Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Eternal Sonata Review

Xbox 360 Review by Rob Fahey

2 October, 2007

Page 2 of 2. <- Page 1

These odd interludes initially feel somewhat jarring, taking the player out of the game and forcing them to watch and listen to what is, essentially, a well-researched and passionate history of Chopin's life and music. However, they are mostly quite short - and as the game progresses, and parallels between the music, the history and the story become more clear, they actually form fascinating and welcome breaks from the game.

As you might expect from something with such a strong narrative, Eternal Sonata is a resolutely linear game - even to the extent of lacking a world map, with players instead wandering through entirely realised locations much like Final Fantasy X and its ilk. Each location is, however, stunningly beautiful. Taking the design flair which defined the visuals of Baten Kaitos and applying it to the Xbox 360's capabilities, the team at tri-Crescendo has crafted a world which is colourful, bright, and visually stunning, filled with fantastical shapes and designs.

The characters, too, are gorgeously designed. The visuals use what is arguably the best cel-shading technique ever seen in a videogame, rendering lavishly designed and varied characters with a consistent style and a surprisingly wide range of emotions and expressions. We were slightly disappointed to note that weapons and equipment don't change visibly as you equip new items, though - a concern which actually escalated into our largest gripe about the game as we played through.

Musical Chairs

'Eternal Sonata' Screenshot 4

The world is crafted with the same colourful, fantastical flair which made Baten Kaitos so visually arresting - and the attention to detail is stunning.

The sad fact is that the quality of the content on display can't quite disguise the lack of quantity. For instance; the game boasts a wonderful battle system, which works by giving each of your characters a certain amount of time in which to act. This is just enough time to move around a bit, fire off some attacks, or use some healing items or special attacks. Location is vital, and as the game progresses it makes things more interesting by reducing the available time, but increasing the combat options at your fingertips, so things get progressively more challenging but also more open.

We have very few complaints about the combat. On a couple of occasions, we messed up our depth perception and ended up wasting a turn waving Chopin's baton in mid-air (no sniggering at the back), but with a little practice the system feels fluid and enjoyable. New special attacks are unlocked as you progress at a nice rate, and each character has a very different play style - some have ranged attacks, some need to be aimed, some can attack multiple enemies at once, and so on.

There's even a great system in place which changes your special attacks, and the form of your enemies, depending on whether you're standing in light or shadow. Early in the game, this is easy to manage - but as you progress, you find that some items and attacks cause spots of light or shadow to appear around you, some enemies cast pools of light, and there can even be moving cloud cover overhead, all of which has to be taken into account.

'Eternal Sonata' Screenshot 5

Charging up your 'echoes' by performing normal attacks allows you to execute vastly more powerful versions of your special moves - complete with posing and catchphrases.

So far, so good - the game drops the ball not in terms of the system itself, but in terms of variety of enemies. Each zone in the game tends to have two, or at most three, types of enemies to throw at you. These enemies are usually fairly challenging to begin with, but once you work out a strategy for dealing with them, things get a bit less interesting... And when, half an hour later, you're still fighting the same enemy types over and over, the game becomes positively dull.

Each dungeon is a basic maze with a number of equipment upgrades and a lot of enemies, and we quickly found ourselves getting bored of each one and desperately pushing onwards for the next storyline section. All it would have taken to alleviate this would have been a larger number of enemy types - but in fact, enemy designs are so sparse that we started finding re-coloured versions of previous enemy models in some later dungeons, which was seriously disappointing.

Our enduring suspicion after completing Eternal Sonata is that the game was a victim of its own graphical beauty. Developers have been talking for years about how much work is involved in creating content for next-gen consoles - and Eternal Sonata's huge main quest and wide assortment of locations and characters clearly stretched tri-Crescendo's resources.

'Eternal Sonata' Screenshot 6

And here's Chopin, back in the real world, having a quick nap and dying of tuberculosis. On the biggest pillow in the world.

The variety of creatures and enemies suffered as a result, as did the option to have visible equipment. So, too, did the availability of side-quests or mini-games; there's a trading side-quest which is incredibly sparse and barely worth a mention, and a frankly horrible mini-game involving finding pieces of musical score and then playing them in "sessions" with NPCs, most of whom are seemingly tone-deaf and will give you great items for horrific, jarring compositions, played through an unresponsive and annoying interface.

Picking out the Notes

The wonderful narrative, great cast, enjoyable battle system and stunningly beautiful music and artwork are all compelling reasons to explore Chopin's deathbed dream. However, we can't escape the feeling that this isn't so much an eternal sonata, as an unfinished symphony.

