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Eternal Sonata Review

Xbox 360 Review by Rob Fahey

2 October, 2007

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Videogames have always been a rich vein for ardent fans of the surreal. From the overtly psychedelic efforts of Jeff Minter's Tempest or Tetsuya Mizuguchi's Rez, through to the curiously domestic unreality of Keita Takahashi's Katamari Damacy, games provide some of the most unusual brain-fodder of any modern medium.

To our minds, though, things get downright weird when game designers start playing with historical figures - Japanese game designers, especially. Their willingness to perform eye-popping rewriting on their own history is legendary; witness the transformation of one of Japan's three key unifiers, Oda Nobunaga, into a fiery vengeful demon in the Onimusha series. It's no surprise, then, that European history comes out looking even more surreal when it's passed through the wringer.

Which roundabout introduction goes some way to explaining why I've just spent the best part of a week defeating an assortment of fantasy monsters with the aid of a spectacularly dandy-ish Frederic Chopin and his lethal conductors baton.

No, I'm Not Going Mad

Eternal Sonata - a game sadly renamed from its brilliantly odd Japanese title, Trusty Bell - is the latest RPG from Japanese studio tri-Crescendo, and the company's first Xbox 360 title. tri-Crescendo's major previous project was the great but largely ignored GameCube RPG Baten Kaitos, but the team's background is as the audio division of parent studio tri-Ace, working on titles like Star Ocean and Valkyrie Profile.

'Eternal Sonata' Screenshot 1

Allegretto and Beat display their disturbing fetish for baked goods. We try not to think about it too much.

That history gives some clue as to why a Japanese developer would choose to make a game heavily based around the life and work of Polish classical pianist Frederic Chopin. tri-Crescendo's boss, Hiroya Hatsushiba, is an audio guy; he has worked for years as audio programmer for prolific composer (and fellow tri-Crescendo founder) Motoi Sakuraba.

In other words, Eternal Sonata is one of those rare but wonderful games whose design is led by the musicians. Here, though, the musical influence is even more obvious than in the likes of Silent Hill, whose development has been driven for years by composer Akira Yamaoka.

The premise of Eternal Sonata is exceptionally odd. It suggests that as Frederic Chopin lay dying in Paris in 1849, in his final comatose hours he entered a fantasy world in his dreams - which is plausible, we suppose, although we'd be rather surprised if a 19th century Polish composer's dreams featured colourful, large-eyed anime characters and turn-based battles. Still, you never know.

Despite a premise which seems, at first glance, downright pretentious, Eternal Sonata actually builds a solid narrative around a strong ensemble cast of characters. In fact, Chopin himself is one of your regular party members, but arguably not really a lead character. His initial certainty - and later doubt - that the world is really just the product of his own dream is an important plotline, but his actual character (youthful and handsome, albeit bearing a strange likeness to existing paintings of Chopin, and resplendent in a top hat and dandy-ish coat and tails) sits in the shadow of the rest of the cast.

'Eternal Sonata' Screenshot 2

Battles cleverly mix the strategy of turn-based gaming with a solid action mechanism. Sadly, you'll end up fighting the same monsters a lot.

That cast is notable for being named entirely after musical terms. Arguably the "lead" character (although this is one of those unusual RPGs where the cast truly is an ensemble, which is one of the very few parallels that could be drawn with the likes of Final Fantasy XII) is Allegretto, a young man who steals bread from stores in his home city to give to orphan children living in the town's sewers. He and his relentlessly likeable younger brother, Beat, encounter Chopin travelling with a terminally ill flower girl, Polka, and embark on a journey to find the root of the injustice in the land of Forte.

Along the journey, the cast swells significantly as a wide variety of new characters are encountered - from the bow-wielding shepherdess Viola to the charismatic rebel leader Jazz. Not all of these characters have particularly deep back-stories, and some seem to be introduced more for the variety they bring to the combat system (of which more in a moment) than anything else. However, the largely well-written dialogue mostly manages to avoid descending into philosophical babble - a trap we were wary of from the outset - and crucially, we genuinely liked the characters we were sharing the journey with.

