Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Empire: Total War Preview

PC Preview by Robert Purchese

19 September, 2008

Page 2 of 2. <- Page 1

Meaty changes have been made to the campaign map side of things, where the tile-based layout has been scrapped, allowing players to move freely over terrain. Buildings have been ripped from settlement lists and visually scattered over the surrounding land, so one look should tell you what capabilities a settlement has. Then, if you need a ship, simply click on the port and order one to be built. Upgrades can be visually picked out, too. And these upgrades are tied to another new and key area: technologies. These can be researched and applied across the board; to alter government types, build economic infrastructures, expand trade, even enhance education to speed up the research itself. Also, of course, bigger guns. Military advancements can be as intricate as permanent bayonet attachments allowing riflemen to shoot and stab, or as obvious as town-wrecking artillery.

Another obvious change, and a rather important one, is the historical period, which takes place between 1700 and 1800. Crucially this welcomes in the age of gunpowder, and its ramifications on the battlefield are enormous. Tactics become more about protecting hulking ranged guns that can batter cities in an instant. That is, of course, presuming you don't want to settle in the city - flatten it and the population will hate you, unsurprisingly, and it will need to be rebuilt. Cavalry also no longer flattens infantry, and the effect is hefty blurring of the paper, scissors, stone unit hierarchy. Empire, it's fair to say, presents an ideal more akin to paper, scissors, stone, tree, bird, apple and bucket.

Riflemen and snipers can be garrisoned or hide behind cover for the first time in the series, and there are all sorts of period tactics employed by your opposing numbers and factions. Take storming a city, as you want to settle there and increase your empire. If the defenders decide to garrison in the many houses then your advancement will be slow and bloody. Add to this a heavy downpour and terrain mashed into mud and your advance becomes even more treacherous. And morale in Empire is more prevalent than ever; men will lose belief in many more stages before fleeing, but flee they will if you make foolhardy decisions to embark on a Russian campaign in mid-winter, or stomp into the tropics during monsoon season. Historic events such as the French Revolution will also play out around you. These are not set in stone, but rather will be triggered if the conditions are right, so history can be altered. In total there are 12 playable factions at launch, with 50 out there to encounter.

All of which sounds bafflingly complex and time-consuming. Only, it isn't. Because another star feature of Empire is accessibility. Tutorials and on-screen advice have been vastly improved to ease newcomers in and returning fans back. More exciting is the extensive streamlining done to cut-down micro-management and enormously time-consuming turns. So, tax and trade are handled by a tab and split into theatres (Europe, Indies, Americas), as is diplomacy. Incidentally, gone are wandering scholars and assassins to keep an eye on. Instead, the special units have been merged into just two: Gentlemen and Rakes. The former handles diplomatic pursuits, and the latter does the underhand jobs. Gentlemen, brilliantly, can engage in duels to politely dispose of key members of opposing factions, and can enrol at foreign universities and pinch research, all in the name of study. Anyway. Armies are built through generals who recruit from nearby settlements - no longer grown all over the map and then moved to meet a leader. Even commands are streamlined so that orders are issued and then moves made, thus speeding up turn time.

'Empire: Total War' Screenshot 2

Ants with guns. And faces. And - ooh that's a nice moustache.

Clearly lots of effort has been poured into the new engine underneath all of this, which is the most visually spectacular of a visually spectacular series so far. Little soldiers can be zoomed into and exhibit extraordinary detail (even varying faces and uniforms to other members of the unit), especially considering there can be up to 10,000 on the screen firing the same number of projectiles - themselves individual physical objects. Buildings crumble, ships creak and crack and explode, and bodies litter the battlefield as a silent reminder of the carnage witnessed. Animation has significantly improved; motion-captured cinematic actions have been applied to the units likely to get into hand-to-hand range, and generally units exist and clash much more naturally and believably than before. And, surprisingly, the minimum system requirements will be fairly low; a decent machine from two years ago should do the trick. And the engine is scalable for those that can handle the extra effects.

Perhaps the only rock left unturned is multiplayer. We were told Empire would be the "most moddable" instalment in the series when we asked if there would be a toolset shipped with the game, and there would be "more modes of [online] play" than ever before - some inspired by fans, others to attract newcomers. Creative Assembly will reveal all in the lead up to February 2009, but the feeling in the room was that something special lurks in the wings. The series has only ever let us face off in land battles against each other online. Perhaps Empire will finally gift the Total War series with an online campaign map mode. We certainly hope so. If it does, then there is so much both at first glance and second that Empire may do what no other in the series has: earn 10/10.

