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BioShock Reader Review

Reader Review by Twincoil

6 September, 2007

There's no point in babbling on for ages about how wonderfully designed and executed Bioshock is because I can't tell you anything that you don't already know. Yes, it's got a great plot. Yes, it's a highly original setting. Yes, it's difficult to find fault in its presentation. Yes, it's an excellent experience.

But.

It's an excellent experience that also happens to be a first person shooter and as such, I feel that certain quarters are overlooking some glaring omissions, the most notable one being that it�s not a particularly great first person shooter.

I know, this has been touched upon before and will no doubt enrage the 'it's all about the atmosphere' crew (who probably used to whine on about how gameplay is more important than graphics) and I have to agree that the atmosphere is sublime, but just as we take the wonderful world around us for granted, so too will you begin to take Rapture for granted and then what are we left with? Mechanics.

Poor AI? Check. Repetitive combat? Check. Repetitive environments? Check. A myriad of power ups that look great in reality but in practice you find a couple of 'bread and butter' moves that remove any sense of adventure? Check. Find yourself just running up to folk and bashing them with the powered-up wrench instead of using one single gun for the entire last third of the game? Check. Insanely easy even on the hardest setting? Check. Infinite lives like some stupid kids game? Check. Re-spawning enemies? Check. Kind of just waiting for it to finish instead of willing it to never be over? Check.

You get the picture.

There's no denying that Bioshock raises that bar in many areas and raises it well, but the simple fact of the matter is that, as a shooter (or rather as an example of it's chosen genre), it's at best old-school and at worst severely lacking.

Metroid Prime, Halo and Half-Life are games that manage to tick all the right creative and atmospheric boxes without neglecting their genre (better still, they did so whilst pushing forward their genre).

Deus Ex, Darkness and Bioshock are games that deserve your respect and push forward certain ingredients but leave you asking 'what the hell were they thinking, neglecting the most basic 'shooter' mechanics?'

Until someone is brave enough to make a 'first person adventure' without guns, it's a question I'll no doubt be asking again in the near future.

Shame.

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Comments: 1-43 of 43 in total

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welshben23
06/09/07 @ 17:50
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Sorry I havent read the review, but giving it 7/10 is the biggest pile of crap I have read in years. You are worse than the idiots at Edge magazine.
Saladin
06/09/07 @ 18:14
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You're criticising Bioshock, Darkness and [i]DEUS EX?[/i]

What the hell is wrong with you?
dudefella
06/09/07 @ 18:29
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Out of curiosity, what's your beef with the Darkess? That game is awesome. But then again, Deus Ex is my second favourite game of all time, but I can see why some wouldn't like it (as) much.

But yeah, totally disagreeing with this review except for the fact that the shooter mechanics aren't that special, but imo they're not that bad either.
Twincoil
06/09/07 @ 19:00
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"the shooter mechanics aren't that special, but imo they're not that bad either"

Hence the 7. It's a shooter first and foremost, which is what the review was all about. And my beef with the darkness is the same as my beef with this: great atmosphere, plot and production reduced to a boring old-school shooting gallery instead of real 'combat' such as in Halo or Half Life.
Edited 1 times, most recently on 06/09/07 @ 20:05
Twincoil
06/09/07 @ 19:02
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"You're criticising Bioshock, Darkness and [i]DEUS EX?[/i]

What the hell is wrong with you?"

Nothing, the above games have great EVERYTHING, except shooting mechanics, which always puzzles me as, y'know, they're shooters.

It's like Top Gear calling a new sports car the best one ever because it ticks a million right boxes, except it doesn't handle that well.
Kryon
06/09/07 @ 19:33
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Twincoil Reviewlol.
HarryPalmer
06/09/07 @ 20:05
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'Until someone is brave enough to make a 'first person adventure' without guns' - Oblivion? But i know what you mean, not played Bioshock yet though so cant really say if the review is accurate or not.
Twincoil
06/09/07 @ 21:09
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Kryon originalitylol
bengray66
06/09/07 @ 21:45
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Bioshock is a good game, but i agree with almost all of your negative points. There is no point to guns when you get the wrench power up, and the electro bolt upgrades.

