Tomb Raider: Anniversary Reader Review
I didn't enjoy all of it, but, it's fair to say that I almost did. There is one area, near the end, that is frustrating. You'll know which one it is when you get near the end and something very frustrating happens. And it isn't the kind of frustrating where, when you're done, you feel relieved and happy and proud of yourself for having made it. It's the kind of frustrating where, when it's done, you know you could have made it the last 10 times you attempted as well if you had just been a little bit luckier. You know what you have to do, you know how it has to be done. You just have to keep trying until all factors play in your favour and you make it.
Anyway, enough about that - this is a positive review.
It's tomb raider, as it should be done. It has imaginative level design, there are secrets to explore, you don't know where you have to go half of the time, and the game manages to surprise you.
The levels are original. Well, that's to say - they're the same levels as in tomb raider 1, so you can hardly call them original - but they're not the kind of tripe you're used to if you play games regularly. You explore places that are a refreshment to your eyes. You'll turn a corner and be glad that you did. You're actually exploring new places. It has that "I wonder what is going to be down this hall" factor going on which, I imagine, you'd have going on if you explored actual tombs in real life. You know - the trap infested kind. Not just your local cemetary. The ones that had things worth raiding.
So, graphically, it's all right. Who cares about graphics? They're functional. They don't detract from anything. I don't even know if the game looks good or not. The places you visit look good. That's what matters. The characters look believable.
Control-wise, it's good. It's not as difficult as the original tomb raider, where you felt as though you could fall to your death at any moment, but then falling to your death because you mistimed the appropriate moment when you had to jump to land from one sliding ledge to the other isn't all that much fun to begin with anyway. You're pretty much guaranteed that if you can make the jump, and you press the correct buttons, you'll make it. You can usually make out where it is you have to go as well. The controls... they just work.
Story-wise. Well, the game itself is a story. You're going through these tombs, exploring secret ruins. The levels are the story. There is some over-arching plot about scions you have to recover which really, you won't care much about - but the interactive cutscenes are nice.
Extra stuff. There are developer commentaries - they're nice to listen to. There are all kinds of other things to unlock as well, but really... why would you want to play through the game again to look at some character art? The developer commentaries are good to listen to, though - the guy who originally made tomb raider is in them and says some nice things.
It'll last you some time, it's fun to play. It's not perfect, but then, neither are you. Go on and buy it. It's one of those games where, when you're finished playing, you kind of wish you hadn't finished it yet.
8 / 10