Bullet Witch Reader Review
A more fitting one liner for the game I'd have trouble coming up with myself, luckily the script of the game does it for me. "One girl walks with demons within".
Even the phrase itself is a broken Engrish translation, a perfect reflection of the game.
This game has plenty of demons, the outdated graphics remind one of the other 360 Japanese oddity, earth defence force. The floaty physics are both a joy and a hinderance, any stray piece of debris can spell sudden death.
The script and dialogue is hilarious, but not played for laughs. It tries to stand as a serious, emotionally involving story but you'll be closer to tears of laughter than joy after hearing some of the gems the characters come out with.
The enemies and environments are bland for the most part, with a few surprising and quite simply stunning exceptions. Gazing across the city skyline brought back memories of stand out free roaming games and the battle at 10 000 feet has to be seen to be believed.
The music too has its moments, the theme of the game is beautiful, unfortunately the rest of the games backing tracks sporadically cut in and out at innappropriate points and soon become an annoyance.
The shooting in this game is near perfect though. The lack of any lock on function can make it tricky hitting fast moving enemies but somehow the developers seem to have made the huge broom-esque machine gun one of the most satisfying weapons I've had the priviledge of wielding in a game.
Of course, a witch without spells is, well, not a witch at all. It's here that bullet witch both delights and dissapoints in equal measures.
The spells themselves are a joy to behold. Causing havoc in the destructable environments with spells such as whirlwind is a real (warning, buzz word alert) 'next gen' experience.
Wielding the spells is far from easy though, with an awkward dial style menu system being controlled by the bumpers, occasionally in frantic fights whipping out a spell can just as easily get you killed as the enemy.
Unfortunately the 'great (very destructive) spells' as they're known are only unlocked later on in the game which is a real shame considering they provide some of the better moments this title has to offer.
Special mention must be made of the final boss, I haven't faced such a badly designed, out dated enemy in many years. I thought end of level bosses with 'not so' weak weak points had died out long ago.
Not the disaster that some said it was, not the game of the decade either (I'm looking at you Mr New York).
6 / 10