Epic "defrauded" industry, alleges Dyack
Silicon Knights still cross about UE3.
Silicon Knights boss Denis Dyack has alleged that Epic "defrauded" an entire chunk of the games industry when promoting Unreal Engine 3.
He claims the four-year development period for Too Human was so long because Epic was misleading about what Unreal Engine 3 could accomplish.
"[Too Human has] been a four-year development cycle and it would have been out even quicker, but we had to re-write the engine because of all the Epic stuff," Dyack told Develop.
"The trial is proceeding; we feel really good about our claims, and we're hopeful that justice will be done. We all feel really strongly that they have defrauded us, and a major portion of the industry."
Silicon Knights took legal action against Epic Games in July 2007, accusing the company of failing to deliver development kits in a timely fashion, not providing enough support, and focusing too much on Gears of War.
Epic said there had been plenty of access to SDKs, and deflected attacks by claiming Silicon Knights had shown Unreal Engine 3 to unauthorised parties. Epic also claimed SK used the engine to make a game for SEGA, breaching the terms of the licensing deal.
Too Human is due out across Europe on 29th August. You can expect our review very soon.
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Comments (49) Latest comment 4 years ago
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Yeah and I suppose someone else was to blame for the development cycles slipping on the Playstation and Gamecube too... Perhaps I'm getting a little bit too cynical in my old age, but this seems like a perfect 'any problems with the game at release are someone else's fault' excuse in the making.
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I defended you on this one but even I'm getting fed up with this shit, your game sucks, stop blaming everybody but yourselves.
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Too Human needs to be amazing. It doesn't matter that they had to rewrite an engine and redo code etc. I believe no-one sets out to make a bad game but if it doesn't work, it's no fault of Epic - they just didn't pull it off...
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handbags!
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He needs some caramel to offset this intense bitterness he seems to be tasting.
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Still I think it's a legal matter, and not really of interest to anyone else.
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Kinda similar to an SK game coming out soon, but not quite sure which one it is.
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What a tryer.
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World: Liek d00d nobody caers!1!?
Too Human will be a fail. I lol at the $100 million wasted on that game. Most expensive flop in the industry's history for sure.
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See also: Jeff Minter
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I, for one, couldn't give a toss
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At least Free Radical didn't bang on about how some other company caused their game to be massively delayed and still suck when it came out.
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'I think there is probably some truth to Dyack's claims. I mean, every PS3 game to date, including those Epic makes themselves, has almost identical technical issues, like framerate hitches and texture pop-in. Still, at this point I feel he's going overboard in his public statements.'
FIXED!
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i wonder who they will sue when the game gets 6's across the board?
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courts don't work like fanboys, they'll be a bit more rational, so let's see what they decide, there are plenty of 3rd party unreal engine games that don't seem to run as well as Epic's (maybe they're just best with their own engine), a fair few of them had lots of texture pop in and v sync issues
what i'm trying to say is if Too Human is bad (the right stick combat doesn't do it for me) , that doesn't equal Epic right and Silicon Knights wrong...i don't have a clue what SK might have up their sleeve, but if they prove for example that Gears had lots of tech in it that wasn't being made available to 3rd parties, and he can prove it, then he might just have a lawsuit case
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Gears of War had this too though, didn't it? I distinctly remember starting one or two levels and watching the textures take a few seconds to sort themselves out. And the framerate wasn't that fast either, come to think of it.
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It will be interesting to see what happens from here on out.
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]http://ww w.1up.com/do/reviewPage?cId=316...[/link]
C-
aight dennyboy..."
A bad review on 1Up? Pretty much a strong recommendation, then.
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1. Hes been asked about it so he's giving an answer
2. You obviously know fuck all about anything to do with this at all
So I suggest maybe you should be the one shutting up?
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quote : "I'd be a bit more sympathetic if he didn't come across as such a ginormous cock."
See, but in posting that it's YOU that's looking like a huge cock.
