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Enemy Territory: Quake Wars Preview

Xbox 360 PlayStation 3 Preview by Rob Fahey

20 March, 2008

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"Quake Wars sets out to provide a totally different experience, and does so very well - with a set of well-designed, expansive levels and great vehicles being the stand-out factors." That's what some handsome fool wrote about Enemy Territory: Quake Wars on PC back in September. We liked most of it, but the combat lacked the punchiness we'd hoped for in a Quake game, and we weren't fond of the steep climb up the learning curve.

The mathematically-minded among you will note that this was almost six months ago - time enough for Nerve and Activision Underground, developing the Xbox 360 and PS3 versions of the game respectively, to weave a little magic over the console versions. The timescale alone raises hopes that this won't just be a straight port with strapped-on joypad controls, so we're certainly watching closely as Nerve designer Greg Stone walks and talks us through the Xbox 360 version - under the watchful eye of id Software's business development guy Steve Nix.

The earth moves

'Enemy Territory: Quake Wars' Screenshot 1

Unlike many similar games, Quake Wars lets you see for miles. Until someone shoots out both your eyes with nasty bullets, of course.

What's immediately apparent is that although the heart of the game - its maps, weapons, classes and vehicles - remains intact, the console version is indeed different. "We made a decent amount of changes," Stone tells us. "Mostly just little tweaks, but a lot of tweaks, actually. They were fairly minor, but they added up." Nerve, a long-time id Software collaborator who worked with British studio Splash Damage on several of the maps for Quake Wars, was a natural choice for the 360 version, and seems to have been given an open hand in how it approached the changes needed in the transition.

Enemy Territory: Quake Wars, for those too lazy to go back and read the original review, is a multiplayer, team-oriented, objective-based first person shooter. The two sides (humans with fairly conventional modern-day weapons, and biomechanical alien Strogg with more sci-fi weaponry) must either complete a set of objectives, or prevent their completion, depending on their role on the specific map. Along the way, they have five character classes to choose from apiece, each time they respawn, and can also use both aerial and ground-based vehicles and deploy items like turrets to assist in the battle.

'Enemy Territory: Quake Wars' Screenshot 2

The Strogg walker is slow as hell, but what it lacks in speed it makes up for in concentrated awesomeness - and dual rocket turrets.

None of those things have changed in the console versions, which support a healthy 16 players online - with surprisingly intelligent AI bots filling up any gaps on either team. You can also play offline. There's no single-player mode, as such, but you can run through the game's various three-map campaigns with 15 bots, which at least gives you something to do when your friends list is mysteriously devoid of life.

So what has changed? The user interface has had a complete overhaul, partially in order to facilitate the change from mouse input to joypad input, but also to streamline the whole process of choosing classes, weapons and so on. The HUD, too, has had a rethink - it's far less complex than the PC version's display. "We really wanted to boil it down to the essentials, to communicate the most information while using the least amount of screen," explains Stone. Less obvious, but much more important, are the subtler tweaks. For instance, when you walk up to an objective you no longer have to flick through your inventory (you cycle through tools with the left bumper, and weapons with the right bumper) to find the right item to activate that objective. Instead you just hold down the X button, and a dial fills up until the objective is complete. After all, if you've chosen the right class to finish the objective, why should you have to mess around finding the right tool?

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Comments: 1-32 of 32 in total

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Xerx3s
20/03/08 @ 07:44
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I thought that this was released already. :/

No matter, we have frontlines now.
rashes
20/03/08 @ 08:27
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Bored of frontlines already. Think its missing that something special. This looks like it could be a good substitute for Battlefield instead.
I'm not optimistic about Battlefield:Bad Company. THey seem to be really concentrating on the single player and the cliched characters. I would prefer if they put all thaty effort into finely tuning the MP.
Sick_Girl
20/03/08 @ 08:30
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lol frontlines? that game sux, it won't last long at all! hahaha..
Edited 1 times, most recently on 20/03/08 @ 08:31
BrokenSymmetry
20/03/08 @ 08:54
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Yay, bots! Always the most negelected feature in multi-player FPS games, but essential for many players.
Feet
20/03/08 @ 09:08
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Mmmf. As a W: ET veteran I'll be quite peeved if this turns out to be "better" than the PC version, which I thought was pretty crappy at the end of the day.
MrWonderstuff
20/03/08 @ 09:09
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I really enjoyed this on the PC. The environments are exceptionally well done and the classes are nicely balanced. Be interesting how my 360 compares.
Anthony_UK
20/03/08 @ 09:18
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Frontlines in awesome, a more than worthy replacement for Battlefield Modern Combat

I'm not a PC gamer,but I have been keeping my eye on this, but flicking through it seems to only have 16 player online, with the rest of either team filled with bots......

