Eurogamer meets Sonic's Dad

Let's all go round Naka's yard.

It's hard to get time alone with Yuji Naka. So we discovered at a recent SEGA event to promote Let's Tap, the Wii game you play by tapping a cardboard box. (Read our recent review for a fuller explanation.)

But journalists weren't queuing up to ask him about his new game, or whether he thinks playing videogames by tapping a cardboard box is the new playing videogames by standing on bathroom scales. Naka is still best-known for his much earlier creation - Sonic the hedgehog. More than 15 years after Naka helped give birth to his big blue furry baby, there are still lots of people who want to ask him about it.

Which is why we ended up sharing our interview slot with a gentleman from an unspecified European publication, and why the following article includes his questions as well as our own. Read on to find out if Naka thinks the hardcore has been abandoned, why he feels there should be more smoking in games and whether he's ever done experiments on a penguin.

Eurogamer: It's okay, you go first. I'm very polite.

Another Journalist: Why is Sonic a blue hedgehog?

Yuji Naka: At the time Sonic was developed there was talk of developing a corporate character for SEGA, so the SEGA corporate colour blue was used. He's a hedgehog because of the ideas in the game, the speed element and the rolling. I wanted something which could still act as a weapon while rolling, with spikes - like a hedgehog. So that's why. As for the hairstyle, it just seemed natural for a hedgehog.

1

The best imaginary house we've ever imagined is in the Green Hill Zone.

Eurogamer: What's the demographic you're going for with Let's Tap? Is it a different audience to the one Sonic was aimed at?

Yuji Naka: The idea was to create a game with a very broad demographic - from a one year-old to a hundred year-old. With a lot of games, as the controls become more and more complex and the movements are more complex, there are hardcore gamers who will go with it - but there are a lot of people who can't really relate. So the idea was to create something really simple that everyone can play.

Another Journalist: What does Sonic mean to you? What do you think of the current Sonic games?

Yuji Naka: Sonic is like a son to me. He's a little bit rough around the edges, but he's done well for himself, so he's a good son. I'm proud of Sonic.

In terms of current Sonic games, I'm not following them too closely because I feel they're in the capable hands of Sonic Team and SEGA.

Eurogamer: Going back to the idea of making a game for everyone - what about gamers who grew up with Sonic, and are now classified as hardcore? Some people feel they've been abandoned by the likes of Nintendo, that games aren't as challenging as they used to be. Do you think the hardcore has been abandoned?

2

Smoother, shinier, crisper. Crapper?

Yuji Naka: I understand that a lot of the pleasure in playing games comes from resolving that challenge. I am aware that games these days are made child-friendly and not too hard to play. That's because when you're developing games now, there's a demand to create something for a broader audience - which means you have to have these simple interfaces.

People do miss out on that challenging aspect, but it's really to do with having to appeal to a wider audience. If there's a demand for more of these challenging games, it would be great to be able to make them.

Another Journalist: How easy was it to develop Let's Tap, and what are your plans for the series?

Yuji Naka: Let's Tap came about when my development team and I discovered this new way of interacting with the Wii remote. So that was an inspiration and driving force for developing the game. It would be great to be able to come up with ways to interact with games, and for the audience to be able to appreciate this.

Eurogamer: I don't know if you're familiar, but there's a website over here called UK Resistance. It's sort of a funny website, and they're big fans of Sonic and SEGA. They run a campaign called Blue Sky in Games which is all about having more happy, fun things in games and less guns and drug dealers. Does that sound like something you could give your backing to?

Yuji Naka: I totally agree with that perspective. I feel that games these days are really quite violent, unlike the games I've always been involved in. So if there is a way that I could help, in any capacity, I would be happy to do so. They could contact me via SEGA.

Eurogamer: I'll let them know.

Yuji Naka: UK Resistance, you say? So it's run by gamers?

Eurogamer: It's run by someone who grew up with Sonic and is obsessed with SEGA, ah, in an amusing way. There are lots of jokes about SEGA and photos of the Dreamcast logo on carpets. Um, it's a bit hard to explain.

Yuji Naka: I find it difficult to understand, this whole notion of killing people and shedding blood, and that being fun. I don't really agree with it.

