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Mario Kart DS Reader Review

Reader Review by Pirotic

4 January, 2006

A lot has changed in the 13 years since the original Mario Kart came out on the old Super NES.

We now have Mario exploring a full on 3D world, we have Samus with her first-person view point - But Mario Kart seems reluctant to make any big leaps in terms of gameplay and the 13 years haven't been kind.

It's loveable, its charming and you feel instantly at home - but many of the faults dating right back to the original on the SNES still haven't been addressed.

My biggest critism is that it's probably the worst example of cheating AI i've seen in a good few years, GT4 may follow lines, and Project Gotham may like to send you spinning around with nothing more than a nudge but nothing comes close to the non-existant AI of Donky Kong and his crettins.

They follow a line and they pick up random power-ups as they go along, only, as everybody knows - they are not random at all. The further back you are the beter these power ups get, and because of how stupidly, stupidly overpowered these power-ups have become over the years, you might as well not bother racing for the first two laps, as any effort you put into trying to get a good distance ahead will be wiped out when that little bugger in 8th place fires a blue shell at you.

The single player mode is a novelty, you can complete 50cc and 100cc without even looking at the top screen, and 150cc comes down to pure luck. I managed to complete the single player mode (golds in everything including the mirror modes) in 2 days, just by hanging around near last place until the final lap, collecting the three red shells it gives me for being 'pish' and then overtaking and shelling my way into first place before the line.

The biggest innovation in the DS version is that of online play, which is essentally a crippled version of the single player mode. You still have a decent number of tracks to select from but not being able to hold items behind your cart, and taking out some of the larger weapons makes the game unbalanced, and it suffers from the same "rubber band" power-up system as the single player, so you can't really take it seriously as the winner is almost always down to luck.

That's not to say it isnt enjoyable online, but when it's something we've all been waiting so long for - it's a shame Nintendo couldn't go to the effort to implement a proper online system with a universal friends list and online status, even an after game text chat would of been enough for me to mark this up a point or two.

It's a good laugh in short bursts, but as a racing game - it's rubbish.

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Comments: 1-27 of 27 in total

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Pirotic
04/01/06 @ 19:12
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Don't get me wrong, i don't think it's a bad game - but i certainly don't think it deserves the 9-10/10 scores it's been receiving, Mario Kart has become too lazy for its own good.

When EA release Fifa with some new character models we give them a right old bashing, but when Nintendo essentially release the same game with some new (normally worse) tracks and mix a couple of characters about, everybody seems to be happy with it.

Can somebody please explain to me why the AI cheats so horribly? when a game like Diddy Kong Racing which came out years ago not only had brilliant AI which kept the races tight, but it also didn't have to resort to cheating, it collected power-ups the same as everybody else, the power-ups didn't depend on your position on the track and the computer didn't 'speed up' on harder settings to make it harder without making them any smarter. The Boss battle idea was great!

Now we all own a version of Mario Kart, can't they try something a bit original for a change? if not everybody likes it they still have the 5 previous Mario Karts to fall back on. But playing the same game over and over, no matter how fun originally - is going to get stale sooner or later.
Edited 3 times, most recently on 04/01/06 @ 19:17
ShadowTheHedgehog
04/01/06 @ 22:54
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What are you talking about 5/10 it deserves a 9/10
justMe
04/01/06 @ 23:00
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"Can somebody please explain to me why the AI cheats so horribly?"

Because it doesn't?
Carrybagma
05/01/06 @ 03:13
#4
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Harsh review. I think they got the balance right on MK:DS.

It's not a 'proper' racing game at all, but that's not the point of it - and it's why it manages to stay fairly fresh.

Maybe a 7, plus 1 or 2 depending on how much you enjoy the on-line and Wireless bits.
Teeth
05/01/06 @ 13:20
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5/10 is about right for me.

