Euro Super Paper Mario bugged
Nintendo issues statement.
Nintendo Europe has spouted out a statement that unearths a bug in the PAL version of Super Paper Mario.
Specifically it affects English, German, and Spanish versions of the game, where not completing a section in the right order will freeze proceedings and force you to restart from your last save. Eek.
It all happens after you meet a character called Mimi at the start of Chapter 2-2, who soon tells you to go up a floor and travel to the furthest room to meet Merlee.
When you eventually get to the room an event will trigger the spiked ceiling to fall, which you'll have to dodge by flipping into 3D. Do all of this correctly and you'll see a key.
Pick the key up and you will encounter no problems. But talk to Mimi without pocketing it and your game will crash, making you restart the console and lose your unsaved progress.
Oops.
Nintendo is very sorry about this, though, and is offering to replace your disc free of charge should you want it to. Details of how to do this will be posted on the official Nintendo site soon.
Tuck into our freshly published review of Super Paper Mario while you wait.
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Comments (57) Latest comment 4 years ago
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good job nintendo
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A bit more play testing wouldn't go amiss, Nintendo. There really is no excuse for missing this bug. I mean why does a few lines of dialogue crash the game anyway?
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God I hate hate Mario. During the Summer flooding, I was constantly hearing about 'Bowser' being out on the street, giving people water and generally helping. But where was Mario? Nowhere! And he's a plumber. Disgusting.
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Haha, very good
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Sorry to rant but......
Fuck off. seriously. Too many threads these days have users telling people to buy a god damn 360. i have a fucking 360 and a Wii, is it too hard to comprehend not everyone gives a damn about some system war bullshit and enjoy more than one system? why the hell do people feel the need to educate people on what they should buy and why? the system obviously isnt suited to everybodies tastes so why generally recommend it on the internet to a massively wide spectrum of people?
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I'm sure the game was only released in the US in July so that's not quite 8 months...
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And MS don't hate you as much as Nintendo of Europe.
The good thing about the 360 is the games don't need bugs for the console to keep freezing. I hate owning an Xbox 360 console as it makes me feel like a total wanker; even though I’m not like the rest of the Xbox fanboys.
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Because their brains have one setting: Fanboy.
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Wow, I think I've just seen the light. Where's my switch card? I'm going straight down to Gamestation to buy a 36zzzzz....
Troll.
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Well at least they'll return you something with the problem actualy being fixed...
But of course this shouldn't have happened.
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You and me both. There is a point though in what NickyD_o writes, for once Nintendo could learn from MS, releasing world-wide or within a week of other territories sure is nice. To me the whole translation-argument for delays just doesn't hold up, sure translation takes time, but why not just shelf the game until translation is done and release it everywhere simultaneously. I haven't checked the language options for 360 games, but surely some of them have support for German\French\Spanish, etc. and they still seem to be able to release world-wide at the same time. I mean, hearing about a game for 1-2 years and then reading previews and review for another 3-9 months before the game is finally available in Europe really taxes one's patience. Even though I'm thoroughly enjoying SPM, I almost didn't get it because I was growing sick of hearing about it (guess I myself am partially to blame for keeping tabs on it, but still).
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Because that costs money: revenue now is better than revenue in the future (time value of money and all). There's a reason Nintendo is the most profitable (this gen the only) player in the video game industry...
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I bought a 360 on the advice of people like you. Within 5 days it had broken. MS took 6 weeks to return it to me, and lied constantly on the phone, after being on hold for over 50 minutes each time. They assured me it would be sent to my new house (I had recently moved house), but instead sent it back to my old place, taking yet more hassle.
I have never had a single problem with any of the Nintendo consoles I have ever owned, many of which were used every week for years.
Perhaps MS could learn from this record?! NO LOL WHY SHOULD THEY NINTENDO IS FOR KIDS LOL WII IS GIMMICK.
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It even does stuff other than games! try it one day! lol!
or just do as Santino suggests, and rather than try and incite a war, leave people to their own affairs and play some games instead of trolling for once
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>Wow, I think I've just seen the light. Where's my switch card
Is it a flashing red light?
(maybe in the shape of a ring?)
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Or it could give companies more incentive to release proper games without the need for patches. Sure Paper Mario has this bug, but they're replacing people's copies the same way you'd expect any company to replace a faulty product. So that makes what, maybe 3 games in total recently that have needed recalls/replacements on the Nintendo consoles? And now give me a number for all the 360 games that have been patched.
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/goes off to read the review
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Easy: 0. If you only count actually fixing the problem rather than the symptom...
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Don't buy them then. It's obvious you're not anyway and no one is going to force you to.
Take your fanboy glasses off and see that Microsoft and Sony are not sinless either.
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p.s. im not denying it happens, unlike the 2 360 owners who are still on their first console and call everyone on their second or third sony fanboys. I'm just asking what the deal is.