Compare that to Frontlines 32 and 50 player servers and I really don't see any incentive to switch unless i'm missing something?
asphaltcowboy
20/03/08 @ 09:21
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"For instance, when you walk up to an objective you no longer have to flick through your inventory (you cycle through tools with the left bumper, and weapons with the right bumper) to find the right item to activate that objective. Instead you just hold down the X button, and a dial fills up until the objective is complete. After all, if you've chosen the right class to finish the objective, why should you have to mess around finding the right tool?"

Er, I'm pretty sure that in the PC version, if you walk up to the objective and hold down the USE key, it will automatically switch to the right tool and begin the hacking/building/whatever action... no?
Machetazo
20/03/08 @ 09:22
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"Instead you just hold down the X button, and a dial fills up until the objective is complete."

I found that the tool selection process on PC was really unintuitive. I hoped that such a solution had existed on the PC demo/beta, because then, I might have continued playing it more. Now that this is coming to consoles, plural, I'm interested in giving it a go. Bots are also a strong plus, for the new versions.
Edited 1 times, most recently on 20/03/08 @ 09:23
penhalion
20/03/08 @ 09:42
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@asphaltcowboy

The old reviews are getting less factual by the day aren't they. Why it almost sounds like the reviewer hasn't played the PC version before....

;)
Raziel
20/03/08 @ 10:07
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I played Wolfenstein Enemy Territory for years, but I couldnt get into Quake Wars at all. Mostly due to a crappy PC.

Might still give it a go if the 360 version proves to be any good. Hopefully with a demo.

Any idea on a date?
crozon
20/03/08 @ 10:07
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"Instead you just hold down the X button, and a dial fills up until the objective is complete."

for the PC version use the use key (by default F) and it does the same thing. You can use F to revive players if you are a medic as well. i have just got back into Quake wars on the PC and love it. And splash damage have been doing massive amount of work on the PC version so kudos to them.

But i have a sinking feeling this won't do to well on the consoles. eps. the ps3. don't ask call it a gut feeling
GitSomE UK
20/03/08 @ 10:22
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Didn't fancy this on the PC at all however, I think I'll give this a go.., dunno which format to buy it on though.
abelardie
20/03/08 @ 10:23
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In the main pic for this article, is that an electric Gilette razor attached to the dudes arm?
Inquisitor [mod]
20/03/08 @ 10:38
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Oooh, bots!

Does this game have split screen then? I love putting bots on and just playing these type of games in split screen with a mate, much friendlier to the casual gamer than playing on Live.
Hunam
20/03/08 @ 10:39
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Sounds good, but most of the gripes mentioned about the pc version have been fixed in the patches, the game is excellent now.
Xerx3s
20/03/08 @ 11:20
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"Bored of frontlines already. Think its missing that something special. This looks like it could be a good substitute for Battlefield instead.
I'm not optimistic about Battlefield:Bad Company. THey seem to be really concentrating on the single player and the cliched characters. I would prefer if they put all thaty effort into finely tuning the MP."

HfC mate. Feel the same way about bf.


"lol frontlines? that game sux, it won't last long at all! hahaha.."

Really. I guess the peeps at the forum imagined the fun we had yesterday evening then. Did you even play the full game for a while before you made that comment?
disc
20/03/08 @ 11:21
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Enemy Territory is far too uninviting to new players for its own good.

Good players can keep ahead of the new players too easily and the alienating interface keeps the new players down for far too long for its own good.


