Eurogamer's Best of E3 2010
Game of the Show, Best Tech, Best Publisher, more.
It began, as ever, with a leak. With just hours to go until Microsoft's absurdly lavish and conceptually loopy launch event for Project Natal, suddenly the name Kinect was out there, and images of a new, black Xbox 360 unit were proliferating across the net. So close and yet so far: these days, even on a sleepy LA Sunday, you just can't stop E3 jumping the starter's gun.
That might be why most publishers - with the noble exceptions of Nintendo and Ubisoft - didn't even try to surprise in a relatively light year for big news. Still, E3 2010 proved that you don't need surprises for sensation. Knowing 3DS existed hardly prepared us for its impact, while Microsoft unleashed a tsunami of bombastic hype for Kinect, and Activision controversially snubbed the show floor in favour of an unimaginably expensive PR stunt. Not that clever, but most certainly big - just like the E3 of old, then.
Below you'll find our picks of E3 2010. First, Game of the Show: our top 10 with an overall winner, not segregated by genre or platform. To be eligible, games had to be present at E3 in the form of actual working code, whether it was playable on the show floor or a live demo behind closed doors. (Note that this disqualifies the likes of Metal Gear Solid: Rising and Kid Icarus: Uprising, which appeared in trailer form only.) Game of the Show is a measure of quality, of course, but it's about raw excitement too, so you'll find more recently announced games than known quantities in the shortlist.
There are four more major categories. Best Technology is open to both software and hardware, and intended to be a showcase of the most exciting prospects for the future. Best Publisher could be a platform holder or a third-party - whoever brought the broadest, strongest and most innovative line-up to LA. Best Game Announcement highlights the headlines that hit the hardest, and the games we can't wait to find out more about. And because E3 is all about the media, Best Video showcases the official movie releases - whether CGI trailers or in-game footage - that really got our bits streaming.
Finally, you'll find a few more categories as a footnote, just for fun. Seriously. Don't sue us.
Game of the Show: Child of Eden
Beautiful, magical and unexpected: Child of Eden is Eurogamer's Game of the Show for E3 2010.
The curtain-raiser at Ubisoft's press conference was, unquestionably, the moment of E3. Needing and receiving no introduction, Rez and Lumines creator Testuya Mizuguchi stood with his back to the Los Angeles Theatre and used Kinect to paint an entire wall with gorgeous high-tech psychedelia, conducting an euphoric crescendo of lush trance with his elegant gestures. "When you play this game, you will be as cool as me," was his wordless promise. It was hair-raising stuff.
It wasn't just that it was a welcome surprise and the unofficial return of a much-loved hardcore classic. It wasn't just that Q Entertainment had taken the hard edges and high pressure of Rez's abstract viral battles and transformed them into something more positive and even more uplifting, through a tonal shift into New Age daydream and the suggestive, cleansing sweeps of the gesture control.
It was, above all, the happy inclusiveness of Child of Eden that won our hearts. Here was a music game and shooter rolled into one. Here was a game willing to bend itself to either Microsoft or Sony's new motion controllers, or to a humble gamepad if that was your preference. Here was the only compelling gamers' game for Kinect at E3, but one whose instant appeal could spread just as far as Microsoft's blatant lunges for the casual market. With a wave of his hand, Mizuguchi made E3 whole again, and we were uplifted.
Honourable Mentions (in alphabetical order)
Brotherhood campaign footage.
Assassin's Creed: Brotherhood: In all honesty, we're in two minds about the single-player campaign of this spin-off (one has horses, Rome and whistling in it; the other, bad sex and turret sections). But the multiplayer is the real draw, showing signs of making things work in the online arena that have no business doing so - open worlds, platforming and stealth, to name three.
Crysis 2: Crytek's sequel emerged victorious from a fierce firefight with Rage, Black Ops and Homefront to win E3 2010's first-person shooter war of shock and awe. It might be in questionable taste, post-9/11, but the persuasive tactics and pulverising spectacle of this uber-shooter left us weak-kneed and powerless to resist.
