn't change quite how much I enjoyed playing it. Seen as a game that doesn't promise that it will revolutionise your world, it stands out as one of the games of the year. Take notice of its internal potential, and it stings like a punch to the ear. But it's vital that it's remembered for the astonishing things it did do, above the dreadful ending and unfulfilled promises that tar it.

Jim Rossignol: Exquisitely disappointing. A masterpiece and a missed opportunity. I love it and loathe it - no wonder it divided opinions.

'Eurogamer's Top 50 Games of 2007: 10-1' Screenshot 9

Kristan Reed: Ah yes, this one wins the Oblivion award for being the game it's trendy to knock down a peg or two. My personal Game of the Year, and possibly of any other year by virtue of its ability to wrap me up in a story like no game has ever managed. Crafted narrative, amazing visuals, the best audio ever and never less than engaging gameplay. If you don't at least give it a try, I suggest getting another hobby. Like witchcraft.

Tom Bramwell: I think that if you're sympathetic to twists, sub-text and ambition, BioShock sits well in hindsight. But then these are silly things to be sympathetic to when the goal is entertainment, so perhaps it doesn't. What I know is that I played it once, and then immediately played it again. The most fun the first time was simply clearing out the stupid monsters then picking over the environment, putting all the threads of the scattered stories back together, and then glorying in the whole; the second fun was in putting my ear properly to the world, spying on the splicers, listening to the little sisters. I, like Jim (and I like Jim, too), wish it had been open, or that it had used the marvellous twist to break out of what it had been doing, but I'm still comfortable with it as one of my favourite games of the year, and with Christmas coming up I realise I now have a difficult decision to make: play Zelda again, or take the 360 home and play BioShock again on the top difficulty.

Matt Martin: For me, BioShock is all about the atmosphere and the creation of a believable and convincing world. It was so successfully styled from posters to architecture to weapon to characters, I didn't tire of exploring the place one bit. The battles against Big Daddies and the Splicers always felt like a challenging back and forth struggle and the combination of weapons and Plasmids meant it was never a chore. Plus, I like the fact that I was probably responsible for the end of the world after harvesting all those Little Sisters.

Kieron Gillen: I may have run out of things to say about this one. Nah, only joking. One thing I come back to - Kristan, in the original comments thread, said he suspected there would be a book (a real book) written about this one. I still think he could be right. In short, it's an interesting game in a dozen ways, and - with any luck - will help open a door to a more interesting future. Even if you don't like BioShock, I suspect you're going to end up enormously grateful to it. Wait and see. The future's nearly here and think there's going to be something neat for everyone there. Also: Best soundtrack of the year.

2. Super Mario Galaxy

Nintendo / Wii

Kristan Reed: Even a couple of hours with this confirms that Miyamoto is indeed back to his best. I'll be enjoying this over Christmas. Think of me, dear reader.

Oli Welsh: It's mad. That's all I wanted. And the right kind of mad, too. It's not schizophrenic mad, like Sunshine was: an unstable, deluded, mood-swinging, multiple personality disorder kind of mad. No, Mario Galaxy is mad like children, or crazy inventors, or people on drugs; it's a permanent, ecstatic, surreal sugar-high, a loop-de-loopy fountain of colours and ideas and happiness and nonsense. It's mad in a way only videogames can be, and in a way Mario has always done best. It's the reason I play these damn things in the first place.

Rich Leadbetter: I still believe that Super Mario World is the pinnacle of the series, but Galaxy is the first game to truly convince me that the antics of gaming's most celebrated superstar can work in three dimensions. More than that, the combination of sheer raw playability and a wonderful imagination - classic, signature Mario - is back. I'm probably stirring up a hornet's nest by saying this, but my only regret about an otherwise perfect game is that it's not in HD.

Kieron Gillen: Probably as good as a traditional videogame can be, and another awe-inspiring summit in the mountain range of Nintendo classics.

'Eurogamer's Top 50 Games of 2007: 10-1' Screenshot 10

Dan Whitehead: This was both my favourite game of the year, and the most depressing. It's my favourite because it's just so beautifully designed, with care and attention to detail in every nook and cranny, and it's the most depressing because it made me realise that the only company that really knows how to develop for the Wii is apparently Nintendo itself.

Jim Rossignol: Cute, smart, perfectly formed... And I still got bored of it in a couple of hours. I think I'm too old and tired of the Nintendo formula.

