Eurogamer.net Podcast #18
Alan Wake! LBP2! Independent developers!
In scenes which can only be described as amazing, this week the Eurogamer.net Podcast is infiltrated by three special guests, who join host Tom Champion and irremovable mood-hoover Tom Bramwell to discuss the issues of the week and all sorts of other jazz.
But who are these trailed-on-Twitter interlopers? They are indie developer Honeyslug, the studio behind PSP minis title Kahoots, and their representatives are Ricky Haggett, Nat Marco and Mark Inman.
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Between the five of us we discuss other recent visitors to the Eurogamer.net office and last week's big story - reviews of Remedy's long-awaited Alan Wake. Brammers talks about his experience with the run-around-the-woods Stephen-King-'em-up, with discussion soon moving on to yesterday's announcement of LittleBigPlanet 2, a game Sony's positioning as a "platform for games" after the Media Molecule's first platform-game creation kit.
We also discuss Polyphony Digital's ongoing inability to stop developing Gran Turismo 5; Konami's seemingly interesting new approach to PES 2011 (i.e. "not making the exact same thing again"); and of course the Honeyslug guys' work.
As independent developers producing content for PSP, iPhone, DS and other formats, they're well placed to give us an insight into the weird world of making games, and so it proves. Working for Sony is as easy as sending an email, and making DS games is a bit harder. Who knew?
Background reading!
- Alan Wake review
- LittleBigPlanet 2 preview
- "About 90% of Gran Turismo 5 is done
- PES 2011 announced, detailed
- Honeyslug's official website
Join us next week for a very special Eurogamer.net Podcast without host Tom Champion. Nobody has any idea what will happen.
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Comments (33) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Man, this is almost as bad as the time my show went out sounding like the chipmunks.
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Arggghh.
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The intro jingle is fine, but even if I turn my volume to the max, I can only make out a low bit-rate garble once the actual episode starts. It's unlistenable.
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Also,
Seagulls \o/
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Seems my iPhone is part of the problem as it plays fine on the PC.
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I can go for it occasionally, variety and all that, but two in a row seems enough to me, unless they have something really interesting or unusual to talk about. I appreciate the listeners who might want to get into the games industry are interested in that kind of thing. I've got the whole job, mortgage, life thing already, so I don't.
As I say, variety is the key. if the podcast ends up being 'developer interview of the week' I think we'll all get bored sooner or later.
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Perhaps there is pigeon shit on the mic , oh and it was nice to hear the signature seagulls near the end.
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I honestly rather have an interview or at least (one or two) themes per podcast rather than 4 guys rambling about this and that game.
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In terms of the interviews....they aint great to be fair. Not hugely interesting. no fault of the guests. More jokes and more game talk please
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Please please please get Ellie to have an hour or two doing the ME2 mining. Hopefully, she'll love it, compare it to Farmville, and send a legion of ME2-loving comments-thread misogynists into a terrible quandry.
Who wiped up the pigeon shit, btw?
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Also like the interviews.
But yeah the sound quality and production values need a little work. Other than that I tend it to enjoy it most weeks.