Dance Central: Easily the best game at Microsoft's countless Kinect showcases, Dance Central is the perfect synthesis of controller, developer and genre. Just Dance got there first, but Harmonix just gets it, effortlessly shifting from rock posture to disco poise and nailing its moves first time. The best music game at E3 2010 - although we love Def Jam Rapstar, too.
Deus Ex: Human Revolution: Taking cyberpunk out of the trench-coated shadow of The Matrix is just one of the putative achievements of Eidos Montreal's baroque Blade Runner. Taking Deus Ex out of the shadow of Deus Ex could well be another. Best of all, though, is fulfilling videogames' potential - so rarely realised - to do intelligent, original sci-fi as well as any other medium.
Gears 3's new Beast mode is like Horde in reverse.
Gears of War 3: Microsoft's traditional games offering is on autopilot while the software giant focuses on Kinect, but if that means titles of the stature of Halo: Reach and Fable III, we can hardly complain. It was Epic's no-brainer sequel that stood out at E3, though; the inventive new Beast multiplayer mode was the best hands-on fun we had all week, hands down.
Journey: E3 2010's best-kept secret was the new PSN game from Flower and fl0w creators thatgamecompany. Even Sony didn't seem to know where and when it was being demoed, but we tracked it down and were rewarded with a heart-stoppingly beautiful trek through a Saharan sandscape and mysterious allusions to online multiplayer. How something this pretty wasn't at Sony's conference - it doesn't even have a trailer yet - we just can't understand.
Kirby's Epic Yarn: Zelda: Skyward Sword's debut fell strangely flat - since when is the most interesting thing about a Zelda game its control scheme? - but our sense of anti-climax was soothed away by this delightful morsel. Nintendo's been pumping out its old staple - 2D platformers - with almost casual frequency and genius since Jungle Beat, and here comes another. Epic Yarn's conceptual inventiveness, two-player co-op and charming hand-stitched visuals unravelled us all over the show floor.
Need for Speed: Hot Pursuit: Last year, Criterion's Alex Ward tweeted that his studio was orchestrating a return to the spirit of the original 3DO Need for Speed. Turns out that was all we needed to know, really - although Hot Pursuit's cops-versus-racers multiplayer, and the strong influence of Burnout on its delicious arcade handling, were two welcome twists in the road. Have leather, will trade for hell.
Portal 2: Sony's one coup de grāce in a lacklustre showing was rolling out sometime detractor Gabe Newell to announce Portal 2 (and, interestingly, SteamWorks) for PS3. By Valve's standards it's just a laundry list of new toys and old jokes; by anyone else's, it's a list of ideas they'll never be clever enough to have, but will be lucky enough to enjoy.
Best Technology: Nintendo 3DS
While the Kinect hype train thundered on in the press and Sony hawked high-end 3D hardware with all its might, the fact is that around the show itself there was only one thing on everyone's lips: Nintendo's stunning new handheld. Had you seen it? Could you believe it? Without so much as a proper game to show, 3DS nonchalantly picked E3 2010 up and sauntered away with it, whistling the Mario Bros. theme tune.
Gimmickry it might be, but that's 3D for you, and Nintendo's new hardware had a beautiful simplicity and immediacy - no glasses, no lag worries, just fun - that left everyone else's new gaming experiences looking clumsy and expensive. Add some neat surprises - 3D depth control, camera and movie playback - and the better DS you always wanted underneath it all, and you had a simply irresistible device that will take the mainstream for Nintendo all over again.
Honourable Mentions
While OnLive celebrated its launch with a frankly fanciful booth, Dave Perry's Gaikai was taking discreet meetings round the back and winning over the likes of our tech editor Richard Leadbetter with a down-to-earth "sampling service" pitch. It's simple, it works, it makes no lofty claims, it has EA's backing and it puts World of Warcraft on an iPad. Uh oh.
Rage just missed our top ten games of the show, but id Tech 5 was the true star of its demonstrations anyway. Refusing to choose between 60fps and cutting-edge visual fidelity on consoles, John Carmack has delivered both and made it look easy. Crytek and Epic had better suit up for a fight.