John Walker: I've played up to about 60 stars, and will keep going (leaving my Wii on the whole time so I don't lose my 90 lives thanks to its moronic decision to reset lives to 5 each time you reload. Find me the review that criticised it for that), but I can't think of a game I've shouted at as angrily this year. I think where I'm going wrong is not being swept up with excitement that you can walk upside down. I can never think of examples, but I'm sure I've experienced this dynamic before. It certainly doesn't grab me with originality. And it certainly doesn't enamour me by having those platforms that can be walked on upside down indistinguishable from those than can't, and killing me for having the audacity to try on the wrong one. I'm also not warmed by the utterly abysmal swimming - the worst since Tomb Raider (again, why isn't this appearing in reviews?). And the camera? Why the hell does it keep refusing to let me control it? Every time my view is blocked, or it angles itself so I can't see the gap I'm jumping, apparently that's when the engine can't bear to let me swivel it slightly. Why?! It's a great platform game. It's an 8 or a 9. Good lord, the atrocious ball-walking levels alone knock it down from a 10. I should balance this out by discussing what I love, especially the storybook, but everyone else will do that and no one will mention all that's wrong with it, as apparently Nintendo have some Demon Headmaster powers to which only I'm immune. I am best. Listen only to me.

Keza MacDonald: I take back what I said at number 34 - actually it turns out that John Walker smells and is wrong about everything.

Alec Meer: Actually I like this less the more I play it. Once the initial clapping for sheer joy at its colour and charm wore off, I couldn't muster enough enthusiasm for a few more hours of jumping and spinning. It's cute, without a doubt. But it's too much of a holding pattern for game of the year material for me. It is worth noting that I have no soul, though.

Rob Fahey: There are moments when Nintendo is still the best games company on the planet, and Mario Galaxy is one of those moments. It's at once accessible and challenging, familiar and innovative, simple and beautiful. Every stage is filled with jaw-droppingly clever morsels of game design, and the path to each of the game's stars is wonderfully streamlined and polished. It's the epitome of "just one more" gaming - an unparalleled joy from start to finish, and as damn near perfect as a game has ever been.

Simon Parkin: It's like stream of consciousness, capsule game design where every single idea is perfect, self-contained, never repeated and there are ten brazillion of them laid out in a line. Idiots will look at the candy-coloured palette, cutesy character designs and Mario dicking about in a bee costume and dismiss it as a game for children and nostalgic man-children. But in terms of the orthodox definition of what a videogame is and should be, this is actually the best videogame ever made.

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Comments: 1-50 of 418 in total | next 50 »

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JayeM
28/12/07 @ 08:50
#1
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Wow, some nice choices in there. A bit different.

Crackdown!
hjarg
28/12/07 @ 08:52
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Portal! And Stalker :)
At least the boys and gals in Eurogamer have good taste :)
Der_tolle_Emil
28/12/07 @ 08:55
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I like the Zelda image on the frontpage. I am about to finish Phantom Hourglass and I can easily think of a lot of titles that were better. Zelda without a proper overworld just feels soulless and emptry, just like Wind Waker.
Dizzy
28/12/07 @ 08:56
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Good list....

The top 10 certainly is a fine collection of games. Good to see the amazingly awesome Crackdown in that list!

AND BTW the Halo hate is getting old people... "emo whiner" should be game of the year.
Edited 1 times, most recently on 28/12/07 @ 09:02
Kryon
28/12/07 @ 08:57
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Nice to see Crackdown at such a high spot.

/orders Portal
Greasemonkey
28/12/07 @ 08:58
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I was expecting Bioshock to get the top spot so I was a little suprised to see portal at the top ( havent got around to playing it yet)
Anyway a great year for games whatever sytem/s you have.
Peew971
28/12/07 @ 08:59
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The whole Top 10 Seems fair, athough Portal was very short. Good to see Crackdown doing well...
DjFlex52
28/12/07 @ 09:00
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/orders Portal

@Kryon

And it comes with TF2 too ;)
wowami
28/12/07 @ 09:02
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Portal, Crackdown, Stalker and Bioshock are my favs of the year
TiredRiver
28/12/07 @ 09:04
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Haven't played Portal yet.
Still hooked on Halo 3 multiplayer and therein lies my disagreement. For a game to get game of the year it MUST have multiplayer. SMG is fun like candy tastes sweet. Bioshock shooting mechanics require you to change guns etc outside the game environment and thus a huge huge flaw, much like RE4. Halo streamlined the whole deal and admittedly Halo 3 being my first experience with Halo I have to say it is the most fun and most played game in my history as a gamer.
This sums it up perfectly:
"Master Chief has a weight and solidity to his control that Gordon Freeman has never found. The guns have a kickback and recoil that feels just right and each is different enough from the others to warrant application in distinct situations. Sure the narrative has devolved into a blancmange of impenetrable sci-fi claptrap but that 30 seconds of repeated wonder gaming hasn't dulled since the trilogy's debut."

