Eurogamer's Top 50 Games of 2007: 10-1
The end of the world. Until next year.
10. S.T.A.L.K.E.R. Shadow of Chernobyl
THQ / GSC / PC
Alec Meer: Pretty much the exact opposite of Call of Duty 4, and yet those are the two games vying for my favourite single-player FPS of the year. I love Stalker for how its unique brokenness entirely suits its unparalled atmosphere of stoic, miserable men, weirdness and horror. It's an FPS that actually offers something like a world, rather than just tunnels and disconnected levels.
Kristan Reed: Port it to PS3 or 360 for gawd's sake!
Jim Rossignol: Broken and brilliant. Stalker provides an idea of where shooters could go next: mixing scripted action with ecosystem AI to create genuinely interesting worlds. If BioShock had taken on the same kind of wide-open-yet-linear structure it would have been a much more interesting game.
Kieron Gillen: I wonder how many other people commenting on this one will use words like "Atmosphere". I'll bet all of them, or at least the ones who aren't making gags. As far as Post-soviet post-apocalypse survival-horror hyphen-heavy first-person shooters based around experimental arthouse sci-films set in nuclear disasters go, it's in a league of its own. And whatever takes Stalker's ideas and runs with them will, I'm sure, be a future Best Game of whatever year it comes out in.
John Walker: This game, as fantastic as it is, reveals a condition in me I was only faintly aware afflicted me. Gaming agoraphobia. Presented with too many directions to go in, and too many options for what to do, and I panic and stand still, wishing for a corridor to run down. This proves that I'm a moron, and nothing else.
9. Team Fortress 2
Kristan Reed: The best online shooter ever. End of story. Brilliant in every single way, from the simple maps, to the visual style and the wry humour. Well worth the wait.
Kieron Gillen: The online shooter, completely rebooted. Going from this to anything else makes everything else just look like identikit macho nonsense. Characters who have characters: who'd have thought it could make such a difference? It's the class-based shooter with real class.

Dan Whitehead: spieslol.
Alec Meer: Most of my time in multiplayer FPSes is spent swearing and slamming my keyboard against my desk. Most of my time in this one was spent laughing. What's really smart about TF2 is that the deathmatch hardcore are generally just as happy in it as talentless schmucks like I am. Truly, this is the game of The People.
Jim Rossignol: Awesome. I'm still stunned by how good it actually is. It'll be interesting to see how many people are playing it in two years time, however.
John Walker: Hurrah! It's the online FPS that made me care about online FPS! I'm a solitary gamer. I like to stalk the streets of shooters alone, a loner with nothing to prove. Other people spoil games by introducing all the properties of other people. I really hate other people. For me, online FPS needs to be everyone against everyone to be interesting. But somehow TF2 eradicates all their worst features, and lets me have an enormous amount of fun despite their presence. Avoiding playing as a Medic or Heavy, I also find that I don't have to work alongside anyone else, and can just get on with supporting my team on my own. I also found, to my delight, that I am often quite good at it, and get to see my name somewhere other than the bottom of the list. And for these reasons I really rather like TF2.
Tom Bramwell: Given the reaction to this, there's probably a confidence boost somewhere in there for 3D Realms - as well as the best multiplayer game of the year. The fact I sit at my PC or console viewing every multiplayer action game in terms of which things from TF2 it ought to include but doesn't is pretty representative of just how much skin we should be shearing from Valve's back with the inevitable pat.
Rob Fahey: I love the look and feel of TF2, but I just haven't had time to get into it (not helped by not having broadband due to a house move in November). Definitely really looking forward to getting my teeth into it in January.
8. Mass Effect
Microsoft / Bioware / Xbox 360

John Walker: Dear Bioware. You know I love you. I mean, how many times can I tell you how much I love you? And you know I'd never want to do anything to hurt you. But Bioware, if our relationship is to survive, you've got to learn to accept change. I really love the game you keep making - it really is lots of fun. But is there any chance at all that maybe, one day, you could make another game? I don't mean other than an RPG - I'm not stupid. But maybe one with a different plot. Please, for us? Love, John.
Kieron Gillen: My character is a butch dyke character ala her out of The Wire and I think she's awesome. Mechanistically, I'm not entirely convinced, but as a modern-incarnation of the Bioware model, it's a welcome addition to the gaming lexicon. And my butch-dyke really is awesome.
Kristan Reed: A brilliant adventure game, no question, with some of the best narrative committed to a mere videogame. BUT. Far too much not-quite-brilliant combat, and some technical glitches take the shine off this absorbing space quest. If you've got the time to pick through Bioware's near-masterpiece, then you'll experience some of the 360's most interesting moments, as it's far more accessible than it initially appears.
Jim Rossignol: Patchy but enthralling nonetheless. I struggled not to scream at the combat on occasion, but otherwise this is exactly the kind of game I wanted to playing in 2007.
Dan Whitehead: With fewer graphical hiccups, a more consistently populated universe and more varied side quests, this would have been my game of the year. No question. As it is, too much of it feels like repetitive padding, while the story missions are short but sweet. It does, at least, have the distinction of finishing strongly, in a year when most of the competition fizzled across the finish line. The final push against Saren managed to be both cinematic in scope and ferociously exciting to play.
Keza MacDonald: I really love this actually. The combat doesn't grate on me at all - in fact, I really enjoy it, except the vehicular sections (but then, I'm rubbish at them). I'd be torn between this and Oblivion for my favourite Western RPG evaaar - but then, Fallout 3's coming out next year and that will immediately render all other games ever pointless and rubbish.
Alec Meer: I'm two hours into this so far, and I still haven't seen any lesbian sex scenes. GOD. In seriousness, Mass Effect is how I plan to spend Christmas. Spending a couple of days losing myself in a sprawling, well-written RPG with spaceguns instead of elves is going to wondrous, geeky bliss. Hopefully.
7. Halo 3
Microsoft / Bungie / Xbox 360

Kieron Gillen: Prediction: This will be this year's equivalent to last year's Gears of War entry. My take? Yeah, it's just Halo. But that's in no way a bad thing. For a single-player game, I'd lean towards Crysis. For a multiplayer game, I'd go for TF2. For a narrative experience I'll go for... well, anything. Peggle would beat it. But for an all-round thoroughbred shooter, even in this all-time-best year for the genre, Halo's as good as it gets.
Tom Bramwell: Ooh! While we're on the subject of Gears of War, I hadn't played it much by the time it came to do last year's Top 50 (they beat us in the last three months of the year, you know - "do more reviews! Stop sleeping!"), so I actually did most of my Gearsing in 2007. And I did a lot of it. I completed it on Xbox 360 about five times with various people using Xbox Live. Playing it co-operatively is like watching Garth Marenghi's Darkplace with a friend while making a particularly messy cake. The combat mechanics are so perfectly honed that each encounter is a delight to perfect; the brutality's simultaneously incredibly comic and tactile in a way that really pumps you up. I know I should be writing about Halo 3 here, but I'd rather give Gears some more space. The PC port was terrific, you know.
Kristan Reed: 7? Really? A serious disappointment to me, personally (in single-player terms at least). I don't know which game other people played, but the one in my 360 had a) two exceptionally boring opening chapters, b) seriously underwhelming visuals for some of the levels, and c) gameplay so similar to the previous two that it felt like a join the dots exercise for the most part. It felt like a game that Bungie wasn't allowed to take risks on, and while this made for a very solid game, it wasn't, by and large, very exciting to play. There were a couple of absolutely glorious sections in the middle, and the penultimate level was also good, but apart from that it was the same "30 seconds of fun over and over" formula stretched out, shooting the same old monsters time and again. If all you wanted was more of the same, then I guess you won't be remotely unhappy, but for me it felt (mostly) like the 2001 original with slightly better visuals - hardly the next-gen opus many of us were expecting.
Jim Rossignol: Well, Halo 3 was better than Halo 2. That must mean it was the best game ever, right?
Alec Meer: Played this through in four-man co-op mode on Legendary in a one-day sitting. It was possibly the most miserable gaming experience I had all year. Halo 3: a bit like being repeatedly kicked in the kidney by a woman you once loved, as she shouts that she only ever wanted you for your money anyway. Much as with Halo 2, except then I secretly thought it was just a temporary falling-out.
John Walker: Oh bloody hell. It's one thing to hate every reader on the planet, but now I have to hate my colleagues too? What is this mediocre tosspile doing in the top bloody ten? Seriously. Ep Two and Metroid Prime 3 languish far below, and this most boring and unremarkable of shooters gets 7th? Good grief. I endured with it for hour after hour, excitedly waiting for the remarkable joys I'd been promised, but instead being met with the most familiar and routine shooting imaginable. "We know!" thought Bungie, "Let's have John run down this shitty corridor a second time, because that will make the game last longer!" "I know!" thought John, "Let's despair at what's apparently good enough."
Dan Whitehead: As someone who values single-player narrative over multiplayer mayhem, I can't help wishing that Bungie's storytelling was as gripping as its ability to stage action set-pieces. Tsavo Highway is a fantastic piece of game design but, like the previous Halo games, superb tactical levels are sandwiched between plodding run-and-gun sections, while the story is as incoherent and pompous as ever. Special mention must go to what is certainly the most horribly misconceived final level of any game this year. Master Chief vs Marble Madness Kart Racer? I mean, really?

Rich Leadbetter: Probably my biggest disappointment of the year in that it's essentially a re-run of Halo 2: sublime online multiplayer, but a short, mostly unsatisfying single-player experience. I'm surprised it made the top ten to be honest.
Simon Parkin: Am I the only one who bloody hates it when PC-centric game journalists kick-off on the Halo series like it's shorthand for how shallow and vacuous console games and owners really are? Master Chief has a weight and solidity to his control that Gordon Freeman has never found. The guns have a kickback and recoil that feels just right and each is different enough from the others to warrant application in distinct situations. Sure the narrative has devolved into a blancmange of impenetrable sci-fi claptrap but that 30 seconds of repeated wonder gaming hasn't dulled since the trilogy's debut. And that first opening line, where Cortana says: "You know they let me pick? Did I ever tell you that? Choose whichever Spartan I wanted," while pretty much the only good line in the whole game, is also pretty much best line in any FPS.
Oli Welsh: In retrospect it's surprising that Halo 3, such a momentous event of a game, was over so quickly. But I guess it shouldn't be: by definition, an event is a finite moment in time, after all. Whatever. It was one hell of a fortnight. It's a great game by any yardstick, but what makes Halo 3 special is the completeness, integration and polish of the whole package, especially stuff like the theatre mode, and the astonishing bungie.net. It's an incredibly full-featured software and services suite, the Microsoft Office of gaming. You wonder if Bungie will be able to repeat it out there in the cold hard world, without the teat of the world's richest technology company to suckle at. For me personally though, it was about co-op. I've always loved co-operative gaming and it's so often left out or treated as a poor cousin; outside of MMOs, no game has ever respected it like Halo 3 has. Playing through the phenomenal Ark and Covenant levels - the first on Heroic with one friend, the second on Legendary with three - was quite simply the most fun two hours I've ever had playing games.
Rob Fahey: With the exception of World of Warcraft, probably my biggest time sink this year. I've played through the wonderfully balanced single-player repeatedly, both on my own and co-op; and the multiplayer remains, for me, the absolute pinnacle of pure FPS gaming. The sheer level of polish that's evident in the balance of weapons, vehicles and map layouts is stunning. It may not be the most visually impressive or innovative game of the year, but Halo 3 has just the right pinch of magic to ensure that people will still be playing and enjoying it for years to come.
Keza MacDonald: Isn't Halo passé now? Please! For God's sake, when will it be passé? I think Halo 3 might be a metaphor for Things I Don't Like About Games. It's a big-budget wank-fest for stupid people and exactly the sort of thing we don't want defining the industry. That said, Bungie has done an absolutely incredible job in giving its fan-base what it wants - the finesse and attention to detail in the online multiplayer, the Forge and the movie editor beggar belief, and I am compelled to give it tremendous respect for that. Halo 3 is very well designed, with superb audio and visual set-pieces and unparalleled online integration, and it's definitely a step forward for its particular genre. It's just a shame that I don't actually like it at all.
Matt Martin: Only played it cos I got it free.
6. Call of Duty 4: Modern Warfare
Activision / Infinity Ward / Xbox 360, PS3, PC

Kieron Gillen: No one was expecting this to amount to much, but that every single person who's mentioned it has raved about it has secured it a position at the top of my special "Games To Play When There's No Work Around in January" list. I mean, I hear it's the sixth-best game of 2007 and everything.
Jim Rossignol: Probably my surprise game of the year, since I was expecting nothing from it. Certainly more dramatic than any other shooter in 2007, and with some neat, inventive sequences - the C-130 air support section suddenly made a rail-shooter interesting again. If that isn't a major achievement then, well, meh.
Simon Parkin: Anyone who's finished the game on Veteran difficulty will have seen behind the curtain and realised just how held together by rubber bands, sticky-back plastic and invisible trigger points the game is. But even knowing that, even having almost punched through my house at some points thanks to the ridiculous unfairness of the AI and spawning code, this is still one of my games of the year. The set-pieces are awesome and awful (in the classic meaning of the words) for how accurately they replicate contemporary war footage. And beyond all of that it's the first FPS to beautifully implement levelling and a rewards structure in its online multiplayer, the effects of which will be felt forever.
Kristan Reed: After years of doing exciting but predictable remakes of Allied Assault, Infinity Ward finally shook off the shackles of WW2 and brought the whole cinematic shooter concept bang up to date. Like a complete mentalist, I played (and reviewed) the whole thing on Veteran, culminating in a torturous eight-hour obsession session on the brutal penultimate level. There are so many highlights in this game it's incredible - easily a GoTY contender.
Tom Bramwell: You did what to a goat?
Alec Meer: The best straight shooter of the year, and joyous proof that games don't need to resort to icky quick-time events if they need a way for the player to engage with a cutscene. There's nothing wrong with being on rails so long as you're allowed to lean out the window from time to time. Also, I've got a bit of a man-crush on Captain Price.