Best Publisher: Ubisoft
Grinding on the rails of your mind. It's the Ubisoft way.
From Child of Eden to Michael Jackson, via Laser Quest for your house, a game that teaches you how to breathe, something strange by Eric Chahi, a 2D Rayman made by five people, Nadeo's Maniaplanet content-creation suite and Your Shape's mashup of Wii Fit and asbtract art: Ubisoft's E3 press conference was a barrage of the completely unexpected. Even the standard genres weren't safe, as Shaun White skateboarded through the sky in the name of social justice and Driver allowed you to teleport between cars and possess them with your spirit, or something.
In the face of prevalent conservatism and bandwagon-jumping at E3 2010, Ubisoft simply threw caution to the wind and tossed new game announcements and ideas around with wild abandon. It made a mockery of John Riccitiello's claim that EA's showcase was the "Sundance" to everyone else's "Oscars". Ubi was the place to find the spirit of independence and innovation, and it was so thrilling that we don't really care how much of it sticks. Brave and gloriously Gallic: Vive Ubisoft!
Honourable Mentions
Nintendo makes a habit of turning up at E3 with a ton of entirely new, totally polished games and plonking them right there on the show floor. But even by their standards this was an embarrassment of playable riches: new Zelda, Kirby and Donkey Kong were all wonderfully solid and fun. The lack of anything substantial for 3DS was the only bum note.
EA played it safe with guns, guns, guns, cars, monsters and guns, and we'd seen almost all of it before. But from Dead Space 2 to Bulletstorm, you couldn't argue with the quality on display, or the businesslike way the company slapped firm release dates on almost everything through to early 2011. Robust.
Best Game Announcement: Michael Jackson
Ow!
Just when you thought he'd lost the plot completely, Ubisoft's diminutive boss Yves Guillemot delivered the shock of E3: the company had signed no less than the recently deceased and subsequently sainted King of Pop. Guillemot had to talk around what the game might be, but the troupe of dancers on stage busting out Jacko's iconic Beat It routine was a pretty heavy hint, and the timing - with dance games and motion controllers sweeping the industry - is perfect. The Beatles landed in gaming in the right place at the wrong time: no such worries here, and an incredible hat-trick for Ubisoft in Eurogamer's Best of E3.
Honourable Mentions
We've no idea what it is, but Crytek's Project Kingdoms coming exclusively to 360 was a big surprise and a big coup for Microsoft. Kid Icarus: Uprising for 3DS cannily gave Nintendo's next mass-market hardware a hardcore headline while Donkey Kong Country Returns stole GoldenEye's revivalist thunder, and Star Wars for Kinect was made of pure wish-fulfilment. Here's hoping it's not just wishful thinking.
Best Video: Star Wars: The Old Republic
Make these forever, please.
They did the same thing last year, but that didn't make it any less spectacular: BioWare and LucasArts' promotional CG shorts for their joint MMO are simply some of the best Star Wars entertainment of any sort in years. As Tom put it, "I hope they never release this game so we can just watch new, amazing Star Wars shorts once a year forever." Quite, and with the scale of this project and MMO launches being what they are, that wish might just be granted.
Honourable Mentions
Talking of epic developments, the trailer for Gran Turismo 5
was so cool it could still make you excited about E3's most-delayed game, while Frontier's Kinectimals
was so cute it melted even our icy hardcore hearts. Metal Gear Solid: Rising
was the usual potent Kojima Productions mix of cinematic action and deadpan comic timing, but with exciting gameplay revelations to boot for once; and Warhammer 40,000: Dark Millennium Online
's excellent in-game trailer just about made up for the fact that Vigil and THQ would say absolutely nothing at all about their new MMO.
And Finally
Best Quote: "We believe fun is a universal magnet that binds us together." Xbox boss Don Mattrick delivers the crowning glory of a whole week of fabulously meaningless Kinect rhetoric at the Microsoft conference.
Most Incongruous Quote: "I was just f***ing with the n***er about his socks." Def Jam Records founder Russell Simmons kicks off Konami's press conference with an improbable hip-hop diss of (white, English) 4mm Games boss Jamie King.