Could have been an OK game if they had cut it down in size, complexity and increased the FUN.
Kaparen
20/03/08 @ 12:32
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I think that it would have been better if they made it with faster gameplay. Also they should have stuck with the "oh, you can play it on a crappy PC" concept, alot of games should. Still, releasing it for GNU/Linux was a nice one. Battlefield 2 is still the king!
Vivid
20/03/08 @ 12:35
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I just installed ET:QW on my PC last night. I was involved in the Beta but most of that involved me running around, looking confused and complaining about the textures. I was really impressed with the version that has been released and patched, the tutorial level is a God-send and makes you understand how well the game has been structured.

For comparison I also fired up BF2142, a game I used to play all the time. The past 12 months have not ben kind to BF2142, it looks rubbish and undertextured with uninspired gameplay. Playing BF2142 after four months with CoD4 on the X360 was quite depressing and after installing ET:QW I can quite happily scrub BF2142 from my HDD.

As I only paid £7 for ET:QW (Amazon FTW!) I'll quite happily buy the game on X360 again, none of my mates are into PC gaming so this is my only chance to play with people I don't want to punch to death.
barnard666
20/03/08 @ 12:37
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shame my xbox live service is running so bad, that I cant even ply army of two, so I cant see how this will work out for me.
rashes
20/03/08 @ 15:48
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@barnard666

Don't fret. Army of two has terrible net code...
SixFootHalfling
21/03/08 @ 10:43
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As I only paid £7 for ET:QW (Amazon FTW!)...
damn had to pay £9.99 on play
YourMessageHere
21/03/08 @ 12:43
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If the full game is anything like the PC demo, all the prettyness in the world can't make up for the fact that it's not remotely as fun as any Battlefield game. Came across as a really poor me-too effort to me. Still, there's enough people that seem to disagree that there must be something to it I just wasn't getting, I assume.
Trikk
21/03/08 @ 14:26
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I'm not a PC gamer,but I have been keeping my eye on this, but flicking through it seems to only have 16 player online, with the rest of either team filled with bots......

Compare that to Frontlines 32 and 50 player servers and I really don't see any incentive to switch unless i'm missing something?

Since when is multiplayer fun a linear function of number of players on a server?

ETQW is best played 16-24 players, since the action is concentrated on the objectives, more players just make it more frustrating. Also, the vehicles are not the all-mighty killing machines like in most games with vehicles. They have a lot of counters and there's a lot of indoor sections where infantry is preferred.

The best part of the game though is the level of teamplay and skill you'll find on any random public server. You'd have to play a non-mainstream game that's 4-5 years old to get the same experience usually. Not only are players much more skilled than in your average online game, but they are very nice as well by internet standards.

Accidental TK? No problem. Need ammo/hp? Medic or technician will go out of his way to help you. Far away from the front because you had to bail out of your chopper? A teammate comes by to pick you up.

I'm hoping that games will move away from the mindless game modes of the past and embrace objective-based gameplay. Campaigns also add to the experience. This is one of the few non-mmo multiplayer games where you actually feel there's a story behind bombing the shit out of each other.
vegard
22/03/08 @ 16:30
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simplified, eh?
spiny
09/04/08 @ 18:00
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Still playing the pc version here. It's great.
ayatollah
15/04/08 @ 13:28
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The reviewer definately hasn't played the PC version...All the "tweaks" are already there.

Hold F at objective to complete it.

Hover crosshair over objective and it shows which class is needed to complete.

And it gives you a list of what players are what class.

Also Nix says "We didn't want players to advance, then for new players to come online and get beaten up by all these experienced players with better abilities". But surely this was a Splash Damage decision back in W:ET, rather than a decision made by Nerve for ET:QW.

What has changed again? Terrible article to be quite honest.
ChaK
17/04/08 @ 06:59
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I'm quite interrested, but I feel like online will be deserted.

Might be a dull feeling though
ProSiNNeR
15/05/08 @ 08:51
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I didnt like it its a bad copy of battlefield..
LukeFX
10/06/08 @ 11:58
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Seriously, played this game on the PS3 and its a bag of wank. Haze is miles better and thats really saying something.

I have played through all the Metal Gears and also the new bad company demo or w/e and this game is nothing compared to them.

shit shit shit 3/10
brappbrap
12/12/08 @ 13:19
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run out of content Eurogamer? Sticking articles from March on the front page?

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