Everyone is going on about the amazing enviroment, and whilst i do get caught in the atmosphere, the areas themselves are very dull, and i fail to *believe* that this was one a thriving city.

I also dont understand the people who fail to accept other peoples scores. Not everyone likes Marmite, Not everyone likes racing games, not everyone likes horror films, stop fucking whinging and let people have there own opinions on games. Not EVERYONE has to like this a game. (i do)
DFawkes
06/09/07 @ 22:29
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I'm glad to see a less than perfect review out there. A 7 is still a very respectable score. I can see where you're going with the well made points in your review, as it'd be easy to see the combat as awful - the weapon set is generica at best.

Remember the developers never meant this to be a shooter first and foremost, it's an adventure. Which is probably why I enjoyed it so much - I thought it all came together so well, but as a straight shooter I'd have judged it more in line with your score.

Nice review Twincoil :)
Dr_Lobster
06/09/07 @ 22:49
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A myriad of power ups that look great in reality but in practice you find a couple of 'bread and butter' moves that remove any sense of adventure? Check.

The problem with a statement like this, I think, is that it indicates that the reviewer is simply seeking to "beat" the game, rather than playing it. Maybe that's where your emphasis on solid mechanics stems from -- which isn't an issue of course, different priorities for different gamers.

BioShock doesn't necessarily support that kind of playing style though, it's true. It is easy, as you say, but many of the encounters invite being creative rather than simply "solving" them with the best bullet possible, if you understand. Some restraint is required on the part of the player. It sounds like a backward philosophy, and I would've liked to have seen some added difficulty (genuine bosses?) in BS, but genuinely playing with the plasmids, setting up traps with the electric bolts and proximities, and approaching each encounter carefully and thoughtfully aids in creating a better experience for the gamer, I feel. Whether or not BioShock supports a more straightforward playing style, well. I believe it does. But it encourages the one I describe, maybe.
figaro7
06/09/07 @ 23:58
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I can fully understand the criticism of the darkness, the fps controls are similar to perfect dark zero, ie sloppy at best. The controls for bioshock are much better though and it is a game for experimenting, not shooting, just as the darkness. But even then, the depth in bioshocks experimentation is miles more than the darkness.
PedroTheLion
07/09/07 @ 05:27
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I agree to an extent, yes the shooting could be better and it definetly gets a bit repetitive but the thing is I doubt many people buy this game thinking they'll have a Halo/Cod kind of shooting experience. This is first and foremost an adventure and in that regard it is superb. Sure, it borrows heavily from fps's but it has character progression as well and I doubt someone would consider it an RPG. I think the problem here is as someone stated before you are trying to "beat" the game ie you want that thrill of a perfect headshot or the rush of being flanked by a group of enemies. This game is not about that, it's interactive fiction. You get your kicks from the setting, the story and the experimenting you can do with your plasmids. I dunno if I've managed to get my point across but I think you went about playing this game with the wrong mindset. Without wanting to offend anyone I truly feel bad for people that don't "get" this game, It is living proof that this industry can produce stuff that is on par with books or movies.
seamonsterneil
07/09/07 @ 08:07
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has anyone read/heard anything ken levine has said over the past year...hes been very, very insistent many times that bioshock IS a shooter.... it is an adventure also but first and formost it IS a shooter...i do really, really like the game but it really does seem liek a game youd file away eventually and hardly ever play again.. im not convinced everyone that loves it so much will be playing it this time next year. i also think that the 360 version should have had much more varied achievents forcing you to experiment a lot more ...it would have given the game a huge amount of replay value... maybe they should have given the pc version points too
JackyB
07/09/07 @ 09:03
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I never felt like this was a shooter. It was much more an adventure for me, and in some ways a tactical RPG, in the way fights need to be approached, and the power ups and collecting that are heavy throughout. None of that detracted from my experience. There are many better shooters. But not many better games.
Twincoil
07/09/07 @ 09:20
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"I think the problem here is as someone stated before you are trying to "beat" the game ie you want that thrill of a perfect headshot or the rush of being flanked by a group of enemies. This game is not about that, it's interactive fiction."