Cheers !
&
Happy New Year EG.
RobotRocker
28/12/07 @ 09:06
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Cant complain with No.1. 3 hours of pitch perfect gaming.

This was a tri...*SHOTGUN BLAST*
Pirotic
28/12/07 @ 09:10
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that's a top 10 list I can mostly agree with :)

it's good to see CoD4 ahead of Halo3, hype can only work for so long after launch. It's also good to see games such as Crackdown and Stalker getting a mention, I was fed up with 'best of the year' awards being comprised only of games released from the last 6 months.
Edited 1 times, most recently on 28/12/07 @ 09:12
FooAtari
28/12/07 @ 09:10
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Pretty good Top 50 all in all. I didn't have much problems with it. Of course there were several entries I didn't agree with. I wouldn't put Halo 3 anywhere near the top 10 but there you go, I expected it to be there, higher actually so it's not all bad. I didn't like Bioshock at all, but again thought it would be there, I even had it down as No 1. (the 360 is only console I own next to my PC and I'm huge FPS fan yet didnt think much of the two biggest FPS on it, hype wise at least, go figure)

Several games there I really must play. Crackdown for one, it's so cheap now too

/goes to order.

I bought Mass Effect the other day and going to try and get some time with it this weekend. Also bought Stalker way back in April and still haven't played it...
Really must get around to playing EP2 (and EP1 for that matter) too, I'm not sure I'll like TF2 but Portal looks interesting.

In terms of hours played I've probably played CoD 4 the most, online at least. It's a blast. However the single player was too short and not as good as CoD2 IMO, so as much I love the game I don't think it deserves to be No 1. Not sure what my favorite games of the year was actually...

Hopefully get to play some of these games through the quiet period until next October.
Edited 1 times, most recently on 28/12/07 @ 09:14
RevanEleven
28/12/07 @ 09:10
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Hmm..Not a bad top ten really. Bioshock, for me was the best game of the year. Portal was great also, but, although people say 'its too short' I thought it was a little too long, near the end I just wanted it to finish, I dont think they could have stretched it out much more.
Killdare
28/12/07 @ 09:10
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Portal at number 1! There IS cake after all! Of all the games I've played this year Portal is the one that will live on longest in my memory. Its story is more elegant than Mass Effect's, its mechanics better than Guitar Hero and its sheer style and elegance knock everything else out there into a chav-tastic Burberry cocked hat. The song at the end was my favourite gaming surprise since the sampled cry that introduced Way of the Exploding Fist or the words "Incoming Mission" flashed up on screen in Elite. Absolutely spot on guys (though, obviously, Mario and Halo are both waaaaay too high)
Altrezia
28/12/07 @ 09:12
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Said it before - the song is the best part of portal. Sure, it has a cool gun, but it lacked something for me.

Also, no racing games in the top ten? Poor show! We dont all love FPS you know!

Edit: Oh! And Crackdown really sucks. One of the worst games I've played recently. Do not see why you lot love it so much.
Edited 1 times, most recently on 28/12/07 @ 09:13
TiredRiver
28/12/07 @ 09:14
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@NatAttack
Yep
In this day and age, when you put your wits against a fellow human you get so much more out of a game that mere code.
You will agree, I am sure.

BTW

HALO 3 rules and rocks and is the next best thing since sandwich bread and the amount of hate that now accompany s this game is unfair.
I believe, sincerely, that those who hate it are in fact shite at it !
Edited 2 times, most recently on 28/12/07 @ 09:22
Carlo
28/12/07 @ 09:15
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\o/

Mario Galxy 2nd to Portal? I can live with that.
Kryon
28/12/07 @ 09:22
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I'm a little surprised that Eternal Sonata didn't make the top 50 tbh (I obviously didn't expect it in the top ten) but it was a totally lovely JRPG...Ah well, nevermind :)
Daymare
28/12/07 @ 09:23
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Good top ten. Great year for gaming. That is all.
FooAtari
28/12/07 @ 09:24
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@Pirotic

Agreed, all games released before Octoberish seem to get totally forgotten when people talk about games of the year lists.