Advertisement

Are you excited about Empire: Total War on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-33 of 33 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Verwandlung
20/09/08 @ 07:47
#1
0
You buried this comment
Comment below viewing threshold
Show
Finally a good reason to buy a new computer...
BobsYourUncle
20/09/08 @ 08:11
#2
0
You buried this comment
Comment below viewing threshold
Show
Sounds great. Eurogamer should try and grab one of the Creative Assembly guys for a LiveText interview. I have lots of questions.
Scimarad
20/09/08 @ 08:32
#3
0
You buried this comment
Comment below viewing threshold
Show
I was starting to think this sounded like more of a chore than it would be fun until I read that paragraph about it being more streamlined and less 'micro-managey'. I'm actually quite intrigued now!
Metalfish
20/09/08 @ 08:37
#4
0
You buried this comment
Comment below viewing threshold
Show
And not let them talk bollocks like that far cry guy.
Chufty
20/09/08 @ 08:39
#5
0
You buried this comment
Comment below viewing threshold
Show
Sounds great but as someone who's dabbled very little in the Total War series until now, this preview is quite difficult to decipher. It only talks about the changes from previous games, which is failry useless to someone who hasn't played them. It's not the first time in recent months I've had this complaint about an EG article...

Hopefully the review won't fall into the same trap.
Scimarad
20/09/08 @ 08:51
#6
0
You buried this comment
Comment below viewing threshold
Show
Downloading a demo of Medieval 2 would probably be the way to go...though I can't remember if it includes the campaign tutorial.
RedPanda
20/09/08 @ 09:19
#7
0
You buried this comment
Comment below viewing threshold
Show
Dammit this had better run in bootcamped windows. The only PC in the house is old. So old and neglected...
makeamazing
20/09/08 @ 09:32
#8
0
You buried this comment
Comment below viewing threshold
Show
Just hope that battles dont become tedious quickly where you end up auto resolving many of them rather than playing.

Ive got all of the Total war games, but always thought there was something missing, dodgy computer armies and the feeling that taking over the map risk style was the only way (bad way) to play.

Fingers crossed this game will be a way forward as there are no other games like it for people who are interested in large battles, just sometimes the iterations of the next release didnt seem that big a step in many cases.
Bitkari
20/09/08 @ 10:03
#9
0
You buried this comment
Comment below viewing threshold
Show
I'm really looking forward to this. Great to see them tackling a very under-represented era - to be expected from hardcore history nerds like CA, really! :D


urban
20/09/08 @ 11:14
#10
0
You buried this comment
Comment below viewing threshold
Show
i figured this was a good time to recruit for the total war group

here
dolphan
20/09/08 @ 11:24
#11
0
You buried this comment
Comment below viewing threshold
Show
They scrapped the tile-based map two games ago, didn't they? Or does that mean territories have vanished altogether?
terminus
20/09/08 @ 11:33
#12
0
You buried this comment
Comment below viewing threshold
Show
Sounds overwhelmingly positive. The naval combat should be awesome. I can't wait to build my French Empire and take the seas from the British.
spekkeh
20/09/08 @ 12:58
#13
0
You buried this comment
Comment below viewing threshold
Show
Would've preferred the more colonial 1600-1700 era, but oh well. Looks nice. But what's a typical Dutch town doing in a hilly area? Looks like geography fail.
Garwoofoo
20/09/08 @ 14:20
#14
0
You buried this comment
Comment below viewing threshold
Show
Medieval 2 was an appalling buggy mess and wasn't "fixed" for months. I won't be going near Empire for at least a year after it goes on sale.
dudeluvspussy
20/09/08 @ 15:48
#15
0
You buried this comment
Comment below viewing threshold
Show
Garwoofoo, as the article states it wasn't CA that made Medieval 2. Medieval 2 was developed in Austrailia by a separate team.
Rome is probably my favourite game of all time, and everything that has been mentioned whets my appetite no end.
I can't wait!Not looking forward to paying for a new pc though.
tobs
20/09/08 @ 16:40
#16
0
You buried this comment
Comment below viewing threshold
Show
This feels a little like deja vu. I read much of this before Rome about the campaign game and the AI. I admire the battle engine in this game, especially graphically. I have never understood the gushing praise though, particuarly from the media, followed by an onslaught of that special breed of gamers who like to be told what they enjoy... The campaign "game" has always sucked, IMO. The AI is fun until you figure out it is stupid on your second or third battle usually... Sid Meier nailed battle AI with Gettysburg more than a decade ago, and no Total War game has yet even come close despite the promised overhaul before Rome's release. I shall buy the game on a wave of hype, but I expect to be disappointed... again... surprise me!
Edited 1 times, most recently on 20/09/08 @ 17:41
SellingCows
20/09/08 @ 17:18
#17
0
You buried this comment
Comment below viewing threshold
Show
Tobs I'm not arguing your point but whatever total war game you own, download a mod for it. They all have excellent mods which focus mainly on AI.
Doctor_Hellsturm
20/09/08 @ 21:05
#18
0
You buried this comment
Comment below viewing threshold
Show
The one point about recruiting through your generals and not having to wander your reinforcements from Constantinople to London really sold it for me, the micro-management gets unbearable in every Total War game once your empire starts to expand a little. Here's to change!
Mentalist(air)
20/09/08 @ 23:40
#19
0
You buried this comment
Comment below viewing threshold
Show
"Rome's jump from 2D to 3D"

