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Epic Games' Mark Rein Interview

PC Xbox 360 PlayStation 3
Interview by Tom Bramwell

26 February, 2008

Page 1 of 2. Page 2 ->

When we booked our GDC interview slot with Mark Rein, Gears of War 2 was just an inevitability. By the time we sat down with him on the Thursday, Cliff Bleszinski had carved up the stage with a Lancer chainsaw bayonet and we knew it would be "more badass". With that in mind, we tried to prise some more details out of Mark and also talked about the new technology Tim Sweeney demonstrated for Unreal Engine 3 on 360, Unreal Tournament III's reception and Epic's future plans, and what exactly the PC Gaming Alliance - of which Epic is a member - is going to do for PC gamers.

Eurogamer: Indulge me, because the last few times I've seen you I have asked if you're doing Gears of War 2 and you've had to say that you can't say anything. So, Mark, are you doing Gears of War 2?

Mark Rein: Yes, we're doing Gears of War 2! Did you ever doubt that? It's been in development since before Gears of War 1 shipped.

Eurogamer: So are you making Gears of War 3 as well?

Mark Rein: No. I mean...you never know. No! No. No.

Eurogamer: It's okay, I won't tell the Internet.

Mark Rein: It's a good thing I didn't have that beer.

Eurogamer: You showed off tech demos at the conference for Unreal Engine 3 tech on 360 - when's that stuff going to be available to developers?

Mark Rein: How it works with our engine is that developers have access to our Perforce database, so whenever one of our programmers in the office checks something into the engine and checks it back into Perforce, it's available instantly to licensees. Licensees have a total transparency into that.

Now, that doesn't mean [a new feature] is a safe piece of technology ready to go - what we do is usually about once a month we do what is called 'blessing a build' where it goes through a QA [quality assurance] pass and we have testers make sure everything works, and then we say 'this is a blessed build' and then we tell licensees it's safe for them to go off and take these updates.

Eurogamer: Will the PS3 tech take a while to catch up?

Mark Rein: No, it's all the same tech. If it's in the engine, it's in the engine.

Eurogamer: Last time we spoke we also talked about UT3. Congratulations, by the way - Unreal Tournament 3 has now shipped in Europe for PS3.

Mark Rein: Yahoo! The European one is actually a slightly newer version and we're going to have a patch to the US one to match it.

'Epic Games' Mark Rein' Screenshot 1

Actually making the entire game blood-coloured would probably work.

Eurogamer: It struck me when Microsoft was talking about XNA and the peer-review concept that that would be a good model for UT3 mods on 360.

Mark Rein: That's all based on their proprietary technology and tools. We're still begging and pleading with them to try and get mod support. It's getting increasingly less likely by the day. It's just the difference between the way their system works and the way Sony's system works. Look, our customers who buy our game will be fine. We'll get them something - I don't know what, or how much, or how often, but we'll try and deal with it as best we can.

Eurogamer: So apart from that, how's the 360 build going?

Mark Rein: Great. I don't have a release date for it if that was your next question.

Eurogamer: If you had to pluck -

Mark Rein: I don't pluck. I'm pluckless. Pluck off.

Eurogamer: So what, this year? Next year?

Mark Rein: Oh, this year of course.

Eurogamer: Can you actually say anything about Gears of War 2?

Mark Rein: We're doing it. It's going to be a really good game.

Eurogamer: I liked it when you said it was going to be "more badass", because I was concerned that it might not be more badass.

Mark Rein: [Laughs] We had an executive review the other day and I can tell you it is definitely more badass. It's really good. One thing I can say is that compared to where we were in the February before we shipped the last Gears, the game is in phenomenal shape. There are some good surprises for people. We'll start talking about it over the next few months.

Eurogamer: You said November. Do you think you'll go for the same Emergence Day?

Mark Rein: I have no idea. I don't think anyone's put a day in the sand.

Eurogamer: Does Microsoft decide that?

Mark Rein: We figure it out based on when we think we'll ship it. Right now they said November. I see nothing that leads me to believe it won't be November. It's in great shape.

Eurogamer: Does it have four-player co-op?

Mark Rein: It is a game. You will like it.

Eurogamer: Let's talk about features in games that you like. Do you like four-player co-op?

Mark Rein: [Very long pause.] So what else is up? I'm not telling you anything more about Gears of War 2.

Eurogamer: We can say things like Marcus Fenix is back, right, because that's in your press release. What about Dom? What about Cole Train?

Mark Rein: [No response.]

Eurogamer: You talked earlier about how the tech demos weren't Gears of War 2 -

Mark Rein: Yeah, those were just test environments to show off the technology.

Eurogamer: You said yourself though that you rarely put something in the engine unless you plan to use it yourself.

Mark Rein: Yep. Those are features that will be in our upcoming games.

Eurogamer: So: destructible environments. If those were in Gears of War, that would make quite a difference.

Mark Rein: You never quit! I love you guys.

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Comments: 1-28 of 28 in total

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chudders
26/02/08 @ 08:33
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Oooh, I just want to pinch his big chubby chops!
Inquisitor [mod]
26/02/08 @ 08:35
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What a strange interview.