Tied to the Present

Even Polka, the shrinking violent who occupies the stereotypically quiet and demure female role beloved of Japanese storytelling, manages not to be annoying - not least because her story is a perfect example of Eternal Sonata's clever combination of Chopin's life story and modern narrative.

'Eternal Sonata' Screenshot 3

Meet Frederic Chopin - legendary pianist and composer, and according to tri-Crescendo, monster-hammering KING OF THE DANDIES.

Polka is dying of a fatal disease; but as a result, she has magical powers, and can heal wounds simply by laying on her hands. In the world of Eternal Sonata, these things are intricately linked - a reference, certainly, to Chopin's own fatal disease, which affected much of his later life. Equally, though, Polka finds herself feared and rejected by people who falsely believe the disease to be contagious - a plot thread which bears far more relevance to the modern phenomenon of HIV than to anything in the 19th century.

The fierce intelligence of the storytelling, even couched within the confines of a fairly generic role-playing fantasy world, doesn't end with a single example. Revolution, too, is a major theme; ostensibly exploring the 1830 uprising in Poland which affected much of Chopin's view of the world, but also delivering an interesting allegory for more modern events in Iraq and elsewhere.

This is a level of depth which we simply didn't expect from the game, and it's compounded further by the more direct allusions to Chopin's life and work throughout the narrative. Each chapter of the game is named after a famous piece of music created by the composer, and the influence of that score can be felt throughout Sakuraba's music in that chapter. At some point in the chapter, the piano music itself plays unaccompanied - while photographs of buildings and locations from Chopin's life appear on screen, and the background and history of the piece is explained.

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Comments: 1-50 of 66 in total | next 50 »

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TriggerHippie
02/10/07 @ 12:58
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Yay another nice addition to the 360's library.
Pike
02/10/07 @ 12:59
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Excuse me, but the score appears to be incorrect. The game is a JRPG, but the score seems to indicate that the game is playable.

Please correct this post haste.
Cloudane
02/10/07 @ 13:00
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Somebody tell that Xbox 360 to slow the fuck down!

Quality, quality and quality every bloody week.

A jolly decent review to boot; a joy to realise that there is life after Enchanted Arms as the only RPG on the system.
KingOfIceland
02/10/07 @ 13:01
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I am on the fence about this game, but since the Orange Box is only a few days away I think I'll skip this one
kangarootoo
02/10/07 @ 13:02
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Even larger pillow, plus cute girl = 9/10

http://www.ubergizmo.com/photos/2006/8/s...
DanWhitehead
02/10/07 @ 13:04
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I'm adding this to my chopin liszt.
neuroniky
02/10/07 @ 13:05
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Got into the review as far as when it mention Baten Kaitos. Couldn't care less about this game after reading the developers are the same of the most boring game of all times.
lambtron
02/10/07 @ 13:06
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Sweet lord - too many games. I need to take out a second mortgage. Only problem is I don't own a house. :(
morriss
02/10/07 @ 13:08
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Been looking forward to this for ages.
lennon
02/10/07 @ 13:10
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Yay for birthday vouchers and Halo 3 which will consume my time till later in the month :)
Monkey_Puncher
02/10/07 @ 13:10
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Demo is really fun, though it comes out the same day as Orange box so it'll probably have to wait.
crazyhorse174
02/10/07 @ 13:12
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Somebody tell that Xbox 360 to slow the fuck down!

Quality, quality and quality every bloody week.

A jolly decent review to boot; a joy to realise that there is life after Enchanted Arms as the only RPG on the system.


Blue Dragon? Oblivion? Or was that meant to be an ironic post?

Glad to see this got a good score though - now I just need to decide whose not getting a Christmas present this year so I can afford it...
lambtron
02/10/07 @ 13:15
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Oh god Orange box - don't remind me.