Wha?? But even Shogun was in 3D, back in 2000. There was no 2D Total War game.
CouldntResist
21/09/08 @ 09:28
#20
0
You buried this comment
Comment below viewing threshold
Show
Please make a decent AI.
Please make a decent AI
Please make a decent AI.
Megalodon
21/09/08 @ 09:54
#21
0
You buried this comment
Comment below viewing threshold
Show
This really sounds like a Deja-Vu, just like tobs mentioned. This is pretty much: Praise, praise, praise, ultra-score, purchase, messed-up gameplay that feels more like a chore than a game, disapointment, anger, therapy, bad-hair-day, etc. etc. etc.

Rome was actually decent, but problematic when released. Medieval 2, on the other hand, was one of the crappiest pieces of software I ever installed (and uninstalled a few days later. And installed again to try the latest patch. And uninstalled again when discovered that the bugs are now gone, but the gameplay is still broken. And installed again for trying the Deus Lo Vult mod, and uninstalling again after I realized the gameplay sucks no matter what).

Since the team that made Rome are back again, preventing the amateurs that made Medieval 2 from touching the franchise this time around, we may be getting a decent game afterall.
Edited 1 times, most recently on 21/09/08 @ 10:55
Splog
21/09/08 @ 13:29
#22
0
You buried this comment
Comment below viewing threshold
Show
""Rome's jump from 2D to 3D"

Wha?? But even Shogun was in 3D, back in 2000. There was no 2D Total War game."

I believe they're referring to Shogun and M:TW's sprite based battles vs Rome/M2:TW's full 3D battles.
evilidler
21/09/08 @ 15:06
#23
0
You buried this comment
Comment below viewing threshold
Show
Nothing wrong with hilly Dutch towns. Little known fact: Holland was at one point a mountain, but wearing clogs has worn the terrain down over the centuries. In recent time, the country is dangerously near sinking into the ocean, and a ban on anything but sneakers is firmly in place.

I'm really looking forward to this one. I skipped a few, but played the early ones to death. And really - only 9/10 in the earlier ones? I thought the very first one, Shogun, was 10/10 material.
Nikalai88
21/09/08 @ 16:47
#24
0
You buried this comment
Comment below viewing threshold
Show
Shogun and the original Medieval were my favorite Total War games. Rome just added more micromanagement, arcadier battles and a world campaign that felt like a slog.
michaelius
21/09/08 @ 17:13
#25
0
You buried this comment
Comment below viewing threshold
Show
Yeah Shogun and Medieval one was the best parts but i can't wait for this one.

Oh and I want to see next part taking place in XVII century in Eastern and North Europe which was really hot times in Baltic Sea region :)
spiny
21/09/08 @ 22:25
#26
0
You buried this comment
Comment below viewing threshold
Show
OOh! A chance to put johnny foreigner under the cannon & colour the map pink!
RedSparrows
21/09/08 @ 23:13
#27
0
You buried this comment
Comment below viewing threshold
Show
Last one I bought was the first Medieval, absolutely adored it. I conquered the world twice, English and Italian empires. Micromanaging each region by the end became such a chore I ignored it: half my provinces revolted near the end, it was so dull. Hope that's sorted.

Rome was....different. I didn't like it so much, but it was still good.
Vandrius
22/09/08 @ 01:14
#28
0
You buried this comment
Comment below viewing threshold
Show
I can't wait.
rufus_the_stunt_bum
22/09/08 @ 07:45
#29
0
You buried this comment
Comment below viewing threshold
Show
time to buy another pc i think
hiddenranbir
22/09/08 @ 10:07
#30
0
You buried this comment
Comment below viewing threshold
Show
I cream.
mingster
22/09/08 @ 10:30
#31
0
You buried this comment
Comment below viewing threshold
Show
I loved shogun but only the risk part.
Always auto-resolved the battles as i found them to be boring.
Never played any of the others after shogun..
are the 3D battles more intersting now or does everyone click auto still?
Mr_Brown
22/09/08 @ 13:24
#32
0
You buried this comment
Comment below viewing threshold
Show
Improved AI, Great sea battles and an online campaign mode should make Empires: Total War an instant 10/10.

My most anticipated game at the moment other than Left 4 Dead.
Nallen
22/09/08 @ 15:28
#33
0
You buried this comment
Comment below viewing threshold
Show
Can't wait. Sex wee etc.

Comments: 1-33 of 33 in total

Want to comment on this article? Log in, or register!

X View gallery