Matt Martin: Online game of the year for me, but also a great single-player experience with great set-pieces. The combat feels brutal and blunt, as it should, from the tinkle-and-panic of a grenade dropped in a tight space to standing behind a wall-mounted machine gun spraying clumsy death. And there's nothing more satisfying that battling gung-ho Americans online and shouting "Allah u Akbar" after you've shot them in the face. That winds them right up.
Oli Welsh: An amazing ride. Like one of its own flashbangs, Call of Duty 4 leaves you reeling and thunderstruck. The graphical execution, atmosphere and set-piece set-ups are flawless, and in levels like Death From Above it takes the creepy, militarist propaganda of war games to places so dark you have to think it's intentional, so big props for that. Shame it's all built on some fundamentally lazy and cheating game design, but since you can't think for all the noise, I don't suppose it matters. Right?
5. The Legend of Zelda: Phantom Hourglass
Nintendo / DS
Kieron Gillen: Will a Zelda game ever get beneath the Eurogamer Top 10? I suspect not.
Kristan Reed: I've got to finish Twilight Princess first, dammit!
John Walker: It seems I'm Mr Miserygrumps for the top 10, but I don't get this one. I came late to the Zelda party, but really enjoyed Link's previous GBA outings, and utterly adored last year's Wii beauty. But this one never clicked. And oddly enough, in the same way that Wind Waker never clicked. It felt routine, going through the Zelda motions, and worst of all, going through that same incredibly dull dungeon four hundred and seventy-two times. Someone tell me what I'm missing so I can love this one too.
Keza MacDonald: Like most Zelda games, this made me grin like an idiot every few minutes, but for different reasons than before. I've always wanted a game that makes me yell at giant rabbits. There are so many inspired moments in this that make even a game as practiced and refined as Zelda feel like it's redefining itself - shouting for attention, or copying things onto your map, or closing the DS lid to make a stamp, or painstakingly drawing symbols and calculations to find a piece of hidden treasure. It's magic.
Tom Bramwell: There are a couple of games in this year's top ten that I always seem to have bouncing around somewhere in my head, replaying bits of them mentally, and Phantom Hourglass is definitely one. The controls, the map system, the graphical style, the silly characters - it's such a lovable game, so effortlessly at home on the DS, and actually so much more full of extras and secrets than even I realised. I'd finished it over a respectable number of days, content that I'd seen much of what it had to offer, and was almost aghast at just how much other stuff the likes of our designer, Mark, and Dan who puts the screenshots up uncovered when they subsequently tucked into it. It all made me want to start it again. Most of the other games on this list - Portal and BioShock excepted - I knew I would prefer to wait for a while before tackling a second time, but Zelda I could have rebooted and re-entered from scratch within minutes of closing the DS' lid. With the Christmas break sending me home to dreary Chesham in frosty Buckinghamshire, I'll finally get the chance.
Oli Welsh: Hey, I've finally played Twilight Princess, now. This is loads better. Until Phantom Hourglass there was no single game that made sense of every aspect of the DS hardware design. It just feels so effortless, so right, so complete; the total, pleasurable sense of command you get from the controls is up there with early 2D Mario. And what a cracking little multiplayer mode, too - but I still want that DS Four Swords, Nintendo. Don't think I've forgotten.
Matt Martin: I only play first-party games (and Puzzle Quest) on the DS. Phantom Hourglass is a great adventure. The stylus controls just seem right, especially when using the boomerang. Those Nintendo cats no how to make bloody good games don't they?
4. Crackdown
Microsoft / Real Time Worlds / Xbox 360

Alec Meer: The hardest I laughed this year was when I roundhouse-kicked the deputy editor of PC Gamer magazine off the edge of a suspension bridge and into the ocean. AND IN THE GAME.
Keza MacDonald: Nope, sorry. I love my free-roaming, but all there is to actually do in Crackdown is shoot at men, and shoot at men in cars. It's hardly Oblivion, is it?
Tom Bramwell: Uh-oh readers! It's the wrongface alarm! Keza, you have been cited for ignoring that you can tempt Kristan up buildings in it and then kick him off them.
Simon Parkin: Grand Theft Auto is city-based gaming on a purely horizontal axis. Sure, you take to the skies from time to time but these sub-missions feel self-contained and set apart from the main experience. In Crackdown, by contrast, the vertical axis is everything. Why out-drive pursuers around tight corners and through dense traffic when you can disappear up a skyscraper in a single bound. And once you've reached the summit? This year gaming had no thrill greater than swan-diving from the agency tower ten thousand feet into a speck of water. Although, all that said, Crackdown be damned for introducing the collectable-tokens-in-difficult-to-reach-places-for-auticstic-collect 'em up gamers - a crutch that has since infiltrated everything from The Simpsons and Transformers to Assassin's Creed.
Tom Bramwell: A bit like BioShock, the lack of a context within which people could be contented seemed to fuel a bizarre backlash to Crackdown. I thought it was brilliantly silly and over the top, and in many ways it's the most playful game of the year, even in a list that contains Portal. Play it for a weekend and remember it fondly. And for heaven's sake get someone to play it with you over Xbox Live: fully beefed up, it's a superhero play-set for a pair of idiots.
Jim Rossignol: Let's say this: all games should be Crackdown.
Oli Welsh: Few games have ever done the steady, inexorable accumulation of power so well. You start it as a serious badass and end it as rampaging superhero, the unstoppable force and the immovable object rolled into one. Also, running and jumping on rooftops is one of my personal favourite videogame wish-fulfillments, and Crackdown cracked it perfectly. Bad luck, Assassin's Creed.

Dan Whitehead: A holiday romance kind of game. I fell deeply in love with it for a week, explored every inch of its delicious body, and then barely gave it a second thought for the rest of the year. It's fun, just not "4th Best Game of the Year" fun. I'll save the plaudits for a sequel with more to do.
Kieron Gillen: What I love about Crackdown is how ballsy the game is. Where something like Assassin's Creed messes around with an hour of standing up and lying down and cut-scenes before dropping you in a city, Crackdown... drops you in a City.
Rich Leadbetter: By far and away the best sandbox game of the year, Realtime Worlds deserve plaudits not just for a staggeringly good game, but also for what must surely be the greatest playable demo of all-time.
Kristan Reed: Starts off slowly (dare I say, it's bloody boring initially), but within a few hours builds into something monumentally special. Lacks the narrative hook that made Rockstar's efforts so moreish, but more than made up for it with superb online co-op play and the kind of environmental freedom that made exploring every last nook and cranny a mission in itself. Climbing the agency tower was probably my most memorable gaming moment of the year. I sodding well tripped while jumping off, too.
Matt Martin: The game I've spent the most time playing this year. I'd been completely bored with open-world games since the overkill of San Andreas, True Crime and Mercenaries so I was as cynical as the next man before Crackdown arrived. The demo got me pumped, the game was just a riot of messing around, killing, crashing, throwing and going apeshit anyway I pleased. The sense of scale was superb and jumping from one skyscraper to the next was a real thrill. And the downloadable content seemed perfectly priced and pitched.
Rob Fahey: I'm really happy to see this being placed so highly. It's a superb game, one which makes no apologies for just being fun rather than being deep or meaningful. Leaping across rooftops and kicking trucks into miscreants' faces will never get old - hell, I like it so much that I'll even forgive it for causing my second Red Ring of Death incident.
3. BioShock

Alec Meer: There's no way I'd score BioShock a 10, and, with all due respect to my EG overlords and Comrade Gillen, if a game needs 4000 words of zealotry three months after the event to defend it, something significant really is wrong with it in my book, But it's an easy, easy 9. Rapture's a wonderfully atmospheric place to be, and arranges some truly unforgettable moments amongst its often workmanlike corridor-pounding. And I don't mean the more obvious plot-based ones. The sinister, looming Andrew Ryan statue in Rapture's entrance hall, the palpable terror of the first Little Sister you're asked to choose the fate of, the monstrous ballet of clubbing Splicers to death in time to The Nutcracker Suite - brief moments of intense artistry. Yeah, I'm disappointed by the punches it pulled, but it proved that a more thoughtful action game can be sold to a wide audience, and because of that there's a good chance we'll get more of 'em. Deus Ex 3 wouldn't be happening if BioShock hadn't been the success it has, I'll bet.
Simon Parkin: Kieron probably won't bother commenting on this one will he?
Rob Fahey: I don't think BioShock is a bad game - it's a cracking few hours of entertainment - but I do find myself in the "somewhat disappointed" camp. The atmosphere, the art direction and the use of music are superb, head and shoulders above anything else released this year, but the narrative falters badly in the final act - and the game itself promises a great deal with the introduction of the various genetic enhancements, but then fails completely to capitalise on the potential of the system. The result is a slightly unsatisfying first-person shooter, raised above the rabble by stunning presentation. It's intelligent and it's enjoyable, but it could have been so much more. I probably wouldn't say any of this to Kieron's face, though.
Dan Whitehead: Most of my favourite gaming moments of the year, both action and story, can be found in BioShock. Whether it's the eerie sense of being in a real place, with history and character, or the grand baroque black comedy of Fort Frolic, or the masterful reveal, BioShock is a stunning creation. So much so that I can use the phrase "grand baroque black comedy" and only feel a little bit like a twat. It's just a shame it all builds up to such a generic boss fight. But maybe that's the point...
John Walker: I have to make a conscious and concerted effort to keep reminding myself how much I enjoyed playing BioShock while I was playing it. Because if there was ever a game that suffered in hindsight, it's this one. Certainly a great deal of this is because the game lets everyone down so badly, no matter how deep Kieron's denial. It makes a series of promises over a number of hours, and then fails to keep them. The promises were tantalising, and it was their potential, and the excitement of their fulfilment, that made the experience quite so enjoyable. To reach the end and find out that it was all hot air, and that a game that presented itself as a critique of the linearity in shooters, as well as the lack of imagination in people's ambitions, in fact was a starkly linear shooter with a horrible lack of imagination and ambition for its climax... well, that's disappointing. But that doesn't change quite how much I enjoyed playing it. Seen as a game that doesn't promise that it will revolutionise your world, it stands out as one of the games of the year. Take notice of its internal potential, and it stings like a punch to the ear. But it's vital that it's remembered for the astonishing things it did do, above the dreadful ending and unfulfilled promises that tar it.
Jim Rossignol: Exquisitely disappointing. A masterpiece and a missed opportunity. I love it and loathe it - no wonder it divided opinions.

Kristan Reed: Ah yes, this one wins the Oblivion award for being the game it's trendy to knock down a peg or two. My personal Game of the Year, and possibly of any other year by virtue of its ability to wrap me up in a story like no game has ever managed. Crafted narrative, amazing visuals, the best audio ever and never less than engaging gameplay. If you don't at least give it a try, I suggest getting another hobby. Like witchcraft.
Tom Bramwell: I think that if you're sympathetic to twists, sub-text and ambition, BioShock sits well in hindsight. But then these are silly things to be sympathetic to when the goal is entertainment, so perhaps it doesn't. What I know is that I played it once, and then immediately played it again. The most fun the first time was simply clearing out the stupid monsters then picking over the environment, putting all the threads of the scattered stories back together, and then glorying in the whole; the second fun was in putting my ear properly to the world, spying on the splicers, listening to the little sisters. I, like Jim (and I like Jim, too), wish it had been open, or that it had used the marvellous twist to break out of what it had been doing, but I'm still comfortable with it as one of my favourite games of the year, and with Christmas coming up I realise I now have a difficult decision to make: play Zelda again, or take the 360 home and play BioShock again on the top difficulty.
Matt Martin: For me, BioShock is all about the atmosphere and the creation of a believable and convincing world. It was so successfully styled from posters to architecture to weapon to characters, I didn't tire of exploring the place one bit. The battles against Big Daddies and the Splicers always felt like a challenging back and forth struggle and the combination of weapons and Plasmids meant it was never a chore. Plus, I like the fact that I was probably responsible for the end of the world after harvesting all those Little Sisters.
Kieron Gillen: I may have run out of things to say about this one. Nah, only joking. One thing I come back to - Kristan, in the original comments thread, said he suspected there would be a book (a real book) written about this one. I still think he could be right. In short, it's an interesting game in a dozen ways, and - with any luck - will help open a door to a more interesting future. Even if you don't like BioShock, I suspect you're going to end up enormously grateful to it. Wait and see. The future's nearly here and think there's going to be something neat for everyone there. Also: Best soundtrack of the year.
2. Super Mario Galaxy
Nintendo / Wii
Kristan Reed: Even a couple of hours with this confirms that Miyamoto is indeed back to his best. I'll be enjoying this over Christmas. Think of me, dear reader.
Oli Welsh: It's mad. That's all I wanted. And the right kind of mad, too. It's not schizophrenic mad, like Sunshine was: an unstable, deluded, mood-swinging, multiple personality disorder kind of mad. No, Mario Galaxy is mad like children, or crazy inventors, or people on drugs; it's a permanent, ecstatic, surreal sugar-high, a loop-de-loopy fountain of colours and ideas and happiness and nonsense. It's mad in a way only videogames can be, and in a way Mario has always done best. It's the reason I play these damn things in the first place.
Rich Leadbetter: I still believe that Super Mario World is the pinnacle of the series, but Galaxy is the first game to truly convince me that the antics of gaming's most celebrated superstar can work in three dimensions. More than that, the combination of sheer raw playability and a wonderful imagination - classic, signature Mario - is back. I'm probably stirring up a hornet's nest by saying this, but my only regret about an otherwise perfect game is that it's not in HD.
Kieron Gillen: Probably as good as a traditional videogame can be, and another awe-inspiring summit in the mountain range of Nintendo classics.

Dan Whitehead: This was both my favourite game of the year, and the most depressing. It's my favourite because it's just so beautifully designed, with care and attention to detail in every nook and cranny, and it's the most depressing because it made me realise that the only company that really knows how to develop for the Wii is apparently Nintendo itself.
Jim Rossignol: Cute, smart, perfectly formed... And I still got bored of it in a couple of hours. I think I'm too old and tired of the Nintendo formula.
