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Enemy Territory: Quake Wars Comments by Quintin Smith

23 April, 2007

Feeling the Strogg arm of the law.

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espy
23/04/07 @ 21:49
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Quality over quantity. You don't need 64 players because the rolling front system works. Most players are always near each other. No silly driving around alone for minutes looking for people like in BF. 32 players is more than enough when you consider that most of those 32 will be in permanent contact. Other games may have 64 players, but a large percentage of those will always either be dead, in transit across huge maps, lost, camping a mile away from the action, doing silly stuff with helicopters or frantically trying to get someone to follow their orders.

And really, what kind of a measure is the player number anyway? BF has 64, but the incentives for teamplay are so weak it very often simply does not work on public servers, because everyone ignores the objectives and expects one of the other 31 teammates to deal with them. I'd rather have less players, but working as a team (which is something ET intrinsically provided, years ago, on publics, without voice comm) than huge numbers of uncoordinated people that all go off on their own.
Edited 1 times, most recently on 23/04/07 @ 22:51
manuel_garcia
24/04/07 @ 02:00
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If nothing else, this thread shows exactly who bothers to read the actual articles and comments properly before wading in :)
Vandrius
24/04/07 @ 05:07
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That was quite possibly the most glowing preview I've ever read.

I wonder how much they paid for it... cause it probably sold them an extra few hundred copies :-)
richardiox
24/04/07 @ 07:19
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Wonder if we will get a demo in the next few weeks?

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