3

The Adventures of Sonic the Hedgehog cartoon. Rubbish. But better than the Mario and Zelda ones.

Another Journalist: What is your current vision for gaming? Is it fun or is it developing skills, which you needed for the Sonic games? And does age have anything to do with it?

Yuji Naka: I think it's okay that there are some really violent games, if there are people who want to play them. But I think 18 is still too young - the age rating should be higher.

There are too many different distinctions between age groups. The ideal would be to have just two categories. Most games would fit into the category of titles that can be played by people of all ages. They might include maybe slightly sexual content, but just things that might insinuate sex - which isn't really going to harm children. Then you would just have these super-violent games as the exception.

At present, having all these age ratings really limits games developers in terms of what they can do, and makes them quite timid. It does put a brake on games development. Things like cigarettes, alcohol, maybe a little bit of wind and a girl's dress fluttering up - these kind of things, in the right context, I don't feel are really that bad.

4

Swords: not part of the original blueprint.

Say you have a scene in a pub and there's alcohol, or there's a villain smoking a cigarette - I feel that's totally acceptable, because people's parents might smoke and I'm sure they've seen alcohol being drunk. So in the right context, showing these things should not be a problem.

Eurogamer: You've previously been quoted as saying Let's Tap is the first game even a penguin can play. How do you know this? Have you tested it out under laboratory conditions?

Yuji Naka: There's a mini-game in Let's Tap called Gem Game, and I'm convinced a penguin could play it. I'd love to do laboratory tests with a penguin, but I haven't had the opportunity. However, there have been tests done with pets - dogs and cats. I'm sure everyone can get their pets to join in with Let's Tap.

Yuji Naka is the head of Prope Ltd. Let's Tap is out in Europe this summer.

Comments (27) Latest comment 3 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • nickthegun #1 3 years ago

    First of many 'you didnt ask why all sonic games in recent memory suck' posts
  • ryohazuki1983 #2 3 years ago

    "maybe a little bit of wind and a girl's dress fluttering up - these kind of things, in the right context, I don't feel are really that bad."

    LOL how random.
  • Domovoi #3 3 years ago

    Nice interview! Too bad there wasn't more discussion on recent Sonic games, but I guess it was pretty clear that he wasn't going to say anything that reflects badly on Sega or Sonic Team, so pursuing that line of questioning would probably have been pointless.
  • Evolution #4 3 years ago

    Plus he's probably sick of talking about Sonic, and games that have little to do with him.
  • Redeye #5 3 years ago

    'Why is Sonic a blue hedgehog?' Cutting-edge journalism there. O_o
  • DFawkes #6 3 years ago

    Is it so hard? "Why won't you do a next gen 2D Sonic game?" See, I can barely type and I managed, I could even say it in words!

    Apart from that little omission, nice interview.
  • LittleSacky #7 3 years ago

    @DFawkes

    maybe because he doesn't have anything to do with Sonic & their games anymore.
  • Krelle #8 3 years ago

    Ellie, we love you. But you dont have to make a joke out of everything. Sometimes the reader just want a nice, informative interview.
    This wasnt that bad, but you always waste time on non-question. Its especially disturbing in live interviews where Commenters are eager to get their question answers, and instead see you asking about cowboy hats or whatnot.
  • jonsaan #9 3 years ago

    'I am aware that games these days are made child-friendly and not too hard to play'

    Half the problem with modern 3D Sonic Games is that they DON'T understand their audience. The modern games are far too hard for young kids. They are amongst the most frustrating games ever made. So the kids can't do them and the parents hate them.
  • Krelle #10 3 years ago

    LittleSacky
    his company, PROPE, is still a part of SEGA and they could easily get him to do a 2d sonic if he wanted to.

    I think chances of a 2d sonic on PSN/WiiWare/XBLA in 2009/10 is quite high. May not be made by Naka thou.
  • DFawkes #11 3 years ago

    Fair enough though, he may not be the number one man to ask to do a new PROPER Sonic game. Certainly isn't anyone at Sonic Team anymore, they should just do PSO HD.
  • kangarootoo #12 3 years ago

    "In terms of current Sonic games, I'm not following them too closely because I feel they're in the capable hands of Sonic Team and SEGA."