Come back when you own a game studio and have made some great games.. until then, you have no right at all to be blasting people you dont know - just because you feel "safely hidden" behind your keyboard.
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Dyack reads like a well-positioned fanboy, but cracks at the point when he knows it isn't the game it should be.
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"A bad review on 1Up? Pretty much a strong recommendation, then. "
I was just thinking that myself.
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If someone is a prick, they are a prick.
Doesn't matter if they have a studio, and you don't need to have one yourself to give an opinion.
It's like these people who say "well, you make a game first then you can slag off their game" - no, sorry - but you don't have to be able to do what someone does to say if their work is crap or not. It's the same kind of situation
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But if we're judging people - and you started it - I think I'd rather trust the bloke who actually cares about what he's doing, knows the legal situation and has a huge amount invested in it, than some anonymous keyboard warrior who'd call someone else a prick because it's easier than actually doing anything in any way constructive ever.
You can voice all the opinions you want. Until you're worth listening to your opinions are fucking worthless. Keep spewing them out all you want. No-one cares.
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It's never been any sort of secret that a generation of Unreal technology is never actually ready until Epic's own first game that uses it is completed (Unreal 1, UT 2003 and Gears of War, respectively). It's a situation that many development teams have had to deal with - either patch the holes in the bought technology or wait until they're patched for you when Epic make a commercial release. They might not advertise it as such at GDC or whatever, but it would be a pretty naive developer who would not have suspected this was the case.
Besides, Denis Dyack seems to have form for throwing blame around recently. Remember how the bad demo at E3 2006 was Microsoft's fault for forcing them to show it too early?
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So because Epic are known for releasing dodgy tools, until they update them whilst making their own game, thats ok? Surely as a sw developer you would not accept that as an excuse! Dev studios pay Epic a lot of money for that license and if they sell you short then they are in the wrong. Yes this Dennis guy seems like a bit of a dick (and the game a bit pants from playing the xbl demo) but he does have a point. Maybe everyone should switch to the ID engine
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As for the demo, I enjoyed it and look forward to the full release. I am a patient gamer that managed to get the best out of the different combat scheme. It is, infact, really easy and effective. No longer am I mashing buttons to pull off combos, instead I'm just directing where I want to attack and voila!
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It's been OK enough for Ubisoft, 2K, NCSoft, EA, the US Army and plenty of others to use the technology, and continue to use it for subsequent projects. I suspect that it may be Epic's defense that they knew what they were getting in for, or could have found out early enough to cancel their license without having spent too much time trying to build a game based upon it.
Early builds might be ropey, but they're stable enough to allow development work to be done, and you get a lot of toys to play with - essentially an entire game (including multiplayer networking code, which is one of the biggest pains in the arse to build), and then some.
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Having said that, it only happens every now and then for a short while and the rest of the time you get direct responses to your questions from the likes of Daniel Vogel, Tim Sweeny and even Matt Reign on occasion, so I wouldn't call their support bad.
It does puzzle me though why Silicon Knights found this to be such a huge problem and all the other studios didn't...
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Everyone don't play it, it isn't a 10!
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"Come back when you own a game studio and have made some great games.. until then, you have no right at all to be blasting people you dont know"
Rubbish. RUBBISH!!
Dude, when are you going to learn? I have no opinion whatsoever on Denis Dyack, but what I am sure about is that players do NOT need make a game themselves before passing judgement on a game.
Should the team on TopGear keep zipped until they have set up a car manufacturing plant? Should every film website poster out there keep zipped until they have made a blockbuster movie? Of course not, because that would just be ridiculous.
Gamers are customers, as well as free speaking individuals, and as such they can say whatever the hell they like. We as devs need to take it on the chin like the big grown ups that we are. Frankly, one thing I will say about Denis is that he needs to get a thicker skin (although this current issue is purely a legal one).
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And before Smelly jumps on me, I've even worked with him before, waay back in the day when SK were developing Steel Empire for Millennium. And he was a whinging pain in the arse even then.