Borderlands Reader Review
I don't think I enjoyed this as much as some others seem to have done. Initial impressions were quite favourable with its stylised cel shaded graphics and western type soundtrack. Initially it brought to mind the atmosphere of stranger's wrath.
The first choice you have to make is the type of character you are going to play. The game does not particularly explain well the different types of character or the advantages of choosing them. I chose a siren as her phasewalking skill looked the most interesting. The special skills seemed a bit underdeveloped - with the phasewalking amounting to nothing more than a brief period of invisibility, dishing out some damage on entering and leaving. Levelling up proved to be entertaining if onerous. The upgrade tree wasn't very exciting. Who can get that worked up about a 25% increase in shields or elemental damage reduction after pumping in 5 level points?
The map deserves a bit of criticism. I felt there was a bit of a disconnect between your on screen movements and where you seemed to be heading on the map. Sometimes quest object waypoints were a good way from where they were supposed to be. It would have been useful to have some pointers on the map labelling where the transitions led to as well because despite getting to level 36 I was still not familiar with the rather samey, generic looking wilderness by the end of the game. The quest way-pointers were welcome though.
The quests themselves seemed rather drab, dull and stripped down. Almost like a parody of the typical kill this/fetch that scenario - perhaps it was? I don't know. There was certainly enough of them. The content was stretched to breaking point by the fragile premise of the game. The final levels were pretty frenetic and I was forced to pretty much sprint to the final area where a mercifully straightforward boss awaited. I thought the ending was utter bollocks and a real letdown/cop out.
One thing I would have quite liked was a stash or a house like in fallout 3. Yes I know the guns are kind of disposable, use it until you get a better one etc, but sometimes you want to keep them, even if they are no longer useful.
I am not sure what to make of the co-op. Perhaps if you were playing it with a bunch of others from scratch it might have been quite good fun. The one experience I had seemed a bit dull lending support to someone else as they go about their questing.
I am with Edge on this one.
(favourite weapon - vladov glorious havoc - boy that thing shot fast.)
6 / 10