Project Gotham Racing 3 Reader Review
I'll this out of the way right now: I finished PGR2 on Platinum and it is, without doubt, the most absorbing game that I have ever played (see Mathmos76's Xbox review for a superb critique).
Graphically it was sound, but where it excelled was in it's difficulty, online play and, more importantly, track design.
All the world needed was PGR2 with better graphics.
What the world got was PGR 1.5 with amazing graphics.
There's no arguing with the fact that PGR3 hot-wires the senses. If your jaw doesn't hit the floor within 5 seconds of seeing this running you need to stop playing games, period. After a few hours though, you get tired of waiting for that killer bend, that track that sends shivers up your spine like grassmarket east, lothian road eight long, rocks route, kgb corner and capitol thrill did.
Did bizzare loose the track designers from PGR2 or did they just get too lost in making the environments looking photo-realistic? Did the heart of PGR2 just get sacrificed on the altar of 'next-gen'?
To add insult to injury: platinum is the new gold and online play is irritating on many levels.
The difficulty has been pitched lower, fact. It took me three months solid to finish PGR2 in platinumn. I managed PGR3 in a long weekend. Zero sense of satisfaction. The online play disappoints because a) the netcode is less efficient and you now find yourself being spun out by someone a good car door length behind you (and vice versa) and b) the only car in the class worth using is the 'best' one. No opportunity for style, preference or showmanship.
Since when was PGR made for amateurs?
Oh yeah, since Microsoft needed a launch title that appealed to amateurs.
And I'll never forgive them for neutering the Speed12.
My poor baby :(
7 / 10