ICO (re-release) Reader Review
I miss Yorda. I really do.
Unlike many other players, I never saw her as a burden, but she was still kind of an obstacle at first. Always slowing me down when I needed to run (I never wanted to let go of her after those first times the ghosts came to take her away). Running away when she would be safer staying where she was.
And one day I had left her on a switch as I went looking for a crate to put on another switch (because even in Ico, there are crates and switches; such is the law of games). I ran around, searching everywhere, but there wasn't a crate in sight. Suddenly, I heard someone shout: 'Ico!'. Looking at Yorda, I noticed she was pointing at something. A crate. Just what I needed.
It was about that time I realised we were in it together. I adjusted to her pace. There's no hurry, after all - it's not like the castle would suddenly collapse over us. We got rid of ghosts. These are cowardly ghosts; you can usually wait them out. Let them come to you. We jumped and climbed. We found a most beautiful windmill. We listened to the birds and the wind. We looked at the castle and wondered who could have built such a thing, filled with magic and bombs and mysterious chains. She started to trust me and we could move around faster. I found a sword, and it made me feel powerful. Nothing could stop us now.
Except, of course, Fate.
As we got closer to the end - and you will know when you do because like all great tales it has a sense of inevitability to it - I realised that this story was not about me escaping, or helping Yorda escape by becoming a hero, it was about her helping me, a fumbling young boy with horns. Helping me escape, and helping me make sure that what happened to me won't happen again.
It was very kind and very brave of her, and I miss her.