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BioShock Reader Review

Reader Review by zimzu

6 September, 2007

After reading the eurogamer review of bioshock, i was intrigued... not by the bulk of the review, but by the score. 10? that implies a truly perfect game, a perfect game which would never be bested for as long as mankind shall walk the earth. or some such.

despite all the hype that had surrounded this game since its inception, i found myself notably ambivalent about the release of this game. the perfect score had certainly piqued my interest though, so i went out the next day to purchase the game. on returning home to install the game, i found numerous graphical issue which i subsequently found out (using the power of google) were due to shader models 2.0 not being supported. good thing 2k games mentioned that properly on the front of the box then. oh wait - they didn't.

so i find out my options are to play the game with beta tested textures that some kind gents around the world have worked on, or pay out 2-3x as much for a new graphics card as i have for the game itself. this game was starting to build a whole load of hype for itself! cos if it didnt live up to the cost (both financial and time-wise) it was getting sent straight back from whence it came...

so being the cheap-o i am i figured i could get by with the beta textures. made the game play at least, but graphically it failed to blow me away. dunno if the game with SM3.0 will give it that little extra, but that much is irrelevant since i base games on their gameplay value more than i do on their graphics.

the atmosphere from the get-go is absorbing, intriguing, alluring... forcing you to play on to discover the dark truths underneath the rusting interior of Rapture. from the second you land in the water to the moment you enter Rapture, you feel a queasy uneasiness... the opening scene when you reach Rapture builds the intensity and fear, and you feel a real sense of impending danger. once the doors to the sphere open, this sense of fear quickly disappears with the realisation that you are, in fact, invincible. invincibility does not lend itself well to a game, least of all one which purports to place you in a sense of danger, where self preservation is the only thing on your mind.

the presence of these resurrection chambers serves to do two things (from a gameplay point of view) - it reduces the game to a most basic form of gameplay where any situation can be approached by repeatedly and mindlessly bombarding an enemy (the now-famous Big-Daddies) or an area of difficulty. it also shatters the illusion of the whole premise of rapture gone wrong. why are these chambers here if they don't resurrect the splicers you've just killed? why do they only work for you? why is anyone still dead if these chambers exist?! it completely baffles the imagination, and there is no explanation that could succinctly and adequately explain.

much has been made of the genetic boost implants - is this something of a poignant note about the genetics studies of this day and age? irrespective, it serves as a key focal point of the game, and also serves as the main attraction. there is something base and addictive about self improvement, even if it is a virtual improvement. from the days of diablo and level harvesting simply to gain a level, there is nothing that is more addictive to a gamer than the feeling that your character is improving, and the need to improve further is as much as anyone needs to continue to play. the much talked about "harvest or rescue" of the little sisters who carry the genetic currency "adam" serves as an interesting if rather black-and-white ethical dilema. ultimately many will choose their path based on a need to view one of two ending sequences rather than an actual need to gain adam.

in the end then, i find myself torn with this game. gameplay wise i found it to be often be repetitive, and ultimately boring, although the addiction to improvement served as enough of a hook to keep me wanting more. the storyline offered (and produced) such potential, and as a story-telling work of art, this game succeeds. consider this a "playable novel" with some rather dull and repetitive page turning or something and you're about halfway there...

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Comments: 1-9 of 9 in total

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DFawkes
06/09/07 @ 22:33
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I thought the resurrection chambers were genius - I've played too many games ruined by a lack of checkpoints, I'm glad this isn't one of them. I'm sure there was areason for this in the plot, tied into the reason you can use the bathysphere, but I'm not going to post spoilers here, especially half remembered ones!

Nice review, although you might want to find the Shift key :P
PedroTheLion
07/09/07 @ 05:08
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I fail to understand people having issues with the vita chambers or other such features like it in other games. If you really find it that cheap then don't use them, just reload from a previous save when you die, there, problem solved. I find this longing for old ghosts and goblins type difficulty quite odd, do you really have the patience for a game that punishes you harshly when you die? It's the Diablo 2 Hardcore character kind of thing all over again and I never really understood that. To each his own I guess.
Nikanoru
07/09/07 @ 09:14
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I fail to understand people having issues with the vita chambers or other such features like it in other games. If you really find it that cheap then don't use them, just reload from a previous save when you die, there, problem solved.


