Wario Ware Inc. Reader Review
Wario Ware Inc. is an very experimental game, and Nintendo is only one of a handful of publishers where such a product could ever be greenlighted.
The concept is simple: Small, addictive games that last around 5 seconds each. It sounds crazy - who would want to play a game for only 5 seconds? Actually, it's more like a test of endurance and skill. You can select from a variety of "themes", each one with a big helping of unique little games that when combined form a very exciting challenge. Each theme is represented by a certain character, all of which are new to Nintendo's games - except for Wario, of course.
Initially you can only select one or two themes to ease you in and they show off many of the different modes of play. Once you start playing you're bombarded with minigames, one after another, each one being previewed with a certain catchphrase such as "Dodge!" where Wario has to jump (or not jump at all) to avoid being hit by various objects, or "Catch!" where you have to grab a stick as it falls. The package is filled with little minigames like these, each one more ridiculous than the one before. And they get challenging, too, because as you manage to last longer in any given theme the game goes faster and faster, ultimately wearing you out.
It's hard to describe how much fun the game as a whole really is. There is no final goal in it, aside from unlocking the bonus content (hotseat multiplayer modes, specific challenge modes and smaller games that are enjoyable on their own) and playing through all the minigames that are on offer, which are around 200. Aside from that there are high scores for each minigame and theme, opening the doors for lots of replay value, although that may have diminished slightly in the online sense of things now that the game is more than 2 and a half years old.
Speaking of which, I just unlocked Pyoro 2, the final bonus game, last night. Such is the endurance of this little gem. It is without doubt one of Nintendo's finest hours.
9 / 10