Best Party: Ubisoft's shindig at a posh West Hollywood hotel had it all: terrific DJ, amazing LA rooftop setting, transparent dancefloor over a swimming pool, go-go dancers in tutus and Hiro from Heroes wandering around smashed out of his brain.
Note: Branding too subtle. Make bigger. BK
Biggest Money Bonfire: In the corporate hubris stakes, it's hard to choose between Microsoft's Kinect unveiling and Activision's cheerless, drafty and dry mega-gig in a half-empty Staples Center ("basically like being at the Smash Hits Poll Winners Party except not as good because no PJ and Duncan and it went on for four days" - Ellie). Activision pips it for spending so much - a reported $6m - on Usher, Eminem, Rihanna, Jane's Addiciton et al that it couldn't afford an actual E3 booth to show its mediocre line-up on. Kotick fiddles while his dollars burn.
Most Uncomfortable Religious Overtones: At Microsoft's preposterous Cirque du Soleil event, funky primitive tribespeople worshipped a giant Xbox logo while a voiceover claimed Kinect would "re-write history" and, in Rich's words, "a young lad ascended Mount Microsoft to receive the One Commandment - buy Kinect". The massed guests in their identical white space-ponchos were left speechless, but it wasn't with awe.
Best Celebrity Spot: Paris Hilton at the Activision showcase, shamelessly Twitpicced by Eurogamer's paparazzo-in-chief Johnny Minkley. ("She's actually really f***ing hot." - VG247's Patrick Garratt.)
Best Celebrity Developer Spot: Tomonobu Itagaki at Microsoft's Kinect event - categorically the only person in the room who could style out the white space poncho. He looked like the man who fell to earth. Minkley strikes again.
The "Let's Chill Here on the Deck" Kaz Hirai Memorial Award for excellence in strained banter: The unfortunate young woman demonstrating Kinect's video chat with her sister during the Microsoft conference delivered the most eye-wateringly scripted, halting and false exchange of the year. Maybe the future of humanity... is Don Mattress turning us all into lobotomised family entertainment nodes.
Maddest Press Conference: Despite Ubisoft's strong showing in this category, Konami clinched it with the most surreal 90 minutes of E3. As well as Russell Simmons dropping the n-bomb, we were treated to an actual high school show choir giving it all Glee, Mexican wrestlers having a slapping match, stand-up comedy getting lost in translation from the creators of DDR and Ninety-Nine Nights 2 ("One million troooooops!") and a man pretending that his head had fallen off. Pure vaudeville.
The Kind of a Big Deal Award: Reggie Fils-Aime, whose impending arrival at a third-party publisher's booth caused a TV shoot to be shut down and the film crew turfed out, only for Reggie to arrive 10 minutes late, accompanied by an entourage the likes of which has not been seen since In Bed With Madonna.
The Synergy Award: Horstachio may have had his own TV series - until it was brutally cancelled in its first run, anyway - but E3 2010 saw publishers really getting to grips with cross-media properties. The one to beat is probably Ubisoft's Scott Pilgrim, a faux 8-bit brawler based on a movie that's based on a comic book that gets its title from a song. Oh, and the comic was also heavily influenced by videogames.
The Rechargeable Cover Award for everyone's new favourite feature: E3 2010 was all about out-of-body experiences, with Ubisoft's new Driver allowing you to possess cars, Square Enix's Mindjack allowing you to exit your corpse and leap into NPCs when you die, and Capcom's Ghost Trick, in which you solve crimes by inhabiting the likes of guitars, wrecking balls, and road-side crossing barriers.
The On Golden Pond Award for elderly franchises: With third instalments of Fable and Gears of War and a fifth outing for Halo, and all new IP saved for Kinect, Microsoft Game Studios left core gamers with a line-up that has breakfast at five in the morning and dinner around four. Press A to complain about the new Archers theme music.