John Walker: I've played up to about 60 stars, and will keep going (leaving my Wii on the whole time so I don't lose my 90 lives thanks to its moronic decision to reset lives to 5 each time you reload. Find me the review that criticised it for that), but I can't think of a game I've shouted at as angrily this year. I think where I'm going wrong is not being swept up with excitement that you can walk upside down. I can never think of examples, but I'm sure I've experienced this dynamic before. It certainly doesn't grab me with originality. And it certainly doesn't enamour me by having those platforms that can be walked on upside down indistinguishable from those than can't, and killing me for having the audacity to try on the wrong one. I'm also not warmed by the utterly abysmal swimming - the worst since Tomb Raider (again, why isn't this appearing in reviews?). And the camera? Why the hell does it keep refusing to let me control it? Every time my view is blocked, or it angles itself so I can't see the gap I'm jumping, apparently that's when the engine can't bear to let me swivel it slightly. Why?! It's a great platform game. It's an 8 or a 9. Good lord, the atrocious ball-walking levels alone knock it down from a 10. I should balance this out by discussing what I love, especially the storybook, but everyone else will do that and no one will mention all that's wrong with it, as apparently Nintendo have some Demon Headmaster powers to which only I'm immune. I am best. Listen only to me.
Keza MacDonald: I take back what I said at number 34 - actually it turns out that John Walker smells and is wrong about everything.
Alec Meer: Actually I like this less the more I play it. Once the initial clapping for sheer joy at its colour and charm wore off, I couldn't muster enough enthusiasm for a few more hours of jumping and spinning. It's cute, without a doubt. But it's too much of a holding pattern for game of the year material for me. It is worth noting that I have no soul, though.
Rob Fahey: There are moments when Nintendo is still the best games company on the planet, and Mario Galaxy is one of those moments. It's at once accessible and challenging, familiar and innovative, simple and beautiful. Every stage is filled with jaw-droppingly clever morsels of game design, and the path to each of the game's stars is wonderfully streamlined and polished. It's the epitome of "just one more" gaming - an unparalleled joy from start to finish, and as damn near perfect as a game has ever been.
Simon Parkin: It's like stream of consciousness, capsule game design where every single idea is perfect, self-contained, never repeated and there are ten brazillion of them laid out in a line. Idiots will look at the candy-coloured palette, cutesy character designs and Mario dicking about in a bee costume and dismiss it as a game for children and nostalgic man-children. But in terms of the orthodox definition of what a videogame is and should be, this is actually the best videogame ever made.
1. Portal
Matt Martin: I won't mention the end song because I'm sure everyone is already tossing off over it. Pretty much everything about Portal was perfect for me - the fact that it was only 2/3 hours long wasn't even an issue. The sense of propelling yourself through portals to reach heights and distances was exhilarating. Easily the funniest game of the year too, with real character and style. And a second play through with developer commentary was a genius idea, I'd love to see more devs do that.
Kristan Reed: Definitely by far the most refreshing, original and coolest game on this list, but number one? Hmm. In my Bah Humbug role, I'd personally kick it a few places down the list by virtue of its length, but it seems I've been massively outvoted. Either way, it's a game everyone should play if they get the chance, and is proof that Valve still has that uncanny ability to champion amazing ideas.
Alec Meer: Three hours that quietly altered what videogaming can be. The divine madness that Portal quickly inflicted on the world is astonishing - creepy fan art of cubes, grown men tearily singing lyrics about broken hearts together, and quote after quote after quote. I can't think of anything that managed such a stranglehold on Zeitgeist quite as this did. And, of course, it entirely deserved it - aside from the ingenuity of the concept, what makes Portal so great is it having a narrative that's entirely videogame. It's never guilty of awkwardly resorting to movie sensibilities or a glaringly artificial mechanism like collecting audio diaries. The plot's completely tied to the player's actions - story points, background detail and top-notch gags given out in direct response to your progress, and never snatching control away from you in the process. All hail Portal. While it won't save us from the retrograde narrative misery of Final Fantasies or Metal Gear Solidses or Assassin's Creedses, at least we now know how how incredible game storytelling can be.
Dan Whitehead: While I'm sure some eyebrows will rise over such an accolade being bestowed upon what amounts to a bite-sized freebie bonus, it's hard to argue that Portal didn't provide the year's most inventive and charming game experience, regardless of size. A game clearly based on Eddie Izzard's immortal choice between cake or death? A fantastically clever puzzle game that turns into a smartly scripted FPS thriller right before the end? If only all games could be this witty and fresh. I actually find myself dreading the surely inevitable full-length sequel, lest the wonderful purity of the concept gets diluted beyond recognition.
Jim Rossignol: Thank God for Portal. A genuine Game Of The Year and proof that short games can be perfect.

Tom Bramwell: By the way, no 2008 freelance for the first person who submits a comment pointing out that this was a triumph.
John Walker: Yippee! For all my whinging in these comments this year, I couldn't be more delighted about this. I've exhausted myself writing why it's so wonderful elsewhere rock paper shotgun dot com and you've all already played it and know for yourself. 2007 is the year of GLaDOS, the year of portal guns, the year of comedy in games. I think Valve knew very well that Portal would be a massive hit in the Orange Box, and I don't think it's a "surprise hit" at all, as many are describing it. If it were any less than as brilliant as it is, Valve would never have included it. What I am left with is hope. Hope that other developers will have the courage to learn from Portal. It's awkward, and Valve would have struggled to give Portal a decent release without something like The Orange Box to justify its brief length, but others must see that games can be short and still incredibly good, and more importantly, incredibly popular. If Portal can have one legacy, I wish it to be to remind people that games are a wonderful vehicle for comedy. But you need a wonderful comedy writer to achieve it. Eric Wolpaw was an ingenious hiring by Valve, and other developers should sit up in excitement. You want funny in your game? Hire funny people, rather than trying to do it yourself. Congratulations Portal - you truly were the game of 2007, and that you are three hours long only makes it more of an achievement.
Tom Bramwell: When I played through Portal the first time, I was utterly alone, completely unaware of what anyone else thought of it as a whole, and unaware of the ending. So I was still in the perfect position to be mesmerized by it, but it still didn't feel like Game of the Year to me. For some time I even considered giving it an eight. I think the reason is that I wanted different things from it: I loved the puzzling so much, I just wanted to puzzle some more. The Advanced levels and challenges weren't enough. I wanted to see that concept built upon and used to astonish me over 40, 50, 100 levels. At its most intricate, I felt like I would have if I had been inside a Slitherlink, running around. The desire for more of that intimate puzzling got in the way of my enjoying the fact that it's one of the most wonderfully rounded stories in a year of very ambitious narrative-driven games, and that it's also probably the best ending in a videogame for some years. Not just the song - the whole confrontation. Weird that that happened to me, eh? I look back on it with satisfaction and respect, but I'm quite cold toward it in my head; I wanted it to be more of the other thing it was, too.

Kieron Gillen: The game that launched a thousand web-memes. Everyone expected it to be good. Nobody expected it to be this good. Shall we count its miracles? It managed to make an obscurist physics-warping puzzle game completely mainstream. It managed to make a simple crate into the year's most beloved new videogame character. It managed to be three hours long... but no-one cared about that, because they were too busy caring about the game. It managed make ending on a song be as logical necessity as Dr Spock while being a fun as Mr T. It managed to make anyone with a heart fall in love. As our new favourite mentalist CPU sweetheart put it, this was a triumph.
Tom Bramwell: Right. You had fair warning.
Rich Leadbetter: Brilliantly designed, innovative, witty and wonderfully devious, Portal is the surprise highlight of the Orange Box, and must surely be spun out into its own 'full' game. However, try as I might, I just can't quite comprehend why this sits atop of a chart packed with far more worthy 'game of the year' candidates, including the best Super Mario game in 17 years.
Simon Parkin: We're so used to playing the gun-toting hero that, when a game arrives that offers the chance to play as a weak, helpless and abused lab rat whose only chance of salvation is not in bullets and muscles but in resilience and the canny turning of others' violence back at them, it feels like something from another world. Of course, with dialogue this witty and a premise that interesting, it virtually is from another world to most videogames.
Oli Welsh: I expected Portal to be a fantastic design, and of course it was; intricate, creative, teasing and cruel, like the best Zelda dungeon you've ever played. It stopped some way short of realising the immense potential of Aperture Science's invention, though, so although you won't catch me complaining about the game's length, I was left mildly disappointed by its depth. What I didn't expect - what more than made up for any criticism - was that such an apparently sterile and lonely game could be the funniest, most human, most adult and artful piece of storytelling in gaming this year, streets ahead of the likes of BioShock or Mass Effect. It may just be the monologue of a mad computer, but the script is one of the finest pieces of writing ever to grace a game, and it's matched with Valve's peerless ability to tell stories through locations. And the ending, the song; just perfect. The icing on the cake, and no lie.

Keza MacDonald: Longevity is hugely overrated. Portal is the gaming equivalent of a clever modernist short story in a bookshop that sells almost nothing but six-hundred-page fantasy novels with names like Sword of Strethbywyth Saga: The Dragonventricle Chronicles Vol III. It is gifted with both a fantastic, completely unique, inspired premise and the sense not to overuse it. It's different, incredibly funny and desperately clever and just like everybody else, I'm completely in love with it. It's also probably the only game in history that will be finished by every single person who plays it. Forget game of the year, this might well be my game of the decade.
Rob Fahey: Short and sweet, like a small slice of very delicious cake, Portal was as funny as it was clever. It came up with a great concept, built on it, and then left with a bang before it had outstayed its welcome - leaving players with a massive grin from ear to ear, and a tune in their heads that simply wouldn't go away for weeks. If for nothing else, who can help falling in love with a game that plays with perception and convention wildly enough to make an inanimate crate into the best- loved character in years? This was a triumph - I'm making a note here, HUGE SUCCESS.
Tom Bramwell: Right, that's it for you too.
Tom Bramwell: And you. The end.
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Comments (384) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Crackdown!
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At least the boys and gals in Eurogamer have good taste
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The top 10 certainly is a fine collection of games. Good to see the amazingly awesome Crackdown in that list!
AND BTW the Halo hate is getting old people... "emo whiner" should be game of the year.
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/orders Portal
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Anyway a great year for games whatever sytem/s you have.
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@Kryon
And it comes with TF2 too
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Still hooked on Halo 3 multiplayer and therein lies my disagreement. For a game to get game of the year it MUST have multiplayer. SMG is fun like candy tastes sweet. Bioshock shooting mechanics require you to change guns etc outside the game environment and thus a huge huge flaw, much like RE4. Halo streamlined the whole deal and admittedly Halo 3 being my first experience with Halo I have to say it is the most fun and most played game in my history as a gamer.
This sums it up perfectly:
"Master Chief has a weight and solidity to his control that Gordon Freeman has never found. The guns have a kickback and recoil that feels just right and each is different enough from the others to warrant application in distinct situations. Sure the narrative has devolved into a blancmange of impenetrable sci-fi claptrap but that 30 seconds of repeated wonder gaming hasn't dulled since the trilogy's debut."
Cheers !
&
Happy New Year EG.
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This was a tri...*SHOTGUN BLAST*
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it's good to see CoD4 ahead of Halo3, hype can only work for so long after launch. It's also good to see games such as Crackdown and Stalker getting a mention, I was fed up with 'best of the year' awards being comprised only of games released from the last 6 months.
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Several games there I really must play. Crackdown for one, it's so cheap now too
/goes to order.
I bought Mass Effect the other day and going to try and get some time with it this weekend. Also bought Stalker way back in April and still haven't played it...
Really must get around to playing EP2 (and EP1 for that matter) too, I'm not sure I'll like TF2 but Portal looks interesting.
In terms of hours played I've probably played CoD 4 the most, online at least. It's a blast. However the single player was too short and not as good as CoD2 IMO, so as much I love the game I don't think it deserves to be No 1. Not sure what my favorite games of the year was actually...
Hopefully get to play some of these games through the quiet period until next October.
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Also, no racing games in the top ten? Poor show! We dont all love FPS you know!
Edit: Oh! And Crackdown really sucks. One of the worst games I've played recently. Do not see why you lot love it so much.
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Yep
In this day and age, when you put your wits against a fellow human you get so much more out of a game that mere code.
You will agree, I am sure.
BTW
HALO 3 rules and rocks and is the next best thing since sandwich bread and the amount of hate that now accompany s this game is unfair.
I believe, sincerely, that those who hate it are in fact shite at it !
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Mario Galxy 2nd to Portal? I can live with that.
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Agreed, all games released before Octoberish seem to get totally forgotten when people talk about games of the year lists.
@Altrezia
I'm a huge racing game fan, from hardcore sim to arcade blasts I love them. But it has been a pretty poor year for racing games IMO. Forza 2 was little more than Forza with a graphical update, and less tracks, and worse physics (RWD cars were awful).
PGR 4 is pretty good, but the bikes are not that great, it's what 3 should have been really, and PGR 2 is still the best of the series. PGR is top 20 material, but not top 10. Race 07 was nothing more than Race but with 2007 cars and tracks. Ok it added Caterhams and F3000 but I wasn't over impressed with the physics there. I really enjoy Sega Rally but its a little lacking in content. All really good games but none top 10. It's an overall top 10 of year, not top game of every genre. A game shouldn't be included just to represent the genre.
I really am quite surprised how agreeable I find EG's top 10. Most of the games are there that I expected to be, a few I didn't (but deserve to be) and in a different order than I thought.
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The Orange Box is almost too good to be true.
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For example, I cannot compare the quality of the experience I got from Uncharted with, say, Warhawk: as far as I am concerned they are different species.
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The top 50 shows how poor a year it was for driving games though, I'm still playing GTR2 religiously, (SimBin have gone in the wrong direction for me with RACE) and no console racer set my world on fire. Do they not generally sell that well?
Portal is a deserving number 1, it's essentially the first game to really be 'next gen', in terms of concept, design and execution. It's the first truely original gaming experience in years. Can't argue with Mario at #2 either, the most fun I've had playing a game for a long long time, I've still got a fair way to go in it yet and I'm looking forward to every minute of it.
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Mario was robbed.
Edit: I agree with Confounder above - way too many FPS in this top 50. Not enough original, off the wall, mind bending innovative games for my tastes.
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Awesome choice!
=D
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And Stalker as well.
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Mass Effect was my #2 - superbly brilliant game, and Bioware's best ever. Like keza I liked the combat!
