Lara Croft Tomb Raider: Legend Reader Review
Tomb Raider The Angel Of Darkness is unquestionably one of the worst outings Lara Croft has ever made. So bearing that in mind Eidos decided to remove Core Design and put in its place the American based Crystal Dynamics who made the Legacy Of Kain series of games. The game has changed a lot since the last outing with the game taking a lot from present day games like Prince Of Persia jumping sideways from crumbling ledges and Resident Evil 4 using button prompts in cut-scenes which to put it lightly dosen't work anywhere near as good as it does in Resident Evil 4.
The game follows Lara and her past with a nemisis from the original Tomb Raider returning. New chracters like Zip and Alistair are introduced also. This dosen't feel right Lara is a lone explorer she dosen't need some overzealous yank or whiny scientist tellling her what to do. This may work in Splinter Cell which is very American but it dosen't work here. The game has been changed in other areas too. For a start Tomb Raider is not the challenge it used to be. I played it on hard and had it beat in little over 11 hours. That said the game is short in it's own right but what I was meaning was that the enemies provide no real challenge and just run at you and die basically. They do throw the odd grenade which can catch you offguard but there never really a threat as you nearly always have medipacks at your disposal. However the puzzles are still as great as they used to be and you'll be left scratching your head more than once. I almost took an hour trying to figure out how to pull a boulder off a ledge and when I finally did I felt like a complete idiot thinking, was that it. The interface is also a lot nicer with your weapons and items being mapped with the D-Pad so no more long load screens accompinied by a inventory. That said the absence of keys and items is dissapointing. However you do get a rewards system where you have a certain number of gold, silver and bronze things to find which is irreleveant really unless you're really interested in concept art and character models.
As I said the game is way too short something that's becoming more common in today's games. The last level isn't really a level as it's so short. You will encounter boss fights which are laughable, weak and pathetic and shoudn't be there. The voice acting is great but the models aren't. Yes, Lara looks lovely but Zip looks like he's been taking steroids and is a regular at the gay bar. Most of the models are bland then again they never have been spectacular. Tomb Raider Legend is a good game but it also goes to show you that Tomb Raider will never be what it once was. It used to be a game filled with challenge now your assisted with your jumps and it feels like your playing Prince Of Persia which isn't neccisarily a bad thing but it's not Tomb Raider. This is a significant improvement over Angel Of Darkness but the game ends too soon as I've said and it's not Tomb Raider II and it never will be. Times have changed but Tomb Raider's got worse and with the garbage movies they keep releasing you can't help but feel that Eidos is going to make this into a year in year out cash in. Which is sad as Tomb Raider used to be one of the best games around.
7 / 10