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Empire: Total War Hands On

PC Hands On by Jon Blyth

28 November, 2008

Page 1 of 2. Page 2 ->

It seems appropriate, writing about a Total War game, to start off with a quote from Sun Tzu. Having pored through Wikiquote for a few more minutes than I'd intended - his Art of War really is bite-sized entertainment, even to flaky real-life pacifists like myself - I settled on "You cannot stop innovation". It's not the most colourful quote, but as Empire marks the biggest leap in innovation since the first Total War game, it seems more relevant than the strange stuff about building your enemies a golden bridge to retreat across. Golden bridges? That'd be really slow and expensive. Idiot.

So, a recap: Empire is set over the entire 18th Century, on a map from India to America. It's a time when new weaponry was beginning to shift the emphasis of battles away from melee and mounted combat. Not completely, of course - bayonets were still being used in the trenches of the 20th Century, and horses still have their role. They're just not used to run through the middle of troops. War in Empire is different.

Trade will be vital, as ever - and diplomacy will take a stronger role in the new game, as it did in the period itself. This means that Creative Assembly will have to reign in some of the AI's brasher decisions. Previously, diplomacy has occasionally felt something of an irrelevance, beyond trade deals. Occasionally, the AI rejected fair offers in the face of certain defeat. Brilliance on dozens of levels taken as a given - and they are staggeringly brilliant games - this was a recurring annoyance.

But diplomatic nuance isn't what's on display in Creative Assembly's Horsham offices, as six people file into a room with five computers, to play a 2v2 match. As fans will know, Empire: Total War's most striking innovation is the introduction of naval combat. And that's what we're playing today.

First, we're shown a demo, which introduces us to the basics of maritime warfare. Each ship has sail strength, and a hull strength bar for each side of the ship. A flag indicates the allegiance, and flashes white when your morale has been sapped to the point of retreat, and around the selected ship's base is a compass, displaying the direction of the wind. All of this is useful in deciding what to do - don't present a weak side to the enemy, take advantage of superior control if you see your opponent's sails are damaged, and if the wind's in your favour, use it.

'Empire: Total War' Screenshot ships

Two angry pirates.

I took France's seat. A generous sixty-second deployment phase was a bit long for my three ships, but full battles will feature more like twenty. Having positioned my boats in a straight line, I was told that this was a tactical mistake; I was directed to fan out. My ships spreading out like an Atari logo, I fired chain-shot to take out my opponents' masts. Chain shot is automatically fired higher, and is designed to reduce your opponents' mobility by destroying their sails. Round shot - Cannonballs Classique - are fired more directly at the hull, and go towards sinking the ship, and taking out the crew manning that hull's cannon. Grape shot, meanwhile, is designed for use at close range, as a prelude to - or a reaction against - boarding. Boarding may not be easy, but will be worth it in a longer game. You win the opponent's ship, and any technology they may have that you're missing.

So, while I focused on their sails, Spain had been training their broadsides on my hull - causing more immediately debilitating damage, and causing my sailors to become flummoxed. Flummoxed, to the point where they refused to carry on fighting. My advisor seemed baffled that the French had been the first to rout all morning, giving me the chance for an easy and racist joke that I'm still proud not to have kept inside my awful head.

The ships we're using are limited. The full game will have many more. Rocket ships (invented around 1780) will have the ability to spread fire across the deck of opposing ships, and in the final game, you'll control many more ships, such as frigates, sloops, brigs. First-rates like Nelson's 104-gun ship the HMS Victory (still preserved at Portsmouth) will feature, as will oversized versions of these mighty ships. These buggers can house 136 guns, giving them the power to properly muck up a bunch of junks - the downside being a turning circle with the diameter of Britain.

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Comments: 1-23 of 23 in total

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DarkBytes
29/11/08 @ 00:53
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YES
crozon
29/11/08 @ 00:59
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:) can't wait
urban
29/11/08 @ 01:32
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check out the total war group.

i'm sure it'll busy up some day.

cor.

this game is going to KILL my computer
martlev
29/11/08 @ 01:51
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My well make me getting a decent pc and coming back to PC Gaming after a good few years of console only.
TheRealBadabing
29/11/08 @ 02:21
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Hi Jim!
Doctor_Hellsturm
29/11/08 @ 02:52
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Angry pirate joke. Check!
Plain dirty eg.
Alithian
29/11/08 @ 02:56
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i agree with therealbadabing
Clive Dunn
29/11/08 @ 08:33
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Is there a Wii version ?
Dagdriver
29/11/08 @ 09:00
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Must have....
FWB
29/11/08 @ 11:18
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A Wii version? Is that a serious question?
michaelius
29/11/08 @ 14:07
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must buy this asap
Ringot
29/11/08 @ 15:08
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Log on Eurogamer? What is the world coming to... maybe some of the reviews on here will be alittle more balanced than usual.
Bitkari
29/11/08 @ 16:53
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Looks good!

Tho think I'll wait and buy this from a shop rather than give in to Steam price gouging... $50US + VAT? SRSLY?
ManicDrunkMonk
29/11/08 @ 17:31
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I already preordered this on Steam. I've never been disappointed by a Total War game.
WrongShui
29/11/08 @ 20:48
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Must.... Have.....
makeamazing
30/11/08 @ 09:22
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Looking forward to this, hope it will be worth the wait and not just sit in my cupboard only to be played once :(

Fixing AI and city battles is something I hope they can achieve. I also hope once they release Empire, they go back and do a Total War Rome 3. I love roman history/battles, but they just havent captured it yet.
MrChuckles
30/11/08 @ 12:35
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I'll be getting this, much like every other Total War Game (well, apart from the first 1 that crashed my machine every time i tried to play it).
michaelius
30/11/08 @ 13:24
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Fixing AI and city battles is something I hope they can achieve. I also hope once they release Empire, they go back and do a Total War Rome 3. I love roman history/battles, but they just havent captured it yet.

I'd rather see Shogun TW 2 first :)
Camilitus
30/11/08 @ 20:07
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The proof of the scale will be if the AI can manage it...
Jigglybean
01/12/08 @ 09:10
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i just hope this isnt yet another low quality sega product. The previous games AI was shocking and when you have such a poor multiplayer feature, it kind of makes the game pointless.
Evolution
01/12/08 @ 10:12
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Been waiting for them to make this game since Shogun.
mingster
01/12/08 @ 12:44
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hhmph i don't like naval battles myself.
shogun was awesome.. went off the boil a bit after that.
Although +100 kudos for CA being based in Horsham didn't realise that they are are about 5minutes round the corner from me.
Norfolk'n'Clue
08/12/08 @ 16:09
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Jigglybean - the previous one (Medieval II) wasn't done by the british arm of CA, it was the Aussie office. These guys are the one's who did Shogun, Medieval and Rome.

This is going to need an upgrade.
Edited 1 times, most recently on 08/12/08 @ 16:09

Comments: 1-23 of 23 in total

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