    Hehehe, that is about as diplomatic an answer as I've read in some time.
  • Buztafen #13 3 years ago

    ryohazuki1983 - thats normal for a crazy jap, theyre all well into their porn. Guaranteed he's a hentai lover! I bet ya!

    /goes back to watching hentai schoolgirls...
  • Koozer #14 3 years ago

    The caption insults the Sonic cartoon. I shall now be deleting Eurogamer from favourites.
  • mingster #15 3 years ago

    lol @ naka's yard.
  • mingster #16 3 years ago

    I'm calling the animal rights.
    Testing Lets Tap out on pets is cruel.
    I will boycott all sonic games from now on.
  • Eighthours #17 3 years ago

    I think it's okay that there are some really violent games, if there are people who want to play them. But I think 18 is still too young - the age rating should be higher.

    Higher than being an adult? Jesus.
  • Krelle #18 3 years ago

    being an adult = 20 in japan

    try to widen your persective, mate


    Personally, I think 16 is a good age, and I will probably let my kid play whatever games they want (well, good ones!) when they reach that age, or when they seem mature enough to know the difference of reality and fiction.
  • ZuluHero #19 3 years ago

    Am i just seeing things? I thought they did mention the current games:

    ----------

    Question : "Another Journalist: What does Sonic mean to you? What do you think of the current Sonic games?


    Answer: Yuji Naka: Sonic is like a son to me. He's a little bit rough around the edges, but he's done well for himself, so he's a good son. I'm proud of Sonic.

    In terms of current Sonic games, I'm not following them too closely because I feel they're in the capable hands of Sonic Team and SEGA."


    ---------

    So the issue with current sonic games was brought up.
    Edited by ZuluHero at 10/02/09 @ 16:27
  • FenderMaster #20 3 years ago

    For everyone clamouring for a 2D Sonic game:

    There have been many for the GBA and DS in recent years, and not one of them has captured the old MegaDrive (or even Master System) magic, all of them have eschewed thoughtful multi tiered, fully explorable levels, with strong platforming, with dull rollercoasters that play themselves.

    The fans scream: The last one sucked because it wasn't fast enough/because you added non fast bits...

    Not true

    They sucked because the fast bits had terrible controls, no exploration, zero platforming, and they playe themselves. The slow bits were just the coupe de grace on an already shitty product.
  • DFawkes #21 3 years ago

    I loved all the 2D ones so far, but I want a proper one, that's all. See Mega Man 9 - new game, old visuals. I want Sonic 4, with 16-bit graphics. Heck, if they look I'm sure there'll be a fan-made one somewhere.
  • Razorus #22 3 years ago

    Sonic's dad eh? You should be ashamed of your son Mr Naka. His grades are low, he talks in class when he shouldn't speak at all, and he is failing at Gameplay lessons.
    Edited by Razorus at 10/02/09 @ 17:56
  • Scimarad #23 3 years ago

    Sod sonic! Why can't you make a decent Shining Force game? It can't be that hard...
  • Eraysor #24 3 years ago

    The Sonic cartoon was totally awesome. I still have one of the specials on VHS somewhere.

    I miss being 6 and playing Sonic & Knuckles for the first time. Probably the best game ever made, especially considering the fact that you could upgrade the other Mega Drive Sonic games with it.

    EDIT: The main failing of the the Sonic Advance/Rush games, particularly Advance 2, is that you can essentially hold right on the d-pad and do nothing else for the majority of levels. The other problem is the zones have so little character. Sonic Advance 1 at least attempted to create some variety within the zones, but 2 and 3, and in places the Rush games basically involve tiling the same landscape textures over and over.
    Edited by Eraysor at 10/02/09 @ 22:53
  • 3william56 #25 3 years ago

    "In terms of current Sonic games, I'm not following them too closely because I feel they're in the capable hands of Sonic Team and SEGA. "

    Oh, how wroooooong you are. Mate, your son is hanging out with the wrong crowd, and has been led astray. You really need to step up with the parenting and bring the little b*stard back in line.
  • thefilthandthefury #26 3 years ago

    Good interview. Loved the UKR mention!
  • photoboy #27 3 years ago

    It's good to see Yuji Naka is on board the campaign to put more blue skies in games.