@Altrezia

I'm a huge racing game fan, from hardcore sim to arcade blasts I love them. But it has been a pretty poor year for racing games IMO. Forza 2 was little more than Forza with a graphical update, and less tracks, and worse physics (RWD cars were awful).

PGR 4 is pretty good, but the bikes are not that great, it's what 3 should have been really, and PGR 2 is still the best of the series. PGR is top 20 material, but not top 10. Race 07 was nothing more than Race but with 2007 cars and tracks. Ok it added Caterhams and F3000 but I wasn't over impressed with the physics there. I really enjoy Sega Rally but its a little lacking in content. All really good games but none top 10. It's an overall top 10 of year, not top game of every genre. A game shouldn't be included just to represent the genre.

I really am quite surprised how agreeable I find EG's top 10. Most of the games are there that I expected to be, a few I didn't (but deserve to be) and in a different order than I thought.
Edited 1 times, most recently on 28/12/07 @ 09:34
brooza
28/12/07 @ 09:24
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I'd forgotten that Crackdown came out this year, for some reason I thought it was 2006
Zoro
28/12/07 @ 09:26
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I completely agree with GOTY, thought TF2 should be a little higher. Oh well.

The Orange Box is almost too good to be true.
crisotunity
28/12/07 @ 09:29
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Would there be any merit in changing what a GOTY stands for? It is becoming obvious (with Portal, Halo 3, Warhawk, etc) that these days you need a a "single-player top 20" as well as a "multi-player top 20".
For example, I cannot compare the quality of the experience I got from Uncharted with, say, Warhawk: as far as I am concerned they are different species.
secombe
28/12/07 @ 09:29
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There are probably an awful lot of people ready to come on here today ready to shoot this list down, but for me the top 10 is absolutely perfect.

The top 50 shows how poor a year it was for driving games though, I'm still playing GTR2 religiously, (SimBin have gone in the wrong direction for me with RACE) and no console racer set my world on fire. Do they not generally sell that well?

Portal is a deserving number 1, it's essentially the first game to really be 'next gen', in terms of concept, design and execution. It's the first truely original gaming experience in years. Can't argue with Mario at #2 either, the most fun I've had playing a game for a long long time, I've still got a fair way to go in it yet and I'm looking forward to every minute of it.
Edited 1 times, most recently on 28/12/07 @ 09:31
Big Swiss
28/12/07 @ 09:29
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yep, nice and fair top ten! hehehe, I have to write that, since EG tells me with that list, that I have a good game taste. yepee!
stampax
28/12/07 @ 09:31
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Thats decided it, i need the Orange box collection now.
Ergates_Antius
28/12/07 @ 09:32
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The pedant in me feels it necessary to point out that Dr Spock was a paediatrician (wrote a famous book on child care). Mr Spock was he of pointy ears and logic
JohnnyWashnGo
28/12/07 @ 09:33
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Whaaah?

Mario was robbed. :(

Edit: I agree with Confounder above - way too many FPS in this top 50. Not enough original, off the wall, mind bending innovative games for my tastes.
Edited 1 times, most recently on 28/12/07 @ 09:35
alco75
28/12/07 @ 09:34
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Portal #1!

Awesome choice!

=D
Pike
28/12/07 @ 09:34
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Yay! Portal.

And Stalker as well.
secombe
28/12/07 @ 09:34
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Orange Box (PC) is £17.99 on http://www.game.co.uk. It's fair to say there has never been a single game to offer so much value.
Sar
28/12/07 @ 09:35
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Portal is definitely deserving of its EG:GotY placement.

Mass Effect was my #2 - superbly brilliant game, and Bioware's best ever. Like keza I liked the combat! :)
rupert
28/12/07 @ 09:37
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valve >>>>>>>>>>> *
zoidberg
28/12/07 @ 09:40
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I CALLED IT!

i called it yesterday and the day before...

couldn't of had HL2 EP 2 in the mid 30s and not have Portal at no. 1
richardiox
28/12/07 @ 09:40
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Really good to see STALKER in the top 10, waited 5 years to play that game! Roll on the console conversions next year and the clear skies expansion.

