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Eternal Sonata Preview

Xbox 360 Preview by Rob Fahey

14 August, 2007

Page 1 of 2. Page 2 ->

Hype is a fickle and unkind mistress. The games it chooses to touch seem almost chosen at random (or at least, at the whim of a marketing division, which often seems to be just about the same thing), with many wonderful games completely passed over by its gentle caress.

Those games which it does touch may enjoy a moment of ecstasy as their names are splashed around the media with wild abandon and flowing superlatives - but it often all comes crashing down, as few games can ever live up to their headline billing.

Hype is a cruel thing. Witness the current strange situation regarding the burgeoning Japanese RPG market on the Xbox 360 as a perfect example. The two major genre titles appearing this year are both victims of hype, in very different ways.

The vastly hyped Blue Dragon is almost certain to be a vast disappointment to many people, as it is incredibly traditional (almost to the point of being utterly backwards in places) and basic in its composition - but yet has been hyped to the gills as a mass-market game.

'Eternal Sonata' Screenshot 1

It's a little-known non-fact that the 39 year old Frederic Chopin looked like a 12 year old Japanese boy.

Eternal Sonata, meanwhile... Well, if you've heard of it, you're probably one of the few, as hype has passed it over almost entirely. Which is a shame, because on the strength of the demo released in North America a few weeks ago, Eternal Sonata may well be just the thing to turn Microsoft's fortunes around on the JRPG front.

Fantasia on Polish Airs

Eternal Sonata - called Trusty Bell in Japan, for reasons best known to Namco Bandai's Japanese development team - takes a rather unusual approach to RPG storytelling. The game is ostensibly the tale of the last few hours in the life of celebrated composer Frederic Chopin. The Polish composer died in 1849 from tuberculosis, at the age of 39; Eternal Sonata's key conceit is that in his final hours, as he slipped into a coma, he entered a dream world of his own creation.

It's within this world that the entire game takes place. Eternal Sonata's universe is appropriately dream-like as a result, sporting an attractively flat-shaded look filled with soft focus, pastel colours and delicately glowing light. The short demo US audiences have seen (which is almost identical to the demo we played at the Tokyo Games Show last September, albeit with US voice actors - we'll get on to that in a minute) is set in two key locations.

'Eternal Sonata' Screenshot 2

The battle screen looks complex, but is actually surprisingly easy to get to grips with - although we suspect it may take a long time to master.

There's an idyllic pastoral village, complete with sparkling streams, well-tended gardens and a field full of colourful flowers, and then there's a haunted-looking forest behind the village - no less beautiful, but filled with strangely glowing flora, deep shadows and rather unfriendly fauna.

The character designs which complement this world are solidly within the traditional Japanese design aesthetic, with a distinctly manga feel which is reminiscent of Square Enix' Grandia series or Namco Bandai's own Tales series. However, the graphical grunt of the Xbox 360 (and the higher resolution HD output) gives the game's characters a visual edge; cel-shading may result in a simpler designs, but getting the shadows and highlights perfectly right on characters is something that hasn't really been done until now.

Where the game really catches our interest isn't in its visuals, however, glorious thought they may be. It's Eternal Sonata's combat system which really sets it apart from its peers in the field - being possibly the most interesting marriage of turn-based and real-time battle mechanics we've seen thus far.

In the demo, you play with three characters - sword-wielding teen RPG stereotype Allegretto, bow-legged mawkish pre-pubescent gunslinger (no, really) Beat, and constantly apologising shrinking violet Polka, who fights using a lovely umbrella. As each character's turn comes around, you control each one in turn - running around the battlefield, hitting enemies and using items.

'Eternal Sonata' Screenshot 3

Terminally ill heroine Polka. She looks sad and apologises a lot, which is presumably what Japanese guys are looking for in a woman.

The catch is that each turn lasts only for a limited amount of time, measured by a bar which counts down rather rapidly on the left hand side of the screen. Thus, you need to balance up what you're going to do very carefully; attacking a distant enemy will involve running to the other side of the battlefield, which will waste precious seconds, while using a potion to restore health could take almost half of your turn.

