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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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End of the Land Grab

The battle for market share at any cost is overshadowed by cold, hard, financial reality.

The intense focus on finances - a far cry from the market-share landgrab of earlier years - can leave a bitter taste in the mouth of consumers. From Microsoft's side of the field, it has caused blatant price-gouging on accessories, with infuriatingly custom-packaged hard drives, memory cards and WiFi adaptors being sold at vastly inflated price points.

Sony, too, has been forced into errors by the need to focus on price - such as the decision to save a few dollars on each console by dropping hardware backwards compatibility with PS2 games, despite the presumed failure of the firm's attempts at creating an alternative software solution. Watching Sony now attempt to claim that nobody is really interested in PS2 backwards compatibility - while with the other side of its face, breathlessly announcing exciting new PS1 games on the PlayStation Network - is beginning to look like a slightly farcical comedy sketch, although most consumers probably aren't laughing much.

Of course, the background to these problems is the enormous success enjoyed by Nintendo with both the Wii and the DS. It has stolen away a huge chunk of the more casual, occasional gamer market, providing an attractive upgrade path for the many households which bought into the PS2 fairly late in its lifespan. Sony and Microsoft had expected to fight tooth and nail over those upgrading consumers - the Wii has swept the rug from under their feet, and Nintendo's rudely healthy quarterly profits are merely an insult added to this injury.

The spectacle we're watching, then, is not just a battle to the death between two financially exhausted gladiators - it's a battle to the death in an arena whose walls are slowly closing in. Fuelled by a combination of determination and sheer hubris, Microsoft and Sony have spent enormous amounts of money on this generation of hardware, and are now desperate to claw it back, even at the cost of some market share. Yet the market they're competing for is in some senses smaller than it was before, hammered by everything from the Wii and the iPhone to casual games on Facebook or the success of World of Warcraft - each of which, in some way, pulls consumers away from the high-end next-gen consoles.

At this point in time, it's impossible to tell where this battle will go. Both sides are unlikely to try to compete on price - the financials simply don't stack up for that kind of land-grab. Similarly, both will find it hard to justify spending millions on securing exclusivity for key titles.

Differentiation through services and first-party games will, I suspect, be the order of the day - but until technologies like Natal and PS3's motion controller start to appear in 2010, it seems unlikely that any serious punches will be landed on either side. The financial realities of the situation rob both Microsoft and Sony of options - until those realities are addressed by rising game sales and falling manufacture costs, the market-share land grab strategies will have to wait.

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