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i called it yesterday and the day before...
couldn't of had HL2 EP 2 in the mid 30s and not have Portal at no. 1
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Surprised Portal beat Mario though, both obviously great games that set out to re-invent their specific wheels but think Portals lack of length means the top 2 should be switched.
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EDIT: Portal won btw lavalant
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Galaxy is the game of the year by a country mile.
A 3 hour commercial remake with overrated writing and rudimentary puzzles versus 30 hours of pure gameplay and variety from Nintendo... decisions, decisions.
And I bet you're the same people that whine when they hear Hollywood is remaking that Korean/Japanese film that only you liked.
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Isn't that a bit lopsided?
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It's fast, feels realistic and very intense and the ability to customize your own character is just plain awesome-o.
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good year for gaming, need some more flight and some new driving iedeas though.
none of the driving games where really innovative this year.
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"Great to see Mario Galaxy at number 1, totally deserving, so fluid and enjoyable.
fun but never frustrating!"
Wishful thinking? o_O
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Don't try and talk sense, we'll have none of that.
@Confounder
Only PC dorks are interested in FPS? Your joking right? I guess it depends on your definition of hardcore and casual. But games like MoH, Halo 3 and CoD are pretty big sellers on consoles. Typical purchases of, um, less informed gamers. People that buy games based on the reviews in the Sun and what on the back of the box.
There were a large number of FPS's released this year. some very good ones and some that were well received by many critics (some undeservedly imo but anyway). They would obviously have quite a presence in a top 50 and top 10 list.
I always find it quite funny when someone posting on a games forum calls someone a geek, dork, nerd etc...
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Also: Stalker - excellent choice; it's good Bioshock made it into the top 3.
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I know Bio was great first time around but I felt no desire to play it again.
Crackdown was ace. But I think I read somewhere that Crackdown 2 had been cancelled due to lack of sales. This is a shame.
Must say, I do like this top 10. Roll on 08. I think Burnout & Devil May Cry are out in Jan/Feb getting the year to a (hopeful) flying start.
Off topic a bit but still no word on this big 360 exclusive that's been canned?
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Portal is only game of the year among the artsy-fartsy crowd who are all too aware they aren't getting any younger and want to pretend there is any maturity in videogames.
Galaxy is the game of the year by a country mile.
A 3 hour commercial remake with overrated writing and rudimentary puzzles versus 30 hours of pure gameplay and variety from Nintendo... decisions, decisions.
And I bet you're the same people that whine when they hear Hollywood is remaking that Korean/Japanese film that only you liked.
In your opinion of course?
/Hates when people write off others, just because they don't agree with what they think...
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That's right (those that don't seem to realise) this is the final part of a Top 50 not just a Top 10.
Also wonder how many people read what was written about each game.
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To the rest of us it's laughably obvious that Portal is a far superior gaming experience on every level.
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lol the question mark is cute. Yes, of course.
/Sorry if he hit a nerve.
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Hmmm, the ? is shit grammer? Could be, was never my strong point.
You didn't hit a nerve as such, and that final comment was directed at your in particular. Forums just annoy me sometimes
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I'm almost tempted to use the 'gimmick card' to understand its popularity with this being the first good use of such an in game device as the portal gun. Either that or the song
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Also, John Walker must be fucking rubbish at platformers, judging by his Galaxy comments.
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However, that said, I'm pretty much happy with all the choices made in this top 50; there are some interesting choices put in (yesterday I tried peggle and... wow, it's almost a drug...), even if I find that it tries to be too much controversial at times.
The only big question mark I have is related to Crackdown. I've never got the appeal of it, and while jumping from one roof to the other is fun, the main game is meh at best. But, everybody but me seems to love it, so I'm ok with seeing it so high in the list...
My top game of the year is probably Team Fortress 2 btw... with Mario Galaxy and Bioshock being two very close number 2s...
edit: spelling and last sentence
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No, but there is a thriving speed run community. There may be only one solution to each puzzle, but there are dozens of ways to complete that solution faster each time.
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happy New Year.
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This is why I've stopped visiting other commercial gaming websites.
Keep up the good work in 2008.
Edit: although you're all a bunch of cocks for not putting ETQW on top 50 of 2007.
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Mario should've been #1
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Resident Evil?
Seriously though, from what I can remember, there are five things to learn in portal:
1) Deploy a portal on an unreachable area to get there.
2) Drop a box on a switch to activate a door.
3) Use one of the above to allow an energy ball to follow a new path.
4) Press a button to allow one of the above.
5) Fall into a portal from a height to jump high/far to allow one of the above.
I know it's not easy to come up with anything more, but I honestly can't think of anything that doesn't fall into the above five tasks (other than pushing over a sentry gun...).
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But Super Mario Galaxy should have been number one.
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COTY (Comment of the Year) winner.
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If meeting the requirements of the niche but apparently important online speed running community is a bullet point for GOTY contenders then Quake 3 is the best game ever made.
I'm sure there are other examples, how many games offer a taxing but enjoyable 3D platforming experience?
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Oh, and Keza MacDonald: you are of course free to argue that Halo 3 is "a big-budget wank-fest for stupid people and exactly the sort of thing we don't want defining the industry." But you know, many of us don't look to videogames when searching for "tha deep stuff". When I want a simple adrenaline blast, I play FPSs. When I want food for thought, I read Kafka. Oh, I know that makes me stupid, but I can live with it. And Keza, most humbly, the next time you publish pompous, prejudiced moralism, please drop the royal "we".
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That doesn't mean the puzzles are simple though. I mean, Mario Galaxy is just jumping on platforms and finding stars. Bioshock is just running around and shooting things.
Any game can sound simplistic when reduced to its basic mechanics, but that says nothing of the actual gameplay.
Complaining that Portal has basic puzzles is one of those statements that is simply flatout wrong. It has some of the most innovative and complex puzzle design I've ever seen in a game, and it does all of this while wearing the clothes of another genre (FPS).
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In your opinion. Personally I breezed through it and every single puzzle (except one where I was frankly being a moron) was obvious within 30 seconds. It even had tiles on the floor telling you what to do FFS.
Obviously, we're not going to agree on this, but the puzzles really were IMO simplistic. Off the top of my head I can think of things that could have been done that weren't, creating portals underneath objects so they fall through them for instance.
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Halo backlash may be trendy but its still just a load of emo whinging. However gung-ho and big-balls-silly you think it is, Halo 3 is still a hell of a lot of fun.
Plus you have what is unquestionably the very best Multiplayer system in terms of parties, matchmaking, connection, custom modes, along with the excellent peripherals of Bungie.net, saved films and screenshots. TF2 is a lot of fun and has great classes but the matchmaking is utter utter shite and 75% of all matches are utterly unplayable due to horrendous lagging.
Pound for pound, Halo 3 has given me far more hours of top-class enjoyment than any game since GTA3.
That said my top ten would look more or less the same but in a totally different order.
Also, you forgot quite a lot of goodies from the overall 50. Flatout UC? Resident Wiivil? Syphon Filter? Gears on PC? Shame on you.
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Er...that happens. Quite a lot.
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1.What amounts to a mini-puzzle game gets number 1.
2. It's not on a nintendo console.
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Phantom Hourglass? You are kidding me? Phantom go back to the same really crappy dungeon SIX times in the game Hourglass?
It's also good to see people on the EG team being honest about the über anticlimax of Halo 3.
The rest of the Top Ten I can deal with. The rest of them I really liked. I'm still really chuffed EDF made it into the top 50 anyways.
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As I said originally, it's a great game with fantastic art direction (as per all of Valve's stuff) but at the end of the day it feels more like a tech demo to me than a game.
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That was really funny and considering how tired I am, actually made me laugh out loud.
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1. Kezza gained my respect for his statement on Mass Effect. Like many, I had no issues with the battles. To be frank, other than against beneza, I really didn't find anything difficult (maybe because I spent so much time early in the game on the side missions, that I had built myself a fine set of weapons and ammo to destroy anyone), using the vanguard (biotics and shotgun ftw).
2. I found this ironic, "Ah yes, this one wins the Oblivion award for being the game it's trendy to knock down a peg or two", coming from the man who made those comments about halo 3, and is so quick to tell us how much he hates it. I'm sure if the game wasn't so popular, he wouldn't be doing it.
3. I strangely agreed with almost everything about halo 3. From the ranking and he positive, to virtually everything about the negative.
4. Where is;
Stranglehold?
Ace Combat 6?
FIFA08?
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To be honest, a lot of people didn't like it when it first came out. My mates and I played it for a bout a week online and began to really despise the mediocre experience we were getting. Plus the fact it forced you to play 'Shotty Snipers' ever other match which was really annoying. If Bungie actually cared, they'd have listened to criticism like Infinity Ward did and make major changes to the online experience.
Besides, defending such an average game with such devotion reminds me of.....
Apologie.
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CoD4 beats Halo 3, deservedly in my book and Portal gets #1! Ace. Portal was such a fun game to play, who cares that it was short, I bet there's loads of community maps out there right now anyway. As for the song at the end, classic.
Hey, you've convinced me to go buy Stalker too, sounds like a lot of fun.
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Blimey, a perceptive reader in a comments thread. Whatever next?
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Heh, with a comment like that, I can just tell you haven't played bioshock. Yo merely mentioned it because you're a weak sheep who had to mention how great it is because people think so.
You think you don't have to "gun-em down" in bioshock? lol.
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LOL, although I don't agree with the rest of your comment, I have a feeling that this last bit may actually be true.
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/worrys internet is going to explode.
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Please. I'm selling clues here, not expensive !
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Has it got good graphics?
Does it have big guns?
Are the reload animations wicked and cool?
Is it a FPS?
Mario Galaxy, Okami and Uncharted had no chance.
Hehe, hilarious.
Mario had no chance because Portal is a mindless FPS game? And Uncharted is so much more terribly original because, while you shoot, you do it from 3rd person?
Did you even think about what you wrote for even one split-second, or did you just type down some random tidbits that went through your head? And did you even play any of the games?
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From the POV of someone who can pick and choose what I play (read: wastes much of his life playing videogames for free) then Mario Galaxy made me love Nintendo again. I haven't done that since the barren and cold days inside the N64 library.
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Halo 3 is a weird one. Tried playing on normal difficulty and absolutely hated it's rhythmic banality. Played it on heroic and fell completely in love with the incredible scripted stand-offs.
PGR4 would probably be my GOTY though. It just feels so right.
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That sums up Stalker perfectly! Nice one!
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"a big-budget wank-fest for stupid people and exactly the sort of thing we don't want defining the industry."
I wonder why people think EG is full of pretentious, pompous pricks where someone can refer to themselves as either a soverign "we", or is so delluded that he believes he can speak for his group of smug elitist fools who somehow view thier tastes as better than others, without realizing the irony of just being a videogamer (and therefore in no position to be a smug elitist).
I'm saying all that, yet I agree with the majority of the negative comments from the other staff about halo 3 (and I also believe it's should be a few places below).
Shame, as I actually liked him due to his mass effect comments.
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There are many different playlists not all of which use shottie snipers. Plus since launch there have been multiple updates to the Halo MP tweaking weapon sets etc plus a substantial reduction in instances of shottie snipers.
Halo 3 still offers the best 'online experience' of any console game ever made in terms of the overall package offered.
Oh, and you may have been joking but if you ever have the gall to compare me to the 'A-word' ever again I shall kill you where you stand.
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The idea that a game's being short will make reviewers like it more strikes me as a little silly. If anything, competing with the perception that short is a bad thing has made it harder to convey its greatness.
Also, most people here should probably note that Keza is a lady, not a gentleman.
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Not that I disagree with it being number 1 (haven't played it, and don't wanna buy the entire orange box just for one game on my 360), but it's just odd to moan about the length of other games, tis'all.
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That's the issue with halo 3 hate. Not that some of the negative comments aren't true, but it brings out the worst in people.
I mean, to call people stupid, whilst not realizing the irony of calling the people who pay his wages is stupid is.....well.....stupid.
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Exactly. The key thing to understand with Portal is that it's not being praised just for being short, but for being exactly the right length for the story it's telling. In a year when even the most tightly scripted games fell prey to some fairly conspicuous padding, such carefully considered pacing was a breath of fresh air.
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I fully agree, which makes it a little weird.
The main story of mass effect is about 17hrs. Personally, I felt that it stretched the story a bit (it didn't really kick off until the final 10hrs or so). Yet even though it's the right pacing for the story it's telling, it gets slated for not being long enough for an rpg (even though kristian in the original review said it was more of an action-adventure than an rpg).
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If you've finished with your time machine, can I borrow it?
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Probably because forza 2 was graphically underwhelming, whilst being the same game as the first, but with less tracks, less features (no drivitar), and the used tracks where just rehashes of the first one.
Whereas pgr4 was a return to form (arguably better than pgr2), with great graphics, great weather system that brought a change to the gameplay, better online mode, a better career mode (especially in comparison to 3) and motorbikes.
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(1) Portal is designed as a short game. It never feels as though it was intended to be longer, that any particular content was cut, or that some section was too brief. In short, Portal turned its short length to an advantage, by adapting the pace and story to fit that timespan, in sharp contrast to the majority of short games.
(2) Portal is, in effect, a free extra, accompanied by the Half-Life 2 series and Team Fortress 2, four of the finest pieces of interactive entertainment ever. It may be short, but when you are finished there is still a lot more of The Orange Box to enjoy, not to mention the interesting developer commentaries and, for Xbox 360 owners, compelling achievements to complete.
(3) Portal has an incredibly satisfying climax, which brings the story to a close sublimely, and though it may leave the player wanting more, few will finish with anything but fond memories and a smile. The fact that it closes out so well, I think, goes some way to aleviating the majority of criticism of its short length. In other words, it is difficult to resent Portal for its brevity, given that it was such an unexpected delight.
On that note, anyone who does not want to buy The Orange Box because it contains Half-Life 2 and Half-Life 2: Episode One is making a mistake, because Half-Life 2: Episode Two, Portal and Team Fortress are well worth the price of admission alone, those who purchase it on the PC are free to give away any games which they do not want as a gift, and those who buy it for the Xbox 360 will get the chance to complete those oddly entertaining achievement lists. By the criteria of value for money, Valve has shamed the entire industry with The ORange Box.
