Eidos quiet on talk of Thief 4
Job posting suggests sequel is coming.
Eidos has declined to comment on speculation there is to be a fourth instalment in the Thief series.
The Internet started talking after Eidos Montreal began recruiting for a "2nd AAA project" that begins with the letter T.
Studio boss Stephane D'Astous then used the slashed T from the Thief logo as his Facebook profile picture, according to VG247, although that seems to have since been removed.
Eidos Montreal is currently working on Deus Ex 3, and its website states that its first two projects will "revive successful franchises". Both Deus Ex and Thief were created by Ion Storm.
Thief is a stealth-action title set in a gritty world that's a cross between the late middle ages and Victorian eras. It sees players creeping around and killing people by using their environment to cloak their approach and dump bodies down sewer hatches.
The most recent game in the series was Thief: Deadly Shadows from 2004, which was really rather good. Go back in time to our review to find out why.
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Comments (19) Latest comment 4 years ago
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Garrat kicks fucking ass and you know it taffers.
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thief deadly shadows was superb, imo, and a great conclusion to the trilogy, even if the levels were a bit too small. it only had the misfortune to follow in the stinking wake of dx: invisible war.
would be cool if they picked up the conclusion of deadly shadows and have garret as your npc mentor and your player as the little kid he catches in the final cut scene.
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Buncha taffers the lot of ya.
Although if they do want some advice...drop the unkillable ( unless you had loads of water arrows ) undead and concentrate on foes you can actually smite.
And bring back those insane Hammerite paladins...religious nutters in games for you to slay for the win.
And keep the hiding bits, where they chase you, you lose them and you hear them hunting for you and moaning when they decide they have lost you.
Ahh..sod it...bring it all back
A new Thief trilogy please.
I'll pay £49.99 per xbox 360 tin box special edition. But there must be a NEW Thief game in each release.
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Hmm it seems Rob Purchese has no idea what thief is about. The original games actually encouraged away from killing and even knocking out - encouraging the player to remain unseen, possibly creating distractions to get by troublesome guards etc.
Let's hope the developers have more of a clue about thief and don't pander to console kiddies making it into an fps halo of sorts, encouraging killing like deadly shadows seemed to.
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*Begs to the point of loosing all dignity in a pool of his own tears*
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So how is a fourth instalment in the series a sequel then?!
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Anyway, I love and loathe Thief. I love the fact that it was VERY good and made me want to keep playing, despite the fact that I shit my kecks about every 30 seconds.
The undead in the mines in Thief Gold are the scariest game experience ever. This is fact.
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Also, one2fwee (nice silly name, made me laugh, by the way): I agree with Rob. You're right that Thief was about evading attention, or failing that, evading pursuit. But it was very fun too played as a stealth/bludgeoning game.
And dropping the bodies of fallen foes in shallow pools of water or sewer hatches, ah, the very definition of humiliation. Fun. I do that to random people in the streets because I play video games.
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