I will have to sell a kidney or something.
dirigiblebill
02/10/07 @ 13:18
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Great review, Rob. Video game music tends to get short shrift in all but the most exacting of reviews so it's nice that you identify it as a crucial component (not that you were exactly going out of your way given Eternal Sonata's concept).

I'm growing more and more fascinated by the creative process in the average development studio- who masterminds what, whose 'vision' is at stake, how 'democratic' development can be. Do you think it's worth comparing a studio's internal dynamics to those of, say, a theatre company?
asphaltcowboy
02/10/07 @ 13:18
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Awesome, been looking forward to this!
menage
02/10/07 @ 13:22
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Already preordered, I loved the demo. It's soooooooo pretty.
Edited 1 times, most recently on 02/10/07 @ 14:22
JonFE
02/10/07 @ 13:26
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This could well be my very first JRPG...
ZuluHero
02/10/07 @ 13:29
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not another game to play... There's not enough time in the day to do anything anymore...
souljacker2000
02/10/07 @ 13:39
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jesus, still playin BD and Bioshock... i hate this everytime a nu game comes out i buy it, forget whats happening in the game i was playing before, then go back to it a few weeks later and have to start again cos im fucknig lost
Darren
02/10/07 @ 13:39
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Niiiiiiiice... I'd have been very upset if EG had given this game 5/10 as I loved the demo. ;)

But what's with reviewing these games weeks before they're released? Why not put them up at the start of the week they're released as it's kind of annoying knowing how good they are and then realising that you'll have to wait ages to be able to play it? :?
Macross
02/10/07 @ 13:40
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Id say its more relevant to compare a development studio to an orc horde.

you got the big bad cheif, and a few shaman who get all the gold and the best wolf skins and dont listen to what anyone else has to say, then hordes of peons for them to shit on and send to their deaths because they dont have enough hobbit legs to make the stew tomorrow.
Edwannawonga
02/10/07 @ 13:47
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Chopin Liszt lol

Damn, wish I was clever enough to think that one up!
3william56
02/10/07 @ 13:55
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Round of applause for Dan W.
Lovemoose
02/10/07 @ 14:03
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/applauds

Very good show, Mr W.
Guv
02/10/07 @ 14:08
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@Darren: it's been out in the US for quite a while

Pretty much expected that score, and will be picking it up on release day. Loved the graphics, so much i can see past the monster design etc. Good review btw.
Edited 1 times, most recently on 02/10/07 @ 15:08
spookyzombie
02/10/07 @ 14:09
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Anyone know when the UK release date is?
krudster [mod]
02/10/07 @ 14:14
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19th Oct.
Darren
02/10/07 @ 14:16
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Does anyone know if the US version is region-free 'cos if it is I might import it?
coach_mcguirk
02/10/07 @ 14:23
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I'm sure Jeff Minter would be flattered, but Dave Theurer is the man behind Tempest.
Shinji [mod]
02/10/07 @ 14:35
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Oops - quite right, I should have specified Tempest 2000. It was intended more as a reference to his overall output, though, rather than a single product - same goes for Mizuguchi.
chicknstu
02/10/07 @ 14:42
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What exactly is it going to take until everbody owns a 360.
tatsuyarr
02/10/07 @ 14:52
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I played it through the end (japanese version) and really enjoyed it, plus it's beautiful. The lack of ressources shows in the end as it seems to finish very quickly but 8/10 is, in my opinion, completely justified.
erp
02/10/07 @ 15:06
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wah! Tri-Crescendo is such an awesome name!
Edited 1 times, most recently on 02/10/07 @ 16:06
smelly
02/10/07 @ 15:08
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ACE!!!!

I'll be getting this please! At least it's not another fps or racing game (something i've been hungry for on the 360)

Goes off to place order...
Guv
02/10/07 @ 15:40
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It's not region free, Jap wont play on US, US wont play on EU, etc etc. Diffrent publishers.

