Shin Megami Tensei: Lucifer's Call Reader Review
Now, I may not have completed this particular game, but I would say I'm rather competant at reviewing the frist part from my point of view in the game.
Firstly, a little background. Shin Megami Tensei has multiple titles to it's credit, these include; Devil summoner, Nocturne, Digital devil saga, one and two, and a manga called Khan.
Well, it is a great system in my opinion. you are allocated a turn per monster, a critical hit or elemental exploit only loses half a turn not a full one, but a miss/avoid or null loses two turns and annoying a monster badly can lose you all four. The skill mechanism is a cross between pokemon and Final Fantasy IX; where you can have up to eight active and passive skills learned and useable in battle and you learn them as you increase in experience, usually after a level or five. My current favourite technique is tornado with the passive magic force boost, doing 150% damage to normal. another interesting spell is purple flash. Focus followed swiftly by thrust or hell thrust has proven the highest damage counted in one turn, reaching up to 600 damage on a boss.
well, a SLIGHT hitch here... the fusion is pretty slick and with the chance for an annomoly every time you fuze it makes it kind of exciting. But you allways know just what you're getting and how it'll turn out. But this is unfair to downgrade a game on this system alone for I have never in my life seen a better fusion system than on Jade Cocoon ((the first one)) for the playstation which had billions of possible outcomes from the species you added. The only annoying thing about this fusion on SMT is fiddling around accepting and cancelling to get the set of techniques from both demons you want on the third.
I like the plot... it's twisted and messed up, reality was warped and now tokyo is a ball with a blue ball at its centre... hmmm... well it's interesting nonetheless. Plus there's this evil guy and another evil guy who turns out not to be so evil after all... unless you think he's still evil... This game, I think, really emphasises free will in virtual worlds... I do wonder why Dante ever came into the plot... the plot is just fine without him but having him there I guess may add just a small touch of the red carpet gothera that so many games admire and wish they could achive... this combined with the spectacular minimalism of the surroundings makes for a game worthy of an art award.
Ooooooooh music, the music in this game is lovely... airy pads for the eerie places and some lively synth for shopping areas and then the nitty gritty classic 'Led Zeppelin'ish rock to distortd death metal in the fight scenes and entrances to the big bad bosses. The sound track was so good I sometimes even leave the game running to jam along to it.
Buy it... NOW! You'll love it... and it's cheap now... as low as £5 I seen it for! go oooon Go onnnn! gooo on!!! you won't regret it!!!
10 / 10