Each character has only two main action buttons - A for normal attacks, which are basic physical or ranged attacks and can generally be chained together pretty rapidly, and Y for special attacks. As you use normal attacks, a bar on the right hand charges up gradually with each blow; when a character then uses a special attack, the power of that attack is determined by how charged up the right-hand "special" bar is.

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Comments: 1-50 of 98 in total | next 50 »

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lennon
14/08/07 @ 10:36
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Novemeber. Damn it. I read September somewhere!
Fernando
14/08/07 @ 10:37
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September for NA

nice preview, cant wait for this :
DanMW
14/08/07 @ 10:45
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November is a bad month to release the game... Mass Effect, Assassin's Creed, Call of Duty 4...
rhinoxious
14/08/07 @ 10:46
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Yes and Beethoven died dreaming of geometry wars.

ps. Is there a demo of this available in the UK?
miiiguel
14/08/07 @ 10:47
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Impressive.
Shit, I have pre-ordered:
- Bioshock
- Blue Dragon
- Mass Effect

and now I have to pre-order this too. I should have bought the other console, it is cheaper after all.
Guv
14/08/07 @ 10:51
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It's like I wrote the preview myself... well if I had any skills in that area that is. Pretty much sums up my impressions of the game. The only thing I'm slightly bothered by, aside from the voice acting, is the grandia-like limited movement. I would have liked to move around and explore a bit more without running into invisible walls, but if the story is good this will just be a minor nuisance.
DB2k
14/08/07 @ 10:55
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how did this do in Japan and in the US?
Cheapshot
14/08/07 @ 10:58
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This game is the only reason I want the 360 really... I'm guessing this is gonna be ported to the PS3 though, just a hunch.
miiiguel
14/08/07 @ 10:58
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DB2k: It isn't out in US yet. They're getting it in September. In Japan it did quite good actually it managed to spot a number 2 of June's all-format charts, with ~ 50K copies sold.
Edited 1 times, most recently on 14/08/07 @ 11:58
miiiguel
14/08/07 @ 11:01
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Cheapshot: just out of curiosity, what's the reason for wanting a PS3 ?
RexRunti
14/08/07 @ 11:04
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How this was missed of the "Most Wanted" list is still beyond me as is why Game won't let me pre-order it.
redneon
14/08/07 @ 11:06
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I downloaded this on a US XBL account the other day and really enjoyed it.

Better than Blue Dragon.
brooza
14/08/07 @ 11:11
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Played the US demo and actually quite enjoyed it
Cheapshot
14/08/07 @ 11:13
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"Cheapshot: just out of curiosity, what's the reason for wanting a PS3 ?"

Not a lot at the moment. But MGS4, FFXIII and the usual suspects are looking good. I'm sure it'll find it's stride like the PS2 did. 360 is too western for me being an otaku gamer myself. :-)
DrR0b3rts
14/08/07 @ 11:21
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I've got some enormous poison-belching Great Coconuts.
absolutezero
14/08/07 @ 11:25
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I may possibly cry if this is'nt Region Free in the States.
crazyhorse174
14/08/07 @ 11:26
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Wasn't really interested in this when I first read about it ages ago, but after I watched the trailer on XBL, I think I may have to buy it!
Der_tolle_Emil
14/08/07 @ 11:39
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I really think I'll enjoy this game. Loved the demo.
Brogan
14/08/07 @ 11:45
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Really don't get what all the fuss about JRPG's is just seems beating the same monsters over and over by selecting the same move of the same menu, all to push forward a really crappy overly sentimental story.
Edited 1 times, most recently on 14/08/07 @ 12:52
crazyhorse174
14/08/07 @ 11:46
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Really don't get what all the fuss about JRPG's is just seems to be cycling through beating the same monsters over and over by selecting the same move of the same menu, all to push forward a really crappy overly sentimental story.