It's disappointing to see such a fantastic game being let down by a simple lack of variety - but it's worth noting that this flaw drags the game down from being an instant classic to being simply a great game, and one which is undoubtedly worthy of your attention despite its failings. If only to check out Frederic Chopin's monster-bashing special moves.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Eternal Sonata on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 66 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
TriggerHippie
02/10/07 @ 12:58
#1
0
You buried this comment
Comment below viewing threshold
Show
Yay another nice addition to the 360's library.
Pike
02/10/07 @ 12:59
#2
0
You buried this comment
Comment below viewing threshold
Show
Excuse me, but the score appears to be incorrect. The game is a JRPG, but the score seems to indicate that the game is playable.

Please correct this post haste.
Cloudane
02/10/07 @ 13:00
#3
0
You buried this comment
Comment below viewing threshold
Show
Somebody tell that Xbox 360 to slow the fuck down!

Quality, quality and quality every bloody week.

A jolly decent review to boot; a joy to realise that there is life after Enchanted Arms as the only RPG on the system.
KingOfIceland
02/10/07 @ 13:01
#4
0
You buried this comment
Comment below viewing threshold
Show
I am on the fence about this game, but since the Orange Box is only a few days away I think I'll skip this one
kangarootoo
02/10/07 @ 13:02
#5
0
You buried this comment
Comment below viewing threshold
Show
Even larger pillow, plus cute girl = 9/10

http://www.ubergizmo.com/photos/2006/8/s...
DanWhitehead
02/10/07 @ 13:04
#6
0
You buried this comment
Comment below viewing threshold
Show
I'm adding this to my chopin liszt.
neuroniky
02/10/07 @ 13:05
#7
0
You buried this comment
Comment below viewing threshold
Show
Got into the review as far as when it mention Baten Kaitos. Couldn't care less about this game after reading the developers are the same of the most boring game of all times.
lambtron
02/10/07 @ 13:06
#8
0
You buried this comment
Comment below viewing threshold
Show
Sweet lord - too many games. I need to take out a second mortgage. Only problem is I don't own a house. :(
morriss
02/10/07 @ 13:08
#9
0
You buried this comment
Comment below viewing threshold
Show
Been looking forward to this for ages.
lennon
02/10/07 @ 13:10
#10
0
You buried this comment
Comment below viewing threshold
Show
Yay for birthday vouchers and Halo 3 which will consume my time till later in the month :)
Monkey_Puncher
02/10/07 @ 13:10
#11
0
You buried this comment
Comment below viewing threshold
Show
Demo is really fun, though it comes out the same day as Orange box so it'll probably have to wait.
crazyhorse174
02/10/07 @ 13:12
#12
0
You buried this comment
Comment below viewing threshold
Show
Somebody tell that Xbox 360 to slow the fuck down!

Quality, quality and quality every bloody week.

A jolly decent review to boot; a joy to realise that there is life after Enchanted Arms as the only RPG on the system.


Blue Dragon? Oblivion? Or was that meant to be an ironic post?

Glad to see this got a good score though - now I just need to decide whose not getting a Christmas present this year so I can afford it...
lambtron
02/10/07 @ 13:15
#13
0
You buried this comment
Comment below viewing threshold
Show
Oh god Orange box - don't remind me.

I will have to sell a kidney or something.
dirigiblebill
02/10/07 @ 13:18
#14
0
You buried this comment
Comment below viewing threshold
Show
Great review, Rob. Video game music tends to get short shrift in all but the most exacting of reviews so it's nice that you identify it as a crucial component (not that you were exactly going out of your way given Eternal Sonata's concept).

I'm growing more and more fascinated by the creative process in the average development studio- who masterminds what, whose 'vision' is at stake, how 'democratic' development can be. Do you think it's worth comparing a studio's internal dynamics to those of, say, a theatre company?
asphaltcowboy
02/10/07 @ 13:18
#15
0
You buried this comment
Comment below viewing threshold
Show
Awesome, been looking forward to this!
menage
02/10/07 @ 13:22
#16
0
You buried this comment
Comment below viewing threshold
Show
Already preordered, I loved the demo. It's soooooooo pretty.
Edited 1 times, most recently on 02/10/07 @ 14:22
JonFE
02/10/07 @ 13:26
#17
0
You buried this comment
Comment below viewing threshold
Show
This could well be my very first JRPG...
ZuluHero
02/10/07 @ 13:29
#18
0
You buried this comment
Comment below viewing threshold
Show
not another game to play... There's not enough time in the day to do anything anymore...
souljacker2000
02/10/07 @ 13:39
#19
0
You buried this comment
Comment below viewing threshold
Show
jesus, still playin BD and Bioshock... i hate this everytime a nu game comes out i buy it, forget whats happening in the game i was playing before, then go back to it a few weeks later and have to start again cos im fucknig lost
Darren
02/10/07 @ 13:39
#20
0
You buried this comment
Comment below viewing threshold
Show
Niiiiiiiice... I'd have been very upset if EG had given this game 5/10 as I loved the demo. ;)

