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BioShock Reader Review

Reader Review by Saladin

3 September, 2007

As gamers, we all feel the bite of disappointment. The number of games that have been hyped, built up, presented as something they're not, to a group of people who believe every word is almost beyond counting. We all know it, and yet we fall for it every time. Games that look so great in screenshots and trailers and interviews and "Official First Impression Play Testing Sessions" turn out to be nothing more than the next great flop. Bitterly, we wait for the next one, even though we all secretly expect another disaster. However, just once in awhile, a game comes along that completely blows us all out of the water. Not only does it live up to the promises and fevered expectations, but it exceeds them. The sort of game that makes you glad to be a gamer. Bioshock is one of those games.

From the first moment, Bioshock is a title that will leave sitting on your sofa, mouth dangling. It's the reason why we go out and buy ridiculously over-sized HDMI capable televisions. It's the reason why people become fanatical about surround sound speaker systems. It could even be the reason that you can't sleep at nights, and makes you scream a bit at the thought of going into the ocean (or an art deco building). Bioshock is the game that every 1st person shooter fan, hell, every gamer is looking for. It's beautiful, it's immersive, it's an enigma, it's art. It's the first game in years that's left me gasping at the opening scene.

The game opens with the player seated in an aeroplane, smoking a cigarette and thinking things through. Then pandemonium, chaos, screams. In a flash, you are submerged in icy water, watching debris floating past your face. Fighting against the agony of oxygen deprivation, you struggle to the surface. This is when it happens. Your jaw drops (in real life, that is). The sight of the surface, the flames of burning aircraft fuel, the sinking tail of the plane, the water running down the screen, like droplets on a window, the reflections of all this on the midnight surface of the water. Bioshock hits you right in the face from the very first moment and never lets go � this game is simply beautiful. Every graphical touch, every clever little detail, just takes your breath away. The underwater metropolis of Rapture, wherein you soon find yourself, is a place of art deco fantasy and insane murderous horror. Every environment, sunk into ruin and disintegration as it is, still has a haunting magnificence. The same can be said of the mutated fiends who inhabit the dank, dark depths of the city. Each and every one of them has been modelled with the most careful attention to detail, giving them a lifelike nature so rarely seen in videogames. Run through waist high water and watch ripples float across the surface. Passing through falling water causes it to run down your screen, in such a realistic way that you would swear it was a glass window into the world, rather than a pattern of pixels and textures. Additionally, the sounds and music are superb. Haunting 1950's tunes waft uncomfortably through the desolate hallways of the city, and the shrieks of madness from the inhabitants are truly chilling. It all adds to the effect, the atmosphere of the game.

Bioshock is so sleek, so sophisticated, that at times it feels like Irrational Games didn't set out to create a shooter, but a new form of media � the interactive movie that so many games have tried for but fallen short. Beyond the hyper realistic graphics, lies the heart of a masterpiece of story-telling. Rapture was the city of the future, built in the 1950's. There, the elite of the world, the artists, scientists, visionaries and millionaires hoped to create a new society, one not held back by the chaff of the population they were leaving behind on the surface. Nothing would be held back � their society would advance without the handbrake of moral restraint. And for a while it worked, with the invention of Adam. Adam was a wonder of modern science, with which the very genetic make-up of a person could be altered and improved, giving them superhuman abilities and powers. Soon, however, Adam turn on its makers, making monsters out of men. When you enter the city of Rapture, you are faced with all the horrors that can be conjured by the insane mind. As a psychological thriller of a game, Bioshock delivers on many levels.

Bioshock also delivers in the diversity of the actual gameplay mechanics. For instance, the first Adam-bestowed power that the player gains is Electrobolt, essentially the ability to send electricity coursing through the air, temporarily stunning anyone it hits. It can also be used to short out sentry guns. However, by utilizing your imagination, and the brilliant depth of the combat system, the player is encouraged to come up with new ways to use the power. Electrobolt on its own will stun an enemy � Electrobolt when used against a whole group of enemies standing in water will fry the whole lot. Furthermore, enemies will use the same detail to their own advantage. During a particularly satisfying encounter, I managed to light an enemy on fire. Off he ran, blazing and screaming. I followed, thinking he would just run around randomly before dying. Instead of running aimlessly, however, he made straight for a big pool of water in a different section of the level. Reaching it, he rolled around in the water, extinguishing the flames. Unfortunately for him, I quickly switched to the Electrobolt power and fried him. And that is simply one example from a whole gamut of possibilities. Everything from firearms to hacking security systems to your own advantage is available, and the emphasis is firmly on playing your own way.

Obtaining Adam to better yourself in order to survive the frightening world of Bioshock is no easy task. Supplies are limited, so recycling was the only option. To do so however, the scientists invented the Little Sisters, small children genetically modified to be able to process Adam into a reusable form once they had extracted it from corpses with a giant syringe and swallowed it. Trust me, the whole process is as disturbing as it sounds. To protect the Little Sisters, the Big Daddies were invented. These lurching figures, clad in steel plating and sporting huge drills instead of hands, represent a serious obstacle in the way of reaching the Little Sisters and their supplies of Adam. Killing the Big Daddy allows the player to get their hands on the Little Sister. However, this presents a new dilemma. Killing the Little Sister is one way to access the Adam inside her, whereas killing off the parasite that makes her a Little Sister leaves her alive, but with far less of a yield of the genetically-modifying goodness. Therefore, the player is presented with a moral question � violently murder a small girl for great benefit, or let her live and risk not being strong enough to survive. Given how lifelike the characters appear, killing in cold blood is frankly traumatising. Again, it's all left up to the player to make the decisions that will shape their playing experience.