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GOD!! Fucking fanboys everwhere isnt there?
Right.. how the fuck do you think microsoft does "worldwide" releases? The US version of a game would be ready 3 months ago, while the european one goes into translation.. then they all get released together.
So then the americans (or japanese) are waiting 3 or 6 months longer than they need to be for the game to be released.
So does that mean microsoft hates america? Just because it holds off on releasing games until everyone can get it at the same time to stop the fucking whining british from moaning (yet again)?
Yet again, i have to explain simple business economics to the kids on this forum for why microsoft (with all it's money) can do that, but why other companies will release versions when they're ready for each territory to keep the money coming in.
As for the 50hz borders.. I was making games back then.. Has it never dawned on you WHY they did that? A 2d game would need extra background art to fill in the extra higher resolutions, etc. That required even more work to get the european version out the door. Which would mean the european version would be even later.
So they released the EXACT same version as the ntsc version (with borders) so that europeans WOULDNT have to wait so long.. Think about it numb nuts - they were doing whining gamers like YOU a favour!
Also think that the PAL versions of the games had borders.. boo fucking hoo.. they still were the EXACT same game as the ntsc versions - so you werent seeing any more or any less.. see? By drawing more you could spoil a game which has been designed to run at a set resolution (showing things which should be hidden, etc).
If they'd had filled in that space (which they did occasionally), that wouldve meant european gamers were getting MORE on screen at once..
Yeah.. REALLY hate europe dont they?
Before you open your mouth to whine in future, i suggest you do a little research .. maybe think about why things happen.. before you post and make yourself look like a tard.
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>>@ "Buy a 360, world wide release dates for most games, great online with patches released whenever needed, better games."
>Wow, I think I've just seen the light. Where's my switch card
Is it a flashing red light?
(maybe in the shape of a ring?)
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Spectrum? Pah. C64 all the way!
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Get your act together NOE.
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.. How many 360 game patches have you downloaded? After you waited for their release too! (just because you didnt see that it was ready for the us before you got it in europe, doesnt mean it wasnt, and doesnt mean you didnt have to wait for it after it was finished).
Yeah.. sort it out microsoft..
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Why not just not do the thing which causes the bug?
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They're STILL on their first console???
Cant have had it very long (what with the red rings.. )
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"weirdly, i've never had any problem with my VC games and they all run at full screen. what am I missing? "
It dates back to 2d days. NTSC is a lower resolution than PAL. SOME games made for ntsc consoles which were 2d came out in PAL regions with the extra pixels (caused by a higher resolution television) as a black border.
This was required because - lets just say you made a platform game, with a secret collectable hidden just off the top of the screen.. You dont want to spoil said game by drawing the game in the higher resolution and therefore drawing more of the play area and subsequently give away the hidden stuff (for example) and spoil the game.
Added to which, obviously, drawing more in higher definition requires more processing, which could knacker frame rates (ask a 360 owner for example of hi-def games running at 30fps when the previous versions ran fine at 60fps on the original xbox).
Nowadays forumites seem to prefer higher def games over framerates. But back then framerates were more important than anything (gameplay being prefered over graphics). So games companies preferred the border option to give you the EXACT same gameplay experience and framerates (okay this gets a little more complex thanks to 50hz/60hz.. but the comment was about borders).
As a side note the 50/60hz thing didnt make much of a difference if the games were re-coded to have their timing correct. The problem most users saw at 50hz with crappy framerates was caused by the fact the console was being pushed more by drawing almost 1/3rd more each frame
But this only effected a small minority of games.
Now, In theory nintendo could make all the games run in PAL 60 (which wasn't available back then) instead of running in ntsc resolution at a higher pal 50 resolution.. they could run in PAL 60 (which in effect makes your console the same resolution as the ntsc counterparts)
So then you get to see the game full screen, however you dont see any more or any less - as you're only running the game at a lower resolution. In fact you may be suprised to see how pixelated mario or sonic look at ntsc resolutions.
However, as pal games were designed to run at 50hz (some being completely re-written to cope with that - thus the long delays of the time between ntsc and pal versions), running them at pal 60 would require potentially breaking the game. And they cant just release the ntsc versions (as then what about the poor non-english speaking people?)
For example most mario games were completely re-written for the pal market so that they levels were "re-scaled" to fit the higher resolution without breaking the game.
Now they could obviously go in and re-write every single game.. But then they wouldnt be able to get the VC games out quick enough.
Hope that answers your question?
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Did you know that mario was *shock* voiced by a gay guy too?
Are you still a school boy who thinks that the word "gay" is a nasty insult and derogatory?
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"... So games companies preferred the border option to give you the EXACT same gameplay experience and framerates (okay this gets a little more complex thanks to 50hz/60hz.. but the comment was about borders)."