Compiled from conversations with Tom Bramwell, Ellie Gibson, Richard Leadbetter, Johnny Minkley and the rest of the Eurogamer staff. Special thanks to Christian Donlan whose contribution to this article and rest of Eurogamer's E3 coverage was immense. Further shout-outs to GamesIndustry.biz's Matt Martin, VG247's Patrick Garratt and the incomparable John Teti. We raised the bar and pushed the envelope. Roll on E3 2011!
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Comments (69) Latest comment 2 years ago
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Nintendo impressed, microsoft disappointed and Sony actually gave a decent if too long conference but Konami were my E3 saviours, hands-down or heads-down for those that saw it
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What about Rage, Fallout New Vegas, MOH, Halo, Brink, COD, KZ 3 ?
Hate to be cynical but that's a hell of a left field niche title that no one will buy as best of show !
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Rather the welcome return of an old friend so to speak, in a new form, but still kicking ass wherever it goes.
@Masterflaw:
Would you kindly GTFO then...?!
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Ah, one less moron clogging up the forums.
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Child of Eden looks fantastic too.
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Killzone 3 looked "meh" - just more of the same.
Halo: Reach - "meh" again, more of the same (though it's nice that the visuals have so dramatically improved since Halo 3).
Gears of War 3 - see above.
Black Ops - wow, Teyarch have really innovated on the old formula haven't they? /sarcasm
Heroes on the Move - MORE ratchet/clank/jak/daxter? Seriously?
Kinect Adventures - GTFO
Forza Kinect - looks interesting, but how do you accelerate and brake?
Kirby: Epic Yarn - WANT! That looks awesome, especially with the Yoshi's Island-esque aesthetic.
Metal Gear: Rising - looks interesting, but I really can't stand Kojima as a writer. His cod-philosophy grates after a while.
Sly Racoon Trilogy - unexpected. Good games, might be worth a punt, but I resent Sony's new strategy of reselling PS2 games to us just because they removed backwards-compatibility.
New Pilotwings - SWEET!
Kid Icarus - Totally unexpected, could be cool.
Assassins Creed: Brotherhood - Undecided. Looks like just more of the same but with multiplayer tacked on, and I was stung by the AC2 DLC fiasco. So will wait and see.
3DS Resident Evil - I just made love wee.
Gran Tourismo 5 - Sorry, I was interested 3 years ago. Too late now (especially when 800 cars won't have interiors).
Shaun White Skateboarding - looks interesting, but man that's going to need a lot of testing to become break-proof.
Dance Central - if done right, it could be really good fun. If anyone can make a really good dance game for Kinect, it's Harmonix.
Bulletstorm - looks awesome. Nice aesthetic. Too much swearing though - came across as forced and childish.
Star Wars - Might be the first thing to topple WoW.
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Look, were not judging, but you probably spent faaaaaaaaar to much time at the Def Jam Rapstar booth.
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There's not a single game here that isn't from a major publisher. Did the smaller players not turn up this year?
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Kinda like Electroplankton.
I just don't see it bringing in anyone other than hardcore fans IMHO
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...and Best Party Award? Embarrassing.
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It had loads of longevity to be honest - there was tonnes of extra modes to unlock. If we are talking about amount of songs/stages, then fair enough - but in the age of DLC that isn't really going to be an issue is it?
And if they can make it less on-rails than Rez and more procedural, well then it will practically never-end.
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Tut tut EG
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My games of the show: Castlevania, Child of Eden, LBP2, Dead Space 2, Limbo, Fable 3.
Shooters sucked in general. I'd play one with a different setting but it's all (space) marines again for the most of em. edit, scrap that for a tiny bit. Bulletstorm saved the day there.
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Ironically if it wasn't for the good effort from Ninty I would of died out of boredom this year.
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I was expecting to see more footage of stuff I already knew about. I don't think massive announcemnets are going to happen like they did before the internet played such a huge part in blowing surprises.
I'd also rather see games I play a year from now than having to wait 3 goddamn years on the basis of a freaking teaser trailer.
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Skittles, begin docking procedure
Skittles, you're going in too fast
Skittles, Disengage the thrusters!
