Epic counter-sues Silicon Knights
Handbags. Shiny handbags.
Epic Games is counter-suing Silicon Knights, accusing the Too Human developer of attempting to "take Epic's licensed technology, pay nothing for it, and use it any way it pleases", GamesIndustry.biz reports.
Silicon Knights is currently suing Epic, accusing the Gears of War developer of failing to provide a final development kit for the Unreal Engine technology.
But according to a GameSpot report, Epic said Silicon Knights had complete access to the Unreal SDK and the company's support network for up to nine months before it entered into a licensing agreement.
Epic also claims that Silicon Knights' game engine, which it built to continue the work on Too Human and an unnamed title for Sega, is unauthorised and derivative work that violates its licensing agreement.
Epic is seeking damages of at least USD 650,000 and an order that will see any code and games that infringe the copyright to be destroyed.
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Comments (29) Latest comment 5 years ago
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Be interesting to see what happens to Too Human and Sega's game if Epic win this one...
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how times have changed..
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I think Too Human is going to be 'slightly' delayed now.
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I think they managed to show what they wanted though, that Epic are a bunch of dicks.
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And Epic really are a bunch of dicks indeed. They can have their fatnecked shooters and stuff it. Designer Rockstars.
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And I have to agree. All evidence seems to point to Epic being a bunch of dicks. I can't imagine demand for their engine is currently very big.
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Because nothing screams "dicks" and "uninteresting engine" as a plethora of games based on that engine developed by the aforementioned dicks.
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And it's not just Silicon Knights that aren't happy with Epic, that much is for sure. We've heard from some developers here on Eurogamer in comments that weren't happy with the treatment they were getting from Epic.
In closing, menage, Hunam and PlugMonkey are just forming an opinion based on what they've read. Epic may have an awesome engine, companies may think it's a great piece of kit - but ultimately if the company behind it is growing increasingly intolerable, then people are going to look for the alternatives.
It's alright to think SK is boo-hoo'ing. But then, if I'd paid hundreds of thousands of dollars for an engine license that the provider can't be arsed to keep me in the loop... I'd be boo-hoo'ing. And then I'd be ooh-sueing.
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Thank you, wasn't really much trouble at all. You can call me Shigeru though, I'm cool like that.
Never said uninteresting engine though, just dicks.
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It's a bit of a long one (for anyone not used to documents of this type) - but is a bit of an eye opener with what Epic said the engine would do and when, compaired to what was delivered, what is now available, and how technically deficient the engine is compared to it's early boasts (special mention to number of charactyers on screen promised - against what Epic now recommend as a maximum).
http://ca che.kotaku.com/assets/resources...
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From afar this matter seems a bit, well, playground. I'm sure both side have grievances but... well, we'll see if the judge makes them shake hands and play nicely.
Ah... after reading the complaint I reckon Silicon Knights should get their big brother to beat up Epic... it does seem like they have a case, breach of contract and all that. Anyone got the Epic complaint?
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If I were Carmack I would be sat busily writing a program that converts levels/assets from UE3/UnrealED into id Tech 5 compatible data sets.
Developers can then use the editor that they know an love, and have the engine that actual developer uses ASAP.
Then everyone is a winner, apart from Epic of course (which I am sure would please the odd developers here an there).
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Shame on Epic.
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"$650000 that must be the cost of licensing Unreal Engine for a single game...? "
Actually that's pretty cheap. The unreal engine has always been expensive to license, in it's hay-day even the unreal 2 engine would set developers back a cool $1,000,000 or thereabouts. In comparison to the time and money it takes to develop your own engine it's usually worth the money to license Epic's engine for that kind of money, particularly if the game looks like a big seller.
Kinda makes you feel sorry for the guys who made Monster Madness. That had to have lost them a few quid.
Edit: Fer clarity & grammar
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