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Really, how sad.
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What if you've already played HL2, plus both episodes? What if the person doesn't really care about playing online shooters, but wants portal without forking out £30-40 for a 3hr game?
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Edit. Doh! Beated.
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"whilst being the same game as the first, but with less tracks, less features (no drivitar), and the used tracks where just rehashes of the first one."
Less features than the original Forza? Did you actually play the game? The drivatar was scrapped because noone was interested in it, I'd rather drive the car myself thanks.
PGR4 had two new features, bikes and weather effects, would you call that a vast new feature list? Plus it was just too easy, in past versions the chase for all Platinum medals was a challenge, not so in PGR4, which made the game too short, the Career and Arcade modes were over way too quick.
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I assume by "stupid way of thinking" you mean "disagrees agree with me". To be fair, it is abundantly obvious to any right thinking individual, that any opinion that differs from yours (even slightly) is stupid and worthless.
I bet you get really angry when a game you like gets a 7 instead of an 8 too.
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Call of Duty 4 - Single player was very good, enjoyed the variety. I haven't really gotten into the online yet.
Halo 3 - Great fun online. But the single player isn't bad either - best of the series.
Bioshock - Game of the year for me if the ending wasn't so poor. Loved the story and the general atmosphere.
Mario Galaxy - Fun game, and I'd have it top 10, but it's let down by a poor story and difficulty coming from poor controls (riding the ball, spring mario, riding the manta). I wouldn't have it second.
Portal - Can't think of anything I didn't like about the game, except that there wasn't more of it. Best finale to a game this year.
Haven't played the others yet. Getting Mass Effect in a few days, and tempted to try Crackdown if I can find it cheap now.
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Well I liked it, so was dissapointed to see it go.
>"PGR4 had two new features, bikes and weather effects, would you call that a vast new feature list? "
In comparison to forza 2, well then yes.
Either way, maybe EG chose pgr4 over forza 2 because they enjoyed it more?
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For me
CoD 4 best online console shooter (360) - until this game I hated online console games - especially Halo with it's crappy shield system - which works well in single player but is a pain in the arse in Multiplayer.
Halo 3 - Co-op play - while the game is effectively Halo 1.5 HD - co-op was rocking and worked flawlessly and a lovely dollop of fun.
Crackdown - awesome - wish there had have been a little more to do(which would have made it a strong contender for game of the year) but in its defense I had played the amazing demo so many times that I probably spoiled it a bit for myself.
Mario Galaxy - only got it 25th Dec - already seems best game on Wii by some margin - and once again shows Nintendo as a trailblazer in game design.
Not got round to Portal for 2 reasons -I think all the other games on the Orange box suck on the 360 (my old AGP Ati 1950 card runs rings round the 360's performance and seems multi player TF2 is laggy) and after finally getting good with a Joypad at FPS I feel a little worried at going back to playing with Mouse and Keyboard - which could rekindle my loathing of pads.
I need to borrow someone's Orange box for 360 for about 3 hours.
All told it has been a great year and loved discussing our amazing hobby with everyone on here.
Merry Christmas and a Happy New Year.
Edit - P.S. Forza 2 with MS Wheel is great 2 - although I totally agree with the poster who said RWD cars are very badly implemented on it. I think it feels like driving in the wet.
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I'd hardly say Mass Effect got "slated", seeing as it's in the Top 10. But even so, the expectations of an RPG, and the amount of gameplay on offer, are considerably different.
RPG fans expect the main story to be backed up with a variety of compelling and interesting side quests and additional missions that allow you to spend more time in the gameworld and discover new things, and it's here that Mass Effect stumbled. The story missions were mostly great - and, as I said, it's one of the few games this year to build to a satisfying climax (no pun intended) - but, outside of the story, the side quests were repetitive and shallow, often using the same maps.
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Hopefully, Valve will release it on Steam as a stand alone product for a small price, if they have not done so already. Unfortunately, I have no idea what the situation with the PC game is at the moment, since my PC is a hopeless piece of junk that could barely run Pac-Man, nevermind The Orange Box. Anyway, if you really want Portal and do not want to pay upwards of £30 for the priviledge (it still might be worth it), then you might just have to wait until it comes down in price, or get the benefit of giving away any unwanted games to friends.
I would note, however, that for most people, Portal is not really a three hour game. It takes about three hours on the first playthrough, but I think many will return for another go in time, not to mention the developer commentary mode, and achievements for Xbox 360 owners. Finally, it sets a benchmark for other games to meet and provides many good memories. Perhaps the following will only be appreciated with hindsight, but how much would you be willing to pay for a copy of your favourite movie or album of all time? £10? £30? £40?
Of course, you might still not appreciate it as much as I do, but whatever you eventually decide, I strongly recommend that you get it eventually. There is no rush.
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You were never going to get innovation, you were never going to get mind-blowing graphics, you were never going to get a deep, involving storyline: you were going to get Halo. And that's precisely what you got.
Don't really disagree with the list, but using the top 10 as a platform to wheel out decrepit diatribes about hype/money etc that we all read years and years ago gives me the impression that some people are simply bored.
You must've known if Halo 3 was going to be for you after playing 1 and 2. Why rip apart a game for being everything it said it was going to be?
Strange.
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You were never going to get innovation, you were never going to get mind-blowing graphics, you were never going to get a deep, involving storyline: you were going to get Halo. And that's precisely what you got.
Don't really disagree with the list, but using the top 10 as a platform to wheel out decrepit diatribes about hype/money etc that we all read years and years ago gives me the impression that some people are simply bored.
You must've known if Halo 3 was going to be for you after playing 1 and 2. Why rip apart a game for being everything it said it was going to be?
Strange.
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Fair enough.
Peronally I find taking a car online that you've customised and tuned to your own driving style, and winning races with that car very rewarding, something that PGR4 can't even begin to match, with PGR4 you just pick a car from a menu and off you go, it's quick but un-satisfying, imo.
I don't want it to sound like I did'nt enjoy PGR4, because I did, it was a decent game, it's just I much preferred Forza 2... I just hoped to see it in the Top 50 at least.
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It felt like a game from the future for me with its structure, and it's pretty much the best-looking game I've played this year, bar Crysis (which had inferior art direction though). NPCs looked a bit weak, but the lighting, textures and ins ome places absolutely insane geometry (dynamically lit, no less) is unmatched.
It's the kind of game for me that made almost all other games feel 3 years old.
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I didn't finish it. Reading a good book seemed like a much more rewarding activity.
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(deletes orange box sale ad)
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The Orange Box isn't a game, and only games are eligible for the Top 50 games list. One assumes.
It's been a really good year for us Video Game dorks, don't you think lads?! It's been so good I haven't even got round to playing half of this top 10 yet... I eagerly await my chance. The people who are pointing out that this list is a stupid exercise are, of course, right, but they're missing the wider point that gaming is a stupid exercise, and making arbitrary top 50 lists is fun, much like fighting glados.
I look forward to a bright, exciting 2008 in which the intelligent, reasoned and insightful commentary of the EG threads continues to improve my opinion of gamers, and of the human race in general.
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... But I don't agree with you. And I don't like portal being number 1 either: just make the orange box your GOTY and end it, because most of us will have to buy the whole package anyway. it's like saying "halo3 single player is n°32, and halo3 multiplayer is n°6". It doesn't make sense IMO.
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They were slating the single player campaign, not the other parts of the package - online co-op, the multiplayer modes w/matchmaking, custom gametypes, bungie.net integration, saved films, and Forge. These were the parts that lead to the game getting a 10, which was a 'value 10'.
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The multiplayer is, of course, fantastic, even if it is arguably not the best on the Xbox 360. Moreover, bucking the trend we see in the majority of recent releases, which seem to suffer from copious cut content to meet a release date, Halo 3 delivered us the Forge and the Theatre, both new and somewhat unexpected additions. It is true that Halo 3 featured few innovations, but like Halo 2, it built upon and refined the innovations that made Halo: Combat Evolved such a huge success, even though some blinkered memories seem to forget just how original and innovative that game was.
I sometimes suspect that people dislike the Halo franchise for how it reflects on them and their favourite hobby. If Halo represents the videogame industry, and videogames are their favourite hobby, then what does that say about them to the world outside of videogames? In consequence, there is an added impetus to criticise and disassociate oneself from the Halo franchise as much as possible. Of course, there are no doubt those who simply do not like the game, too. I just get the feeling that something more than the quality of the game is motivating many of the comments.
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And Halo has been put in the right spot. It's a good game, but I've always found it a tad overrated in my eyes. There were certainly better games out this year.
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I hate online shooters.
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unbelievable...
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"And I bet you're the same people that whine when they hear Hollywood is remaking that Korean/Japanese film that only you liked."
Nah, you got us mixed up with somebody else. What really ticks us off is dubbing foreign films. Also, we thought the Ringu remake was pretty good.
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Halo 3 is a generic FPS with mediocre graphics and decent multiplayer, that's it... nothing special really, now on the other hand COD 4... what about God of War 2 assholes??? that game rock's and yet nowhere to be seen.
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The voting system is crap - jsut because not enough of you lameo journalists can afford a top quality system like the PS3 and the best game if the year: UNCHARTERD, DRAKES' FORTUNE, it gets a low ranking cos not enough of you voted for it.
UNCHARTERED DRAKES FORTUNE is better than Mario Galaxy, or should I say, U R MR GAy, haha. I know galaxy is good but perhaps everyone likes it a bit too much because theres nothing else on the WII.
Sorry but there just has to be justice. Not enough ps3 exclusives when clearily the best games are on pS3 - you need a new voting system.
s
Any way 2008 is th year of the PS3. Final Fantasy, MGS4, GT5, they'll all be in the top 10 next year and you XBots will have to suck it up!
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... Well, it's a box of games, it fits on a dvd, it's sold as a full-priced game, most websites review it as a single game, it shows as a single game on your gamercard, but noooo, EG is so smart, they didn't get fooled.
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Oy vey.
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The number of moronic posts seems to have shot up in the last 45 minutes or so.
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1. A puzzle game with a new hook.
2. A game with a strong and well realised sense of dry comedy about it.
Together these made for a fun experience, but it was about the right length. It is one thing to complain about it being short, but lets be perfectly honest with outselves, if it was 15 hours long it would have got boring before the end.
Now Portal may be lauded for what it represents; a new type of game, refreshing and original. Buts I could name a few others, and this was hardly a product of the independant scene.
I'm not trying to make out that Portal is bad, far from it, its a fantastic game. I just don't believe it was the game of the year (for me personally anyway, of course we never all agree about these sorts of lists). It was essentially a test pad for a new technology. As test pads go I've not seen better, but I am interested to see what comes next.
I enjoyed Stalker, Mass Effect and Bioshock more overall I think (though Portal was pretty much free of annoying flaws, which those three certainly weren't). And I must have put 10s of hours into Crackdown and nalways felt entertained (if I got close to bored, I simply stopped and came back later, its that kind of game).
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I hear GOW is great online. Never tried it, but I've just bought it second hand and will give it a go.
As far as the length of games these days. I don't think 7-8 hours is too bad (on Normal level) for a FPS. Seems to be the trend that single player games are getting shorter and more effort going into multi. However, if I were to play something like Sonata and it lasted 7 hours, I would be a tad upset.
Can't remember if Mutant Storm Empire is on this list. The only thing that was a slight letdown was the amount of crap released on Live Arcade. There were a few highlights (Exit, Puzzle Quest, Prince of Persia, Pac Man) but a bit more quality on there please.
Halo 3? Loved it. Now the developers are going to do something new. I hope it will finish there but I doubt it. I suspect H4 will be out Xmas '09.
Much as I enjoy 'more of the same' I hope next years list is not going to be full of sequels. Well, apart from Banjo, but that's another story.
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"I feel like a nice game of Orange Box"
Ever caught yourself saying that?
Of course you haven't. It's three (five, whatever) different games.
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Some sense in all the madness though...
Both Portal and Mario Galaxy deserve the top two spots
I agree 100%. In completely different ways they both had me entirely immersed, grinning and enjoying every minute of them. They are also two of the few games that my other half has actually watched me play (whilst she is supposed to be working), which for me proves that they are doing something different (Portal) or just so much fun (Galaxy)
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"Halo 3 is a generic FPS with mediocre graphics and decent multiplayer, that's it"
Oh, but you seem to always list Resistance as "one of the best games ever!" By gosh, you're a funny old thing.
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Very glad to see STALKER up there!
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so I guess it's 5 games on pc and one single game on x360 and ps3, then? I'm sorry, but I think that's a dumb decision. The Orange Box would have been a perfect GOTY with mario and bioshock as front-runners, but you just outsmarted yourselves IMO.
@ facometer:No, in my eyes the orange box is half life 2. Portal and team fortress are just game modes, like matchmaking in halo 3 or quest in virtua fighter 5.
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Indeed, Halo 3 is generic, just like Tetris or Gran Turismo are generic. That is, Halo 3 is representative of a particular class of game design. It stands out in no notable fashion, other than that it is substantially better than most of the alternatives. It is not a criticism of Halo 3 to say that it is generic, and it is only relevent if you do not like the particular class of game design i.e. genre, which Halo 3 is representive of i.e. generic. In which case, it would be far easier if you just stated that you do not like the genre.
I also agree that the graphics are nothing spectacular, but then Halo 3 is not fun because of its graphics, any more than replaying Deus Ex would be fun because of its graphics. Moreover, I suspect that the graphical quality was a victim of a desire to increase scale and complexity, allowing for more units and larger environments. For example, contrast Halo 3 to Gears of War, which scarcely handles more than 5 or 6 enemy units at any one time. I, for one, consider that a worthwhile trade-off. Lastly, in regard to the "decent" multiplayer, I can only disagree. I am not usually a big fan of any online games, but I thoroughly enjoyed Halo 3's multiplayer, and so it also seems do Xboxlive subscribers, who play Halo 3 online more than any of game.
In regard to Call of Duty 4: Modern Warfare. I was recently given the game as a gift, and have so far enjoyed it, even if the respawning enemies do try my patience somewhat. It is a very good game. Is it better than Halo 3? Maybe. If so, would Halo 3 be any worse? Not at all.