I guess they might have just as well given the player infinite life, if they did I wonder if your comment would have sounded somewhat like this:

"I fail to understand people having issues with the invulnerability or infinite ammo or other such features like it in other games. If you really find it that cheap then don't use it, just pretend to die when you've been hit xx times and pretend you've got no more bullets left after xx shots, there, problem solved."

That's not how videogames work. If you're reduced to having to make your own pretend rules in a videogame, might as well go outside and play cops 'n robbers.
zimzu
07/09/07 @ 12:12
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hehe i get lazy with the shift key... at any rate the resurrection chambers simply didnt fit in with the story line. a wonderfully crafted world with a huge gaping question mark slap bang in the centre of its forehead. if the vita chambers had maybe penalised you a little bit of adam or some max life or even just cold hard cash, then maybe i could've accepted it... the ones that you killed stayed dead cos they couldnt afford to get resurrected - but as it was it was just a massive "WTF"

i also defy anyone to bother playing through the game after they've completed it. much as i would have liked to have seen the alternate (bad guy) ending, i just couldnt bring myself to trawl through the same tired old combat for another however-many hours it took
Edited 1 times, most recently on 07/09/07 @ 13:16
DFawkes
07/09/07 @ 12:19
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I agree that it's a "WTF" thing in the game, but it is not the same as invincibilty. Just today I was fighting a Big Daddy and he killed me as I killed him. When I walked all the way back to him, the Little Sister he was with was gone. If it was invincibilty, it wouldn't have been an issue, but now I have to do it again.

Vita-chambers are there to keep the game flowing forward without having you replay sections of the game. I hate being killed in games in general, which is why I love games that find other ways around it, such as Soul Reaver.

I'd agree that it should be optional, though.
zimzu
07/09/07 @ 12:27
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even if it had been something as simple as making the difficulty levels correspond to the amount of times you could be resurrected, it'd actually give this game the tension it is trying so desperately hard to create. i always put my shooters on the highest difficulty because i want the challenge - to take away that challenge by giving me infinite resurrection just negates the reason i put it on that difficulty in the first place!
although i'm not a fan of resurrection particularly, i think it can be well implemented if there's some kind of a penalty to pay for the convenience...
btw, its very refreshing to actually have a proper discussion about a game without those damned flamer kids running amok
DFawkes
07/09/07 @ 18:21
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I could act like a flamer kid if you like, but I'm not good at it. Something about being a noram lhuman being that stops me saying stuff like "XBOXZ 4EVA", in a display of illiteracy that at least makes me look coherant :)

I'd agree that on higher difficulties the amount of respawning should be cut. If you're looking for a challenge, getting the same breaks as you would on easy is a bit cheap. I'm only playing on Normal/Medium, and everytime I've died the Vitachamber has been really far away from where I died. This is probably why I though of it more favourably, as it has never detracted from the challenge. on Hard, where I'd imagine you die more frequently, spawning a few seconds away could feel a bit patronising, like the game was saying "there there. You just have another wee go at it sonny, no rush!".

I still like it this way though.
PedroTheLion
07/09/07 @ 19:40
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I guess they might have just as well given the player infinite life, if they did I wonder if your comment would have sounded somewhat like this:

"I fail to understand people having issues with the invulnerability or infinite ammo or other such features like it in other games. If you really find it that cheap then don't use it, just pretend to die when you've been hit xx times and pretend you've got no more bullets left after xx shots, there, problem solved."

That's not how videogames work. If you're reduced to having to make your own pretend rules in a videogame, might as well go outside and play cops 'n robbers.


The ting is, its not like infinite lives or inifinite ammo, there is a penalty. If you just keep dying while attempting to kill an enemy you will run out of ammo and eve and eventually you'll be forced to reload from a previous spot. It's not invulnerability It's just an anti-hassle feature.
Edited 2 times, most recently on 07/09/07 @ 20:46
zimzu
08/09/07 @ 21:33
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well actually pedro the wrench is quite handily ammo free and will even kill a big daddy (with enough time and effort and believe me i've done it when i was bored and pissed at the game for reducing me to that level) =) and you get a little bit of eve when you respawn, enough to incinerate the chumps and wait for them to slowly die for example...

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