Agreed. I AM an adrenaline junkie when it comes to FPS. I just find it a shame that it has to be one or the other. Why not both? Imagine the very best levels from Halo or Half Life and then magnify that to the scale and freedom of Oblivion.

Heaven.
UncleLou
07/09/07 @ 14:23
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Imagine the very best levels from Halo or Half Life and then magnify that to the scale and freedom of Oblivion.

Heaven.


Stalker is quite a bit like that. Which is exactly why it's my game of the year.

Loved Bioshock, and it's a 9 for me, but I see your points . I quite liked the shooting mechanics though, but had some other issues with the game.
Dr_Lobster
07/09/07 @ 16:09
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He was so insistent that it's a "kick-ass shooter" because he wanted it to sell to the mainstream, duh.
RevanEleven
07/09/07 @ 17:39
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Just remembered why I never read reader reviews. Mainly because the're wrong. :-(
Dr_Lobster
07/09/07 @ 18:14
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It's opinion, not fact, dummy.
welshben23
07/09/07 @ 19:21
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Yeah, a pretty stupid opinion. If Twincoil didnt like parts of Deus Ex, The Darkness and Bioshock then to be honest I dont think FPS's are for him/her. Though as a lot of people have said, Bioshock isnt just a FPS.
Twincoil
07/09/07 @ 19:45
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That would be a him, and the parts I didn't like about the above were, y'know, the shooting mechanics. How does this equate to me not liking shooters? My problem is, I like shooters too much, which is why I get pissed when story driven / rpg crossover shooters neglect to nail what are, IMO, key components of shooting and/or being shot at.

BBIAJ
07/09/07 @ 23:46
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According to IMDb, the only other thing that Ken Levine has ever written was Theif: The Dark Project...
Jel
08/09/07 @ 00:27
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I think the reviewer raises valid points here. I have NEVER hammered a game in 3 days and not wanted to play it again. Look on eBay for people who clearly feel the same way. Why would so many want to part with a 95% game so soon?

In all honesty when did anyone EVER use the crossbow, or to some degree the chemical thrower? In fact the machine gun/wrench alone would have done. I would liked to have seen more uses for the weapons i.e a strategy. The hacking needed variety aswell, different minigames for the same effect.

Aside from the first 10 mins I never really got the feeling I was in that underground city, with the freedom (or restriction) to expore. It seemed like a series of disjointed buildings, there was no sense of the multifloored skyscraper action I was expecting.

Biggest problem was the quicksave. Autosave at vita chambers a la Halo / or way saves like Resi 4 etc would have made more sense.

Yes in a way I wanted to 'beat' the game - it's a game afterall. Don't get me wrong - I enjoyed it immensely, the graphics, the atmosphere, the sounds... "Jesus loves me this I know, for the Bible tells me so." How many times will I sing that each day! But it is not the flawless masterpiece everyone is making out.
Edited 1 times, most recently on 08/09/07 @ 01:30
Thamuhacha
09/09/07 @ 17:32
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I am about half way through this and I find myself pretty much agreeing with this review.

The atmosphere IS fantastic. But the action is getting incredibly repetitive. And the "go and get something and bring it here" missions are dull as well.

Once you get the hang of beating big daddies the challenge drops like a stone, and the splicers are boring. Even the spiders aren't very interesting and I haven't seen any new enemies in hours.

I am still sticking with it, but if I haven't finished it tonight it will probably not get played again.

It's a shame, the whole setting of Rapture is a marvellous achievement, but there is no way that this is a 10/10 game.
miiiguel
09/09/07 @ 23:19
#26
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The game's not a shooter, not for me at least. I didn0t shoot 100 times in the whole 50 hours I spent on 1st play through.
But I know BioShock can be played in different ways (I know I guy that got to the end in 7 hours, but he said he didn't like the story... what story?).


Like the poster above "haven't seen a enemy in hours"..., forget that, live the experience. Did you get the whole plot? Did you hear Jack's real mother Audio Diary, for example?
Don't try to see it like shooter.