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That is what games should be like. Simple. Short. Sweet.
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Stealing lines from the the London tube & bus bombers? How quaint.
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"Halo 3 is a generic FPS with mediocre graphics and decent multiplayer, that's it"
Oh, but you seem to always list Resistance as "one of the best games ever!" By gosh, you're a funny old thing.
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No man, what i said was that resistance is in my opinion a great launch title, it's a very competent FP'S with inventive weapons and decent multiplayer (by decent i don't intend to compare with Halo, halo multiplayer is better)... graphically is side by side "if not better" with halo 3 "with the advantage of actually reaching 720p".... overall is a competent/good game.
oh and PCRist, the "scale excuse" for the fact that halo is nothing special graphically is not valid... have you ever played warhawk???? it allows 32 players at the same time in huge, huuuuuuuuuuuuuuge environment's... much bigger environments then the ones Halo3 offer, with the same quality graphics... if not better in some particular aspects.
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Happy and thrilled that you guys obviously felt the same way about this game as I did. I'd say it single handedly restored my faith in the ability of the gaming industry to create opportunities for unique games like this.
I pray this is the beginning for a new trend of major developers/publishers supporting short form gaming alongside major releases.
Cool beans!
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I only ask because I love the idea of 3-5hr long games, as long as they are discounted appropriately. Apart from the Christmas break I hardly get 5hrs per week to play on games, therefore I may get to a certain point in some games and then just stop because I've bought another more enjoyable title before finishing the other.
For what it's worth, my GOTY is GTR 2 (again), still not equalled in terms of driving sims and I still play it whenever I can.
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... Ok, maybe I'm an idiot but it looks like virtua fighter 5 didn't even make the top 50. This is an outrage.
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Yes it is... but even worse is the fact that God of War 2 a masterpiece that scored 9/10 didn't get on that list either... and by list i'm refering to the top 10.
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EDIT: If you mean top 10, say top 10.
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You should tell this to valve, but since -on x360 at least - they chose to force us to buy the whole package if we want to play portal, I think it would be more accurate and helpful to say that orange box is GOTY. Because I'm not paying 70€ for a 3 hours game, no matter how good it is. If the orange box was portal + 4 crappy "fillers", would you still say that portal is GOTY?
EDIT: Since Virtua fighter 5 didn't even make the list, I think this whole top 50 is a joke, TBH.
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Are no, it's a compilation of games. HL2, and the episodes were out a long time ago, whilst TF has no association with the others and portal is just a bonus (a great one at that).
If you want to b really technical, then orangebox would not be there, seeing as the majority of it's content were out previous years.
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Heh.
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I would.
I don't like Half Life in the slightest, played HL2 back when it was originally released and wasn't that fond of it so I never touched Episode 1 or 2.
Orange Box was still amazing as far as I'm concerned. Admittedly I like TF2 a lot too, but Portal alone justified the game for me. It's 3 hours long but there's nothing stopping you playing it again and doing the challenges. Heck, I've probably spent more time (and got more enjoyment) just talking about portal than I've spent playing some other top games.
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Likely for us, nobody cares about your eyes.
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I was answering a question, you stupid fuck.
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"No man, what i said was that resistance is in my opinion a great launch title, it's a very competent FP'S with inventive weapons and decent multiplayer (by decent i don't intend to compare with Halo, halo multiplayer is better)... graphically is side by side "if not better" with halo 3 "with the advantage of actually reaching 720p".... overall is a competent/good game.
oh and PCRist, the "scale excuse" for the fact that halo is nothing special graphically is not valid... have you ever played warhawk???? it allows 32 players at the same time in huge, huuuuuuuuuuuuuuge environment's... much bigger environments then the ones Halo3 offer, with the same quality graphics... if not better in some particular aspects."
If you really do believe Warhawk has the same or better graphics than Halo 3, you need to go and get your eyes tested.
Forgetting resolution, for a second, Halo 3 offers so much MORE in terms of quality graphic rendering that Warhawk doesn't even come close.
Don't make me go and get a closeup of a soldier shot, in Warhawk and compare it against a closeup of Master Chief. You'll come out looking even more stupid.
Please keep making comments like this, mate. You're making a tool of yourself day in, day out. Top entertainment.
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Cool. Still, nobody cares about your eyes and how you see things, because no mattger how much you cry, orange box is still a compilation.
Cry On.
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I did not intend my explanation for Halo 3's less than spectacular graphics (and that is all they are, less than spectacular but still very nice) to be an "excuse", nor do I not even understand what you mean by "valid" in this context. Even if I intended to provide an "excuse" for Halo 3's graphical performance, what do you suppose would constitute a "valid" excuse?
To restate. I suspect that Halo 3's engine is quite capable for producing graphics of comparable quality to the best looking games on the Xbox 360. However, Halo 3 features more ally and enemy units, in larger and more flexible environments, with better implementation of real-time physics, than most of those which it will be compared with. I think that this is a trade-off, and for one, I prefer this to the alternative.
Though irrespective of any of this, the game is still very good, with more than competent graphics, so none of this strikes me as a particularly important issue. I guaruntee, that toward the end of the Xbox 360 or Playstation 3's lifespan, most of the games which you consider to have great graphics today, will look poor. They will, however, be the same games, and many will be just as good and entertaining. It really doesn't matter very much.
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Though Crackdown and Mario Galaxy in the Top 5, surely, helps it a bit.
AND EDF! EDF! EDF! EDF! EDF!
KG
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i am glad crackdown and portal got the recognition they deserve, and i am glad halo wasn't bitch slapped down the list too far because it is an amazing game
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Don't make me go and get a closeup of a soldier shot, in Warhawk and compare it against a closeup of Master Chief. You'll come out looking even more stupid.
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Make a close up of the water, the sun effects, the cloud's... the scale (long distant view's), the explosions, and then we talk... not to mention that warhawk supports 32 players.
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Portal, though nearly perfect in every way, just felt too short to me. Like a tech demo. I feel it should've added a third new environment type after the second, somehow. That said, I can still agree with its top position.
Just wondering about one thing, after seeing Motorstorm on there somewhere... wasn't Excite Truck (I can't get over the silliness of its name) released and reviewed in '07? I finally got around to buying and playing it this month, and it's absolutely awesome and addicting, there is no way it's worse than all of these games, by any imaginable standards. No bloody way.
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... except that most websites did not do the eurogamer way and reviewed the orange box as a whole, not the individual games. And i'm not taking any advice from a website that seems to think that singstar is better than Virtua fighter 5; and I don't have much sympathy for those who think EG is right no matter what. And yes, I'm logging out and won't come back, so don't bother.
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Superficially the graphics may look better on Warhawk but it's only when you start toying with the replay theatre you realise why Bungie would have needed to scale back the resolution / some graphical fidelity.
There are FAR MORE physics calculations etc going on in H3. Everything in the game world has physical properties even things like huge crates that, whilst in Warhawk may just be static or destructable scenery, in H3 they can be displaced and moved around in game with a gravity hammer for example.
It's like saying Myst 3 has better graphics than Oblivion.
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You all go fuck yourself...............hmm, this kind of posting does feel good, but it is not very contructive, and will not bring any sence in this.
This is my advice, we all meet online in diffrent games, Warhawk, COD4, TF2, etc and we play each other, and then we argue over skill!!! Yeah babies, it isn't always about your freaking graphics, lets compare skill. At least apologie should be interested in playing some Warhawk! Some will be better than me, some will suck worst than me, so let's find out, who plays on which level, then we have Masterthings to worry about rather than these bollocks discussion.
Top Spot for me: Foldinghome! Yay, got good graphics, your own music and ive played it for 4000 hours and I still play it!
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Well, the point is that unless they assessed Portal on its own merits you wouldn't know how good it was in the first place. If you're measuring quality alone, pricing shouldn't be a factor.
That may fly in the face of the fact that pricing *is* a factor when determining whether you're going to buy a game or not, but the point is that it's one you're free to consider yourself. Given Eurogamer's relative ranking of the three games that make up Orange Box, you can use that use as a basis to decide how much value the bundle represents for you.
Had all the products been considered together, however, you wouldn't know what the relative value of each game was. The fact that Portal carries a high asking price on its own, doesn't change the fact that Eurogamer think it's the best game they've played all year, and the purpose of this article is to communicate that.
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Fucking retard.
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Seems the 'tards have invaded since I last read this...
For example ParanoidZombie. So you disgree with EG? That's cool. I don't think they are right no matter what. I don't agree with all their choices and there a few games missing I'd put in, but I think overall it's a fairly good Top 50. I hink you will find you don't completely agree with anyones Top 50.
I think it's funny you are taking a little hissy fit over it all anyway, maybe you need to grow up a little? You don't agree with EG? Get over it.
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So what about those activities renders your liking of Halo 3 mutually exclusive to them? I was busy watching the football, reading a book and playing Mass Effect last week, but at no point did my enjoyment of those activities provoke an outburst of dislike toward Halo 3. Just saying.
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No matter what your gender a comment like,
"It's a big-budget wank-fest for stupid people and exactly the sort of thing we don't want defining the industry"
makes you sound a bit.., well...stupid.
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/Puts Keza on friendlist....................
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Superficially the graphics may look better on Warhawk but it's only when you start toying with the replay theatre you realise why Bungie would have needed to scale back the resolution / some graphical fidelity.
There are FAR MORE physics calculations etc going on in H3. Everything in the game world has physical properties even things like huge crates that, whilst in Warhawk may just be static or destructable scenery, in H3 they can be displaced and moved around in game with a gravity hammer for example.
------------------------------------------------------------ ---
So basically you are saying that 32 players at the same time, on foot, driving vehicles, planes, tanks etc... all vehicles with very believable physics, blowing each other's in open spaces twice as big as the maps we find in Halo is much easyer to do?? do you know the meaning of 32 players playing at the same time in a world as rich as the one you find in Warhawk??? Halo is miles away from that shit
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Portal is a Spiritual sequel to Narbacular Drop, it is not truely original, but it builds on the concept well.
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"So basically you are saying that 32 players at the same time, on foot, driving vehicles, planes, tanks etc... all vehicles with very believable physics, blowing each other's in open spaces twice as big as the maps we find in Halo is much easyer to do?? do you know the meaning of 32 players at the same time in a world as rich as the on you find in Warhawk??? Halo is miles away from that shit"
Jesus, you show such a lack of knowledge. Of course it's easier to do, when the PS3 doesn't have to fuck about calculating a real-time physics engine to go with.
And that's not even mentioning the HDR in Halo 3 which quite literally blows Warhawk out of the water. The *QUALITY* of the graphics in Halo 3 is leagues ahead of Warhawk.
Warhawk may support 32 players but what's that go to do with it?
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I haven't played it, and don't intend to, but if it's so good to deserve this rating, why does it SUPPOSEDLY suck so much?
Idiots.
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Is Ken Kutaragi your Dad or something?
Kind of beyond my why some people rabidly defend a piece of plastic and electronics.
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Shouldn't argue with you as you are a) lacking in knowledge about gaming and b) a fanboy...HOWEVER, the 32 player thing has nothing whatsoever to do with the graphic engine really, that is more about netcode. If anything it just shows that the game engine can cope with an extra 16 character models running around which isnt a big deal. You are just showing yourself up dude.
I think George Roper pretty much just addressed all this.
"do you know the meaning of 32 players at the same time in a world as rich as the on you find in Warhawk" - yes I do mate, I was playing Battlefield 2 on my PC 3 years ago with 64 players and a graphics engine up there with Warhawk. 3 years ago. 64 players. Bigger maps. So what was your point again?
From another thread;
"The Cell is real, and it's a blast to program for as dev's start to know him better" !!!
Trademark Apoloshite
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Posted again for all us stupid people to enjoy.
I found Halo 3 to be a very enjoyable, highly sociable game with online elements that put all other games to shame. What a stupid person I must be.
I certainly dont want this industry to be defined by highly polished, excellently implemented games offering refined gameplay mechanics and an extremely robust engine with brilliant community features and continuing developer support.
(That last bit was sarcasm. None of you would have understood that though as you are all so stupid. I didnt even really understand it myself.)
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"Where are the footy games? PES 08/FIFA 08????"
Does there have to be footy games in the list? Just maybe there were not top 50 games of the year in the collective opinion of EG. I have read PES 08 is pretty buggy. Don't know much about Fifa really.
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There are incentives. If someone with few financial resources invests in a console (such as a teenager), then it is likely that they will have to choose one and forgo the alternatives. Now, the price and availability of software for that console is contigent on its commerical success, so if more people own the same console, then that console becomes more valuable. In consequence, a person who invests in a console, particularly those with low financial resources, will have an incentive to champion their preferred console, and encourage as many people as possible to invest as they have done.
The other, and perhaps more likely motivation, is that many people who become "fanboys" publically, and quite energetically, predict the success of their preferred brand or product. This places them in a difficult position, since to be wrong would be very embarrasing, especially given the insults they have been hurling at those who disagree. The incentive is to champion their preferred console, and encourage as many people as possible to buy it, so that they might help fulfil their own predictions.
Of course, we could dismiss this as tribal behaviour, which it is, but that wouldn't explain very much. There are differing motivations involved and different social contexts in which tribes arise. The "fanboy" is a peculiar and interesting beast.
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Indeed it is.
You gave some reasoned arguments, and I'm sure there is some truth in them for some people. TBH I don't think having an interest in the consoles success due to limited funds to buy another, accounts for your average fanboy.
I do think it has a lot to do with fear of being wrong. But I never understand what's to be embarrassed about when you get something wrong...
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It's quite simple really. Look the name of the reviewer at the top of the Halo3 review. Then read the comments made by that person about Halo3 in the top 50.
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And for all those saying Orange Box should be one entry - I never bought the Orange Box, I bought Portal on its own. Therefore it's a stand-alone product and should be judged as such (just as well IMO because I think Half Life 2 is an incredibly overrated game on just about every level, and should drag the score for the Orange Box down).