Respawning power ups

Cheating drivers

Frustrating level + progression structure

Less-than-functional online service

Irritating slide'n'boost mechanic

Stopped playing it after about a week

5/10
Ace_McCloud
05/01/06 @ 16:03
#6
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This is why MK:Double Dash rock and rolls people! Cheating AI or not, you powerslide your way past blue shells and to victory! As for DS the powerslide system is my biggest disappointment, any 'newbie' trying his hand at a versatile powersliding weave ala MKDD finds if he makes the slightest error he'll stick to a wall and the guy who has no idea what a powerslide is will drive on by mocking your poor driving. Thats bad for the game. Not being able to actually dodge red shells/blue shells sucks - any chump can hold a weapon behind him. I just hope Mario Kart Revolution doesn't dumb down (reduce the skill involvement) like the DS version has from MKDD...

All that being said, it's good to see a quality battle mode make a welcome return.

*The above is all opinion, please don't start abusing me for it. Questions yes, abuse no.
Pirotic
05/01/06 @ 17:27
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All you chaps who think it deserves 9/10 - please explain the benefits of the blue shell to me? because for me that sums up what's wrong with the game perfectly - a gameplay device which is designed to punish the person in first place.

why the fuck should somebody who's raced well and earnt to get into first place then be put at a disadvantage? just so poorer players can catch up?

I'm all for games the family can enjoy, but making a game so unbalanced and so unfair on decent players for me makes it an extremely poor single player experiance
smelly
05/01/06 @ 18:04
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I'm all for games the family can enjoy, but making a game so unbalanced and so unfair on decent players for me makes it an extremely poor single player experiance


Well a decent player will remain in close second the whole of the race with a red or blue shell at his disposal, then slip into first on the last straight.

It's called learning the mechanics of the game to your best advantage :-)
Pirotic
05/01/06 @ 18:34
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so whats the point in the first two laps?
tengu
05/01/06 @ 18:36
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It's boring me a bit now too.
justMe
05/01/06 @ 18:47
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I can tell you about my experience with the single player part of the game. The first few times I finished the harder cups, my skill was pretty close to the AI. In those races, I also felt that a good weapon strategy was better than improving my driving skill. I was wrong. Now that I can beat most staff ghosts in trial mode, I can usually beat the AI's driving by such a lead that no blue shell can take my 1st place away. I'm close to reaching the 3 star rating in all the cups. I remember once I got hit by 3 blue shells in the last lap and still kept my 1st place.

My conclusion: The only unavoidable weapon is the blue shell, but its effect can be minimised. If your in 1st by a good margin you keep driving and you'll still be 1st. If the others are close, you brake and take them with you (the map helps!).

The powerdrift mechanics is genious. If you don't know how to use it use the "rivals" mode in wi-fi mode, you'll probably race other that don't know it either. It's hard in the beginning, and sometimes dangerous if you'r not good at it, but once you master it it's great.

The AI doesn't "cheat".
justMe
05/01/06 @ 21:20
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About the new tracks, they are awsome! The retro cups are great too, mostly for nostalgic reasons. But the new ones are much more adapted to the new driving mechanics. Even the smallest shortcuts are brilliantly ballanced when it comes to risk/reward.

And the missions are great too. Can't talk about the battle mode because I haven't played much, but from what I've seen looks like it's the best ever.

Anyway, 10/10 for me. Maybe 9.5/10, since the online part could have been slightly better. I'm sure they'll perfect it for the Revolution.
05/01/06 @ 22:04
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If your in 1st by a good margin you keep driving and you'll still be 1st. If the others are close, you brake and take them with you (the map helps!)

This is my experience too. But I can certainly see someone new in the game hitting an artificial barrier and it would be an absolute crying shame if they gave up on the game as a result.

But I certainly take Pirotic's following point -

please explain the benefits of the blue shell to me? because for me that sums up what's wrong with the game perfectly - a gameplay device which is designed to punish the person in first place.

If the blue shell knocked out EVERYONE ahead that would be a much fairer and more balanced outcome. But then, if that was the case, the blue shell would be no different to the lightning attack.

Bottom line? If it was up to me I just wouldn't have included the blue shell in the game at all.
justMe
05/01/06 @ 22:54
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I agree, I would have left it out too. Doesn't make it a 5/10 game, that's for sure...
Ace_McCloud
05/01/06 @ 23:37
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In Mario Kart: Double Dash the Blue Shell can be dodged. Thats why its the best Mario Kart. Thought I'd put that into the circle. Not a Mario Kart fan or anything.
SeesThroughAll
06/01/06 @ 01:08
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@ Pirotic:

"When EA release Fifa with some new character models we give them a right old bashing, but when Nintendo essentially release the same game with some new (normally worse) tracks and mix a couple of characters about, everybody seems to be happy with it."

Exactly. Nobody dares to question the divine Nintendo. Milking the one same old franchise over and over again is a good thing only if you're Nintendo.
Edited 1 times, most recently on 06/01/06 @ 01:09
justMe
06/01/06 @ 10:00
#17
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But you are paying for the same Fifa game running on the same hardware sometimes more than once a year!

This is different, it's a new platform. Everybody expects Nintendo to re-interpret Mario Kart in every new platform. And they did it brilliantly for the DS, imho.
06/01/06 @ 16:44
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Doesn't make it a 5/10 game, that's for sure...

I agree with that too. The blue shell is an extremely annoying gameplay facet that we all have to put up with (particularly at the beginning). But, for me, its not a deal breaker.

Personally, I think DS MK is the best Mario Kart - bar SMK on the SNES. The courses are better designed than the lightweight GC version, dual racers on a kart serves no obvious purpose and the DS version follows the presentation of the SNES version in displaying the map at the bottom and the main screen at the top. Plus it also has 16 retro tracks - which is a welcome bonus.
CosmonautX
06/01/06 @ 22:03
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But you are paying for the same Fifa game running on the same hardware sometimes more than once a year!

Precisely. How many MK games have there been, and on what platforms?

Super Mario Kart - SNES
Mario Kart 64 - N64
Mario Kart: Double Dash - GC
Mario Kart: Super Circuit - GBA
Mario Kart DS - DS

Five games in the series, with only a single iteration on each platform & spread out over 13 years (SMK launched in 1992, MKDS in 2005). Compare that to a flagship title on another platform, Metal Gear Solid - even just counting the main PS2 titles, there have been four games in the past three years, two of which are essentially "director's cuts" of the other two. How many Tekken sequels are we up to now? And how many versions of Devil May Cry or Silent Hill?

If you want to have a dig at Nintendo for milking a series, you could choose a better target - Mario Party has been fairly heavily mined over the years (seven versions over seven years, IIRC) and with far less in the way of refinement/advancement.
Teeth
07/01/06 @ 13:10
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Respawning powerups. 5/10
Pho-Zoon
07/01/06 @ 22:46
#21
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But when I play online or with friends, I don't care who wins. I just like to have a close, entertaining race. It's the use of varied, interesting powerups which allows me to enjoy that kind of multiplayer entertainment. Granted, the Grand Prix mode is made stupidly frustrating by the implementation of the unfair AI, but I don't play for the Grand Prix. I play for the multiplayer aspect, the time trials, the new mission mode, and the occasional race against the AI.

Oh, and about dodging the blue shell on Double Dash: there's no need to be elitist about this; dodging the blue shell was very hard to pull off. I hardly think that such a minor part of the game outweighs the fact that MK:DS has twice the number of tracks as MK:DD.
Pirotic
07/01/06 @ 22:49
#22
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5/10 isn't a bad score from me by the way, wait until you see some of my future reviews. Nobody seems to have argued with my point that Diddy Kong Racing was a far better game and it's a shame Nintendo didn't borrow a few ideas to help innovate the Mario Kart series.

I loved the power up system in DKR - for people who don't know you had three coloured baloons, one for attack (red), one for speed (blue) and one for defence (green), if you picked one up you'd get a rather weak version - so a crappy aimed projectile or an oil slick, but if you collected the same baloon 2, then 3 times - it'd change each time into a more powerful item from that genre, if however you picked up another coloured baloon you'd go back to tier 1. It required you to plan ahead and think about what you're going to need, rather than just pick them up every lap and either getting something unfairly powerful if you're in 8th and something totally bloody useless if your in the top 3.

For the record Mario Kart on the SNES is still the best version IMO - no stupid bloody blue shells and it had ghost vally which the greatest track ever :D
Edited 1 times, most recently on 07/01/06 @ 22:51
CosmonautX
07/01/06 @ 23:16
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I don't really agree with the complaints about the rubber-band AI - yes, it's unrealistic, but this is an arcade racer, not Gran Turismo. The game keeps computer opponents tight to your placing, but that keeps the pressure on even the most skilled racer and means that, except on the lowest difficulty, you're never going to be in a position where you're sailing around a full lap ahead. IMO, the AI makes for fast-paced, tense & challenging races for even the most adept karters.

The blue shell is annoying, and while it can't really be neutralised, you can use the second screen to see when it's picked up & used and modify your racing accordingly, just as with the other powerups.
CosmonautX
07/01/06 @ 23:28
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Pirotic --

The power-up system in DKR was different, but no better. The way the system works in MK, with the chances of picking up a powerful item increasing the further you fall behind, is my personal preference. It's a neat way of ensuring that the race remains tight.

Pirotic
07/01/06 @ 23:32
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But the races remained tight in DKR, because players up front would decide to focus on defence power-ups while people far back would decide to pick up all the speed up baloons - see the difference? the game remains tight because the players think ahead, not because the game takes pitty on you and decides to give you a lightning bolt or a blue shell. What use is a blue shell when your in last place anyway? other than to just piss the player off in first?

I love Mario Kart, i just disagree with them adding a new weapon in every version and passing it off as a new title. It's like when a cartoon is on it's last legs they'll introduce some new wacky character, who is normally so lame he just kills off the cartoon sooner. they might as well have Scrappy Doo getting shot out of the front of your kart.
Edited 1 times, most recently on 07/01/06 @ 23:36
CosmonautX
08/01/06 @ 01:35
#26
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Pirotic --

What use is a blue shell when your in last place anyway? other than to just piss the player off in first?

Well, the blue shell is useful to a player for knocking out an opponent who is close to them on the scoreboard. If I'm in fifth & my closest rival points-wise - Wario, for example - takes lead, it's going to be damn useful for me to be able to use that blue shell to knock him back a place or two & deny him those few extra points. There are several times in a GP that I've managed to snatch a championship victory through careful use of the blue shell against a rival.

I love Mario Kart, i just disagree with them adding a new weapon in every version and passing it off as a new title

Oh, come on. Since we're discussing MKDS - and leaving aside the handling changes & dual screen features - what about:

-- Wi-Fi play
-- Mission mode
-- The "Greatest Hits" lineup of tracks, plus the 16 new courses

It's hardly like Nintendo are churning these titles out every 12 months and simply changing the powerups about.
Ace_McCloud
08/01/06 @ 12:13
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"Oh, and about dodging the blue shell on Double Dash: there's no need to be elitist about this; dodging the blue shell was very hard to pull off. I hardly think that such a minor part of the game outweighs the fact that MK:DS has twice the number of tracks as MK:DD."

Now you see, the Blue Shell dodge is more an illustration of the depth MK:DD ultimately has. While the blue shell dodge is tough, its the ultimate projectile that you can eventually master dodging. It becomes apparent that you can dodge a red shell fairly early on, the blue shell is just a harder version of that, something when you first start playing the game you never think possible. For me that is the epitomy of depth.

Yes 30 races would be nice, but 16 really well designed ones are a good substitute. It feels good to be able to play a game over and over and over, and every time you feel you're getting a little better. That's a testiment to the driving/powerslide mechanic, the track design, the swapping characters to maximise weapons, dodging weapons, taking shortcuts, timing weapon usage to not lose the three mushrooms etc you're carrying, having to actually time the firing of your weapon backwards to block an incoming projectile, and eventually racing the whole race in first and winning despite Blue Shells because you were skilled enough to do it (which is a rareity by the way; what makes it Mario Kart is nothings ever guaranteed, but in this you can just give yourself that edge). It's by far the most skill based Mario Kart, and IMO that's what makes it the best game... And then Baby Park the ultimate equaliser.
Edited 3 times, most recently on 08/01/06 @ 15:38

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