Shadow of the Colossus Reader Review
Hmmm.... where do i start with this game then? Well let's get the idea that this game can be compared to ICO out of the way. It simply can't, as they are differing experiences. Preferably, I enjoyed this experience far more though..
Graphically, the game's a sight to behold. I don't know why some people complain of poor draw distances as I can see that bridge for a good distance. In fact, that long, towering bridge is the main graphical attraction of the game, it simply is beautiful, as are the collosi themselves. Each one is unique (apart from no.1 and no.15 which look like they're unhappy brothers or something)and they all provide a thrilling experience which you'll likely remember when looking back at gaming in general.
I admit, that beating the same collosi after 3 or 4 times can be a drag to be honest and the additional weapons that can be achieved are only of novelty value (yes EVEN the queens sword)and the experience of beating em wont change much with those additions.
Yet the collosi are the best set of bosses ive had the pleasure of fighting against in a long time. Indeed, every time you fight them it's the same process but it's hard not to feel a sense of accomplishment every time you take one down while it can be frustrating but moreover fun to try and figure out each dilema the collosi provides on trying to reach the crucial weak spots.
Obviously the music's amazing, it provokes much emotion out of the gamer during the course of play. This is more pronounced during the boss fight's whereby it's either fierce or quite calm and relaxed, to represent the chosen collosi's mood, quite clever in my opinion. The music when you take a collosi down is saddening to say the least, instead you feel like the monster and not them.
You want critisism? Fair enough, you could say the game isn't long enough, what the first time through being only 8 hours or so and alot shorter thereafter when you know how to beat each collosi. Yet the hard mode and time attacks can make up for that, but only slightly as there's nothing radically different bout either of the modes.
Also, the controls can be a pain in the arse, you'll want to hang on after a jump, yet simply fall! Also, the horse can be annoying, i find good ol agro an ok fella but i understand where other people are coming from when they're moaning about the horse control. The graphics are beautiful yet they dont hide the fact that the ps2 struggles to handle it, some cliffs for example are still 'developing' as such when you're riding past them. Mind you these are all but minor niggles.
Story wise, there's not alot there but it's still enough to drive the player forward. The world is immersive enough without the need of a narrative to keep your interest, in fact it isn't until the last quarter of the game when anything major begins to happen. Personally, i feel the creators kept the narrative and it's ending very open to interpretation, so that people can provide thier own experiences and opinion on what they made of it.
It is the game's ability to breed so much thought and imagination that proves to be one of the game's stronger aspects. After completing the game on the normal mode and getting the time attacks (which can be hard believe me!) out the way, instead of delving right into the hard mode, you'll find yourself riding around, to build your own experiences and create your own story....It's that kinda game folks.
9 / 10