But what's with reviewing these games weeks before they're released? Why not put them up at the start of the week they're released as it's kind of annoying knowing how good they are and then realising that you'll have to wait ages to be able to play it? :?
Macross
02/10/07 @ 13:40
#21
0
You buried this comment
Comment below viewing threshold
Show
Id say its more relevant to compare a development studio to an orc horde.

you got the big bad cheif, and a few shaman who get all the gold and the best wolf skins and dont listen to what anyone else has to say, then hordes of peons for them to shit on and send to their deaths because they dont have enough hobbit legs to make the stew tomorrow.
Edwannawonga
02/10/07 @ 13:47
#22
0
You buried this comment
Comment below viewing threshold
Show
Chopin Liszt lol

Damn, wish I was clever enough to think that one up!
3william56
02/10/07 @ 13:55
#23
0
You buried this comment
Comment below viewing threshold
Show
Round of applause for Dan W.
Lovemoose
02/10/07 @ 14:03
#24
0
You buried this comment
Comment below viewing threshold
Show
/applauds

Very good show, Mr W.
Guv
02/10/07 @ 14:08
#25
0
You buried this comment
Comment below viewing threshold
Show
@Darren: it's been out in the US for quite a while

Pretty much expected that score, and will be picking it up on release day. Loved the graphics, so much i can see past the monster design etc. Good review btw.
Edited 1 times, most recently on 02/10/07 @ 15:08
spookyzombie
02/10/07 @ 14:09
#26
0
You buried this comment
Comment below viewing threshold
Show
Anyone know when the UK release date is?
krudster [mod]
02/10/07 @ 14:14
#27
0
You buried this comment
Comment below viewing threshold
Show
19th Oct.
Darren
02/10/07 @ 14:16
#28
0
You buried this comment
Comment below viewing threshold
Show
Does anyone know if the US version is region-free 'cos if it is I might import it?
coach_mcguirk
02/10/07 @ 14:23
#29
0
You buried this comment
Comment below viewing threshold
Show
I'm sure Jeff Minter would be flattered, but Dave Theurer is the man behind Tempest.
Shinji [mod]
02/10/07 @ 14:35
#30
0
You buried this comment
Comment below viewing threshold
Show
Oops - quite right, I should have specified Tempest 2000. It was intended more as a reference to his overall output, though, rather than a single product - same goes for Mizuguchi.
chicknstu
02/10/07 @ 14:42
#31
0
You buried this comment
Comment below viewing threshold
Show
What exactly is it going to take until everbody owns a 360.
tatsuyarr
02/10/07 @ 14:52
#32
0
You buried this comment
Comment below viewing threshold
Show
I played it through the end (japanese version) and really enjoyed it, plus it's beautiful. The lack of ressources shows in the end as it seems to finish very quickly but 8/10 is, in my opinion, completely justified.
erp
02/10/07 @ 15:06
#33
0
You buried this comment
Comment below viewing threshold
Show
wah! Tri-Crescendo is such an awesome name!
Edited 1 times, most recently on 02/10/07 @ 16:06
smelly
02/10/07 @ 15:08
#34
0
You buried this comment
Comment below viewing threshold
Show
ACE!!!!

I'll be getting this please! At least it's not another fps or racing game (something i've been hungry for on the 360)

Goes off to place order...
Guv
02/10/07 @ 15:40
#35
0
You buried this comment
Comment below viewing threshold
Show
It's not region free, Jap wont play on US, US wont play on EU, etc etc. Diffrent publishers.

Speaking of... Does the EU version include the Jap audio?
Darren
02/10/07 @ 15:47
#36
0
You buried this comment
Comment below viewing threshold
Show
chicknstu - "What exactly is it going to take until everbody owns a 360."

