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Elasto Mania Hands On

DS Hands On by Tom Bramwell

1 December, 2008

Page 1 of 2. Page 2 ->

First things first, it's Elasto Mania on the DS! We had no idea it existed either. But clearly it does, because a man from Noviy Disk Company in Russia emailed us politely asking us if we'd like to preview it, and then sent over a DS cartridge.

Similar in many ways to the excellent RedLynx Trials 2: Second Edition, Elasto Mania predates it by the best part of a decade, having first asked you to navigate complex 2D platform environments on a motocross bike back when the world was about to end and Britney Spears was just getting started, shifting your weight with the cursor keys to hook the front wheel onto jagged hills you had no right climbing. The bike, that is, not Britney.

Both games kill you off when your rider's head strikes solid objects, but whereas Trials asks you to reach the end of the course with as few checkpoint resets as possible, Elasto Mania was about collecting apples and making absolutely no mistakes. Failure meant a full restart. Doing things apace - the Trials 2 endgame - came many tantrums later.

A few superficial differences aside - like the Duke Nukem menus, and stars instead of apples - the translation to DS is faithful in most of the right ways. The suspension's fluffy as pillows, as the back wheel threatens to climb inside the rider at even the gentlest start, which means that coming to a precise halt is fraught.

'Elasto Mania' Screenshot 1

At times Elma resembles motocross, but most of the time it looks like a cross between Super Mario and Unirally.

You can flip between facing left and right at the jab of a button, and performing supernatural aerial feats is brilliantly easy. Flick forward and then back as you gather speed and it's possible to launch yourself to a raised level with virtually no run-up or incline, while flips and trailing the back wheel over a thin platform to dangle beneath it are barely intermediate skills. It's even possible to control the bike completely with the d-pad - with up and down for acceleration and braking and left and right for flicking - in a throw back to the PC cursor keys interface.

At first the changes developer Mobirate has made don't seem so sweeping. The levels are their own design, for the most part, and physics now apply to objects like barrels, logs, rope bridges and seesaws, albeit in a kind of slow motion. Interestingly, going back and playing Elasto Mania on the PC illustrates how quickly the DS rider moves by comparison, too.

You can also upgrade the bike, although we haven't worked out if this is more than superficial, and pressing the Y button shows you the location of the next star you're after. Meanwhile the top screen is used as a 2D mini-map for the stage, and to remind you of your current time and the number of stars left to uncover.

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Comments: 1-14 of 14 in total

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Bangaioh
01/12/08 @ 13:48
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ok
mad_caddy
01/12/08 @ 14:11
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oh god not this, I almost failed college many years ago due to this!
urban
01/12/08 @ 14:12
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classic game
UncleLou
01/12/08 @ 14:20
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Will this be a full-price game?

DS games are beginning to irritate me. You can get Trials, a not only brilliant, but also technically very accomplished game, for 9.99US$. I bet this will cost 40 notes.
Altrezia
01/12/08 @ 14:33
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I loved the old Elastomania!!! Still got a copy somewhere.
The_Pope
01/12/08 @ 14:35
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Tom & I have a long-standing history with Elastomania! Shame I don't have a DS - this looks decent!
Der_tolle_Emil
01/12/08 @ 14:39
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I never knew this was supposed to get a release on the DS. What an fantastic game. I hope it holds up to the PC original.
Benno
01/12/08 @ 15:07
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i used to play this game at school on the PCs

its amazing
dr_faulk
01/12/08 @ 15:20
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It looks like it was made in Russia.
oerhört
01/12/08 @ 15:53
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DS games are beginning to irritate me. You can get Trials, a not only brilliant, but also technically very accomplished game, for 9.99US$. I bet this will cost 40 notes.

Well, if it lasts, say, 20 hours and is loads of fun, I don't see why 30 notes (40 isn't realistic for a DS game) would be particularly expensive in any way. There are lots of good games on the Internet which are available for free, but that doesn't mean all games need to be free, does it?

If there is demand for a product, people will pay. Simple.
robrymond
01/12/08 @ 16:09
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The PC original was the highlight of 2003 (I think) for most of my year at school, it was constantly played in lessons and shared amongst people. A highly addictive game, yet so basic!
Gartt
01/12/08 @ 22:06
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Haha, a fantastic little game that made dull networking classes fun.
ChrisOTR
02/12/08 @ 09:58
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Giving the shareware demo a try - the Trials 2 comment definitely caught my attention!
fluff_the_tiger
14/12/08 @ 11:25
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there should be a live version of trials on 360 arcade with a competive element - race against ghosts, etc.

make it happen!

Comments: 1-14 of 14 in total

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