Speaking of... Does the EU version include the Jap audio?
Darren
02/10/07 @ 15:47
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chicknstu - "What exactly is it going to take until everbody owns a 360."

Reliable hardware? A sub-£150 price point? A broader range of titles than the typical racing, sports and shooting games that dominate the platform? All three?
r3tina
02/10/07 @ 15:49
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I couldn't help but wonder if this sentence was intentional:

"a reference, certainly, to Chopin's own fatal disease, which affected much of his later life."

It would affect much of his later life, as it's a fatal disease, wouldn't it?
Wendelius
02/10/07 @ 16:12
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"Reliable hardware? A sub-£150 price point?"

How about a 360 Premium for £199.99?

http://www.play.com/Games/Xbox360/4-/659...

Now tell me that's not value for money.

As for reliable hardware, MS has revised the hardware (smaller CPU, extra fan on GPU) and extended the warranty. What else do you need?

And if you think it's all racers and shooters, you haven't looked closely at the 360 library. But to each his own.

Wendelius
Edited 1 times, most recently on 02/10/07 @ 17:13
Toothball
02/10/07 @ 16:14
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Speaking of... Does the EU version include the Jap audio?

I was about to ask the same question. Always distressed when there isn't an option for this.
Shinji [mod]
02/10/07 @ 17:14
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Yes, the version we tried out had Japanese language options - unlike the demo. Should have mentioned that in the review actually; it's just as well, because the English voice acting is ear-impalingly bad.

r3tina - the key phrase there is "much of"; it didn't just strike him suddenly, he suffered from tuberculosis for many years before it finally got him. Pedant ;)

space ace
02/10/07 @ 17:18
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another fine jrpg to keep the ps2 alive... no wait
menage
02/10/07 @ 18:10
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"Yes, the version we tried out had Japanese language options - unlike the demo. Should have mentioned that in the review actually; it's just as well, because the English voice acting is ear-impalingly bad. "

Boohoo, now I want it even more. Goes back to Blue Dragon.
The Bodybuilder
02/10/07 @ 18:39
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I'm I the only one that noticed certain postsmin here by certain people claiming they will buy this game looks so false? It's like some are saying they will buy it just to look cool and open-minded (I doubt one even ones a 360).

As for me? This game is very lucky. I'm getting £100 worth of street vouchers in a couple of weeks time. Already bought halo 3 with cash, so I can buy an extra game with the voucher.
I'll buy this an see how it goes. I've always hated j-rpgs though, and if this doesn't aid things a little, I hold EG (specifically shinji) responsible.
DjFlex52
02/10/07 @ 18:52
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I love my jrpgs but Eternal Sonata's path was too linear and the cutscenes were slow & interminable especially after playing Blue Dragon. Blue Dragon was a much better overall game.
People said Blue Dragon was too nostalgic...imho, ES was more so.
Scimarad
02/10/07 @ 18:57
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I loved the demo but to be honest I've got far too many games to play at the moment.
ArtOfLife
02/10/07 @ 19:17
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Can't wait to get this; it looks amazing, the concept sounds interesting and as a JRPG lover it's been near the top of my list for some time now. Although I will have to wait for the PS3 version as I don't own a 360.
OrangeGoblin
02/10/07 @ 19:48
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When is this out? Amazon.co.uk says not until January...
Katsumoto
02/10/07 @ 20:48
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What exactly is it going to take until everbody owns a 360.

Well, PC games would have to stop being made. Then the 360 would have to support keyboard and mouse. And it would have to have backwards compatibility with every single game in my pc collection. It would also have to be able to download indie games and execute them just as well as a pc. and... it would have to be a pc.
FaceOmeter
02/10/07 @ 20:51
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@ katsumoto:

support for wii, ps3, gamecube, n64, ps2 and commodore would also be a must
Katsumoto
02/10/07 @ 20:52
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true - add those to the list.

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