So...you wont be buying it then?!
dirigiblebill
14/08/07 @ 11:50
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Really don't get what all the fuss about shit JRPG's is just seems to be cycling through beating the same monsters over and over by selecting the same move of the same menu, all to push forward a really crappy overly sentimental story.

Fixed.

EDIT: Fixed again.
Edited 1 times, most recently on 14/08/07 @ 12:50
Darren
14/08/07 @ 11:50
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Having played both the Blue Dragon and Eternal Sonata demos, I found the latter more inventive and enjoyable. The battle system is really inspired and works very well. I've got both games pre-ordered anyway but I think that Eternal Sonata will prove to be the better of the two games. gamesTM only gave it 7/10 in this month's issue though despite the fact that the review itself was very positive.
Blerk
14/08/07 @ 11:52
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Lovely preview, lovely-looking game. Yes.
Darren
14/08/07 @ 11:56
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November, I thought the game was released at the end of September?
ZuluHero
14/08/07 @ 12:01
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demo was lovely - preordered :)
Dizzy
14/08/07 @ 12:07
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I don't like JRPGs but the sheer beauty of this might win me over for a try. I kinda liked the Japanese demo. So based on that preview I might buy my first JRPG since Grandia on DC ;)
Gurgeh
14/08/07 @ 12:28
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Beautiful Katamari demo is now on XBL as well.
The Bodybuilder
14/08/07 @ 12:34
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I'm I the only person filled with scepticism about this game?
I mean, no offence, but I just get the feeling it's exactly the type of game EG would hype up and give praise to, it's a quirky japanesse rpg.

We all know Eg loves them up some quirky j-rpgs.
Vertical Stand
14/08/07 @ 12:40
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Perhaps it should carry a disclaimer:

"Warning, quirky-j-rpgs are not suitable for bodybuilders." ^_^

Gotta say I find the whole Chopin side of it to be self indulgent and rather silly, the game itself looks interesting, not especially innovative though but as a fan of Namco rpgs...

Edited 1 times, most recently on 14/08/07 @ 13:41
lennon
14/08/07 @ 12:41
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Have you tried the demo? It is quirky but in a good way. :)
menage
14/08/07 @ 12:47
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"Really don't get what all the fuss about JRPG's is just seems beating the same monsters over and over by selecting the same move of the same menu"

Don't play them then, and play some FPS which only differs in theme. Or a racing game where you (yes, it's true) DRIVE CARS ALL THE TIME. Or sports, where you ..... You get the picture. Every gametype has a template.

"I'm I the only person filled with scepticism about this game?
I mean, no offence, but I just get the feeling it's exactly the type of game EG would hype up and give praise to, it's a quirky japanesse rpg.

We all know Eg loves them up some quirky j-rpgs."

It really is quite good though, seriously:P

The demo was a breath of fresh air after Blue Dragon. And to be honest. It is the ONLY JRPG on the new consoles which matters this year. I really like the dark light combat aspect, it does add some strategy to the whole thing.

XdarXideX
14/08/07 @ 12:52
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I really want the faceplates that are on offer to the US customers who preorder. :(
Schiraman
14/08/07 @ 12:53
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Has random battles yes/no?
menage
14/08/07 @ 13:09
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No random battles, you can see your enemies on field. You can even evade them if you're quick. Still have to level though.

"Sounds good. Shame its not going to sell. "

I'm buying it, this, Mass Effect and Bioshock are in my top 3 this year. After Bioshock and the Darkness I will have all the shooter goodness I need.

Why don't you buy it as well:P Thta would be at least 2 copies sold in Europe!
Edited 3 times, most recently on 14/08/07 @ 14:11
The Bodybuilder
14/08/07 @ 13:12
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After reading this, I'm now actually interested in this.

I've always hated j-rpgs simply due to the (IMO) stupid turn-based battles.
Now it's got real-time battles, and therefore I'm interested.
The Bodybuilder
14/08/07 @ 13:17
#36
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>""Warning, quirky-j-rpgs are not suitable for bodybuilders." ^_^ "

it's not that I hate quirky j-rpgs (I hate all j-rpgs), it's just that, it's ALWAYS looked like the type of game EG will love and praise.

