EGTV: PGR4 in action
Team EG behind the wheel.
There's just nine days to go until Project Gotham Racing 4 emerges from the garage of Eurogamer's favourite Scousers, Bizarre Creations. In case you missed it, the Xbox 360-exclusive racer just scored a mighty 9 out of 10 in Tom's review. And to celebrate, Eurogamer TV is showcasing direct-feed footage of Mr. Bramwell's crazy skills in action.
The track in question is Instituto Politecnico, and despite dense fog, Tom hauled his supercar around for a flawless race. All of which he then saved and uploaded to Xbox Live using the nifty On Demand feature. The big show-off. Realistic weather effects, of course, are a major new feature of this second outing of the Gotham series on 360.
And there will be more gorgeous Gothamness elsewhere in the Eurogamer empire this week, with Eurogamer.de hosting a video of a flashy race around central London, while Eurogamer.fr takes a m0t0rb1k3 - all-new to PGR4, of course - for a spin around Shanghai.
You may also like...
-
Gravity Rush Review 51
-
Sony patents method to interrupt your gaming with an ad 121
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 81
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 73
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 71
-
Skyrim gets mounted combat in new update 59
-
XCOM: Enemy Unknown Preview: First Contact 6
-
Arma 3 in-engine footage shows off lighting tech 21
-
App of the Day: Go Robo! 2
-
Ghost Recon: Future Soldier Review 132
-
Minecraft overtakes Black Ops on XBL activity chart 25
-
Dirt Showdown Review 89
-
Minecraft total sales hit 9.2 million 9
-
Anarchy Reigns delayed in the West, Platinum says 10
-
FIFA has a new world champion 8
Comments (6) Latest comment 5 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Is this the first instance where fog is deliberately implemented as a feature of a game as opposed to being a technical limitation? The next-gen has truly arrived.
Comment below viewing threshold Show
Comment below viewing threshold Show