We can use only the wrench ? What's wrong with ppl, are you in a hurry? Don't you want to experiment? How many times did I use the bow? A lot! It's awesome. Many ppl I talked to didn't even know that you can snipe with the bow. I really feel sorry for you to rush the game, or maybe you have some train to catch...

Jel, no offense mate, but you did play on easy didn't you ? If you played it even on normal you would have seen that it would be very annoying to use but the very deficient machine gun.

I agree with you RevanEleven, not to offend "player reviews" but the tend to overestimate their tastes, and when something get out of their tracks, it's a bad thing.
Edited 4 times, most recently on 10/09/07 @ 00:40
miiiguel
09/09/07 @ 23:43
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Until someone is brave enough to make a 'first person adventure' without guns, it's a question I'll no doubt be asking again in the near future.

Condemned can be completed with no guns.
miiiguel
10/09/07 @ 00:06
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bengray66: that's exactly my problem with "players reviews", if you just like run-n-gun FPS'es, why review an adventure game and criticize 'cos you don't dig non run-n-gun FPS'es. Imagine a EG reviewer who didn't like driving games, reviewing an hardcore one like MotoGP, would that be fair for the reader ?
Twincoil
10/09/07 @ 08:58
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@miiguel

Perhaps I should have been clearer in my closing statement - I was hinting more at the possibility of doing a first person adventure with no combat, not just without guns.

And aren't I entitled to an opinion. Since when were any reviews concrete fact?

Just because an opinion isn't a popular one doesn't mean it's not a valid one.

And why must I be told that I played the game the 'wrong' way. I played it my way. Or am I supposed to follow orders even when I'm relaxing?

'Would you kindly' let me play the way I want to?
Sebo
10/09/07 @ 10:59
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Bioshock - clearly not a 10/10 game. The people have spoken
miiiguel
10/09/07 @ 17:26
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Bioshock - clearly a 10/10 game. Most people have spoken
miiiguel
10/09/07 @ 17:34
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Twincoil: do you know any adventure game with no combat, FP or not ?
Twincoil
10/09/07 @ 21:48
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No, which is why I was suggesting someone should make one, silly
Mashum
11/09/07 @ 09:27
#34
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Interesting review - the combat was a bit rubbish now I come to think of it.
miiiguel
11/09/07 @ 10:31
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Twincoil: I thought a but about my own question and I came up with: leisure suit larry, there you go...
Edited 1 times, most recently on 11/09/07 @ 11:32
Twincoil
11/09/07 @ 11:37
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Since when were Larry games first-person?
PedroTheLion
11/09/07 @ 19:31
#37
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Myst says hi
Carrybagma
11/09/07 @ 19:47
#38
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Has any reader review hit 37 comments before?

Brave review.
Twincoil
11/09/07 @ 22:18
#39
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Aye, Myst! I fucking loved Myst 3!!

There you go, see - if you can't do shooting mechanics but you can do atmosphere, do an adventure game!
miiiguel
12/09/07 @ 11:58
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I said in my earlier post, "any adventure game, FP or not that doesn't have combat".
Byzanite
12/09/07 @ 16:42
#41
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Wannabe critics who think "critiquing" means telling people whats wrong with a game.
I wonder if 2K's sales reflect the critique :)
Twincoil
12/09/07 @ 17:35
#42
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To be fair, I also point out what's right with the game.

And since when were sales concrete evidence of the quality of something?
DFawkes
14/09/07 @ 13:37
#43
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Syberia 2. That's an adventure game with no combat. It's good, if a bit obscure, and stronger for it's lack of any combat whatsoever.

I just sat and watched my mate play Bioshock for a while, and his combat style is totally different to mine. From the weapons he uses, to the plasmids he switches to, and mostly his interactions with the environment, it's amazing how 2 different people can play so differently. Deus Ex did this better though.

Sales figures have never been concrete evidence of anything - not even sales, as sometimes they're as distributed, sometimes as sold in stores. Look at all the Platinum games on PS2 (all of which sold a lot) and tell me there aren't any awful games. Bioshock sold well because it was well hyped, and well marketed post-release. That and it's awesome :)

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