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How would Half-Life 2 drag the score of The Orange Box down? Even if we suppose that Half-Life 2 is overrated, or even very poor, worth no more than a 3/10, would Portal be any less deserving of a 9/10 or 10/10? The Orange Box would be rated as good as its best game would score as a stand alone product, since if Portal scored a 9/10 independent of Half-Life 2, then how could it only be worth 6/10 when packaged with Half-Life 2? It would be like scoring the limited edition version of Doom III down from the standard release, because the addition of the original Doom and Doom II drag it down. Huhyouwhatnow?
I think I get it: you do not like Half-Life 2, or at least think it is overrated, but talk of scoring iThe Orange Box down because of Half-Life 2 is just silly talk
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Shouldn't argue with you as you are a) lacking in knowledge about gaming and b) a fanboy...HOWEVER, the 32 player thing has nothing whatsoever to do with the graphic engine really, that is more about netcode. If anything it just shows that the game engine can cope with an extra 16 character models running around which isnt a big deal. You are just showing yourself up dude.
I think George Roper pretty much just addressed all this.
"do you know the meaning of 32 players at the same time in a world as rich as the on you find in Warhawk" - yes I do mate, I was playing Battlefield 2 on my PC 3 years ago with 64 players and a graphics engine up there with Warhawk. 3 years ago. 64 players. Bigger maps. So what was your point again?
-----------------
Who said that 32 players had something to do with graphics??? i was talking about physics... and a favorable multiplayer feature that is "32 players support", something, i guess, only possible in a console with warhawk.
Warhawk graphics are simply astounding, the environments are lush and full of little details, especially when you hop on to an aircraft to get a birds eye view, the shadows are speciallt noteworthy, everything casts a shadow in Warhawk, the best part is that they deformed when the surface isn't flat. Another nice touch is the Rag Doll physiscs (a la Motorstorm) wich turns your body into a crash dummy.
The game runs super fast ans smooth even in chaotic action with 32 players.
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AND? Again,. what is your actual point? I don't doubt Warhawk has great graphics what are you trying to prove and to whom? What has having 32 players over 16 got to do with the games core physics engine you total and utter retard? 32 players isnt only possible on the PS3 either you goit, 32 player support has very little to do with the power of the console as I just explained. My old PC can run huge 64 player maps of BF2. Anyone would think you had seen graphics beyond PS2 quality until the PS3 came out.
"The Cell is real, and it's a blast to program for as dev's start to know him better"
Actually, I think I love you.
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I think you missed what they meant about physics; the only thing you mention related to physics is ragdoll (ala mainstream Unreal engine 1 if you want to be pedantic) which is not the physics that I believe the other posters are referring too. I think they mean more the realtime animation deformation and objects having a varied mass rather than a fixed mass for all objects. Ragdoll on 16, 32 or 64 players isn't impressive anymore in my opinion; proper physics based systems are.
The recasting of shadows on non-flat surfaces isn't very impressive tbh its just shader models and not very complex ones at that.
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I don't like platform games full stop, never have done in 25 years of gaming. Does SMG at No. 2 bother me in the slightest? of course not.
A few games I have missed this year from the EG summary, that I will pick up early next year - EDF and Pacman CE stand out.
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tell me men, what other console game allows 32 player simultaneously? don't remember any... and i don'f care if computers do it, i'am only refering to consoles you prick.
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To compare Halo 3, an Xbox 360 game, to Warhawk, a Playstation 3 game, seems somewhat redundant. When evaluating graphics, it is customary to rate software relative to similar software running on the same platform, at least in regard to technical achievement, with artistic merit being distinct. For example, when it is said that God of War 2 or Shadow of the Colossus have technically great graphics, the evluation is made relative to other similar software on the same platform. Of course, relative to Heavenly Sword or Uncharted: Drake's Fortune, on the Playstation 3, these releases rate very poorly, but such a comparison is not customary.
I think that most people would agree that the Playstation 3 is a more powerful console that the Xbox 360, even though much of that potential is difficult to access, and few current releases show off what the machine is capable of. Anyway, it seems strange to concentrate so strongly on Halo 3's less than spectacular graphics, especially when the comparison is with a game on a more powerful platform. By that same token, I might say that God of War 2 has awful graphics when compared to Halo 3, but as comparisons go it is pretty redundant. If you were comparing an Xbox 360 and Playstation 3 version of the same game, perhaps, but this is not the case with Halo 3.
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As a keen FPS player in the past, personally I would much rather play on a server in a close 8 v 8 game, on a tight map, than with lots of players in a big empy area - that is why I didn't like BF or ETQW.
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"I think that most people would agree that the Playstation 3 is a more powerful console that the Xbox 360"
No, I think most people (who actually have a bit of tech knowledge) actually believe both systems to be rather evenly matched (power-wise). Each with their respective pros & cons.
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The 360 is at front regarding all figures, there is nothing we PS3 owners can say or do about that, plus it shouldn't fucking bother us.
The PS3 was covered with critzism, but showed what is has, what its got, and what it is and will be capable off, so a other point, why we PS3 owners can feel reliefed and don't need tobe botherd when the 360 wins in all figures except for the console prize.
All that said, everyone has what he needs and wants, everyone can be happy, play games which you can compare here and take it a little more easy, it doesen't matter guys, halo was produced to make us happy, warhawk was created to make us happy, not to go to war for comparing consoles.
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The set of "people" is quite distinct from the set "people with tech knowledge", so perhaps we are both right
I had read, from numorous sources (though I cannot remember any in particular), that the Playstation 3, supposing it can be exploited to its full potential, is more powerful than the Xbox 360. I have no reason to reject those reports other than your word, so do you have any sources or a more thorough explanation? I am genuinely interested. Is the better performance of cross-platform games on the Xbox 360 really just a consequence of developer priorities, or has the Playstation 3's power really been oversold?
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I can't think of any 360 games that currently support 32 player online. But again, I fail to see what that has to do with anything? You are somehow inferring that the amount of players a game can support online is down to the consoles power, which it isnt.
Anyway, leaving it there as this is the top 10 list and as i have found again and again (with Bundy actually) it's pointless arguing with someone so resolutely enamoured with one particular format.
"The Cell is real, and it's a blast to program for as dev's start to know him better"
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Its all about context. Gears of war is 4 v 4 and is one of the most well balanced MP experiences out there.
Plus Halo does piss on Warhawk.
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"tell me men, what other console game allows 32 player simultaneously? don't remember any... and i don'f care if computers do it, i'am only refering to consoles you prick. "
Perfect Dark Zero, Frontlines, MMOs like FFXI and TDU might ring a bell
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2008 will show Ps3 games unachievable for the X360... that doesen't mean that X360 owners will not have good/entertaining games, i'm not saying that, but from a technical prespective, they will be miles away from the graphical prowess.
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Nice to see I've somehow slipped into an alternate universe where reviewers agree with me on the subject of Halo 3
/dodges falling professor
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"they will be miles away from the graphical prowess."
And then you woke up...
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Cell is still in its infancy, The Cell BE architecture is not a magic bullet. Simply re-compiling an existing application for the Cell will not see any benefit. Most systems must be re-architected and data re-designed to take advantage of the architecture. But when that's done, the performance is unrivaled by any consumer-level technology on the market today... the Cell is real, and it's a blast to program for as dev's start to know him better.
2008 will show Ps3 games unachievable for the X360... that doesen't mean that X360 owners will not have good/entertaining games, i'm not saying that, but from a technical prespective, they will be miles away from the graphical prowess.
Is your name Jack Trenton?
Seriously are for you real? You sound like your straight from Sony PR.
Do you really believe what you just said? Both architectures are quite different making direct comparisons difficult. But perhaps, when/if developers do get to grips with the PS3 games may be slightly superior graphically. But, unreachable by other consumer level technologies? The PC already wipes the floor with it. At best the PS3 might end up being what the Xbox was to the PS2. More powerful, but in the end of the didn't didn't do much apart for allow for slightly better looking games. But I can't ever see games on the PS3 "being out of reach" of the 360. There is certainly no evidence so far, and I don't believe there is THAT much to be unlocked to make what you believe will happen, happen
Incidentally, since you put so much emphasis on power, you did own an Xbox right? Not a PS2.
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Who me Furbs? Been a member for a couple of yeras now with 600 odd forums post. Not a huge amount, but I haven't just come to fan the flames
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Incidentally, since you put so much emphasis on power, you did own an Xbox right? Not a PS2.
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Not exactly, power is important but not all.. sony alway's had and have great exclusive titles like the KILLZONE, Grand Turismo, SOCOM, GOD OF WAR, FINAL FANTASY, WARHAWK, METAL GEAR SOLID, TEKKEN, Resistance, Ratchet and Clank, TWISTED METAL, SHADOW OF COLOSSUS, ZONE OF ENDERS, KINGDOME HEARTS, GENJI, motorstorm, Unreal Tournament, Hot Shots Golf, HEAVENLY SWORD, UNCHARTED, LITTLE BIG PLANET, Haze etc... so, it's not only superior in terms of Hardware and overall features, but better served in terms of software, not to mention the project HOME scheduled for 2008. Don't get me wrong, x360 is a good machine, but comparing it to the Ps3 is like comparing a BMW to a FERRARI... (with a small difference, BMW'S don't show red rings so often)..;P
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/applauds
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"so, it's not only superior in terms of Hardware and overall features, but better served in terms of software"
And then you woke up....
Honestly, it's like you're in some kind of weird Sony wet dream land. Even I'm starting to get a bit bored of the same utter rubbish you speak. Even MGS4 (the jewel in your imaginary crown) could easily be done on the 360 according to it's developers so please stop talking shit.
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Even MGS4 (the jewel in your imaginary crown) could easily be done on the 360 according to it's developers so please stop talking shit.
-------------------
Of course... but not withought concessions, theoretically speaking even Uncharted is possible on the X360, just not with the same quality.
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Someone HAD to do it...
Oh, and someone explain to me the Pac Man/MGS parrallel, I'm blonde.
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Precisely. Moreover this explains why most multiplatformtitles are inferior on the ps3, too. *feels enlightened*
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Damn, I'm glad most lurkers lurk if this is what we get when they hit the submit button.
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"Precisely. Moreover this explains why most multiplatformtitles are inferior on the p#3, too. *feels enlightened*"
----------------------------------------
I already explained why in my previous posts my friend
"Cell is still in its infancy, The Cell BE architecture is not a magic bullet. Simply re-compiling an existing application for the Cell will not see any benefit. Most systems must be re-architected and data re-designed to take advantage of the architecture. But when that's done, the performance is unrivaled by any consumer-level technology on the market today... the Cell is real, and it's a blast to program for as dev's start to know him better"
As you can confirm... many late 2007 multiplatform games seemed equally good on the Ps3, darkness, Dirt, COD 4, Assassins Creed etc... some games show themselfes arguably even better like Burnout Paradise.
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Well Apolol, there is no help for you. If you honestly believe the things you say, then I really feel sorry for you, it must be hard being so blinkered
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As for the PS3, you are mostly talking about games and services that do not yet exist. And as such are unproven. Currently the 360 has the largest games library.
Anyway I'm all for a good and reasoned discussion, but I think you must be on Sony's payroll. That, or you have some of the biggest blinkers I have seen. Say hello to my ignore list.
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Comment threads are like the special olympics, whoever wins your still retarted.
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That Apologie is some dick though. What a total and utter fucktard
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The list in general is fine I guess.
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APOLOGIE: You do realize what alot of people are thinking of you - you are embrassing your self!
Remember PS2 had no competition...Dreamcast got ignored (PS2 hype), XBOX 1 came to late and was a new system & company to really compete fairly. PS2 was the system of choice back then. Seems funnny how DMC,
GTA, RE 5; which where some of PS2 biggest game, but also originally PS3 exclusives: Unreal, Assassins Creed have ended up on 360...Wouldn't be surprised to hear a few other limited PS3 exclusives to appear on 360. Simple reason is they can be done, and will have strong sales.
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Finally though, I really have to strongly commend Eurogamer on its recognition of the flawed masterpiece Stalker, ditto arguably for Crackdown (in terms of it being a flawed masterpiece, but some might say it was a perfectly realised concept although maybe lacking a bit of meat on its bones, but again, a wonderful less-is-more antidote to the likes of the overblown GTASA), great to see it wasn't forgotten given its release much earlier in the year. But especially, serious cap-doffage is given for making Portal your number one, in the face of so many massively hyped flagship titles especially. You could've been lazy and gone for a Mass Effect/Halo 3/Mario Galaxy or whatever trifecta, but truly you gave #1 to a universally likeable and admrable and deserving game and absolutely and articulately justified its presence at the peak of the list. Well done.
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Sorry, you can try and "smiley", claim you're a lady, and joke your way out of it, but it doesn't change the fact that the comment makes a pompous elitist snob.
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Sorry, you can try and "smiley", claim you're a lady, and joke your way out of it, but it doesn't change the fact that the comment makes a pompous elitist snob.
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I feel to ignore all those who quote him, so I can read this thread for what it is, not some stupid console battle thread.
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/sighs
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We have a complete set of fanboys now. This thread is now redundant.
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As for Halo 3 - it's interesting that a title manages to stir up so many emotions. Even though it is rated among the top 10 it still needs to be put down. I kind of like it but I guess I'm one of the "stupid" ones
And Apologie - it's useless to ignore you as people keep discussing with you and thus I get frustrated seeing half the conversation and want to see all the stupid things you write. But seriously you need some help. You need counsling. Your attachement to the PS3 is not healthy. I'm not trying to be rude but you seriously have a problem if you are for real. If you just are a troll then lets start the new year with a promise to stop trolling.
It is one thing to prefer the PS3 over the 360 (I got both so I could not care less who wins as I get the exclusives anyway) but to keep posting the same junk over and over again in every possible thread points to a serious fanboy problem. Oh, and again - what is your Live GamerTag? You said you have a 360 in an earlier thread.
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ANother irony, she defends herself by saying that she comes across rude people on LIVE, whilst still being rude to the 3million or so people that bought the game.
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I love that. Honestly Keza, you march in here making such outrageous and unlikely claims!
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Amount of whisky drunk tonight, bout half a pint
Amount of fun reading this after a good session on the piss, portalicious
ps, apologie, i like
pps, kyron, i like
ppps, i like you all, can we all not just get a room and have a lot of fun with baseball bats
/iss verry pishhhed
/this took 10 mins to type, was very difficult
/all have a happy gaming new year
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Other than that, it was a decent list.
