Halo: Combat Evolved Reader Review
It was amazing on the Xbox, but two years later, is it worth it?
The single-player is fun, but it's lost the replay factor that addicted fans of the original, also the difficulty level is simply varying degrees of easy. I think the reason for this is the game still has the Xbox controller in mind. Nothing poses a threat when armed with a keyboard and mouse. Most fire-fights in the game are a slow paced, measured affair. Even the more hectic moments are a simple case of spraying bullets and you'll get through with barely a scratch. The much lamented AI seems to lack any of the intellect it appeared to ooze on the Xbox. The worst thing of all is the performance, it can chug horribly on a PC four times the minimum spec when there's a lot going on.
The multiplayer is a huge disappointment from almost every aspect. With exception to some of the modes, there is nothing to it that I haven't seen in almost every other PC FPS to date; the maps are, on the whole, uninspired affairs. Only a few of the maps break from this and a couple are well designed and have the potential to be fun. The weapons are as generic as you can get, bar the flamethrower, which seems to be a gimmicky and obvious effort to break from that. The inclusion of the vehicles in some of the maps doesn't lend an awful lot to the action either, except perhaps the Warthog which is always fun to pelt about in with a full compliment of passengers. Other than that I didn't find it much fun, it took little skill and the lack of interesting weapons and maps let it down badly.