Excuse me, but what I remember from Black Border Era is that virtually every black bordered PAL game of the time, thanks to sloppy porting and the 60Hz to 50Hz drop, played like a black bordered slow motion version of the NTSC version. Also, because of the different aspect ratio, PAL video game characters often looked like they needed a diet. A bit like 4:3 aspect ratio games being stretched all over 16:9 widescreens today.
So these EXACT same gameplay experience and framerates kicked in where precisely?
"As a side note the 50/60hz thing didnt make much of a difference if the games were re-coded to have their timing correct. The problem most users saw at 50hz with crappy framerates was caused by the fact the console was being pushed more by drawing almost 1/3rd more each frame"
But don't the black bordered PAL games have the same resolution output as their full screened NTSC brethren? There are black scanlines above and below the screens, but those are easily skipped with negligeable processing costs since nothing has to be rendered in those areas. The crappy framerates can't be attributed to extra renderwork.
Here's the way I see it:
If X = time needed to finish NTSC original
Then Y = 60Hz * X / 50Hz = 6X/5 = time needed to finish black bordered, slow motion PAL counterpart
(and conversely, X = 5Y/6)
Capcom uses this formula in PAL Resident Evil 2 (PSX), for example, to convert the PAL result time into an equivalent NTSC result time. For example, if you'd need Y = 90 minutes to finish that game in realtime, then you'd get a result time of X = 75 minutes on the result screen. Resident Evil PSX didn't have this feature, and as a result, players of the PAL version are unable to beat the world speed record which was done using a NTSC version.
Having played both PAL and NTSC versions of the same game at the time, and this for several games, I can state with confidence that black bordered games tend to offer a very DIFFERENT experience and frame rate than the NTSC versions they originated from.
And even PAL 60Hz can be different from NTSC 60Hz. Just ask the European Metroid Prime speed runners about it, and they will tell you that identical runs (as in the exact same route was followed in each run) yields different results - which cannot be explained by minor playing errors.
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.. Because the timings for a pal game are set up for 50hz.
"But don't the black bordered PAL games have the same resolution output as their full screened NTSC brethren?"
yes
"There are black scanlines above and below the screens, but those are easily skipped with negligeable processing costs since nothing has to be rendered in those areas. "
If you read what i said, the slowdown is accounted for when the black borders arent used.
Oh i cant be arsed.
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"Oh i cant be arsed."
Probably because there's no denying the fact that in most cases, PAL 50Hz is not EXACTLY the same experience and framerates than NTSC 60Hz.
Nice try though.
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He asked what the problems were, and i explained it.
I used to program games during that era.. i know what im talking about, and i know what the problems were and the ways we went around things.
It worked the other way around too. Sometimes games were designed to run at full screen pal at 50hz.. then when we tried to run them in ntsc, we didnt have enough framerate to run at 60hz, so we had to drop to 30hz.
Amazingly though, even with BIG differences like that americans didnt notice/complain as much as british people do for next to no noticeable difference half the time (unless you anal retentively compare each side by side)
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It's 2007. What the hell are we bleeting on about 1992 stuff for.
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Offer a patch for the suitably equipped users /owners.
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I only had a problem with your statement on getting the EXACT same framerates and experience, as that's just not true in most cases. And I wouldn't call things like black borders, wrong aspect ratio and about 16% speed loss all rolled into one "next to no noticeable differences". I sure noticed it back in the day after playing my first NTSC game. Almost impossible to go back to its inferior PAL cousin.
As for the other way around, how many AAA titles were converted from PAL to NTSC? Not much compared to NTSC -> PAL I bet, so I'm willing to guess that the market and amount of complaints was comparatively small because of that. This guess is as far as I'll go, though - I don't know much about the US market at that time.
@sebo
1992? As far as I know, the black border phenomenon continued on the PSX until about 1999-2000, at the end of that console's main software cycle. Examples? The Resident Evils, Dino Crisis, Parasite Eve 2, the Final Fantasies, etc...
(EDIT - Heck, even the early PS2 titles had PALitis without a 60Hz option... things like Devil May Cry, Onimusha, ...)
I'm glad it's more or less over now, though, with virtually every game offering a choice between PAL 50Hz and NTSC 60Hz. Black borders are still around, but that's more because people are buying and using 16:9, 16:10 and 4:3 display systems which may not be supported by the game. Not really the game's fault, of course, so I don't have problems with it.
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How? How did they manage to fuck up adding languages to an already finished game?
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Someone asked what the problems were with old pal/ntsc conversions and i explained.
And yes i do love nintendo games. As I'm a gamer.. i love games.
Sheesh.
"If I put my cynic hat on I think Nintendo like to look at the US sales figures before.... "
That tends to be ONE of the reasons why companies release in one teritory first.. yes. Only a retard (see mr_ruberfon) would think otherwise.
Why spend money on duplicating millions of copies of a game which may not sell?
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