Tom Clancy’s Ghost Recon: Advanced Warfighter Reader Review
With one hand it giveth; with the other it taketh away
Graphically it's a real treat and the camera movements are well-implemented; the textures feel messy up-close and apart from some nice lighting it's all a bit dull to look at.
The sheer scale of the city is impressive; you only play a fairly small boxed-in area at a time so the city feels a bit wasted other than to show off some pretty impressive draw distances.
The audio is impressive; the voice acting is cheesy as hell and the score (albeit nice) is implemented too infrequently.
The campaign is varied; only 12 fairly short missions?
There's some good gamerscore to be had from playing through the campaign on both difficulty settings; you have to reach number one in half a dozen different global leagues to unlock all the gamerscore i.e. no chance matey.
Online is varied and co-op is well-developed; you've done it all before in GR2 and it's built on the GR2 engine so the graphics aren't as nice as in the single player.
The rail shooting sections are well-done and provide a good break to the rest of the action; I HATE rail shooters and wish they'd been left in the early 90s arcades.
You can wall hug, slide and dive to avoid bullets; you can't wall hug, slide and dive to avoid bullets in multiplayer.
The AI is much better than in previous GR games; The AI is a complete joke compared to Halo. What's WITH UBI and weak AI?
This game really feels like a next-gen title; I feel like I'm playing half old game half new.
The story takes some twists and turns and keep you engaged with the characters and plot; there's a story?
I'm glad I spent £50 on this; money grabbing basta....
You agree with me; you disagree with me
I'm hurt that you feel that way; I couldn't give a rat's ass ;)
6 / 10