It's difficult to pin down exactly what makes Bioshock one of the best titles available on any of the current platforms. It's more a combination, of graphics and gameplay and gorgeousness, with the production values of the very best art house movie. It's hard to even find flaws with the game. Bioshock is one of the finest titles I have ever played, and one which I believe all 360 or PC owners should own. The lack of multiplayer may seem discouraging to those hooked on their Xbox Live, but considering the sheer scale of the single-player campaign, it would be foolishness to hold this against it. If there is any future for our beloved pastime, beyond hyped up sequels and cop-out clones, Bioshock is the blazing standard, the benchmark to which every subsequent shooter will be measured.

In 1999, Half-Life turned the genre on its head. Now, it's Bioshock's turn. Long live the future of videogames.

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Comments: 1-14 of 14 in total

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bengray66
03/09/07 @ 15:52
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By giving this a 10, you say that there will never be a better game than this, equals, but never better?

Its a great game, its a bit linear and theres lots of back and forth, but its nowhere near perfect 10.

DFawkes
03/09/07 @ 16:46
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Second player review, second 10.

Saying it's a 10 doesn't mean it's perfect as such. It just means that it is an absolute must buy, and that there is pretty much no way to improve it.

All aspects of this game are tightly honed. The visuals are as good as any current gen game, the sound carefully chosen for the right atmosphere, and the gameplay as good as it can be. The 10 means given an extra year, there isn't any way the developers could improve it, because it's as good as it'll ever be, given the lack of bad design decisions.

I'm not saying every person will agree it's a 10, but if someone with a 360 asked what to buy and they didn't have it, I'd say Bioshock without hesitation.

Fantastic review Saladin. Very professional :)
Edited 1 times, most recently on 03/09/07 @ 17:47
Saladin
03/09/07 @ 18:39
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Cheers, DFawkes ;)

By giving this title 10, I was wishing to put across that it's of the very highest calibre of games available to the discerning player. It doesn't mean that I think it won't be bettered - if you read the end, I make it clear that Bioshock is a new gold standard for games. That means that it's a game designers should measure their titles against and attempt to better.

And anway, what's wrong with a game being linear. It's the best way to convey high-quality narrative-driven plotlines. If you want a game to draw you in, and make you feel like you're INSIDE the game, then you have to follow along with how the designers wanted you to do so. By putting the game and the storyline in the player's hands, you lose that.

Look at Crackdown - a brilliant piece of non-linear gaming, but nothing like the high level of cinematics and excitement found in Bioshock.

Also, I'd like to point out that I played this on the PC, not the 360 (not that I expect it'd change anything much).
MrsPacMan
03/09/07 @ 21:31
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Anyone ever seen Dfawkes and Saladin in the same room?
Saladin
03/09/07 @ 22:02
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Your mum has.

Heh.
Mashum
04/09/07 @ 12:42
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If you think it's a 10/10 after playing the game through and enjoying it as much as you obviously did then it's completely valid. It looks like the game of the year already.

That said - I'm going to slate the game just a bit and only because it's so near perfect:

The much vaunted player choice seemed to be the option to press X or press Y. Apart from a slight difference near the end of the game that we won't mention here it makes little difference. Maybe it makes a difference to the way you relate to the characters.

The game is a fantastic exploration of place, character and storyline that culminates in a scene of unparalleled drama - then there's the final mission and the quality just tails off. It still looked great but there was inconsistency, tedious gaming cliche and an unusually weak and two dimensional enemy character. This lead up to a terrible final bit of gameplay, I was happy to finish it and step out of Rapture by the end.
DFawkes
04/09/07 @ 13:22
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"Anyone ever seen Dfawkes and Saladin in the same room?"

I resent the implication that we might not be seperate people! That said, no-one has ever seen me in person. Ever...
BillyBrush
05/09/07 @ 10:26
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I make it clear that Bioshock is a new gold standard for games..

I still think Half Life, back in 1999 is better than this..

Hugely overrated game, they took something from the plot of Old Boy, and presented it in a much more ham fisted way...story exposition is decent (ish - in places such as injecting 1st time from a gatherers garden it actually makes no sense other than funneling you into it), above average, but not up there with HL...this game has not progressed anything...it is merely a well above average FPS....despite being 6 hrs long (and not that great) i thought Darkness at least did something new with the whole up close kill thing..

Apart from the games art style, what is new? nowt
welshben23
05/09/07 @ 12:05
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Great Review Saladin. But how dare you mention Cackdown and Bioshock in the same paragraph!
bengray66
05/09/07 @ 15:47
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Crackdown is a big pile of crap. It had woeful graphics and awful gameplay, how on earth did it get such good reviews? One of the biggest letdowns when i played it for all of 10 minutes.
welshben23
06/09/07 @ 17:49
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I totally agree bengray. That's what I meant by my earlier comment.
miiiguel
10/09/07 @ 00:30
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bengray argument isn't valid, because if so there could never be a 10 ever, therefor the scale would end at 9.
The score should be given by present rates, as we live in the present right ?

By the way awesome review, well written and enthusiastic at the same time.
Edited 1 times, most recently on 10/09/07 @ 01:33
Pho-Zoon
16/09/07 @ 20:08
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"In 1999, Half-Life turned the genre on its head. Now, it's Bioshock's turn. Long live the future of videogames."

This is the kind of OTT stuff I really don't like.

Other than that, good stuff.
miiiguel
18/09/07 @ 13:40
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I like OTT. I have this "thing" with superlatives...
Edited 1 times, most recently on 18/09/07 @ 14:41

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