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On topic, COD4 is goty...
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For my sins I've read most of the comments here, and very few seemed to be from anyone moaning about Mario Galaxy not being #1.
The 'immaturity' mostly rears it ugly head in the 360 vs Ps3 graphics 'war', make of that what you will.
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In fact, the more I think about it the more I think Portal may actually be the most perfect game ever created. Not my favorite mind you, but the most perfect. It helps that it's only 3 hours long, so there's less room for error. See, while I'd say I mildly preferred Mario to Portal, John was somewhat right about the swimming and ball-balancing aspects being underwhelming, but I spent arund 30 hours collecting all 120 stars and if 95% of that was utterly brilliant and 5% of it was only "pretty good," then that's still an absolutely amazing feat by any standard. I felt the same way about Phantom Hourglass. So while I may prefer the epic adventurey feel of something like Zelda or Okami, I must say that Portal did what it did better than any game ever has and I can't argue with it's placement at #1.
On a side note: I'm happy to see Crackdown get accolades. It would've been something like 8 or 9 on my list, but like Portal I'd rather have an underrecognized gem be overrated than under.
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In fact, the first few hundred comments were quite interesting at it was discussions on the actual list and games people felt were missing or weren't at the place they expected (and that's pretty expected).
Actually, after reading the complete list I'm mostly amazed there are people who are surprised that there is a discussion about the placement of the games and actually think its wrong to agree/dissagree with the list. What the hell did you expect? That everyone should read the list and then just be quiet? Of course EG wants everyone to discuss and talk about what games they want on the list. As long as people aren't rude I think it's quite interesting to hear why some people like a game over another.
What I would like to see though is EG making a "EG readers" list the same way. It shouldn't be that hard to whip together a nice big poll with the name of the games released during the year (it's in their database anyway) and then let us vote + add comments. Maybe next year?
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I feel compelled to point out to Bodybuilder that indicating my gender was not a way of justifying my opinions. That would make no sense. It's just that if people want throw insults about, they might as well get the gender right. :-D This is a time for lightheartedness, if you ask me - it's the end of a great year, and the huge number of inflammatory remarks in both the Top 50 and the comments is supposed to encourage lively discussion and occasional mudslinging. This site would be a magazine if Eurogamer didn't want anyone calling their writers tossers and arguing with its articles.
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Where's crysis? that's #1 to almost anyone who played it, anyone can see that.
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So EG throw insults to insight "lively discussions"?
Whatever next? EG purposefully giving a hyped games lower marks, you know, to insight lively discussions?
If the former is possible, then surely EG is capable of doing the latter.
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"WEEEEEEEEEEE!" is proof of that.
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I'm guessing it's the latter
Bzzz, wrong. I'm neither your mamma, nor papa
/long overdue ignore
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What's wrong with a pompous elitist snob?! Gaming needs more of those as opposed to 13 year old fanboys falling in love with a brand...
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"If the former is possible, then surely EG is capable of doing the latter."
Anything to increase hits, like most darling websites these days. Not like there's much of a choice, considering the games you want to review etc have been reviewed month(s) earlier by the US websites (and the Jap. websites, but there the language barrier is an effective deterrent).
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Without it's Windows/Office extortion money MS could never have entered the market. And this gen it's using its monopoly money to buy exclusives. Which is nice for the few 360 owners while it lasts, but not so nice for the rest of the world because we fucking paid/are paying for that shit.
And then Les wrote:
Gaming needs more of those as opposed to 13 year old fanboys falling in love with a brand
Les, I think you'll find that hating a company/brand for making money and buying in exclusive products for their customers is quite frankly idiotic. You obviously ARE brand loyal to Sony or else you wouldn't mind that some of the former PS3 exclusives have been bought out by MS...If you were truly non-biased you would just buy a 360 if you want the extra exclusives and better ports etc...
What a mong. That is all.
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So true what you've been saying about that Keza MacDonald one. Her Ninty loving grates throughout the entire top 50. Here's what she said in her Zack & Wiki comment: "the only people who wouldn't like this would be FPS retards"
No Ms. MacDonald, the only retard here is you. What a patrionising twunt you are.
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KG
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Still, Kaidan melted her cold robot heart. *sniff*
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Jesus, I've seen a few comments that EG is a joke for various reasons related to this top 50. IMO they are not joke, it's some it's readers that are the joke...
I don't if they were serious or not but I didn't take keza's comments seriously. Much like many of the others comments about some games, they seem to be made with tounge planted firmly in the cheek. Maybe I read the tone wrong.
as for this
"Kieron Gillen: My character is a butch dyke character"
Political correctness much? Sad turn of phrase.
Was that serious STKD? If it was perhaps some perspective is needed. No wonder this country has gone PC mad.
Sometimes it's good to take a step back and not take everything so seriously.
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I dont mind missing Ace Combat 6, enjoyed that game but its just downright criminal to ignore Eternal Sonata! Still maybe EG ll make up when its get ported across to PS3 in 2008 and thus on the 2008 list?! As some pointed out RPG very thin on this year list.
I do think EG have done well to put together the top ten and enjoyed them all enormously, some more than others obviously but all worthy of the accolade including Crackdown. I just so loved that title and quite refreshing.
We may quibble about what ranking certain title should be in regard to others, its all relative, man!
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a game that is 3 hrs long shouldn't be game of the year kinda undermines developers who put some serious effort into providing more substantial content for our money
although portal does deserve game Concept of the century
reviewers knocking games like bioshock and assassins creed - games that attempt to break the mold but may have come up short is the reason why we have so many FPS's and sequels, investors don't like risk so e.g. another mario, another resi 5, dmc4, mgs4 etc etc
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and yet the very, very good Colin McRae DIRT - one of the best rally based games ever - is nowhere to be seen.
And Forza 2 - another racing game that should have been on this list. Motorstorm and PGR4 rightly made it, but Stuntman and Sega Rally over Forza 2 and CM
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grow some potatoes.
it's far more fulfilling.
gaming has reached it's end.
big business.
nothing new.
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All's well that ends well.
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Just pleased that Uncharted didn't get in there - its the only game I fired up the demo of 100% expecting to buy it and came away 20 mins later never wanting to see it alive. Its so ugly and clunky and crap... how some other sites have top tenned it I dont know.
Glad thats off my chest.
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Sega Rally is a great out and out arcade racer IMO. Although it is a little lacking in content and TBH, even though I love it, probably isn't top 50 material.
As for Forza 2, it should be nowhere near a Top 50. It's Forza 1 with a graphical make over, except not as good because of less (and a lack of) tracks and poor physics where the RWD cars are concerned. I really enjoyed Forza, as far as console sims go it was excellent, but 2 was a huge disappointment for me in that Turn 10 rested on their laurels and produced the same game again. The career mode felt exactly like the first game, apart from it had less race types. Poor
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Fully agree. EG are damn lucky they have good writers (or better writers than most american sites), otherwise I would've been gone like a shot.
But there are few entertaining sites, so I'm here.
I'm not even a halo 3 fanboy (though I oen the game). I would complain whether it was halo, or assasin's creed, because insults are insults, and trying to justify it because "tis the season" is no better than apololol and his excuses.
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Hmmm, I read that, but it didn't even register in my head.
I guess playing halo has made me stupid and retarded (is it even acceptable to use "retards" these days?)
The worst thing about all of those is, like previous times before when this has happened, few in EG would think nothing wrong has been done (calling people stupid, using the word "retard" as an insult), and will claim we are just overreacting. Afterall, "tis the season".
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/looks in disbelief...
ZOMFG!! WTF? No Cheggers Party Quiz in the top ten? Fuck you EuroGAYmer! This site is so fucking biased, just because Cheggers Party Quiz isn't on the 360 you totally forget about it altogether???!!!????!!!???? Halo gets 10/10 but Cheggers Party Quiz doesn't even make the top 50? You guys are all retards, especially the EG scullery maid Keza!
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I loved it. It's not game of the year and a game like that is too fleeting to even be considered for it.
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If we are ever going to rescue PC gaming from the doldrums, we have to PROMOTE it! This means, only PC ONLY games can be PC Game of the Year - release it on another format and it cannot be PC game of the Year. It can still vie for Game of the Year, but not PC Game of the Year.
Hence, based on this Top 10 - STALKER is EuroGamer's PC Game of the Year - And I completely agree!
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They talk about game prices not going up and then say it's okay to spend $60 on a 12 hour Dreamfall or Fahrenheit or COD4 or..... Well, you get my drift.
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I might only play handful of games of something like PacMan in any one sitting, but I'll return to it time and time again for a small fix. Same with sports games, or a Virtua Fighter, etc.
Too many games give you longish gameplay with fixed objectives - once you are done, you're done. Or once you are stuck, you're done.
Sure, the odd BioShock makes a nice intriguing change of pace, but for the most part, give me games that I can pick up and have fun with without having to invest large amounts of time. It may not seem like it in the first week or two, but over time they provide far more gaming time.
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Couple of games I wouldn't put in any year's top 10...
My personal fav this year was MGS2: amazing story and terrific production values (can't grasp that intelligent people didn't like the story. And the silly bitching about not playing Snake...) Probably only because I didn't open Shadow of the Colossus yet though... Games like this remind me of the waste that the current underpowered 'HD' consoles are... And it's a sad thing that one of the best games this year was a re-release of a three year old shooter...
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Seems to come with the job...
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No, gaming media cares too much about length of a game. Look at the countless 'next gen' titles that got slammed for too short playtime. It's people with jobs that don't mind shorter games (rather prefer them) because they don't have the time anymore to complete 40+ hour games within a reasonable time frame.
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EDIT: except crapdown. That was pretty boring, but I guess it's the weird outsider that everyone enjoyed in the office, so meh.
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I enjoyed it but can think of at least 20 games that were better this year.
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Reviewers get some games for free. Personally, I bought my copy of The Orange Box, and I know other reviewers did the same.
Also, Portal is available on Steam for about a tenner. As part of The Orange Box, you can either view it as a bonus extra or one of five games covered by the RRP, which would make it "worth" around £7.99. For a game as smart and entertaining as Portal, that's a small price to pay.
But mostly, the point of lists like this isn't to dictate which games offer the best value for money, but to find out which games have impressed/amused us most this year. How much games cost can't - and shouldn't - come into it. Partly because we've no way of knowing how much people are going to pay for it, given the different prices in different stores, online, ebay etc, but also because we don't have the mind powers to discern what each individual considers to be good value. Rock Band is on the list, and that requires you to pay extra for plastic instruments. There are MMORPG expansions on there that require an original game, a monthly fee and the expansion itself.
Price is a factor in whether or not you buy the game, that's all. If you consider Portal to be poor value for money, that's up to you. The quality of the game itself is unaffected.
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Just one thing... Where is the bloody Witcher?!
I'd just about given up on RPG's until I played this, (Bioware, I'm looking at you.) and now I've had my faith restored. Between this and Stalker it's been a great year for first timer teams that pour tons of atmosphere into their games. These are studios I'll be eagerly awaiting future games from.
2007, hell of a new start, can't wait for this time next year.
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Wouldn't be the first time.
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And your point is?
Anything in the top ten for the year is excellent, but not everyone is going to like the same things (human nature).
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Absolutely awesome and yes, on balance, it is my game of the year above Super Mario Galaxy, Metroid Prime 3, Okami and Bioshock (which would probably fill out my personal top 5).
Absolute perfection in game design - yes it's short and yes I was left wanting more, but at the same time, the game was satisfying to finish. I didn't feel cheated by its short length. If anything, the fact it could take me through quirky puzzler to first person thriller in so short a space of time is amazing. Brilliant, funny script (far, far better than Psychonauts imho) and a great ending.
This time, I completely agree with EG's verdict.
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Don't talk pish. I bought it, it was my game of the year, and alone or in the orange box pack, it represents pretty good value for money.
Do you people apply the same logic to films or music or books? You don't really see people slamming a film just for not being three and a half hours long.
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Who said i hated halo 3?
I just said it was overrated. The way most reviewers went on it was the game of the year - bar none.
So I just commented that surely therefor it should be at number 1 if it was as great as everyone made out it was at the time (before they completed it within a week and went on to other games)
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I also dont agree with phantom hourglass being in the top ten at all.
Its a good game, but a crap handheld game (unable to play in small bursts thanks to save system). And got bored playing that same first dungeon over and over and over.
Oh and no clues for what you're supposed to do if you stop playing then come back to it a few weeks later on your next train journey.
.. Oh and i think metroid 3 should be higher.. swap those two and i'll be happy.
:-D
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Unlike Portal, which everyone just loooooooves, because it's so small and nice.
So small is good or bad, long is bad or great ? Please tell me, I want to fit in.
" Eh? No mention of crysis?"
office-desk gaming is dead.
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There's no 'should' about any game. Everyone has different opinions, everyone has their likes and dislikes, and Eurogamer's top games of 2007 reflect this diversity (which is why it's rather foolish for gamers to get angry over this list).
We could just as easily say SMG should be number 1 by the same arguement, but it isn't, Portal is. For Gametrailers, it was a choice between SMG and Halo 3 for number one, with SM *just* taking it over Halo for their game of the year.
Others will have their own opinions too. Just accept them instead of trying to make them into something they're not.
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I point out that i dont think that zelda should be in the top ten. And I say that if the reviews weren't paid for then surely halo 3 should be number 1?
That's just my opinion. As you state there is no right or wrong.
But i am still right about zelda.
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But I find it funny that the majority of staff (and a whole lot of readers) don't actually like Halo 3 very much at all, yet it still ranks #7 in the Top 50? LUNACY!
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The PS2 version is the best distillation of the modern game, if not the best actual footy game ever - the next-gen versions (I speak for the 360's) are almost as good and still excellent games in their own right - the polished graphics and sound add an element of sparkle that just about put them level pegging, despite some bizarre AI difficulty issues. There's nothing quite like running round a team with Christiano Ronaldo and having him actually look like, you know, Christiano Ronaldo.
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Also, Rich Leadbetter, you still owe me TWO Virtua Fighter three books. I will never forget until the day I die. Does a Sega Saturn Magazine star letter count for nothing?
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Mmmm companion cube soft toy.