Reliable hardware? A sub-£150 price point? A broader range of titles than the typical racing, sports and shooting games that dominate the platform? All three?
r3tina
02/10/07 @ 15:49
#37
0
You buried this comment
Comment below viewing threshold
Show
I couldn't help but wonder if this sentence was intentional:

"a reference, certainly, to Chopin's own fatal disease, which affected much of his later life."

It would affect much of his later life, as it's a fatal disease, wouldn't it?
Wendelius
02/10/07 @ 16:12
#38
0
You buried this comment
Comment below viewing threshold
Show
"Reliable hardware? A sub-£150 price point?"

How about a 360 Premium for £199.99?

http://www.play.com/Games/Xbox360/4-/659...

Now tell me that's not value for money.

As for reliable hardware, MS has revised the hardware (smaller CPU, extra fan on GPU) and extended the warranty. What else do you need?

And if you think it's all racers and shooters, you haven't looked closely at the 360 library. But to each his own.

Wendelius
Edited 1 times, most recently on 02/10/07 @ 17:13
Toothball
02/10/07 @ 16:14
#39
0
You buried this comment
Comment below viewing threshold
Show
Speaking of... Does the EU version include the Jap audio?

I was about to ask the same question. Always distressed when there isn't an option for this.
Shinji [mod]
02/10/07 @ 17:14
#40
0
You buried this comment
Comment below viewing threshold
Show
Yes, the version we tried out had Japanese language options - unlike the demo. Should have mentioned that in the review actually; it's just as well, because the English voice acting is ear-impalingly bad.

r3tina - the key phrase there is "much of"; it didn't just strike him suddenly, he suffered from tuberculosis for many years before it finally got him. Pedant ;)

space ace
02/10/07 @ 17:18
#41
0
You buried this comment
Comment below viewing threshold
Show
another fine jrpg to keep the ps2 alive... no wait
menage
02/10/07 @ 18:10
#42
0
You buried this comment
Comment below viewing threshold
Show
"Yes, the version we tried out had Japanese language options - unlike the demo. Should have mentioned that in the review actually; it's just as well, because the English voice acting is ear-impalingly bad. "

Boohoo, now I want it even more. Goes back to Blue Dragon.
The Bodybuilder
02/10/07 @ 18:39
#43
0
You buried this comment
Comment below viewing threshold
Show
I'm I the only one that noticed certain postsmin here by certain people claiming they will buy this game looks so false? It's like some are saying they will buy it just to look cool and open-minded (I doubt one even ones a 360).

As for me? This game is very lucky. I'm getting £100 worth of street vouchers in a couple of weeks time. Already bought halo 3 with cash, so I can buy an extra game with the voucher.
I'll buy this an see how it goes. I've always hated j-rpgs though, and if this doesn't aid things a little, I hold EG (specifically shinji) responsible.
DjFlex52
02/10/07 @ 18:52
#44
0
You buried this comment
Comment below viewing threshold
Show
I love my jrpgs but Eternal Sonata's path was too linear and the cutscenes were slow & interminable especially after playing Blue Dragon. Blue Dragon was a much better overall game.
People said Blue Dragon was too nostalgic...imho, ES was more so.
Scimarad
02/10/07 @ 18:57
#45
0
You buried this comment
Comment below viewing threshold
Show
I loved the demo but to be honest I've got far too many games to play at the moment.
ArtOfLife
02/10/07 @ 19:17
#46
0
You buried this comment
Comment below viewing threshold
Show
Can't wait to get this; it looks amazing, the concept sounds interesting and as a JRPG lover it's been near the top of my list for some time now. Although I will have to wait for the PS3 version as I don't own a 360.
OrangeGoblin
02/10/07 @ 19:48
#47
0
You buried this comment
Comment below viewing threshold
Show
When is this out? Amazon.co.uk says not until January...
Katsumoto
02/10/07 @ 20:48
#48
0
You buried this comment
Comment below viewing threshold
Show
What exactly is it going to take until everbody owns a 360.

Well, PC games would have to stop being made. Then the 360 would have to support keyboard and mouse. And it would have to have backwards compatibility with every single game in my pc collection. It would also have to be able to download indie games and execute them just as well as a pc. and... it would have to be a pc.
FaceOmeter
02/10/07 @ 20:51
#49
0
You buried this comment
Comment below viewing threshold
Show
@ katsumoto:

support for wii, ps3, gamecube, n64, ps2 and commodore would also be a must
Katsumoto
02/10/07 @ 20:52
#50
0
You buried this comment
Comment below viewing threshold
Show
true - add those to the list.

Comments: 1-50 of 66 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery