FIFA 06 Reader Review
I've spent a hetic evening playing FIFA 2006 RTTWC (henceforth known as FIFA to keep things simple) round a friends house and I'm confused.
I'm confused that EA didn't simply take the easy option. Why didn't they port the current game, FIFA 2006, from the PC, spruce the graphics up and release a perfectly playable albeit lazy version of the game? As it stands EA have written FIFA from the ground up and they ran out of time.
Perhaps then it's Microsoft's fault. We're so used to console release dates slipping (cheers Sony, the PSP is old hat in most of the civilised world now but we're still fawning over our new shiny toy), EA probably thought it had another couple of months to polish the game.
There is so much wrong with this game:
white on white menus; horrific load times; tiny tiny text that makes spending a grand on a hi def telly seem a good idea; and a replay mode that's little better than a slideshow.
Unfortunately they mask what is actually a jolly enjoyable game of footy. The extra buttons on the 360 controller make special jinks and tricks easier to pull off and, apart from being a little shiny, the player models look ace. More importantly though, the FIFA gameplay is there.
The commentary is spot on too, perhaps due to the decreased rosta of players enforced by club sides being omitted.
Perhaps if EA had spent less time working on the grass rendering engine (apparently in hi def you can see pretty much every blade of the stuff) and a little more optimising the game, this would be a proper next gen outing. Still, the game doesn't slow down during play (unlike FIFA2006 on Xbox) and let's face it, EA aside, football games have never been blessed with a decent front end.
So it's nowhere near being a 2/10, and is in fact pretty enjoyable. Whether you think it's worth spending forty odd quid on is another point entirely however. What it has gone is whet my appetite for a proper finished 360 FIFA game. Roll on next year!
6 / 10