Burnout: Legends Reader Review
My brother in law said to me recently ĎWhen youíve played Burnout Legends, youíll never want to play Ridge Racer again. Itís just so soulless.í
Well, Iíve played Burnout Legends now, and unless you paid me for it, Iíd be far happier with Ridge Racer.
There are plenty of modes, tracks and cars Ė itís marketed as a greatest hits of Burnouts 1-3! Hurrah!
So whatís wrong with it? I canít really put my finger on it. Itís by no means a bad gameÖ I think the problem stems from the console versions. Up to those, this game feels so heavily compromised. Thrashing through the traffic is no longer as exciting or satisfying as it has been in the past; in fact, the roads seem fairly devoid of said traffic. The tracks in the game arenít particularly memorable, especially those ported from Burnout 1 which are full of horrible 90 degree turns. The handling model makes taking these bends a real chore and Iíd have been happier to see more tracks ported from Burnout 2, which I feel has been the greatest moment thus far in the franchise Ė a much purer racer than the take-down orientated sequels. Crash mode, a great diversion in the console versions also feels far less eventful.
I had some fun though. Road rage is great, as is pursuit mode (back from Burnout 2) and there are loads of cars and events to unlock. If itís your cup of tea youíll certainly get your moneyís worth. The game has its fans too and has received numerous glowing reviews, so maybe itís me. Itís just that at times it felt as if it was struggling to hold itself together and in the end felt, well, just a little soulless.
/boots up Ridge Racer
7 / 10