SKITTLES NO! WERE GONNA CRA-
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Don't worry, he can also play with a stick
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Exactly, which is why I jsut can't gather any enthusiasm for yet another Halo/Killzone/COD/Gears game. It's just so boring now.
Although the fanboys on this thread obviously disagree and still think Space Marines are cutting-edge, gritty stuff and the future of gaming.
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But GT5 is all that matters anyway. I'm quite pleased with what he have seen new there. And, most importantly, a release date.
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Oh wait . . .
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No love for European hardcore RPG's then?
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Bit disappointed that Sony didn't show The Last Guardian and that Nintendo didn't show The Last Saga or Xenoblade. Oh, and that Konami didn't announce a Suikoden VI
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Looking forward to Eden and whilst generally I m favouring Move above Kinect, but for this game, I believe its the best soul mate to Kinect but gladly that its still playable any way you prefers.
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Played and loved Rez on a 14" CRT screen with the cheapest PC speakers you could get, so I don't think it'll be a problem. And Eden will work with a thumbstick, just like Rez did.
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I love how you are trying to use Child Of Eden as an excuse to slag off Kinect, but neglecting the fact that it is
a)Multiplatform
b) Supports Move as well as Kinect
c) Also supports standard joypads
Fanboy fail.
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while i understand the call for "innovation" and originality... and being to few E3's myself i can relate to some of the choices yet it still seems like an odd praise to Ubisoft.
It's true - they went a bit where no publishers went - new peripherals, new genres, etc - maybe not for hardcore but i could see myself buying those things at Christmas - some for my kids, some for my wife.
However - the hardcore lineup was mediocre and there were surely better titles out there.
It's easy to ignore the 1st party when everyone is talking only about them. But even Konami had that Castlevania title that shows mastery above Ubisoft's best.
Anyway... i really hope this was not a "sponsored" article - hell - Microsoft gave away Xboxes... and i was expecting to see more articles to praise the company at E3.
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I must've been watching a different Sony show.... oppinions... assholes etc...
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Except for Halo and Gears, the adult channel was the Sony show.
Even my 7 year old son turns his nose up now at Wii and thought the Kinect stuff was for kids.
Would not be surprised if the so called casual Kids market grows up a little ?
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I'm speechless!
Even as PC gamer I have to hand it to Nintendo.
They kicked the whole competition with their next-gen waggle in the balls by showing 3D without glasses and supported by those heay-hitting classics.
I bet there are some furious meetings at MS Corp. and SONY HQs right now...
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For me, Sony had the stuff I wanted. A lot of it, too. Nintendo impressed, but there's almost nothing for me there, as usual (I liked Kirby, that's it - the 3DS seems pretty impressive, but for me is very much wait and see, will have to try it myself). Microsoft had Dance Central (which isn't even developed by them) and Tai Chi, both of which I'm interested in but can't judge the depth of now (I would like a more hardcore Scoring system for Dance Central to give me depth and drive to do better each time).
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Don't let anyone expose the corruption.
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no doubt Killzone 3 looked like an "all new experience" to you. Top that off with talk of home, a psn subscription service and an "innovative" motion controller and it's a surprise you haven't died of excitement
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Seems I was wrong.
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Then after the incredible excitement of voice controls (welcome to 15 years ago) and EyeToy type UI stuff (selecting things is not great), that appears to have been faked because right now Kinect can't deal with you sitting on a couch and so may end up working exactly like EyeToy did on the PS2, we got 15 games announced for Kinect, existing of only 3 types of games: sports, dance and party. There was proof that the Forza guys were thinking about what to do with Kinect, but unfortunately it didn't seem like they were sure what to do with it yet either, probably severely handicapped by not being able to sit while using Kinect.
I'm sure they'll fix all these things, but even Augmented Reality, shown off in videos last year, was too much to ask this year because of lag and the Kinect camera being limited to 30fps both for RBG and IR, and even Eden looks like it will work better with Move.
