Crackdown Reader Review
This game can be very addictive. The minute you start to get your level increases, you will note increased effectiveness over previous tasks. It is very tangible on screen. That gets the ball rolling to see how good this can get. The number NPC characters and vehicles that populate the vast cities is great. All three cityscapes are unique changing from night to day each offering its own unique challenges. The fact that you can get access any place and scale any height keeps me coming back.
Your agility is easily one of the best attributes to work on first. I can't say enough how cool it is to bound up and over buildings patrolling the city scene or just keeping the high ground to ambush.
There are a variety of ways to increase your characters skill level and you could easily ignore one attribute over another although I wouldn't suggest it. Trying to keep all your attributes equal can pay off when dealing with increasingly difficult enemies. As your skills increase so can the numbers of baddies and their weapons skill use.
Gang hit squads are a good example of that. They will test your mettle and you'd better know how to exit the scene if you needs to regenerate your armor. That's right - regenerate. No needing to buy or heal with some med pack in some out the way place. All you do is duck away from fire for a bit - regenerate and go back and beat the hordes to pulp.
The game is fairly forgiving allowing a very shallow learning curve. If you die - you regenerate at a base with your previous levels pretty much none the worst for wear.
Contrary to some game play videos, laying waste to innocent bystanders is frowned on and any increased attribute points will be reduced when civilians or police become collateral damage. And if you take out one police officer in a big fire fight with criminals, the remaining police will train their guns on you. Depending on your skill level, see how long your armor lasts. It's all about game balance and as your character gets more uber, your enemies weapons skills will ratchet up but to a lesser degree.
The game is tactical in a simple and easy to understand way. It becomes a test of learning how best to target and rain pain and destruction within a limited set of rules. Just take out the bad guys and spare the good guys. That's about it for the rules.
If there is a knock it would be in game play consistency. Having maxed my strength I found myself needing to punch bad guys multiple times to take them out. Or why my character when in a position to roundhouse kick a car into another postal zone decides to kick the tires instead. " I just laid waste to 20 of your compadres....now I'm going to kick your car tire mercilessly into submission. Then you will fear me." Not a bad thing one on one encounter, but in a gang hit with 20-30 enemies surrounding you it is.
Those are minor issues in an overall well designed game. There is no greater joy than getting to the roof tops during just as a gang hit squad arrives. Rockets and Limpet charges are your best friends.
9 / 10