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BioShock Reader Review

Reader Review by disc

18 January, 2008

First person shooters, yawn?

In the crowded first person shooter marketplace there is seemingly no place for more of them you would think. But that's where you are wrong. Bioshock is the spiritual successor to the two System Shock games and shares the same design mechanics of putting you as the antagonist in a dangerous environment trying to piece together a puzzle. The return of the intelligent shooter has never been more welcome.

Instead of opting for a quick linear run n gun experience with little to no story Bioshock (as its predecessors) will let you roam the levels freely (mostly), scouring for equipment and upgrades while avoiding the security systems and roaming enemies. Every enemy will be vulnerable to several approaches and instead of focusing on a 1 approach is always the right, experimentation is recommended and also rewarded.

They also reward you greatly for performing the quests for saving the little sisters. Saving more makes the game easier as you'll receive more powers but the combat to save them also gets harder.

Inspiring level design and graphical style can be seen throughout the game, there are a couple levels that really stand out both in their design but also in the story as sub story lines will play out; BUT the less memorable levels disappear as you will not feel like you have the time to take in the view as you will be constantly fighting.

Negative?

And that's the negative of the game, there is too much focus on the shooting. It is a shooter yes but the amount of shooting makes the game tiresome and you will stop experimenting. You will opt to take the quickest approach but you are sometimes not able since there is always a need for ammo and money and health. Another 'pseudo'-negative point about the game has been mentioned with the Vita-Chambers, these chambers serve as respawn points for you. Instead of using Checkpoints you will be moved to the closest Vita-chamber when you die and regain a bit of health. The complaints say that the game will be easier because of that...... which I don't want to go into now.

The best thing, EVAR.

However the best thing about the game is also one of the best things ever in a first person shooter. The storyline inspired by Ayn Rands theory of Objectivism where a Man can only be motivated by his own greed, his own self-preservation and his own success. The game does something a game cannot do (According to Ebert), it answers back. It has something to say to you, trying to get you to think. And the way it does it is very successful. But even though it is successful the story isn't perfect. As you've played more than three quarters of the game something happens and you will lose a bit of motivation and the game changes in pace and the game feels artificially prolonged even though the final levels are still good the final ending never matches the earlier highpoints of the game.

Conclusion

Great game with a great story that suffers from repetitive game play and should have been cut down in length to keep the experience from being diluted.

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Comments: 1-11 of 11 in total

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DcP729UK
19/01/08 @ 02:35
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i really don't know what people expected from a FPS. Bio has a great story, great action and a good sense of morality in a skewed world. I LOVE IT!!
i did notice that there were few criticisms about the game overall, and i TOTALLY agree with the score.

nice review Disc.
disc
19/01/08 @ 02:47
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Not one of the better reviews I've written. Can certainly fill another section on thoughts of the mechanics of the game and especially the AI as it is interesting in the way it is designed.
pjmaybe
20/01/08 @ 17:01
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Just starting to replay this on PC. Holy shit, that's how next gen gaming should look...
disc
20/01/08 @ 23:11
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Yeah, same with Call of Duty. The PC version was better looking (bloody nice textures).
Inquisitor [mod]
21/01/08 @ 06:02
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Decent review but I'd have appreciated if you had gone into more depth on the mechanics of the game as you probably have some interesting things to say in that respect.

As for looking better on the PC, no surprise really, the 360 version is only equivilent to the game running on medium settings on pc I believe.
disc
21/01/08 @ 07:36
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Yeah I should have, it's hard to write about the work that other people in the office has done though ;)
Inquisitor [mod]
21/01/08 @ 07:52
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I didn't know you worked at 2k Australia...

Very cool. Anyway, I've still not decided what I'd give this game, was a 10, then a 9, dropping to an 8 at times, by the end of the first playthrough probably a solid 10. End of the second playthrough a low 9 but in the third playthrough (hard, no vita chambers) I had a great time, almost as good as the first.

Hmmm, still my game of the year, just pipped mass effect to the post (I played the majority of mass effect after new year!).