Basically,

quirky + japan + rpg + little hype = 10/10 from EG.

Saying that, and reading the preview, i'm not atleast interested, which is a start (probably lead to nowhere though).
Monkey_Puncher
14/08/07 @ 13:20
#37
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The demo of this has got me really excited for the full game, I was gonna give Blue Dragon a try but after trying the demo of both games I'll be going for this instead.
Dizzy
14/08/07 @ 13:25
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>quirky + japan + rpg + little hype = 10/10 from EG.

You may be right, but in this case the game really looks stunning and seems to have VERY good combat for a JRPG. So that 9 or 10 from EG might really deserved. Remember, all this from a JRPG hater ;)

Also not a lot of cross dressing spiky haired giant sword wielding emo teenage losers as main characters. So it is all good ;)
Edited 1 times, most recently on 14/08/07 @ 14:26
Mentalist(air)
14/08/07 @ 13:30
#39
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I've got some enormous poison-belching Great Coconuts.

There they are all standing in a row

Big ones, small ones, some as big as your head

Give them a twist a flick of the wrist

That’s what the showman said!


So it's not just all about classical music, then.



miiiguel
14/08/07 @ 13:36
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I don't get why some ppl think there's this line that separates RPG players from FPS/driving/Sports players, I have wondefull times with all genres, I love them equally. And that's why it's so good to play in a 360.
The Bodybuilder
14/08/07 @ 13:42
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>"and seems to have VERY good combat for a JRPG."

Which is a start, as it has been the number 1 barrier for me, and is the only reason why I'm interested.

I may just make a US account to give the demo a whirl.
miiiguel
14/08/07 @ 13:44
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"I mean seriously, this fits with the 360's demographics like Eddie Murphy at KKK meeting."


That's so 90's...
morriss
14/08/07 @ 14:00
#43
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I DL'ed this of the Jap MP a month or so ago, surprisingly the voice acting was in English so at least I knew what was going on. Really beautiful looking game.
Aretak
14/08/07 @ 15:23
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"Has random battles yes/no?"

No. Enemies appear on-screen and can be avoided.
Chim_chimma_nee!
14/08/07 @ 15:34
#45
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This is one of those games that makes me think 'might buy the console for this' for about one second. Looks very memorable, so it's a shame most people won't buy it.
konniehuqfan
14/08/07 @ 15:41
#46
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looks completely lovely, but it's wasted on the xbox 360.
Darren
14/08/07 @ 16:02
#47
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@konniehuqfan - If you mean, it'll be overlooked by most Xbox 360 owners looking for their next shoot 'em up thrill then you might be right as Eternal Sonata is a bit of an unusal game for the Xbox platform, as is Blue Dragon. Personally, I'm glad they exist and I hope that Xbox 360 owners are broad-minded enough to try both games and make them a success as I'd rather have more of these kinds of games than another generic FPS (which does NOT mean BioShock by the way, I absolutely love the demo!).
SomaticSense
14/08/07 @ 16:09
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Played the demo earlier today, and it blew me away.

Been suffering from a bit of RPG overkill from earlier in the year (bought and played through Zelda:TP, FFXII, Okami, Shivering Isles, all in the space of about 2 months), and absolutely hated Blue Dragon despite being interested in it initially from the hype. But my god is this a beautiful game, and plays brilliantly as well - kind of like a mix between the best bits of FFVI and XII.

As long as it leaves out all the '0.0001 percentage chance of getting a particular item' bullshit of FFXII, then it's a definite must buy. Possibly even at the expense of Assassin's Creed.
The Bodybuilder
14/08/07 @ 16:22
#49
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>"looks completely lovely, but it's wasted on the xbox 360. "

Yes, because if it were on the ps2, it would have sold in droves.

/looks at okami, ico.

O_o
miiiguel
14/08/07 @ 16:31
#50
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I couldn't care less if it sells good or bad, I'm going to play it.

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