Anyway, I posted it elsewhere, here's why I'll be getting Move day one, and Kinect ... probably:
Going with Move day one. It should be a no-brainer for me really - I already have the PS Eye, and if not mistaken even just one Move controller (39,99 euros here) would allow me to play a few games I already own: Hustle Kings, Pain, EyePet, Velocity Bowling, Flower, and SingStar (which will also start supporting the Guitar Hero/Rockband guitars).
Apart from that, there are a bunch of other reasons:
- I saved Heavy Rain to play with the Move
- I was getting LBP2 anyway and it will be supporting it day one with single player levels, and then will be patched for support in user levels and creation mode, which I expect will be pure genius.
- I'm definitely getting Killzone 3 and would like to try that with Move support, which I can try without having to buy a navigation controller immediately
- I look forward to Sports Challenge - I love playing table tennis and am very curious how well it translates in Hard mode, and I think my wife will enjoy playing some of these games too, though apart from table tennis personally the games don't excite me a whole lot right now, but I'm sure they could be fun in a party setting.
- Start the Party looks like decent, particularly the Augmented Reality looks fun, and I bet it'll be a cheap way to buy a second (or third?) Move controller in a bundle at some point too
I'll very likely get all of this day one or close to day one.
Apart from that, there are quite are some other things that look interesting, but they are too much of an unknown factor to me right now:
- The Boom Blox type game (forgot the name). I haven't seen anything yet, but I'm willing it to be good as I need something like this on the PS3 with good physics and accuracy.
- Sorcery. We've seen a demo but whether it will actually be a good game is too early to tell.
- Heroes on the Move. Could be great, considering the pedigree! All I've seen so far is a Ratchet & Clank style game where you control the weapons with the Move. Could be good and if this is going to be a co-op project between Naughty Dog, Insomniac and Sucker Punch it could be quite a gem. But it could just as well be done by anyone, and right now, it's just too early to tell.
- The Shoot. Could be my long awaited Point Blank replacement - god I hope so! - but could also just be a dud
- Time Crisis. Right now it looks crap, like the last one - I'd rather have remakes of part 1-3 than any of this. Wait and see, but I'm not hopeful.
- Socom 4. It looks kinda neat with the squad control in particular, but I don't think it's my style of shooter. Killzone 3 may well satisfy me completely here.
- Tiger Woods. Or any othergolf game, I think it would actually be a great party game in this format, and my wife would probably like it too, probably also make for a great party game, etc. But if they came up with a fun mini-golf game, then I'd probably buy that first, day one!
- Portal 2 would be great also with the Move controller by the way, but there's no news on that just yet. I strongly hope so though.
I'm also interested in Kinect (dance and fitness look good as concepts), even if only just because I need to know about the thing first hand - I make a point of knowing almost everything about all the major gaming platforms, even if I don't play the Nintendo one's at all, I can still give great recommendations to friends.
However, right now I have little faith that Kinect will get a lot of use:
- I just measured my living room, and I have 1.50m, which is 5 feet and means I can't play without moving about my TV. I have it on an extensible arm, fortunately, but then when I use that to turn the TV 90 degrees, that will be inhibiting to start with, and then two player games are out, because there's not enough room for the camera to see two people beside each other through the smaller section in the middle of our living room (it's two semi-separated rooms). In other words, I can probably make it work, but it'll take too much effort to get a lot of use.
- currently very little interesting software. I only like the Dance game personally, and even there I have doubts about its depth (not that there aren't enough songs, but in terms of improving my score, etc.).
- of all the promising applications, very few are realised at this point. A drawing at GAF pointed out that there were five styles of application that were promised last year, that can currently not be shown to work this year, among which augmented reality (too much lag? camera framerate too low?), enhancing controller games, more than two players, playing when sitting down, etc. I'm sure we'll be getting most of this eventually, but it's not there right now, which doesn't give me confidence.
- precision and lag is just not good enough for the depth of experience I am looking for. I'm worried that this will limit its application too much in the future.
Even despite these worries though, I think even if I didn't just want it to fool around with the technology, I think there will eventually be one or two 'killer apps' that will make me want one.
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Or $750m, if you believe a drunk Leigh Alexander.