Crofto
22/01/08 @ 14:43
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Kind of agree with your points on the design and gunplay getting dull towards the end, but downsizing the game would have made it worse I think. There are far too many games out there which are too short and do nothing to earn the money we spend on them (Halo 3 having a very short campaign, for example, despite being good to play).

I feel that if the game remainded linear it would actually be better. Don't get me wrong, I'm all for Metroid Prime-like exploration, but when it's not fully utilized then it's best avoiding. Bio-Shock starts off very good with a linear path and scripted sequences, but as the game becomes more free-roam it loses it's initial appeal.

Still a decent shooter, I'd give it a 8/10 personally.
disc
23/01/08 @ 08:12
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Crofto: I agree with you to a degree, I enjoyed the freeroaming of the first System Shock. It played more like an adventure game as you were forced to dig trough journals to find keycodes and so on.

In Bioshock the times when the freeroaming was utilized it was mostly for you to find a collection of items to 'unlock' the next segment. It didn't really feel like backtracking though as you never really revisited old ground (well apart from one level I guess). So in my opinion a bit better than Metroid Prime but not as interesting and fun as System Shock. But that's all because of the pacing of the game and the actions you perform. Since the original was more of an adventure than the action games of Bioshock and Metroid Prime.

I'm really unpleased with this review now :( I'd like to rewrite it.
~A*nUUb1s~
30/01/08 @ 12:13
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As a L00king glas fanboy:

WTF? BioShock = the worst GAME EVER -1000000000/10
YOU ARE A FAKE, I HATE U!!!!!!!!!

As a Guy and Gamer who respects others opinions and dont let
himself affect by Fanboyzm:

Nice and fair review :D *noding my head agreeing on the score of 9*
blanka
06/02/08 @ 11:53
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Good review but i disagree with your Conclusion even though it makes sense i refuse to accept as being a viable conclusion.

I say this because people argue that the Shooters market of the gaming world is overly crowded with barely any space for games that barely break the mould so why should we accept a niche new one then? I say this because people also argue that there are very few games out there in the crowded fps and shooters market that makes the game earn the money you have invested into it over other obvious choices. Niche primarily because its different and hopefully not a one off with more to come.

BioShock on the other hand plays contrary to your opinion because considering the moment in time when it was released there was no need to downsize the game because the heavy hitters hadn't even arrived. No other games on the market delivered a game to you as well as BioShock that early into 'heavy-franchise-release' season of 07. Had the game been delayed then it would've had alot to answer for because soo many other good games would've been released so the pressure would've been on. In this case it wasn't so i don't see why downsizing the game is relevent. I say this because if you feel the game was getting repetitive and the ending chapters were dragged out to prolong the longevity of the game. Then you are doing something wrong!

Gamers who feel like this usually like run and gun tactics where one strategy does it all unfortunately BioShock tempts its gamers to experiment with the game world and its inhabitants to find new salivating and satisfying ways of progressing through the game. With rewards at every step to keep you interested but not everyone obviously picked up on this so what can i say. Gamers who did on the other hand ended up enjoying and getting more out of the game like the creative and niche touches to the game, such as the art deco feel for visuals, to the sureal intense, 5.1DD sound environments. Its my personal belief that the sound and tech people who worked on the game had as much cut out for them as did the rest of the team.

My conclusion to the game would've been that the end of the game got easier the more upgrades you got and the more familiar you were with your arsenal. No matter what the Big Daddies in the game went down easier and easier, although i did research the hell out of my game world enemies so maybe this opinion doesn't work :p. Making me wonder if they should've been used as Mini-Level Bosses the further you progressed into the game. I mean lets face it, the game didn't feature heavily with end of level laden bosses but it did make a refreshing change for once. My second gripe at the game was that if you felt the game was getting repetitive then you might be right in the sense there weren't really any puzzle solving elements. The game had a linear feel as posed to the open world environments that people were expecting. As most of the time you were just looking for a random object to unlock the next part. Even so' its Still a 10 to me and game of the year OFC,

Thanks For Reading !!! GUYS !!!

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