I'm surprised EG got away without a punch in the chops :)
Hunam
26/02/08 @ 08:39
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Yeah, that was an odd interview indeed, then again, why take an interview if you aren't going to say anything new?
Chufty
26/02/08 @ 08:53
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It wouldn't seem an odd interview if you'd met Mark Rein before... I'm sure that guy is permanently wired
Mr_Bison
26/02/08 @ 08:56
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PATCH UNREAL TOURNAMENT PS3 YOU PRICK!....NOW GO HOME AND DO IT NOW!!!
Edited 1 times, most recently on 26/02/08 @ 08:57
neilka
26/02/08 @ 09:06
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But are they making Gears of War 4?
space ace
26/02/08 @ 09:10
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[very long pause] look, i'm not telling anything, okay?
craigy [staff]
26/02/08 @ 09:11
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Great stuff!
Eldritch
26/02/08 @ 09:15
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UT3 LOL

Yeah, I'm absolutely sure he just loves those awesome sales figures.

Why didn't you corner him on that, EG? They MUST be losing money on UT3.
Eraser
26/02/08 @ 09:16
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I like the tongue in cheek things going on there. Funny interview to read. It doesn't tell us much new, no, but it's good entertainment.
orakio
26/02/08 @ 09:24
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It was a crap interview. Not due to eurogamer, but rather due to the man that wasn't going to say anything from the start anyway.
Eighthours
26/02/08 @ 09:25
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Great stuff, Tom. Very entertaining!
am1001
26/02/08 @ 09:26
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Out of interest - what are the sales figures for UT3 on PS3, and also on PC?
I'd love to know. cheers!
Laika
26/02/08 @ 09:39
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You can probably find them on GamesIndustry.biz
Crovax20
26/02/08 @ 09:39
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Very nice interview, really felt like you guys were walking the line. Perhaps even crossing the line a small bit.

But hey I love it when an interviewer actually tries to get something out of them, instead of leaving it at that the moment they say "I'm not going to say anything about that". Its a journalist job, to try and get something out of em
Machetazo
26/02/08 @ 09:47
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"so that's one of the improvements we want to do - to bring a mod browser right into the game. We have a whole bunch of ideas. We're working on an update for the game right now. We shipped a really good game and we're going to make it better."

That sounds good.
AHiFi
26/02/08 @ 10:03
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I liked the interviewer's risky stance - very good.
seasidebaz
26/02/08 @ 10:09
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unreal tournament's actual sales figures are probably slightly less...

if i want to make a mod for the ps3 version, i have to buy the pc version so i can get the editor. but then i can't play the pc version cos my laptop isn't good enough.

so that means i need to pay £80 just to make mods and play them!

miiiguel
26/02/08 @ 10:48
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I like this dude, although I don't play his games.
Edited 1 times, most recently on 26/02/08 @ 10:48
Apostle
26/02/08 @ 10:51
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Yes as commented earlier, patch UT3 PS3 please, you prick. Apparently. Oh that's gonna get me far isn't it! Oh well, mod browser or not, I just want some more Midway dedicated servers, maybe you could ask Mr Rein that one next time Tom? And what about UT4?! Is that even on the cards anymore? Is the franchise down the drain?
Darren
26/02/08 @ 12:10
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I can't remember where I read it - it might have been on this site - but UTIII has sold 1.2 million which presumably includes both the PS3 and PC versions.
Dizzy
26/02/08 @ 12:17
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I guess they can use the Gears 2 money ;) UT3 was a bit of a joke sales wise.
Lukus
26/02/08 @ 13:04
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Funniest interview in ages. Good stuff.
Xerx3s
26/02/08 @ 15:50
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How many people are still playing UT'99? Played it a bit last month and there still seemed to be gazillions of servers.
malloc
26/02/08 @ 17:30
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I like and agree with his comments about accomadating the low end PC hardware gamer.

Seems a bit ridiculous for him to then say at the end that the Wii isn't hardware-wise suited for their games, but it is Mark Rein...
peterfll
26/02/08 @ 17:59
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How refreshing from the usual powder-puff gumf. Very good Tom.

I want more hard questions put to Sony, Nintendo, MS etc.

"Why is there still a lack of exclusive AAA titles for PS3?"

"Are the failure rates of 360 hardware now comparable to the industry average?"

"Why does it take Nintendo 2 - 6 times longer to Euro-translate games over competitors"
TitusCrow
26/02/08 @ 18:09
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you guys could feel it too? the thing in the room everyone was trying to ignore? the 1000 pound gorila in the corner with a UT3 bombed T shirt on! :) i think most interviews with epic now have pre interview clauses about aproved questions. "no we wont talk about how piss UT3 was, no, nor how much the sales of it bombed - not by nod wink or obscure reference you got it?"

poor bastard, they have to give interviews for gow2 but these same interviews come after one of the worst comcercial failures of recent memory - not since the halicon days of die kintana has a game been so anticipated for so long to go down the tubes so fast! it makes for some dicey moments for both interviewer and interviewee.

hehe classic - i could feel the love.
lockload
26/02/08 @ 20:11
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"the PlayStation 3 version's done really well"

250,000 sales is doing really well? Slightly different from 4,000,000 sales for gears the year before

Comments: 1-28 of 28 in total

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