Epic partners with Streamline
To help on Unreal Tournament 3.
Gears of War developer Epic Games has been holding-hands with Streamline Studios again, which will now be providing 3D content solutions for the upcoming Unreal Tournament 3.
"Streamline Studios is one of our key external providers of digital content for Epic," said Mark Rein, vice president of Epic Games. "We're pleased with the great content they've provided for games such as Gears of War and the Unreal Tournament series."
The services that Streamline Studios will be providing are very much under lock and key, but it was keen to talk to us about the world of 3D digital solutions this morning, highlighting just what exactly it does all day.
"We do complete set design, where we make all the buildings, all the props; basically all the things you would populate with a level with we make," a spokesperson for Streamline told Eurogamer. "We've done that for other projects in the past."
Epic isn't the only company Streamline has worked with, clients such as Gearbox Software, Codemasters, Electronic Arts, Ubisoft and Human Head have all employed its services in the past. It's because Streamline offers something other outsourcing companies don't, apparently, by bringing items from a concept artist's sketch to full game integration.
"What we do is stuff from concept to integration into the game, and we deliver game ready assets, something you can actually use in the game," the spokesperson added.
"For instance, if we made a couch it could be one you could actually move, it could take damage, you could take cover behind it. It's deisnged to work within the game as an operational thing, not just a static visual object."
We'll never use anyone else again.
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Comments (8) Latest comment 5 years ago
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I loved the orininal Unreal and really dont understand why Epic allowed the IP to be ruined by Legend
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Any why go round the houses with a company description when they could just get down to basics.After all I do not hire a realiser of your dreams in the realm of cement and stone in which you can duck behind, damage and destroy when all I want is a brickie.
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The original Unreal is one of the most atmospheric games ever made IMO. Both aurally and visually it was unique and ahead of its time, and it's almost as compelling to play now as it was then, despite the fairly typical FPS gameplay being very much of its time. It also has the best skies ever
Sure it's impossible to recreate the buzz that surrounded the original, or the industry climate of the time (a time when the FPS was king, and every major release brought with it massive leaps in graphics technology, when AI that tried to avoid your fire or that ducked behind scenery was a new and exciting development and so on), but Legend made such a huge fuck up with Unreal 2 that you have to wonder what on earth they were thinking.
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They didn't care much, cos they made more than enough money licencing the engine and making Unreal Tournaments. And then GoW.
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Yes but to just abandon an IP that you've spent time and money developing and that has plenty of life left in it just seems madness to me.
Epic could easily have allowed the IP to be further developed by a third party dev BUT retained full creative control (basically what they did with Legend except for the creative control part which was the mistake).
Perhaps I'm wrong and misguided with my enthusiasm for Unreal and Epic didnt feel there was anything left commercially in the Unreal IP.
I've just made myself feel sad