Surprised Portal beat Mario though, both obviously great games that set out to re-invent their specific wheels but think Portals lack of length means the top 2 should be switched.
dionfyre
28/12/07 @ 09:43
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To all the people talking about FP shooters: there is only one in the top 5, doesn't that say something? Theres an RPG, a freeform game, an FPS, a platformer and a puzzle game. A very nice range of genres if you ask me

EDIT: Portal won btw lavalant
Edited 1 times, most recently on 28/12/07 @ 09:44
squarepusher
28/12/07 @ 09:44
#38
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Portal is only game of the year among the artsy-fartsy crowd who are all too aware they aren't getting any younger and want to pretend there is any maturity in videogames.

Galaxy is the game of the year by a country mile.

A 3 hour commercial remake with overrated writing and rudimentary puzzles versus 30 hours of pure gameplay and variety from Nintendo... decisions, decisions.

And I bet you're the same people that whine when they hear Hollywood is remaking that Korean/Japanese film that only you liked.
TheWretched
28/12/07 @ 09:45
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5 shooters in the top 10?? (no, I did not count portal)

Isn't that a bit lopsided?
KILLA
28/12/07 @ 09:46
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I played against apologie on COD4.
Maldoror
28/12/07 @ 09:46
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A shame they fail to mention the multiplayer aspect of CoD4, which is at least on PC, utterly brilliant. In my book, it's the best online FPS, since all those years of Counter-Strike. TF2 is a better and more polished game as such, but CoD4 is just more fun and there 10 times as many people playing that, compared to the sometimes sparse TF2 servers (again on PC here).

It's fast, feels realistic and very intense and the ability to customize your own character is just plain awesome-o.
Edited 1 times, most recently on 28/12/07 @ 09:47
n3rdh8r
28/12/07 @ 09:47
#42
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Portal is a lie!
paddy29
28/12/07 @ 09:47
#43
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Again where is Trauma Center for the Wii? Miles better than the vastly over rated Mario.
mazzl
28/12/07 @ 09:47
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I Loved CRACKDOWN this year, for me the goty, still have to get the orange box, looks like a real must have... wow.

good year for gaming, need some more flight and some new driving iedeas though.
none of the driving games where really innovative this year.
Arcadiian
28/12/07 @ 09:48
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@ lavalant.

"Great to see Mario Galaxy at number 1, totally deserving, so fluid and enjoyable.

fun but never frustrating!"

Wishful thinking? o_O

Zoro
28/12/07 @ 09:50
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I guess I was too naive to expect some outstanding members of the Nintendo crowd to take this insult to their lord and savior quietly, eh?
FooAtari
28/12/07 @ 09:50
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@dionfyre

Don't try and talk sense, we'll have none of that.

@Confounder

Only PC dorks are interested in FPS? Your joking right? I guess it depends on your definition of hardcore and casual. But games like MoH, Halo 3 and CoD are pretty big sellers on consoles. Typical purchases of, um, less informed gamers. People that buy games based on the reviews in the Sun and what on the back of the box.

There were a large number of FPS's released this year. some very good ones and some that were well received by many critics (some undeservedly imo but anyway). They would obviously have quite a presence in a top 50 and top 10 list.

I always find it quite funny when someone posting on a games forum calls someone a geek, dork, nerd etc...
pauleyc
28/12/07 @ 09:50
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I knew it! Yay for Portal!

Also: Stalker - excellent choice; it's good Bioshock made it into the top 3.
beastmaster
28/12/07 @ 09:51
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Portal! Didn't expect this at all but only because I've not played it & therefore oblivious. I will fire this up on the 360 if I can drag myself away from COD4.

I know Bio was great first time around but I felt no desire to play it again.

Crackdown was ace. But I think I read somewhere that Crackdown 2 had been cancelled due to lack of sales. This is a shame.

Must say, I do like this top 10. Roll on 08. I think Burnout & Devil May Cry are out in Jan/Feb getting the year to a (hopeful) flying start.

Off topic a bit but still no word on this big 360 exclusive that's been canned?
FooAtari
28/12/07 @ 09:54
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@squarepusher

Portal is only game of the year among the artsy-fartsy crowd who are all too aware they aren't getting any younger and want to pretend there is any maturity in videogames.

Galaxy is the game of the year by a country mile.

A 3 hour commercial remake with overrated writing and rudimentary puzzles versus 30 hours of pure gameplay and variety from Nintendo... decisions, decisions.

And I bet you're the same people that whine when they hear Hollywood is remaking that Korean/Japanese film that only you liked.


In your opinion of course?

/Hates when people write off others, just because they don't agree with what they think...

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